VictoriousPancake
Terrain Modifiers:
ATTACK
Terrain Type Cavalry Spears Infantry Ranged
Buildings -50 20 40 5
Large Forest -15 5 30 -20
Large Hill -15 0 10 10
Large Mountain -30 0 15 15
Plains 30 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 0 0 0
Small Mountai -20 0 5 10
DEFENSE
Terrain Type Cavalry Spears Infantry Ranged
Buildings -45 25 30 15
Large Forest -15 5 25 -20
Large Hill -10 10 5 15
Large Mountai -30 20 5 30
Plains 25 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 5 5 5
Small Mountai -15 15 5 15
Race |
Type |
Troop |
Time Lvl 20 Barracks |
Gold Cost P/H |
|
Elves |
[@i=5|48] | Spear | Protectors | 5.17 | 1 |
[@i=5|49] | Spear | Phalanxes | 7.67 | 2 | |
[@i=5|58] | Swords | Wardens | 6.58 | 2 | |
[@i=5|59] | Swords | Wardancers | 7.5 | 3 | |
[@i=5|68] | Archers | Sentinels | 6.25 | 2 | |
[@i=5|69] | Archers | Trueshots | 10 | 3 | |
[@i=5|78] | Cavalry | Swiftsteeds | 11.67 | 3 | |
[@i=5|79] | Cavalry | Marshals | 13.33 | 4 | |
Humans |
[@i=5|46] | Spear | Militiaman | 5 | 1 |
[@i=5|47] | Spear | Pikeman | 7.5 | 2 | |
[@i=5|56] | Swords | Swordsman | 6.42 | 2 | |
[@i=5|57] | Swords | Man-at-Arms | 7.5 | 3 | |
[@i=5|66] | Archers | Archer | 6.25 | 2 | |
[@i=5|67] | Archers | Longbowman | 10 | 3 | |
[@i=5|76] | Cavalry | Charioteer | 11.67 | 3 | |
[@i=5|77] | Cavalry | Knight | 13.33 | 4 | |
Dwarves |
[@i=5|50] | Spear | Yeoman | 5.67 | 1 |
[@i=5|51] | Spear | Halbardier | 7.33 | 2 | |
[@i=5|60] | Swords | Axman | 6.5 | 2 | |
[@i=5|61] | Swords | Stalwart | 8 | 3 | |
[@i=5|70] | Archers | Slinger | 6.5 | 2 | |
[@i=5|71] | Archers | Crossbowman | 10 | 3 | |
[@i=5|80] | Cavalry | Packsman | 11.67 | 3 | |
[@i=5|81] | Cavalry | Runerider | 13.33 | 4 | |
Orcs |
[@i=5|52] | Spear | Kobold Cohort | 3.08 | 1 |
[@i=5|53] | Spear | Clan Guardsman | 7.42 | 2 | |
[@i=5|62] | Swords | Fang | 4.25 | 2 | |
[@i=5|63] | Swords | Fist | 7 | 3 | |
[@i=5|72] | Archers | Clanguard | 6.33 | 2 | |
[@i=5|73] | Archers | Death Dealer | 10 | 3 | |
[@i=5|82] | Cavalry | Wolfrider | 11.67 | 3 | |
[@i=5|83] | Cavalry | Death Pack | 13.33 | 4 |
ANIMAL PARTS | |
Alligator Heart | [@c=460] |
Alligator Skull | [@c=481] |
Alligator Entrail | [@c=275] |
Alligator Vertebra | [@c=520] |
Anaconda Heart | [@c=522] [@c=540] |
Anaconda Fang | [@c=483] |
Anaconda Skin | [@c=77] [@c=107] |
Arctic Wolf Heart | [@c=537] |
Arctic Wolf Entrail | [@c=284] |
Arctic Wolf Fur | [@c=146] |
Arctic Wolf Tooth | [@c=103] |
Baboon Heart | |
Baboon Entrail | [@c=273] |
Baboon Fur | [@c=61] [@c=86] [@c=98] |
Black Bear Heart | [@c=432] [@c=461] [@c=519] |
Black Bear Tooth | [@c=446] |
Black Bear Fur | [@c=53] [@c=72] |
Black Bear Vertebra | [@c=282] [@c=281] |
Black Panther Heart | [@c=272] [@c=271] |
Black Panther Vertebra | [@c=528] |
Black Panther Fur | [@c=132] |
Brown Bear Heart | [@c=262] [@c=277] |
Brown Bear Fur | [@c=73] [@c=83] [@c=109] |
Brown Bear Vertebra | [@c=271] |
Cobra Heart | [@c=469] |
Cobra Brain | [@c=442] [@c=504] |
Coral Snake Heart | [@c=445] |
Coral Snake Brain | [@c=272] |
Cyclops Heart | [@c=436] |
Cyclops Entrail | [@c=282] [@c=281] |
Elephant Heart | [@c=546] |
Elephant Hide | [@c=457] |
Elephant Rib | [@c=278] [@c=284] [@c=283] |
Elephant Vertebra | [@c=277] |
Fire Salamander Heart | [@c=467] |
Fire Salamander Entrail | [@c=281] [@c=282] |
Fire Salamander Skin | [@c=67] [@c=91] |
Gharial Heart | [@c=466] |
Gharial Tooth | [@c=48] [@c=100] [@c=175] |
Giant Beetle Heart | [@c=484] |
Giant Beetle Carapace | [@c=120] [@c=129] [@c=148] [@c=168] |
Giant Rat Heart | [@c=259] [@c=271] |
Giant Rat Rib | [@c=480] |
Giant Rat Fur | [@c=62] [@c=75] [@c=89] [@c=102] |
Giant Scorpion Heart | [@c=468] |
Giant Scorpion Exoskeleton | [@c=134] [@c=172] |
Giant Scorpion Stinger | [@c=434] |
Giant Scuttler Heart | [@c=263] |
Giant Scuttler Exoskeleton | [@c=57] [@c=113] |
Giant Snake Heart | [@c=486] |
Giant Snake Vertebra | [@c=505] |
Giant Snake Fang | [@c=445] |
Giant Spider Heart | [@c=435] |
Giant Spider Fangs | [@c=276] [@c=435] |
Golden Monkey Heart | [@c=458] [@c=510] |
Golden Monkey Entrail | [@c=274] |
Golden Monkey Fur | [@c=130] [@c=150] [@c=169] |
Ice Salamander Heart | [@c=455] |
Ice Salamander Entrail | [@c=275] [@c=284] [@c=283] |
Ice Salamander Skin | [@c=69] [@c=96] |
Jaguar Heart | [@c=459] |
Jaguar Fur | [@c=51] [@c=92] |
Jaguar Vertebra | [@c=280] [@c=279] |
Leopard Heart | [@c=485] |
Leopard Entrail | [@c=78] [@c=278] |
Leopard Vertebra | [@c=276] |
Lion Heart | [@c=488] [@c=501] [@c=544] |
Lion Skull | |
Lion Tooth | [@c=501] |
Lion Vertebra | [@c=492] |
Mammoth Heart | [@c=278] [@c=277] |
Mammoth Rib | [@c=546] |
Mammoth Tusk | [@c=81] |
Mammoth Vertebra | [@c=526] |
Massive Scarab Heart | [@c=275] [@c=276] [@c=284] [@c=283] |
Massive Scarab Carapace | [@c=437] |
Poisonous Crawler Heart | [@c=275] [@c=276] [@c=538] |
Poisonous Crawler Exoskeleton | [@c=120] [@c=138] [@c=149] [@c=178] |
Poisonous Crawler Mandible | [@c=44] |
Polar Bear Heart | [@c=506] |
Polar Bear Fur | [@c=166] |
Puma Heart | [@c=433] |
Puma Rib | [@c=279] [@c=280] |
Puma Vertebra | [@c=279] [@c=280] |
Puma Fur | [@c=42] [@c=82] [@c=94] |
Rhinoceros Heart | [@c=465] |
Rhinoceros Rib | [@c=284] [@c=283] |
Rhinoceros Hide | [@c=283] |
Salamander Heart | [@c=467] |
Salamander Entrail | [@c=465] |
Salamander Fang | [@c=101] |
Saurian Heart | [@c=278] [@c=277] |
Saurian Entrail | [@c=284] |
Saurian Rib | [@c=438] |
Saurian Vertebra | [@c=438] |
Scaled Charger Heart | [@c=265] |
Scaled Charger Scale | [@c=120] [@c=125] [@c=154] [@c=159] [@c=165] |
Scaled Charger Vertebra | [@c=41] [@c=84] [@c=112] |
Scritcher Heart | [@c=264] |
Scritcher Carapace | [@c=68] |
Simien Wolf Heart | [@c=543] |
Simien Wolf Fur | [@c=124] [@c=131] |
Snow Leopard Heart | [@c=487] [@c=527] |
Snow Leopard Fur | [@c=126] |
Snow Leopard Vertebra | |
Tiger Heart | [@c=462] |
Tiger Tooth | [@c=446] |
Tiger Skull | [@c=482] |
White Tiger Heart | [@c=274] [@c=273] |
White Tiger Vertebra | [@c=281] [@c=282] |
Wild Dog Heart | [@c=260] [@c=280] |
Wild Dog Bone | [@c=43] [@c=52] [@c=60] [@c=279] |
Wild Dog Entrail | [@c=283] |
Wild Dog Fur | [@c=40] [@c=74] [@c=104] [@c=106] |
Wolf Heart | [@c=261] [@c=281] |
Wolf Entrail | [@c=272] |
Wolf Tooth | [@c=55] [@c=282] [@c=281] |
Wolf Fur | [@c=59] [@c=80] [@c=111] |
RARE MINERALS | |
Aeghris | [@c=432] |
Almhurin | [@c=437] [@c=479] |
Amar Shards | [@c=507] [@c=521] [@c=539] |
Arterium | [@c=49] [@c=58] [@c=157] [@c=164] [@c=277] |
Claristrine | [@c=260] [@c=284] [@c=283] |
Daera | [@c=276] [@c=443] |
Deepsilver | [@c=261] |
Earthblood | [@c=265] |
Elven Tears | [@c=274] [@c=441] [@c=464] [@c=490] [@c=509] [@c=524] [@c=542] |
Flektrine | [@c=436] [@c=484] |
Goldstone | [@c=433] [@c=442] [@c=458] [@c=459] [@c=485] [@c=486] [@c=504] [@c=510] [@c=519] [@c=520] [@c=537] [@c=538] |
Iceheart | [@c=50] [@c=64] [@c=105] [@c=108] [@c=115] [@c=136] [@c=139] [@c=145] [@c=151] [@c=152] [@c=155] [@c=170] [@c=173] |
Night Diamond | [@c=272] |
Obsidian | [@c=54] [@c=110] [@c=171] [@c=271] |
Pyrestone | [@c=259] [@c=282] [@c=281] |
Rainbowstone | [@c=262] [@c=273] |
Silversoil | [@c=503] [@c=525] [@c=545] |
Silversteel | [@c=63] [@c=114] [@c=156] [@c=164] [@c=174] [@c=278] |
Svelaugh Sand | [@c=264] [@c=275] |
Trove | [@c=263] [@c=280] [@c=279] |
ELEMENTAL SALTS | |
Air Salt | [@c=68] [@c=70] [@c=72] [@c=76] [@c=78] [@c=81] [@c=97] [@c=470] [@c=471] [@c=472] [@c=473 [@c=474] [@c=475] [@c=476] [@c=477] |
