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Remy

Elf Male
Not affiliated with an Alliance
Elf Male Character Portrait

Far, far to the south, across the bitter sea, there is a land called Pawanallpa. It's warm and fertile. It's a faraway land, with many riches to be plundered and wars to be started. What do you think? Come live there with us someday.  
 

Remy, CEO of Ratmart and figurehead for all Rodents in Illyriad. 
I sell Iceheart and maybe some other stuff, you can find me in Hope Ridge and sometimes Centrum. 10% gold back from hub purchases for allies on all orders exceeding 1 million in value. If I forget, just send me a message.

Will buy Larken Wood in large quantities at 3k per. It's easy to harvest, you could easily gather a few hundred daily if you have some spots near you. I'll make it worth your while :P 

I claim the 5 squares around my cities for harvesting, and ask that players not move cities within 10 squares of mine without first asking permission.  

 

907 -1369 They shall be my brothers in arms. The Skaven - Eagles Alliance will dominate the Broken Lands for years to come.

DEATH TO KING SIGURD! DEATH TO THE VIRTEN! PAWANALLPA KNOWS NO KING!  

[@i=5|748] Eagle unit chat codes are [ @i=5|745 ] through to 748 


  First the cheese

Then the world

 


 

this accounts sole purpose is cheese puns

(also the eventual establishment of a rodent nation, ruled of course by god emperor remy)

but cheese first

 

THOSE GUILTY OF CRIMES AGAINST RODENTITY: 

CAVE HUMAN (MASS KILLINGS). Evaded capture, now goes by alternative identity: Resource Collector 

BAZOON (DIETARY CHOICES). Wanted dead or alive.

BELEG CUTHALION (UNLAWFUL DETENTION OF RODENTS). Wanted dead or alive. 

JUSTIC BADSTONE (KILLING TO SEND A MESSAGE). Excused following acts of penance to the Rodent people.  
YUMAN (GRAVE ROBBING, ORGAN HARVESTING ON UNWILLING SUBJECTS, MEDICAL MALPRACTICE). Wanted dead or alive. 

 

If you wish to settle within 10 tiles of a city of mine, ask for permission.

If you wish to harvest within 5 tiles of a city of mine, ask for permission. 

TIPS FOR NEW PLAYERS: 

1: Drop your taxes!

Tax won't bring a high income at low populations; better to raise productivity with low tax so you have more resources to build your empire with.

2: Get cotters!

The weakest peasant can gather roughly 100 herbs or minerals a day from various nodes scattered across the map. These can go for over 350 gold each on the market, so that's 35,000 per day from each cotter! Much better than any taxman.

3. Use your gold to grow!

There's no point hoarding all you have early on in the game, far better to spend it on growth. With cotters you should be making a few hundred thousand daily. Use this gold to place "Buy" orders for basic resources from your town. This can be done from the "Trade" screen. With a buy order, your town needs only 1 caravan per order regardless of how many resources you are buying, its the seller who worries about capacity. Because of this, it's a great way to get resources in bulk early on, and help pay for the higher levels of your warehouse/barracks. I'd advise 1 gold per resource as a base cost, and then more up to 2 gold per if you want the resources fast, but check the prices in your area. Don't try to buy more than 210k of a resource in one order, as 210k is the maximum caravan capacity. 

4. Research pioneering/siege encampment! 

Pioneering (at the bottom of the city tree) allows you to build settlers. These take 4 days to build so its best to get going on them early; you'll need them for when you reach 450 population and want to found your second city. Alternatively, with the help of allies you may be able to capture cities from abandoned players. For this you will need a barracks level 20 and the "Siege Encampment" tech. The former is easier done, the latter is faster for growth. Talk to your allies and plan accordingly. 

5. Don't be shy!

If there's ever a point when you're low on resources, don't have enough research points to get that tech you want, or are confused with some aspect of the game, ask! We are always happy to help people out :)

6. Think about where you settle! 

Where you place your city can be a big question, with Illyriad's massive map giving no lack of choices. Think about what you want to do in the game; do you want to harvest resources from diverse biomes, and have outposts of gatherers spread across the map? Do you want to build a central cluster of cities that can support themselves? Is there a particular alliance you want to move onto and settle near? Ask yourself these questions, and again, feel free to get some advice! No choice in Illyriad needs to be permanent and cities can always be moved, but thinking about your first choice can prevent (or delay) some headaches down the road :)    

https://forum.illyriad.co.uk/illyriad-city-planner_topic4161_post53197.html?KW=city+planner#53197 

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