Earth Salt | [@c=123] [@c=132] [@c=137] [@c=144] [@c=156] [@c=161] [@c=164] [@c=171] [@c=174] [@c=511] [@c=512] [@c=513] [@c=514] [@c=515] [@c=516] [@c=517] [@c=518] [@c=529] [@c=530] [@c=531] [@c=532] [@c=533] [@c=534] [@c=535] [@c=536] [@c=547] [@c=548] [@c=549] [@c=550] [@c=551] [@c=552] [@c=553] [@c=554] |
Fire Salt | [@c=54] [@c=55] [@c=58] [@c=63] [@c=64] [@c=447] [@c=448] [@c=449] [@c=450] [@c=451] [@c=452] [@c=453] [@c=454] |
Water Salt | [@c=95] [@c=103] [@c=105] [@c=106] [@c=110] [@c=114] [@c=493] [@c=494] [@c=495][@c=496] [@c=497] [@c=498] [@c=499] [@c=500] |
Shard of Dawn | |||||||
1 [@c=269] Mana Crystal | 3 [@c=268] Lesser Mana Crystal | 1 [@c=267] Hearts of Darkness | 1 [@c=406] White Tiger Heart | 10 [@c=310] Baboon Entrails | 1 [@c=242] Suntree Haft | 2 [@c=198] Rainbowstone | 1 [@c=227] Berbane Leaves |
Shard of Ferocity | |||||||
1 [@c=269] Mana Crystal | 3 [@c=268] Lesser Mana Crystal | 1 [@c=267] Hearts of Darkness | 1 [@c=407] White Tiger Vertebrae | 1 [@c=315] Black Bear Vertebrae | 1 [@c=327] Cyclops Entrail | 2 [@c=333] Fire Salamander Entrail | 10 [@c=412] Wolf Heart |
5 [@c=414] Wolf Tooth | 2 [@c=245] Sharproot | 1 [@c=196] Pyrestone | |||||
Shard of Fortitude | |||||||
1 [@c=269] Mana Crystal | 3 [@c=268] Lesser Mana Crystal | 1 [@c=267] Hearts of Darkness | 1 [@c=356] Ice Salamander Entrail | 1 [@c=372] Giant Scarab Heart | 1 [@c=384] Rhinoceros Rib | 2 [@c=330] Elephant Rib | 8 [@c=385] Rhinoceros Hide |
5 [@c=410] Wild Dog Entrail | 2 [@c=229] Mabri Fruit | 1 [@c=199] Claristine | |||||
Shard of Haste | |||||||
1 [@c=269] Mana Crystal | 3 [@c=268] Lesser Mana Crystal | 1 [@c=267] Hearts of Darkness | 1 [@c=380] Puma Rib | 2 [@c=381] Puma Vertebrae | 10 [@c=409] Wild Dog Bone | 1 [@c=229] Mabri Fruit | 1 [@c=228] Ysanberries |
1 [@c=197] Trove | 1 [@c=360] Jaguar Vertebrae | ||||||
Shard of Life | |||||||
1 [@c=269] Mana Crystal | 3 [@c=268] Lesser Mana Crystal | 1 [@c=267] Hearts of Darkness | 1 [@c=368] Mammoth Heart | 1 [@c=331] Elephant Vertebrae | 1 [@c=389] Saurian Heart | 1 [@c=230] Punfruit | 2 [@c=193] Arterium |
Shard of Nightfall | |||||||
1 [@c=269] Mana Crystal | 3 [@c=268] Lesser Mana Crystal | 1 [@c=267] Hearts of Darkness | 1 [@c=316] Black Panther Heart | 10 [@c=339] Giant Rat Heart | 10 [@c=321] Brown Bear Vertebrae | 1 [@c=232] Ebonywood | 2 [@c=207] Obsidian |
1 [@c=231] Baleberries | |||||||
Shard 0f Putrescence | |||||||
1 [@c=269] Mana Crystal | 3 [@c=268] Lesser Mana Crystal | 1 [@c=267] Hearts of Darkness | 1[@c=374] Poisonous Crawler Heart | 1 [@c=356] Ice Salamander Entrail | 1 [@c=372] Giant Scarab Heart | 8 [@c=300] Alligator Entrail | 1 [@c=238] Toadcap Fungus |
2 [@c=201] Svelaugh Sand |
Mounts | |||||||
Unit | Unit Cost | L20 Paddock | |||||
[@i=3|1] Horse | 20 [@i=1|1] Wood | 5 [@i=1|3] Iron | 60 [@i=1|5] Food | 7 [@i=4|1] Gold | 8m | ||
[@c=33] Draught Horse | 1 [@i=3|1] | 5 [@i=4|1] | 5 [@c=186] | 10 [@c=416] | 1 [@c=417] | 32m | |
[@c=34] Heavy Warhorse | 1 [@i=3|1] | 20 [@i=4|1] | 1 [@c=186] | 1 [@c=416] | 3 [@c=417] | 32m | |
[@c=35] Nimble Warhorse | 1 [@i=3|1] | 20 [@i=4|1] | 1 [@c=186] | 3 [@c=416] | 1 [@c=417] | 32m | |
[@c=36] Riding Horse | 1 [@i=3|1] | 10 [@i=4|1] | 1 [@c=186] | 5 [@c=416] | 1 [@c=417] | 32m | |
[@c=37] Steady Warhorse | 1 [@i=3|1] | 20 [@i=4|1] | 3 [@c=186] | 1 [@c=416] | 1 [@c=417] | 32m | |
Racial Mounts | |||||||
[@c=423] Battlebred | 1 [@i=3|1] | 20 [@i=4|1] | 5 [@c=416] | 32m | |||
[@c=427] Armoured Charger | 1 [@i=3|1] | 25 [@i=4|1] | 1 [@c=186] | 1 [@c=416] | 3 [@c=417] | 1 [@c=233] | 32m |
[@c=422] Elven Thoroughbred | 1 [@i=3|1] | 20 [@i=4|1] | 5 [@c=416] | 32m | |||
[@c=424] Dwarven Battle Mule | 1 [@i=3|1] | 20 [@i=4|1] | 5 [@c=417] | 32m | |||
[@c=425] War Wolf | 1 [@i=3|1] | 20 [@i=4|1] | 5 [@c=186] | ||||
Sovereignity Squares
Sov Claim Times
Level I | 12hrs |
Level II | 24hrs |
Level III | 48hrs |
Level IV | 72hrs |
Level V | 96hrs |
Sov Res Costs
in Wood, Clay, Iron & Stone per Hour
Production Level I | 150 |
Production Level II | 300 |
Production Level III | 600 |
Production Level IV | 1200 |
Production Level V | 2400 |
SEASONS
There are 4 Seasons in Illyriad, and they run as follows:
SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1% +5% +1% +3% +1%
SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none +1% +5%
+1% +3%
AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3% +3% none
+5% +5%
WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5% none +3%
none none
LUNAR PHASES
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:
NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7% none
WAXING CRESCENT
The first stirrings of chaos begin anew.
+4% +1%
FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2% +2%
WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none +4%
FULL MOON
Unutterable chaos takes full hold over the land.
none +7%
WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1% +4%
LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2% +2%
WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4% none
Level | XP needed | 43 | 18,070 |
1 | 10 | 44 | 18,930 |
2 | 30 | 45 | 19,810 |
3 | 70 | 46 | 20,710 |
4 | 130 | 47 | 21,630 |
5 | 210 | 48 | 22,570 |
6 | 310 | 49 | 23,530 |
7 | 430 | 50 | 24,510 |
8 | 570 | 51 | 25,510 |
9 | 730 | 52 | 26,530 |
10 | 910 | 53 | 27,570 |
11 | 1,110 | 54 | 28,630 |
12 | 1,330 | 55 | 29,710 |
13 | 1,570 | 56 | 30,810 |
14 | 1,830 | 57 | 31,930 |
15 | 2,110 | 58 | 33,070 |
16 | 2,410 | 59 | 34,230 |
17 | 2,730 | 60 | 35,410 |
18 | 3,070 | 61 | 36,610 |
19 | 3,430 | 62 | 37,830 |
20 | 3,810 | 63 | 39,070 |
21 | 4,210 | 64 | 40,330 |
22 | 4,630 | 65 | 41,610 |
23 | 5,070 | 66 | 42,910 |
24 | 5,530 | 67 | 44,230 |
25 | 6,010 | 68 | 45,570 |
26 | 6,510 | 69 | 46,930 |
27 | 7,030 | 70 | 48,310 |
28 | 7,570 | 71 | 49,710 |
29 | 8,130 | 72 | 51,130 |
30 | 8,710 | 73 | 52,570 |
31 | 9,310 | 74 | 54,050 |
32 | 9,930 | 75 | 55,600 |
33 | 10,570 | 76 | 57,250 |
34 | 11,230 | 77 | 59,050 |
35 | 11,910 | 78 | 61,050 |
36 | 12,610 | 79 | 63,250 |
37 | 13,330 | 80 | 65,650 |
38 | 14,070 | 81 | 68,250 |
39 | 14,830 | 82 | 71,050 |
40 | 15,610 | 83 | 74,050 |
41 | 16,410 | 84 | 77,250 |
42 | 17,230 | 85 | 80,650 |
Rare Herb Tile Locations | |
Ancient Forest: | Ironstem Root, Brascan Seeds |
Wooded Glade: | Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot |
Blessed Oak: | Ancient Oak |
Thick Forest: | Larken Wood, Vistrok Flowers |
Dense Forest: | Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss |
Light Woods: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair |
Wooded Land: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot |
Forested Hilltop: | Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root |
Swamp, Mire, March, Bog: | Toadcap Fungus |
Abandoned Mineshaft: | Miner's Bane |
Light Tropical Cover: | Queen's Hair, |Jungle| Giant Palm Leaves |
Tropical Foliage: | Giant Palm Leaves |
Tropical Hilltop: | Queen's Hair |
Dense Foliage: | Giant Palm Leaves,* |
Rainforest: | Giant Palm Leaves, Queen's Hair, Furizion Seedpods, * |
Fisherman's Hut: | Ancient Oak |
Abundant Clay, Exposed Clay, Turned Clay, Plains: | Warpwood Shoot |
Oasis: | Rahan Palm Wood, Spidertree Leaves |
Weeping Willow: | Queen's Hair |
Palm Trees: | Rahan Palm Wood, Giant Palm Leaves, Ebony Wood |
Dark Forest: | Brascan Seeds |
Forbidden: | Ancient Oak |
NPC Encounter Group Sizes
Size Min Max
A Few 1 3
A Handful 4 8
Several 9 21
A Pack 22 81
Many 82 128
A Gathering 129 227
A Horde 228 462
A Throng 463 815
A Host 816 2,500
A Legion 2,501 9,999
A Myriad 10,000 24,999
A Sea 25,000 49,999
A Cornucopia 50,000+
The number of arrows on a moving unit indicates the rough speed, as follows:On Noes!
Stationary Unit = No arrows
1 arrow = 1-7 squares per hour
2 arrows = 8-16 squares per hour
3 arrows = 17-25 squares per hour
4 arrows = 26-41 squares per hour
5 arrows = 41+ squares per hour
Size Min Max
A Few 1 3
A Handful 4 8
Several 9 21
A Pack 22 81
Many 82 128
A Gathering 129 227
A Horde 228 462
A Throng 463 815
A Host 816 2,500
A Legion 2,501 9,999
A Myriad 10,000 24,999
A Sea 25,000 49,999
A Cornucopia 30 - 1,023,55030/6 661021
Heroic Human Statue
Scribe-Name | Location 1 | Location 2 | Scribe-Name | Location 1 | Location 2 |
1. Aldelbrecht | -312|717 | - | 11. Keldar | 356|498 | - |
2. Asmorn | -608|-189 | - | 12. Lambercht | -157|-298 | - |
3. Bjander-Thegn | 910|-507 | - | 13. Lindricht | 471|228 | -711|674 |
4. Braynard | -102|1 | 949|-379 | 14. Oddric | 232|345 | - |
5. Burkhardt | 429|-931 | - | 15. Osgaut | 761|-892 | -39|-973 |
6. Eberekt | 516|505 | - | 16. Raedborth | -194|-687 | - |
7. Ferhonanth | -485|-736 | 669|794 | 17. Regindalt | 719|365 | - |
8. Fridholt | 652|-265 | -843|-310 | 18. Rikert | 22|-85 | - |
9. Gunthar | -4|10 | - | 19. Tormand | -569|-91 | 136|855 |
10. Haestin | -377|-104 | - | 20. Ulvelaik | 399|-431 | - |
Send spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collect all 20 scribes, that town gain discovery Allembine Research Techniques, which grants +5 research points hourly per Library level |
#/World/Map/-513/-96
Send 125 Adanced Scouts here, or 150 Basic Spies to complete the Gnome Brewery Discovery :)
Population Requirements |
Building Population at 20 |
2 - 450 |
Blacksmith - 1497 |
Quest Spots
Basics
Tips for hunting
Name | Short Explanation |
---|---|
Research | infantry everything from Conscription to Elite Guards cavalry everything from Call to arms to Elite Squadron |
Troop type | cavalry for plains and small hills infantry for every other terrains |
Commander | T2 infantry or T2 cavalry to match troops, and all commanders same type |
Com points | 10 points in Heroism |
Army set up | 5 divisions, 5 commanders, 61 T2 troops (57/1/1/1/1) |
Gear | Terrain gear on commanders only (cheap and works well) |
Harvesters |
||
Caravan | ||
Cotter | ||
Skinner | ||
Miner | ||
Herbalist |
Each terrain type bestows benefits or penalties on the various types of units fighting on them. These tables will show you which terrain types are favorable for your unit makeup.
Terrain Type |
Cavalry |
Spears |
Infantry |
Ranged |
Buildings | -50 | 20 | 40 | 5 |
Large Forests | -15 | 5 | 30 | -20 |
Large Hills | -15 | 0 | 10 | 10 |
Large Mountains | -30 | 0 | 15 | 15 |
Plains | 30 | -15 | 0 | 0 |
Small Forests | -10 | 10 | 30 | -10 |
Small Hills | 0 | 0 | 0 | 0 |
Small Mountains | -20 | 0 | 5 | 10 |
Terrain Type |
Cavalry |
Spears |
Infantry |
Ranged |
Buildings | -45 | 25 | 30 | 15 |
Large Forests | -15 | 5 | 25 | -20 |
Large Hills | -10 | 10 | 5 | 15 |
Large Mountains | -30 | 20 | 5 | 30 |
Plains | 25 | -15 | 0 | 0 |
Small Forests | -10 | 10 | 30 | -10 |
Small Hills | 0 | 5 | 5 | 5 |
Small Mountains | -15 | 15 | 5 | 15 |
Each line of runes in this school has a specific purpose. Each also has a 22hr shared cooldown after activation before being able to be recast. The Slaying line kills units entering your city indescriminately, with the exception of spies and scouts. The Seeking line boasts more charges than the Slaying line but is limited to diplomatic units and requires you to specify the unit type against which it will act (scouts and spies can be targeted by this ability).
[School] Name |
Magic Tower Level |
Kills (# of Units) |
[Slaying] Mark of Slaying | 3 | 5 |
[Slaying] Death Rune | 7 | 20 |
[Slaying] Killing Glyph | 11 | 75 |
[Slaying] Ward of Destruction | 15 | 250 |
[Seeking] Mark of Seeking | 2 | 12 |
[Seeking] Seeking Rune | 6 | 40 |
[Seeking] Seeking Glyph | 10 | 130 |
[Seeking] Ward of Intentions | 14 | 400 |
As in most cases in this game, T1 units typically have better defensive stats while T2 units better offensive stats per unit of gold upkeep per hour. T1 thieves are only able to steal basic resources, but T2 thieves can also steal gold, and T2 gear. As with all diplomatic units, T1 thieves are best left at home defending you from hostile thieves, while T2 units sent en-masse to an enemy can deprive them of the basic resources to keep growing their city as well as gold to support their troops and weapons with which to create new ones.
Race |
Icon |
Unit |
Attack |
Defense |
Capacity |
Speed |
Carry |
Dwarf | Footpad | 18 | 20 | 57 | 14 | 57 | |
Halfling | 39 | 36 | 60 | 16 | 60 | ||
Elf | Rogue | 14 | 17 | 50 | 19 | 50 | |
Dark Elf | 31 | 29 | 54 | 25 | 54 | ||
Human | Burglar | 15 | 16 | 59 | 15 | 56 | |
Master Thief | 38 | 30 | 64 | 22 | 64 | ||
Orc | Goblin Cutpurse | 14 | 18 | 71 | 17 | 71 | |
Plunderer | 34 | 28 | 76 | 20 | 76 |
Scouts are able to determine how many units and of what types are present in any given location, whether that be an enemy city's army, an occupation force, a group of NPCs or even what type of minerals are inside a mine. T1 scouts are limited to only reporting on what is currently present; T2 scouts can determine an enemy city's deployment of units as well. Knowing the type and concentration of units garrisoned inside an enemy city can be a decisive advantage, and knowing that an enemy's armies are currently out on maneuvers can allow you to take the initiative and attack while a city is largely defenseless.
Race |
Icon |
Unit |
Speed |
Attack |
Defense |
Dwarf | Sentry | 14 | 14 | 17 | |
Watcher | 18 | 33 | 31 | ||
Elf | Tracker | 22 | 18 | 20 | |
Outrider | 30 | 40 | 36 | ||
Human | Scout | 17 | 15 | 17 | |
Ranger | 22 | 34 | 28 | ||
Orc | Hunter | 18 | 15 | 17 | |
Stalker | 20 | 36 | 30 |
Spies are used to determine the current structures in a city, as well as any resources in the city. T2 spies can also report on any building construction or research being conducted in those cities. Combined with Saboteur units you can cause costly damage to an enemy city's growth by interfering with its building construction, as well set it back technologicallly by extending a lengthy research project a great deal past its expected finish date.
Race |
Icon |
Unit |
Speed |
Attack |
Defense |
Dwarf | Observer | 16 | 15 | 17 | |
Keeper of Secrets | 19 | 36 | 30 | ||
Elf | Waysman | 21 | 14 | 17 | |
Farseer | 28 | 32 | 32 | ||
Human | Agent | 17 | 17 | 21 | |
Spymaster | 23 | 39 | 37 | ||
Orc | Goblin Spy | 18 | 15 | 17 | |
Listener In The Dark | 21 | 36 | 27 |
Working alongside spy units, saboteurs are able to disrupt a city's construction queue. T1 saboteurs can sabotage a single construction task in the queue, while T2 saboteurs have a chance to sabotage a second, as well as delay an ongoing research by up to twice the original time required.
Race |
Icon |
Unit |
Speed |
Attack |
Defense |
Dwarf | Sapper | 13 | 16 | 17 | |
Underminer | 19 | 36 | 34 | ||
Elf | Elven Pruner | 17 | 14 | 17 | |
Dark Elf Saboteur | 25 | 34 | 32 | ||
Human | Saboteur | 15 | 15 | 17 | |
Agent Provocateur | 22 | 35 | 29 | ||
Orc | Goblin Saboteur | 16 | 17 | 20 | |
Arsonist | 19 | 40 | 35 |
Assassin units are able to silently kill enemy commanders within their cities or occupation armies. T1 assassins are only able to target a single commander per mission; T2 assassins do more damage and have a chance of assassinating two commanders in a single mission. A leaderless army will be much easier to destroy than one with a highly skilled commander that buffs its division's damage and defense, as well as removing a highly damaging unit from the army with little risk to yourself if the enemy lacks defense against assassins.
Race |
Icon |
Unit |
Speed |
Attack |
Defense |
Dwarf | Executioner | 14 | 14 | 17 | |
Deeper Dweller | 18 | 33 | 31 | ||
Elf | Willowblades | 18 | 15 | 17 | |
Night Shade | 24 | 34 | 30 | ||
Human | Cutthroat | 16 | 18 | 18 | |
Assassin | 22 | 39 | 35 | ||
Orc | Poisoner | 17 | 15 | 17 | |
Iqadron Acolyte | 19 | 36 | 30 |
Spear units are the first available to build by all players. Their primary use is often city defense as they lack a great deal of terrain bonuses to attack or defense, though they can be used en-masse to swarm an enemy since they are the cheapset military unit in gold upkeep. Orcs have elite spear units, which have lower material requirements to build in exchange for requiring beer in their build recipe. Spearmen are a natural counter to enemy cavalry and are weak to enemy infantry.
Race |
Icon |
Unit |
Speed |
Attack |
Spear |
Bow |
Sword |
Cavalry |
Carry |
Dwarf | Yeomen | 8 | 7 | 12 | 4 | 13 | 13 | 22 | |
Halbardiers | 6 | 16 | 17 | 13 | 17 | 29 | 16 | ||
Elf | Protectors | 9 | 6 | 11 | 4 | 10 | 13 | 18 | |
Phalanxes | 7 | 15 | 15 | 10 | 15 | 30 | 10 | ||
Human | Militiamen | 8 | 7 | 11 | 4 | 11 | 13 | 20 | |
Pikemen | 6 | 16 | 17 | 11 | 17 | 29 | 12 | ||
Orc | Kobold Cohorts | 8 | 9 | 12 | 6 | 12 | 13 | 25 | |
Clan Guardsmen | 6 | 19 | 18 | 11 | 18 | 33 | 18 |
Infantry units have rather even defensive stats and are suberb at attacking on forested terrain, as well as being decent at attacking mountainous. Their massive bonuse for fighting within buildings should also be kept in mind when selecting locations for new citites; if your city is directly adjacent to a structure you'll have an uphill battle trying to defeat a siege force station on a building tile with infantry support. Dwarves have elite infantry units - they're the fastest and strongest of the various races' infantries. Like all elite units they have lowered material costs to train in exchange for requiring beer instead. Infantry are a natural counter to enemy archers and to a slightly lesser extent infantry, while being weak only to other infantry units.
Race |
Icon |
Unit |
Speed |
Attack |
Spear |
Bow |
Sword |
Cavalry |
Carry |
Dwarf | Axmen | 9 | 27 | 14 | 11 | 17 | 14 | 70 | |
Stalwarts | 8 | 45 | 20 | 18 | 21 | 17 | 70 | ||
Elf | Wardens | 6 | 21 | 14 | 12 | 14 | 14 | 55 | |
Wardancers | 8 | 33 | 19 | 19 | 20 | 20 | 65 | ||
Human | Swordsmen | 7 | 22 | 13 | 10 | 15 | 14 | 48 | |
Men-at-Arms | 5 | 35 | 20 | 18 | 21 | 19 | 55 | ||
Orc | Fangs | 7 | 22 | 14 | 11 | 15 | 14 | 40 | |
Fists | 5 | 36 | 18 | 17 | 18 | 19 | 60 |
Ranged units have rather even defensive bonuses except for a weakness to cavalry. They are adept at defending or attacking cities settled on hills in the mountains due to their sizable bonuses on those terrain types. Elves have elite archers - they're without a doubt the best ranged units the varying races have to offer and, like all elite units, have lowered material costs in crafting in exchange for requiring beer instead. Ranged are not a counter to any other unit type, but they are weak to enemy cavalry.
Race |
Icon |
Unit |
Speed |
Attack |
Spear |
Bow |
Sword |
Cavalry |
Carry |
Dwarf | Slingers | 9 | 15 | 21 | 22 | 20 | 13 | 35 | |
Crossbowmen | 7 | 26 | 23 | 21 | 30 | 21 | 35 | ||
Elf | Sentinels | 10 | 20 | 23 | 24 | 23 | 16 | 25 | |
Elven Trueshot | 8 | 32 | 36 | 36 | 34 | 25 | 30 | ||
Human | Archers | 7 | 16 | 21 | 22 | 20 | 13 | 20 | |
Longbowmen | 9 | 24 | 33 | 32 | 32 | 20 | 27 | ||
Orc | Clanguards | 9 | 17 | 19 | 21 | 20 | 12 | 32 | |
Death Dealers | 7 | 23 | 31 | 30 | 30 | 20 | 27 |
Cavalry units are naturally the fastest attacking unit by far and find themselves at home on the plains, since that's the only terrain type upon which they gain any bonuses. They can also be used effectively on small hills as they gain no bonuses or penalties on them. Cavalry also have the higest damage values of all unit types but also take the longest to train. Humans have the best all-around cavalry units, though not by as significant margins as the other races' specalized unit types. Like the other elite units, human cavalry has reduced resource requirements in training in exchange for requiring beer to produce. Cavalry are a natural counter to enemy archers but are weak to enemy spearmen; their primary advantage is their speed.
Race |
Icon |
Unit |
Speed |
Attack |
Spear |
Bow |
Sword |
Cavalry |
Carry |
Dwarf | Packsmen | 15 | 32 | 15 | 15 | 10 | 23 | 95 | |
Runeriders | 11 | 57 | 21 | 20 | 26 | 29 | 95 | ||
Elf | Swiftsteeds | 20 | 36 | 13 | 13 | 20 | 21 | 130 | |
Marshals | 17 | 59 | 19 | 18 | 27 | 28 | 92 | ||
Human | Charioteers | 18 | 37 | 15 | 16 | 20 | 21 | 150 | |
Knights | 12 | 65 | 20 | 19 | 28 | 28 | 100 | ||
Orc | Wolfriders | 17 | 34 | 14 | 14 | 20 | 24 | 115 | |
Death Packs | 12 | 59 | 21 | 19 | 28 | 29 | 85 |
Siege units are used solely for besieging a city, as their name implies. The T1 variety destroy enemy walls, while the T2 variety rain down destruction on the city's buildings, lowering its population and making it ready for your sieging force to either capture or raze the city. Dwarves have the most accurate siege units and the fastest T2 siege unit compared to the other races, though they are not counted as elite units and therefore are no easier to create than the other races' siege units.
Race |
Icon |
Unit |
Speed |
Accuracy |
Dwarf | Battery-Towers | 4 | 8% | |
Ballistas | 4 | 35% | ||
Elf | Siege Hooks | 5 | 5% | |
Mangonels | 3 | 31% | ||
Human | Battering Rams | 4 | 6% | |
Catapults | 3 | 34% | ||
Orc | Tortoises | 4 | 7% | |
Trebuchets | 3 | 33% |
T3 crafted items can require any number of materials that range from abundant to extremely scarce. Most are geared toward a specific usage context, like increasing movement unit speed at the cost of defense, or increasing unit defense at the cost of damage or speed. Some can give slight advantages to a single stat while having no obvious downsides, while some can give quite large penalties for fighting any type of unit other than what it's designed for. For any usage scenario you can imagine there exists a crafted item geared specifically toward that purpose - whether you're able or willing to make and risk losing them is up to you.
Growing your empire is a slow and studious task. Knowing the milestones ahead of time for when you'll next be able to settle a new city can often change your building strategy, and knowing what buildings provide the highest population can help you reach those milestones faster.
Population Requirements |
Building Population at 20 |
2 - 450 |
Blacksmith - 1497 |
Foreknowledge of what sovereignty structures require which resources in upkeep and to what degree can help you plan the locations you choose to settle more wisely, lest you accidentally settle what was to be an archery city on a tile that has only three wood plots.
Building |
Wood |
Clay |
Iron |
Stone |
---|---|---|---|---|
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 160 |
These general guidelines can be helpful in determining what type of city to settle in a location. Resources aren't the only concern to plan around but it's still helpful to know which locations are best suited to which vocations.
Food |
Wood |
Clay |
Iron |
Stone |
What To Build At This Location |
---|---|---|---|---|---|
7 | 5 | 5 | 3 | 5 | cavalry, scout, spy, trade, geo, runes |
7 | 5 | 5 | 5 | 3 | cavalry, archers, spearmen, scout, thief |
7 | 5 | 3 | 5 | 5 | archers, infantry, assassin |
7 | 3 | 5 | 5 | 5 | spearmen, infantry, assassin, runemaster |
If an NPC group is close enough to your city you'll often be presented with a vague term describing the size of the group. Knowing what exactly those terms mean can occasionally shave some time off of your hunting exercises by allowing you to forgo scouting and simply attack with the knowledge that, even if the group is as large as the terms below allow, you're still well-equipped to destroy them.
- "Few": Less than 4 units
- "Handful": 5 to 8
- "Several": 9 to 21
- "Pack": 22 to 81
- "Many": 82 to 128
- "Gathering": 129 to 227
- "Horde": 228 to 462
- "Throng": 463 to 815
- "Host": 816 to 2,500
- "Legion": 2,501 to 9,999
- "Myriad": 10,000 to 25,000
- "Sea": 25,001 to 49,999
- "Cornucopia": 50,000 or more
The Sovereignty system can be intimidating when your city reaches a certain size and you begin to use it for the first time. This chart shows a basic breakdown of the costs at sovereignty level 5 of the tiles around your city. This will allow you to get a jump start on claiming sovereignty without reading a small novel detailing the intricacies of the system first.
When scouting the map for new locations to settle it's often difficult to tell where the best sovereignty bonuses lie. This table providing the name of the tiles, the bonus type provided, the percentage boost they give and an image of what they look like can help speed up finding that perfect spot for your next city.
Image |
Terrain |
Bonus |
% |
Building |
Rocky Outcrop | Horses | 3% | Farrier | |
Fertile Ground | Horses | 1% | Farrier | |
Bountiful Land |
Cattle | 3% | Cattle Rancher | |
Alluvial Plain | Cattle | 1% | Cattle Rancher | |
Abundant Crops | Beer | 3% | Brewer's Yard | |
Treacherous Mountains | Beer | 2% | Brewer's Yard | |
Fertile Orchard | Beer | 1% | Brewer's Yard | |
Rich Clay Seam | Books | 3% | Papermill | |
Abundant Clay | Books | 2% | Papermill | |
Wooded Land | Spears | 3% | Poleturner | |
Light Woods |
Spears | 1% | Poleturner | |
Sharp Crags | Swords | 3% | Bladesmith | |
Mountains | Swords | 1% | Bladesmith | |
Thick Forest | Bows | 3% | Bowyer | |
Forested Hilltop | Bows | 1% | Bowyer | |
Turned Clay | Saddles | 2% | Bridlemaker | |
Heavy Clay Seam | Saddles | 1% | Bridlemaker | |
Clay Seam | Leather | 3% | Renderer | |
Exposed Clay | Leather | 1% | Renderer | |
Craggy Peaks | Chain | 3% | Armourer | |
Stony Ground | Chain | 1% | Armourer | |
Abundant Quarry | Plate | 3% | Plate Forger | |
Lonely Peaks | Plate | 1% | Plate Forger | |
Bleak Mountains | Diplomats | 2% | Finishing School | |
Scrubland | Diplomats | 1% | Finishing School | |
Barren Wastes | Spearmen | 3% | Training Ground | |
Wooded Glade | Spearmen | 2% | Training Ground | |
Tundra | Spearmen | 1% | Training Ground | |
Dense Forest | Archers | 2% | Target Range | |
Clearing | Archers | 1% | Target Range | |
Rich Quarry | Swordsmen | 2% | Military Academy | |
Moor | Swordsmen | 1% | Military Academy | |
Fertile Pasture | Cavalry | 2% | Jousting Yard | |
Open Plains | Cavalry | 1% | Jousting Yard | |
Landslip | Siege Engines | 2% | Assembly Yard | |
Wooded Quarry | Siege Engines | 1% | Assembly Yard |
The Allembine quest has players send spies to various locations in Elgea containing Heroic Human Statues. Every successfully statue spied grants the city from which they were sent a , a spy unit that cannot be sent on missions but has a very high spy defense value. Once a city has collected all 20 scribes it gains the discovery "Allembine Research" which grants +5 research points hourly per Library level, up to a maximum of 100 extra research in that city. As it is a discovery, and discoveries are city-specific, you have to repeat the quest from every city at which you want the bonus. The quest's flavor text is as follows:
"Historians from the Order of Allembine are seeking to clarify several distant details in the family tree of our beloved King Sigurd.
At the foundation of the current dynasty, some 800 years ago, it is known that statues were erected across Illyria to the first King’s two Grandfathers and 18 Great Uncles, all of whom carried arms in the struggle to establish the dynasty. However, the Order of Allembine at that stage had more urgent duties than the recording of the Royal Family’s predecessors, and so no written records were made.
The Order now invites all lords and ladies holding settlements in Illyria to assist with their research. Rulers wishing to assist might start by considering the statues of the King’s antecedents, which can be seen scattered about the lands.
The Order are hoping to confirm, from multiple sources, the names and any life details of these 20 royal forbears.
The Order seeks evidence and worn testimony, not rumour and hearsay, so rulers must provide both the names and sworn verbal testimony as to how the names were gathered – for example, the Order will want to know that a settlement’s diplomats have personally visited a site which offers evidence; it is not enough to have heard a rumour from another ruler or another settlement."
I've included a "Done" column in case anyone wants to take a screenshot or copy the table into their own profile to more easily keep track of their progress through the quest.
ID |
X |
Y |
Locate |
Send |
Done |
1 | -312 | 717 | Locate | Send | |
2 | -608 | -189 | Locate | Send | |
3 | 910 | -507 | Locate | Send | |
4 | -102 | 1 | Locate | Send | |
4b | 949 | -379 | Locate | Send | |
5 | 429 | -931 | Locate | Send | |
6 | 516 | 505 | Locate | Send | |
7 | -485 | -736 | Locate | Send | |
7b | 669 | 794 | Locate | Send | |
8 | 652 | -265 | Locate | Send | |
8b | -843 | -310 | Locate | Send | |
9 | -4 | 10 | Locate | Send | |
10 | -377 | -104 | Locate | Send | |
11 | 356 | 498 | Locate | Send | |
12 | -157 | -298 | Locate | Send | |
13 | 471 | 228 | Locate | Send | |
13b | -711 | 674 | Locate | Send | |
14 | 232 | 345 | Locate | Send | |
15 | 761 | -892 | Locate | Send | |
16 | -194 | -687 | Locate | Send | |
17 | 719 | 365 | Locate | Send | |
18 | 22 | -85 | Locate | Send | |
19 | -569 | -91 | Locate | Send | |
19b | 136 | 855 | Locate | Send | |
20 | 399 | -431 | Locate | Send |
The Gnome Brew quest requires you to send at least 125 advanced spies to the Steamtastic Brewery (send). Once completed you'll be granted the Gnome Brew discovery in that city, which reduces the production cost of each barrel of beer produced in that city by 5 food.
Orcs
The Orcs are a race of people in Illyriad. Many factions consist primarily of Orcs. Actual players can also play as Orcs.
Orcs have strong spear units and the widest variety of employed species of the playable races, including Goblins, Kobold, and Trolls. Orc factions consider themselves superior to other humanoids, but will deal with them when advantageous. The playable Orc units are notable for strong cheap spear units and superior saboteurs.
An Orc first city begins with the following plot distribution:
3 | 7 | 5 | 5 | 5 |
See also Orc Units.
Storehouse
Warehouse
Building a Warehouse requiresTimekeeping?Bureaucracy?Pioneering?Inventory
Management and a Storehouse at level 15.The Warehouse is a citystructure which stores most types
of resources. The resources it does not store aregold, research, and mana,
which do not require storage and can be retained in theoretically infinite quantities.
Vault
Level | Build Cost | Upkeep | Per-Type Resource Protection | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Primary | Secondary | |||||||||||
1 | 50 | 50 | 50 | 50 | 10:00 | - | - | - | - | 1/h | 1,500 | 10 |
2 | 90 | 90 | 90 | 90 | 20:00 | - | - | - | - | 1/h | 3,600 | 20 |
3 | 160 | 160 | 160 | 160 | 40:00 | - | - | - | - | 2/h | 7,500 | 30 |
4 | 281 | 281 | 281 | 281 | 1:10:00 | - | - | - | - | 3/h | 10,380 | 40 |
5 | 490 | 490 | 490 | 490 | 2:10:00 | - | - | - | - | 4/h | 11,418 | 50 |
6 | 843 | 843 | 843 | 843 | 3:35:00 | - | - | - | - | 5/h | 12,561 | 60 |
7 | 1,434 | 1,434 | 1,434 | 1,434 | 6:18:08? | - | - | - | - | 6/h | 13,818 | 70 |
8 | 2,409 | 2,409 | 2,409 | 2,409 | 8:49:23? | - | - | - | - | 7/h | 15,198 | 80 |
9 | 4,000 | 4,000 | 4,000 | 4,000 | 11:30:00 | - | - | - | - | 8/h | 16,719 | 90 |
10 | 6,560 | 6,560 | 6,560 | 6,560 | 16:55:27? | - | - | - | - | 9/h | 18,390 | 100 |
11 | 10,628 | 10,628 | 10,628 | 10,628 | 22:12:00? | - | - | - | - | 10/h | 20,229 | 110 |
12 | 17,005 | 17,005 | 17,005 | 17,005 | 27:30:00 | - | - | - | - | 12/h | 22,254 | 120 |
13 | 26,868 | 26,868 | 26,868 | 26,868 | 34:43:20? | - | - | - | - | 14/h | 24,477 | 130 |
14 | 41,915 | 41,915 | 41,915 | 41,915 | 41:40:00? | - | - | - | - | 16/h | 26,925 | 140 |
15 | 64,549 | 64,549 | 64,549 | 64,549 | 50:00:00? | - | - | - | - | 18/h | 29,619 | 150 |
16 | 98,115 | 98,115 | 98,115 | 98,115 | 58:20:00? | - | - | - | - | 21/h | 32,580 | 160 |
17 | 147,173 | 147,173 | 147,173 | 147,173 | 69:26:40? | - | - | - | - | 24/h | 35,838 | 170 |
18 | 217,816 | 217,816 | 217,816 | 217,816 | 80:33:20? | - | - | - | - | 28/h | 39,423 | 180 |
19 | 318,011 | 318,011 | 318,011 | 318,011 | 94:26:00? | - | - | - | - | 32/h | 43,365 | 190 |
20 | 457,936 | 457,936 | 457,936 | 457,936 | 108:20:00? | - | - | - | - | 37/h | 47,703 | 200 |
Basic Resources
Food
See also: Food
Food production is increased by 1% in Spring, 3% in Summer, and 5% in Autumn.
Farmyard
Flourmill
Wood
See also: Wood
Wood production is increased by 1% in Spring, increases by 3% in Autumn, increases by 3% in Winter.
Lumberjack
Carpentry
Clay
See also: Clay
Clay production is increased by 5% in Spring. It increases by 3% in Autumn.
Clay Pit
Kiln
Iron
See also: Iron
Iron production is increased by 1% in Spring. It increases by 5% in Autumn.
Iron Mine
Foundry
Stone
See also: Stone
Stone production is increased by 3% in Spring.
Quarry
Stonemason
Common Ground
Paddock
http://forum.illyriad.co.uk/10-gathering_topic4014.html%20=
http://forum.illyriad.co.uk/gathering-the-basics_topic3951.html
http://www.puzzleslogic.com/illy/illy_crafting.html
http://forum.illyriad.co.uk/11-crafting_topic4093.html
http://forum.illyriad.co.uk/so-you-want-to-learn-to-craft_topic4848.html
http://forum.illyriad.co.uk/9-trade_topic3989.html
Trade Unit Statistics
|
|
Build time |
Movement Speed |
Carrying Capacity |
---|---|---|---|---|
Caravan |
600 |
20* |
200** |
* Base level increased by marketplace level
** Base level increased by trade skills
Marketplace
Level | Build Cost | Upkeep | Production | () | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Time / | ||||||||||||
1 | 26 | 25 | 27 | 26 | 0:30 | - | - | - | - | 2/h | 9:45 | 21/h |
2 | 46 | 45 | 48 | 46 | 1:30 | - | - | - | - | 2/h | 9:30 | 22/h |
3 | 83 | 80 | 86 | 83 | 4:00 | - | - | - | - | 2/h | 9:15 | 23/h |
4 | 146 | 140 | 142 | 146 | 9:00 | - | - | - | - | 3/h | 9:00 | 24/h |
5 | 255 | 245 | 264 | 255 | 20:00 | - | - | - | - | 4/h | 8:45 | 25/h |
6 | 438 | 421 | 455 | 438 | 35:00 | - | - | - | - | 4/h | 8:30 | 26/h |
7 | 745 | 717 | 744 | 745 | 54:00 | - | - | - | - | 6/h | 8:15 | 27/h |
8 | 1,253 | 1,205 | 1,301 | 1,253 | 1:20:00 | - | - | - | - | 7/h | 8:00 | 28/h |
9 | 2,080 | 2,000 | 2,160 | 2,080 | 2:00:00 | - | - | - | - | 8/h | 7:45 | 29/h |
10 | 3,411 | 3,280 | 3,543 | 3,411 | 2:45:00 | - | - | - | - | 9/h | 7:30 | 30/h |
11 | 5,526 | 5,314 | 5,739 | 5,526 | 3:47:00 | - | - | - | - | 10/h | 7:15 | 31/h |
12 | 8,842 | 8,503 | 9,183 | 8,842 | 5:00:00 | - | - | - | - | 12/h | 7:00 | 32/h |
13 | 13,971 | 13,435 | 14,509 | 13,971 | 6:56:00 | - | - | - | - | 14/h | 6:45 | 33/h |
14 | 21,795 | 20,958 | 22,635 | 21,795 | 9:14:00 | - | - | - | - | 16/h | 6:30 | 34/h |
15 | 33,565 | 32,276 | 34,858 | 33,565 | 12:20:00 | - | - | - | - | 18/h | 6:15 | 35/h |
16 | 51,018 | 49,060 | 52,985 | 51,018 | 16:10:00 | - | - | - | - | 21/h | 6:00 | 36/h |
17 | 76,528 | 73,590 | 79,477 | 76,528 | 21:24:00 | - | - | - | - | 24/h | 5:45 | 37/h |
18 | 113,261 | 108,913 | 117,626 | 113,261 | 27:47:00 | - | - | - | - | 28/h | 5:30 | 38/h |
19 | 165,362 | 159,014 | 171,735 | 165,362 | 35:50:00 | - | - | - | - | 32/h | 5:15 |
Diplomat Unit Statistics
|
|
Build time |
Movement Speed |
Carrying Capacity |
Offense |
Defense |
|
---|---|---|---|---|---|---|---|
Hunter |
600* |
18 |
0 |
15 |
17 |
Basic Scout |
|
Stalker |
900* |
20 |
0 |
36 |
30 |
Advanced Scout |
|
Goblin Spy |
900* |
18 |
0 |
16 |
16 |
Basic Spy |
|
Listener In The Dark |
1200* |
21 |
0 |
35 |
27 |
Advanced Spy |
|
Goblin Cutpurse |
1260* |
17 |
71 |
14 |
18 |
Basic Thief |
|
Plunderer |
1500* |
20 |
76 |
34 |
28 |
Advanced Thief |
|
Goblin Saboteur |
1800* |
16 |
0 |
17 |
20 |
Basic Saboteur |
|
Arsonist |
2400* |
19 |
0 |
40 |
35 |
Advanced Saboteur |
|
Poisoner |
2700* |
17 |
0 |
15 |
17 |
Basic Assassin |
|
Iqadron Acolyte |
3600* |
19 |
0 |
36 |
30 |
Advanced Assassin |
* Base level decreased by consulate level and sovereignty bonuses
Diplomacy
Consulate
Level | Build Cost | Upkeep | Unit Production Times by Type | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sc1 | Sc2,Sp1 | Sp2,T1 | T2 | D1 | D2 | A1 | A2 | M | |||||||||||
1 | 29 | 30 | 28 | 38 | 3:00 | - | - | - | - | 5/h | 10:00 | - | - | - | - | - | - | - | - |
2 | 52 | 54 | 50 | 68 | 5:00 | - | - | - | - | 6/h | 9:30 | - | - | - | - | - | - | - | - |
3 | 92 | 96 | 89 | 121 | 8:00 | - | - | - | - | 9/h | 9:15 | 13:52 | - | - | - | - | - | - | - |
4 | 163 | 169 | 157 | 217 | 15:00 | - | - | - | - | 12/h | 9:00 | 13:30 | - | - | - | - | - | - | - |
5 | 284 | 294 | 274 | 372 | 32:00 | - | - | - | - | 16/h | 8:45 | 13:07 | - | - | - | - | - | - | - |
6 | 489 | 506 | 472 | 641 | 50:00 | - | - | - | - | 22/h | 8:30 | 12:45 | - | - | - | - | - | - | 51:00 |
7 | 832 | 860 | 803 | 1,090 | 1:13:00 | - | - | - | - | 30/h | 8:15 | 12:22 | 16:30 | - | - | - | - | - | 49:30 |
8 | 1,397 | 1,445 | 1,349 | 1,831 | 1:40:00 | - | - | - | - | 40/h | 8:00 | 12:00 | 16:00 | - | - | - | - | - | 48:00 |
9 | 2,320 | 2,400 | 2,240 | 3,040 | 2:20:00 | - | - | - | - | 55/h | 7:45 | 11:37 | 15:30 | - | - | - | - | - | 46:30 |
10 | 3,805 | 3,936 | 3,674 | 4,986 | 3:17:00 | - | - | - | - | 74/h | 7:30 | 11:15 | 15:00 | - | - | - | - | - | 45:00 |
11 | 6,164 | 6,377 | 5,952 | 8,077 | 4:28:00 | - | - | - | - | 100/h | 7:15 | 10:52 | 14:30 | 18:07 | - | - | - | - | 43:50 |
12 | 9,863 | 10,203 | 9,523 | 12,924 | 6:00:00 | - | - | - | - | 135/h | 7:00 | 10:30 | 14:00 | 17:30 | - | - | - | - | 42:00 |
13 | 15,584 | 16,121 | 15,046 | 20,420 | 8:10:00 | - | - | - | - | 183/h | 6:45 | 10:07 | 13:30 | 16:53 | 20:15 | - | - | - | 40:30 |
14 | 24,312 | 25,149 | 23,472 | 31,855 | 10:57:00 | - | - | - | - | 247/h | 6:30 | 9:45 | 13:00 | 16:15 | 19:30 | - | - | - | 39:00 |
15 | 37,440 | 38,730 | 36,148 | 49,057 | 15:00:00 | - | - | - | - | 333/h | 6:15 | 9:23 | 12:30 | 15:38 | 18:45 | 25:00 | - | - | 37:30 |
16 | 56,910 | 58,870 | 54,945 | 74,567 | 19:00:00 | - | - | - | - | 450/h | 6:00 | 9:00 | 12:00 | 15:00 | 18:00 | 24:00 | - | - | 36:00 |
17 | 85,365 | 88,305 | 82,418 | 111,851 | 23:40:00 | - | - | - | - | 608/h | 5:45 | 8:37 | 11:30 | 14:22 | 17:15 | 23:00 | 25:52 | - | 34:30 |
18 | 126,340 | 130,692 | 121,978 | 165,540 | 30:00:00 | - | - | - | - | 821/h | 5:30 | 8:15 | 11:00 | 13:45 | 16:30 | 22:00 | 24:45 | - | 33:00 |
19 | 184,457 | 190,811 | 178,089 | 241,689 | 42:20:00 | - | - | - | - | 1,109/h | 5:15 | 7:52 | 10:30 | 13:07 | 15:45 | 21:00 | 23:37 | 31:30 | 31:30 |
20 | 265,618 | 274,768 | 256,448 | 348,032 | 53:40:00 | - | - | - | - | 1,497/h | 5:00 | 7:30 | 10:00 | 12:30 | 15:00 | 20:00 | 22:30 | 30:00 | 30:00 |
Foreign Office
Level | Build Cost | Upkeep | Range | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | - | 20/h | 40/h | 80/h | 2/h | +30% |
2 | 225 | 225 | 225 | 225 | 30:00 | - | 40/h | 80/h | 160/h | 3/h | +60% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | - | 60/h | 120/h | 240/h | 5/h | +90% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | - | 80/h | 160/h | 320/h | 7/h | +120% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | - | 100/h | 200/h | 400/h | 9/h | +150% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | - | 120/h | 240/h | 480/h | 13/h | +180% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | - | 140/h | 280/h | 560/h | 18/h | +210% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | - | 160/h | 320/h | 640/h | 24/h | +240% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | - | 180/h | 360/h | 720/h | 33/h | +270% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | - | 200/h | 400/h | 800/h | 44/h | +300% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | - | 220/h | 440/h | 880/h | 60/h | +330% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | - | 240/h | 480/h | 960/h | 81/h | +360% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | - | 260/h | 520/h | 1,040/h | 109/h | +390% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | - | 280/h | 560/h | 1,120/h | 148/h | +420% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | - | 300/h | 600/h | 1,200/h | 199/h | +450% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | - | 320/h | 640/h | 1,280/h | 270/h | +480% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | - | 340/h | 680/h | 1,360/h | 364/h | +510% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | - | 360/h | 720/h | 1,440/h | 492/h | +540% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | - | 380/h | 760/h | 1,520/h | 665/h | +570% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | - | 400/h | 800/h | 1,600/h | 898/h | +600% |
Assassins' Abode
Level | Build Cost | Upkeep | Assassin Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | - | - | 155/h | 95/h | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | - | - | 310/h | 190/h | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | - | - | 465/h | 285/h | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | - | - | 620/h | 380/h | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | - | - | 775/h | 475/h | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | - | - | 930/h | 570/h | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | - | - | 1,085/h | 665/h | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | - | - | 1,240/h | 760/h | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | - | - | 1,395/h | 855/h | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | - | - | 1,550/h | 950/h | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | - | - | 1,705/h | 1,045/h | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | - | - | 1,860/h | 1,140/h | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | - | - | 2,015/h | 1,235/h | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | - | - | 2,170/h | 1,330/h | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | - | - | 2,325/h | 1,425/h | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | - | - | 2,480/h | 1,520/h | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | - | - | 2,635/h | 1,615/h | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | ?? | - | - | 2,790/h | 1,710/h | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | - | - | 2,945/h | 1,805/h | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | - | - | 3,100/h | 1,900/h | 898/h | -30.0% |
Saboteurs' Sanctuary
Level | Build Cost | Upkeep | Saboteur Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 135/h | 75/h | - | - | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 270/h | 150/h | - | - | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 405/h | 225/h | - | - | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 540/h | 300/h | - | - | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 675/h | 375/h | - | - | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | 810/h | 450/h | - | - | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 945/h | 525/h | - | - | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 1,080/h | 600/h | - | - | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 1,215/h | 675/h | - | - | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 1,350/h | 750/h | - | - | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 1,485/h | 825/h | - | - | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 1,620/h | 900/h | - | - | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | 1,755/h | 975/h | - | - | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 1,890/h | 1,050/h | - | - | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 2,025/h | 1,125/h | - | - | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 2,160/h | 1,200/h | - | - | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 2,295/h | 1,275/h | - | - | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | ?? | 2,430/h | 1,350/h | - | - | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 2,565/h | 1,425/h | - | - | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 2,700/h | 1,500/h | - | - | 898/h | -30.0% |
Scouts' Lookout
Level | Build Cost | Upkeep | Scout Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 35/h | 75/h | - | - | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 70/h | 150/h | - | - | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 105/h | 225/h | - | - | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 140/h | 300/h | - | - | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 175/h | 375/h | - | - | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | 210/h | 450/h | - | - | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 245/h | 525/h | - | - | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 280/h | 600/h | - | - | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 315/h | 675/h | - | - | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 350/h | 750/h | - | - | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 385/h | 825/h | - | - | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 420/h | 900/h | - | - | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | 455/h | 975/h | - | - | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 490/h | 1,050/h | - | - | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 525/h | 1,125/h | - | - | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 560/h | 1,200/h | - | - | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 595/h | 1,275/h | - | - | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | 630/h | 1,350/h | - | - | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 665/h | 1,425/h | - | - | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 700/h | 1,500/h | - | - | 898/h | -30.0% |
Spies' Hideout
Level | Build Cost | Upkeep | Spy Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 35/h | 55/h | - | 55/h | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 70/h | 110/h | - | 110/h | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 105/h | 165/h | - | 165/h | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 140/h | 220/h | - | 220/h | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 175/h | 275/h | - | 275/h | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | 210/h | 330/h | - | 330/h | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 245/h | 385/h | - | 385/h | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 280/h | 440/h | - | 440/h | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 315/h | 495/h | - | 495/h | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 350/h | 550/h | - | 550/h | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 385/h | 605/h | - | 605/h | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 420/h | 660/h | - | 660/h | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | 455/h | 715/h | - | 715/h | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 490/h | 770/h | - | 770/h | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 525/h | 825/h | - | 825/h | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 560/h | 880/h | - | 880/h | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 595/h | 935/h | - | 935/h | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | ?? | 630/h | 990/h | - | 990/h | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 665/h | 1,045/h | - | 1,045/h | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 700/h | 1,100/h | - | 1,100/h | 898/h | -30.0% |
Thieves' Den
Level | Build Cost | Upkeep | Thief Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 85/h | 55/h | 85/h | - | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 170/h | 110/h | 170/h | - | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 255/h | 165/h | 255/h | - | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 340/h | 220/h | 340/h | - | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 425/h | 275/h | 425/h | - | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | 510/h | 330/h | 510/h | - | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 595/h | 385/h | 595/h | - | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 680/h | 440/h | 680/h | - | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 765/h | 495/h | 765/h | - | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 850/h | 550/h | 850/h | - | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 935/h | 605/h | 935/h | - | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 1,020/h | 660/h | 1,020/h | - | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | 1,105/h | 715/h | 1,105/h | - | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 1,190/h | 770/h | 1,190/h | - | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 1,275/h | 825/h | 1,275/h | - | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 1,360/h | 880/h | 1,360/h | - | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 1,445/h | 935/h | 1,445/h | - | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 119:50:30? | 1,530/h | 990/h | 1,530/h | - | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 1,615/h | 1,045/h | 1,615/h | - | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 1,700/h | 1,100/h | 1,700/h | - | 898/h | -30.0% |
Military Unit Statistics
|
|
Build time |
Move Speed |
Carrying Capacity |
Attack |
Spear Defense |
Sword Defense |
Bow Defense |
Cavalry Defense |
|
---|---|---|---|---|---|---|---|---|---|---|
Kobold Cohort |
370* |
8 |
25 |
9 |
12 |
12 |
6 |
13 |
Spearunit |
|
Clan Guardsman |
890* |
6 |
18 |
19 |
18 |
18 |
11 |
33 |
Spearunit |
|
Fang |
510* |
7 |
40 |
22 |
14 |
15 |
11 |
14 |
Infantry |
|
Fist |
840* |
5 |
60 |
36 |
18 |
18 |
17 |
19 |
Infantry |
|
Clanguard |
760* |
9 |
32 |
17 |
19 |
20 |
21 |
12 |
Ranged |
|
Death Dealer |
1200* |
7 |
27 |
26 |
31 |
30 |
30 |
20 |
Ranged |
|
Wolfrider |
1400* |
17 |
115 |
34 |
14 |
20 |
14 |
24 |
Cavalry |
|
Death Pack |
1600* |
12 |
85 |
59 |
21 |
28 |
19 |
29 |
Cavalry |
|
Tortoise |
36000* |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
Siege Engine - Walls |
|
Trebuchet |
72000* |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
Siege Engine - Buildings |
* Base level decreased by barracks level and sovereignty bonuses
and NPC Combat:
http://forum.illyriad.co.uk/4-armies-in-illyriad_topic50.html
http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html
http://forum.illyriad.co.uk/5-combat_topic71.html
http://www.illyriad.co.uk/GameInformation/Bestiary
https://docs.google.com/spreadsheet/ccc?key=0AumwLJzwY-1pdDRZZUx3Z2pEeHlzTENZb1pTbWVjcGc&pli=1#gid=8
Combat Calculator: illyriad.bestmagicbears.com/battle
Barracks
Level | Build Cost | Upkeep | Unit Production Times by Type | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S1,R1 | S2,I1,R2 | I2,C1 | C2 | Sp1 | Sp2 | ||||||||||||||
1 | 25 | 20 | 35 | 30 | 0:30 | - | - | - | - | 2/h | 16:40 | - | - | - | - | - | |||
2 | 45 | 36 | 63 | 54 | 1:30 | - | - | - | - | 2/h | 15:50 | - | - | - | - | - | |||
3 | 80 | 64 | 112 | 96 | 4:00 | - | - | - | - | 2/h | 15:25 | - | - | - | - | - | |||
4 | 140 | 112 | 197 | 169 | 9:00 | - | - | - | - | 3/h | 15:00 | - | - | - | - | - | |||
5 | 245 | 196 | 343 | 294 | 20:00 | - | - | - | - | 4/h | 14:35 | 17:30 | - | - | - | - | |||
6 | 421 | 337 | 590 | 506 | 40:00 | - | - | - | - | 5/h | 14:10 | 17:00 | - | - | - | - | |||
7 | 717 | 573 | 1,004 | 860 | 1:05:00 | - | - | - | - | 6/h | 13:45 | 16:30 | - | - | - | - | |||
8 | 1,205 | 963 | 1,686 | 1,445 | 1:30:00 | - | - | - | - | 7/h | 13:20 | 16:00 | - | - | - | - | |||
9 | 2,000 | 1,600 | 2,800 | 2,400 | 2:07:00 | - | - | - | - | 8/h | 12:55 | 15:30 | - | - | - | - | |||
10 | 3,280 | 2,624 | 4,592 | 3,936 | 2:50:00 | - | - | - | - | 9/h | 12:30 | 15:00 | - | - | - | - | |||
11 | 5,314 | 4,251 | 7,440 | 6,377 | 4:00:00 | - | - | - | - | 10/h | 12:05 | 14:30 | 16:55 | - | - | - | |||
12 | 8,503 | 6,802 | 11,904 | 10,203 | 5:20:00 | - | - | - | - | 12/h | 11:40 | 14:00 | 16:20 | - | - | - | |||
13 | 13,435 | 10,747 | 18,808 | 16,121 | 7:20:00 | - | - | - | - | 14/h | 11:15 | 13:30 | 15:45 | - | - | - | |||
14 | 20,958 | 16,766 | 29,341 | 25,149 | 9:50:00 | - | - | - | - | 16/h | 10:50 | 13:00 | 15:10 | - | - | - | |||
15 | 32,276 | 25,820 | 45,185 | 38,730 | 13:05:00 | - | - | - | - | 18/h | 10:25 | 12:30 | 14:35 | 16:40 | 6:15:00 | 15:00:00 | |||
16 | 49,060 | 39,246 | 68,682 | 58,870 | 17:14:00 | - | - | - | - | 21/h | 10:00 | 12:00 | 14:00 | 16:00 | 6:00:00 | 14:24:00 | |||
17 | 73,590 | 58,869 | 103,023 | 88,305 | 22:40:00 | - | - | - | - | 24/h | 9:35 | 11:30 | 13:25 | 15:20 | 5:45:00 | 13:48:00 | |||
18 | 108,913 | 87,127 | 152,474 | 130,692 | 29:27:00 | - | - | - | - | 28/h | 9:10 | 11:00 | 12:50 | 14:40 | 5:30:00 | 13:12:00 | |||
19 | 159,014 | 127,205 | 222,613 | 190,811 | 37:58:00 | - | - | - | - | 32/h | 8:45 | 10:30 | 12:15 | 14:00 | 5:15:00 | 12:36:00 | |||
20 | 228,980 | 183,176 | 320,563 | 274,768 | 48:44:00 | - | - | - | - | 37/h | 8:20 | 10:00 | 11:40 | 13:20 | 5:00:00 | 12:00:00 |
Archers' Field
Level | Build Cost | Upkeep | Ranged Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 135/h | - | 55/h | - | 6/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 270/h | - | 110/h | - | 7/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 405/h | - | 165/h | - | 10/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 540/h | - | 220/h | - | 14/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 675/h | - | 275/h | - | 19/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | 5:22:30 | 810/h | - | 330/h | - | 26/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 945/h | - | 385/h | - | 36/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 1,080/h | - | 440/h | - | 48/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 1,215/h | - | 495/h | - | 66/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 1,350/h | - | 550/h | - | 88/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 1,485/h | - | 605/h | - | 120/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 1,620/h | - | 660/h | - | 162/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | 1,755/h | - | 715/h | - | 219/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 1,890/h | - | 770/h | - | 296/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 2,025/h | - | 825/h | - | 399/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 2,160/h | - | 880/h | - | 540/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 2,295/h | - | 935/h | - | 729/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | 2,430/h | - | 990/h | - | 985/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 2,565/h | - | 1,045/h | - | 1,330/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 2,700/h | - | 1,100/h | - | 1,796/h | -30.0% |
Cavalry Parade Ground
Level | Build Cost | Upkeep | Cavalry Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 55/h | 135/h | - | - | 6/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 110/h | 270/h | - | - | 7/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 165/h | 405/h | - | - | 10/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 220/h | 540/h | - | - | 14/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 275/h | 675/h | - | - | 19/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | 5:22:30 | 330/h | 810/h | - | - | 26/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 385/h | 945/h | - | - | 36/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 440/h | 1,080/h | - | - | 48/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 495/h | 1,215/h | - | - | 66/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 550/h | 1,350/h | - | - | 88/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 605/h | 1,485/h | - | - | 120/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 660/h | 1,620/h | - | - | 162/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | 715/h | 1,755/h | - | - | 219/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 770/h | 1,890/h | - | - | 296/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 825/h | 2,025/h | - | - | 399/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 880/h | 2,160/h | - | - | 540/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 935/h | 2,295/h | - | - | 729/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | 990/h | 2,430/h | - | - | 985/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 1,045/h | 2,565/h | - | - | 1,330/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 1,100/h | 2,700/h | - | - | 1,796/h | -30.0% |
Infantry Quarters
Level | Build Cost | Upkeep | Infantry Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | - | - | 55/h | 135/h | 6/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | - | - | 110/h | 270/h | 7/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | - | - | 165/h | 405/h | 10/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | - | - | 220/h | 540/h | 14/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | - | - | 275/h | 675/h | 19/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | 5:22:30 | - | - | 330/h | 810/h | 26/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | - | - | 385/h | 945/h | 36/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | - | - | 440/h | 1,080/h | 48/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | - | - | 495/h | 1,215/h | 66/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | - | - | 550/h | 1,350/h | 88/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | - | - | 605/h | 1,485/h | 120/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | - | - | 660/h | 1,620/h | 162/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | - | - | 715/h | 1,755/h | 219/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | - | - | 770/h | 1,890/h | 296/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | - | - | 825/h | 2,025/h | 399/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | - | - | 880/h | 2,160/h | 540/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | - | - | 935/h | 2,295/h | 729/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | - | - | 990/h | 2,430/h | 985/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | - | - | 1,045/h | 2,565/h | 1,330/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | - | - | 1,100/h | 2,700/h | 1,796/h | -30.0% |
Spearmen's Billets
Level | Build Cost | Upkeep | Spear Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | - | 135/h | 55/h | - | 6/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | - | 270/h | 110/h | - | 7/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | - | 405/h | 165/h | - | 10/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | - | 540/h | 220/h | - | 14/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | - | 675/h | 275/h | - | 19/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | 5:22:30 | - | 810/h | 330/h | - | 26/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | - | 945/h | 385/h | - | 36/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | - | 1,080/h | 440/h | - | 48/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | - | 1,215/h | 495/h | - | 66/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | - | 1,350/h | 550/h | - | 88/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | - | 1,485/h | 605/h | - | 120/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | - | 1,620/h | 660/h | - | 162/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | - | 1,755/h | 715/h | - | 219/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | - | 1,890/h | 770/h | - | 296/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | - | 2,025/h | 825/h | - | 399/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | - | 2,160/h | 880/h | - | 540/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | - | 2,295/h | 935/h | - | 729/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | - | 2,430/h | 990/h | - | 985/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | - | 2,565/h | 1,045/h | - | 1,330/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | - | 2,700/h | 1,100/h | - | 1,796/h | -30.0% |
Terrain
This article covers a category, with 9 related articles. Show Category Listing |
This article is a stub. Improve it by adding information or re-organizing it to match the structure and contents of related mature pages. |
Each square on the map of Illyriad has a specific dominate terrain type assigned to it which applies per-unit-type offensive and defensive combat stat modifiers. There are several specific tiles per terrain type which define all of the remaining attributes of a location excepting geographic information like biomes and regions.
- Large mountain
- Small mountain
- Large hill
- Small hill
- Impassable (Loch, volcano, canyon, etc.)
- Small forest
- Plains
- Buildings
- NPC structure
- Large forest
- Fresh water
- Tidal water
- Shallow salt water
- Ocean
Terrain modifiers:
Offense |
Defense |
||||||||
Terrain |
Spear |
Bow |
Sword |
Cav |
Terrain |
Spear |
Bow |
Sword |
Cav |
Buildings |
15 |
20 |
25 |
-30 |
Buildings |
25 |
15 |
20 |
-30 |
Plains |
-15 |
0 |
0 |
30 |
Plains |
-15 |
0 |
0 |
25 |
Small Forest |
10 |
-10 |
30 |
-10 |
Small Forest |
10 |
-15 |
30 |
-10 |
Large Forest |
5 |
-15 |
25 |
-15 |
Large Forest |
5 |
-10 |
25 |
-5 |
Small Hill |
0 |
0 |
0 |
0 |
Small Hill |
5 |
5 |
5 |
0 |
Large Hill |
5 |
20 |
0 |
-15 |
Large Hill |
10 |
10 |
0 |
-15 |
Small Mountain |
5 |
0 |
-10 |
-20 |
Small Mountain |
15 |
15 |
0 |
-15 |
Large Mountain |
10 |
25 |
-20 |
-30 |
Large Mountain |
20 |
30 |
0 |
-30 |
1 |
|
Tier 2 |
Kobold Cohort |
|
Clan Guardsman |
---|---|---|
An undefended Orc city is known as "dinner". Young Orcs keep this from happening by banding together to defend their cities in Kobold Cohorts. No basic spearmen are better. |
After collecting your first twenty scalps, you are elegible to challenge a Clan Guardsman for his place. This practice quickly creates an incredibly elite corps of Orcish spearmen the likes of which are not seen in any other races. |
|
Fang |
|
Fist |
Fangs are your quintessential Orcish warrior - armed with a scimitar and ready for blood. |
If you see a horde of black armored soldiers approaching with a white fist on their shields, run... It's the smartest thing to do. |
|
Clanguard |
|
Death Dealer |
Clanguards practice for months throwing their accurate javelins at targets. Then they move on to throwing them at other races… |
Death Dealers have reached a level of javelin mastery that enables them to use their specially designed javelin throwers, traditionally made out of the femur of an Elf, to hurl their poison tipped darts hundreds of feet with deadly accuracy. |
|
Wolfrider |
|
Death Pack |
Orcs have long tamed beasts to act as mounts in battle. Fear two things about these troops: The scimitars of the Orcish rider and the jaws of the mount. |
A particular breed of enormously fierce horses exists deep in Orcish territory. Only the elite of the Orcish army are honored by being allowed to ride these fearsome creatures, forming the dreaded Death Packs. |
|
Tortoise |
|
Trebuchet |
The Tortoise is a roof-protected ram, swung on cables by the troops inside, smashing itself with great force against the defensive walls and weakening them with every blow. |
The trebuchet uses a gravity-powered counterweighted arm to propel a stone or other projectile towards a target. The sling and the arm swing up to the vertical position, where, assisted by a hook, one end of the sling releases propelling the projectile towards the target with great force. |
BATTLE CALCULATOR
Orc Unit Costs
Trade Unit Costs
|
Per hour |
Training Cost |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||
Caravan |
0 |
10 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Diplomat Unit Costs
|
Per hour |
Training Cost |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||
Hunter |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Stalker |
2 |
2 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Goblin Spy |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Listener In The Dark |
2 |
2 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Goblin Cutpurse |
2 |
2 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Plunderer |
4 |
4 |
1 |
0 |
2 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Goblin Saboteur |
3 |
3 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Arsonist |
6 |
6 |
1 |
0 |
2 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Poisoner |
5 |
5 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Iqadron Acolyte |
10 |
10 |
1 |
0 |
2 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
Military Unit Costs
|
Per hour |
Training Cost |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||
Kobold Cohort |
1 |
1 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Clan Guardsman |
2 |
3 |
0 |
1 |
0 |
2 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
|
Fang |
2 |
2 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
|
Fist |
3 |
4 |
0 |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
1 |
1 |
0 |
|
Clanguard |
2 |
2 |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
|
Death Dealer |
3 |
3 |
0 |
0 |
0 |
1 |
0 |
1 |
0 |
2 |
0 |
0 |
0 |
|
Wolfrider |
3 |
4 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
0 |
|
Death Pack |
4 |
6 |
2 |
0 |
0 |
1 |
0 |
0 |
2 |
0 |
1 |
1 |
0 |
|
Tortoise |
55 |
200 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
Trebuchet |
170 |
900 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
Illyriad Sovereignty Comprehensive Guide
Quest Spots
https://illyriadinstitute.wordpress.com/tutorials/mysteries/
The Heart of Corruption, affectionately known as Audrey, is a somewhat demonic plant mass found in Kumala. Repeated military and diplomatic sacrifices have shown that she thrives on these offerings, and when she reaches her fill, she will start visibly beating. Any further sacrifices to her temples during this time result in them converting to corrupted units belonging to the Melders faction, and these units will return home to attack. If you are (un)lucky, when these corrupted units die, they will leave behind tentacles.
Audrey has been linked to the quest for blueprints to create race-specific crafted armour, specifically that the tentacles left by corrupted units are required to progress in the quest.
This quest gives you the discovery “Gnome Brew”, which provides a 5 food per hour reduction to beer production in that town. This discovery can be obtained in each town. To succeed, send 125 Advanced Spie.
The Human statue Quest
01 -312|717 / Aldlebrecht
02 -608|-189 / Asmorn
03 910|-507 / Bjandar- Teyan
04 -102|1 then 949|-379 /Branynard
05 429|-931 / Burkhardt
06 516|505 / Eberekt
07 -485|-736 then 669|794 /
Ferhnanth
08 652|-265 then -843|-310 /
Fridholt
09 -4|10 / Gunthar
10 -377|-104 / Hasten
11 356|498 / Keldar
12 -157|-298 / Lambereht
13 471|228 then -711|674 /
Lindricht
14 232|345 / Oddric
15 761|-892 then -39|-973 /
Osgout
16 -194|-687 / Tallimer
17 719|365 / Ragindolt
18 22|-85 / Rickert
19 -569|-91 then 136|855 /
Tormand
20 399|-431 / Vluelaik
Send 1- T2 spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collects all 20 scribes, that town gain discovery Allembine Research Techniques, which grants +5 research points hourly per Library level.
http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html
http://forum.illyriad.co.uk/help_forum9.html
illyriad.bestmagicbears.com/battle
The Quest from the Fortune Teller
The rewards for the quest are dependent on a player's own race
-
Elven Spirit Bow
-
Orc Marauder Sword
-
Dwarven Champion Armour
-
Master-crafted Chainmail (human)
To start this quest
-
Complete all crafting research in a single city
-
Send advanced spies to the Fortune Teller until the fortune received is that you wish to learn the secret of one of the above mentioned crafted items.
-
Most players report that it takes at least two visits to the Fortune Teller to get this fortune.
-
Fortune Teller locatoins spreadsheet (updated about 1 am daily)
-
Illy wiki page with known Fortune Teller messages for all types of diplos
-
-
2 NPC visits will occur at the city from the Old Crone
-
the 1st will say to await further instructions
-
the 2nd will say to obtain 5 of each race's corrupted tentacles, and then send a messenger to Duraz Karag
-
-
After sending the messenger to Duraz Karag, the message says that the city must endure an attack in order to progress to the final task.
-
In 2014, players who had cities doing the quest, who sent messengers to Duraz Karag while the Heart of Corruption was beating, received messages from the Captain of the Guard that were problems in the area
-
Villagers disappeared in the night.
-
The corrupted tentacles broke free from the jars they were being kept in and escaped from the towns.
-
Corrupted squares (similar to the ones surrounding the Heart of Corruption) began growing around the cities.
-
Noxious spores (at the time, called "mist") appeared on the city squares.
-
No more is known about how to finish the quest or how to progress to the final task.
-
-
Players who send messengers to Duraz Karag when the Heart of Corruption is not beating will not progress forward in the quest. The HoC must be beating.