COB
Terrain Combat Multipliers:
Offense | Defense | ||||||||
Terrain | Spear | Bow | Sword | Cav | Terrain | Spear | Bow | Sword | Cav |
Buildings | 20 | 5 | 40 | -50 | Buildings | 25 | 15 | 30 | -45 |
Plains | -15 | 0 | 0 | 30 | Plains | -15 | 0 | 0 | 25 |
Small Forest | 10 | -10 | 30 | -10 | Small Forest | 10 | -10 | 30 | -10 |
Large Forest | 5 | -20 | 30 | -15 | Large Forest | 5 | -20 | 25 | -15 |
Small Hill | 0 | 0 | 0 | 0 | Small Hill | 5 | 5 | 5 | 0 |
Large Hill | 0 | 10 | 10 | -15 | Large Hill | 10 | 15 | 5 | -10 |
Small Mountain | 0 | 10 | 5 | -20 | Small Mountain | 15 | 15 | 5 | -15 |
Large Mountain | 0 | 15 | 15 | -30 | Large Mountain | 20 | 30 | 5 | -30 |
NPC Groups size definitions "Few": Less than 4 units "Handful": 5 to 8 "Several": 9 to 21 "Pack": 22 to 81 "Many": 82 to 128 "Gathering": 129 to 227 "Horde": 228 to 462 "Throng": 463 to 815 "Host": 816 to 2,500 "Legion": 2,501 to 9,999 "Myriad": 10,000 to 25,000 "Sea": 25,001 to 49,999 "Cornucopia": 50,000 or more |
Elite Groups 200 for spears, 150 for swords, 100 for archers, 60 for cavalry |
Highest Population Buildings: |
City # - Pop Required |
Spears from from from from from from from from |
Swords from from from from from from from from |
Bows from from from from from from from from |
Leather from from from from from from from from |
Chain from from from from from from from from |
Plate from from from from from from from from |
Lesser Mana Crystal
1100 ; 1
Mana Crystal
10700 ; 2
Greater Mana Crystal
105000 ; 3 ;
Shard of Nightfall
1 ; 10 ; 10 ; 2 ; 1 ; 1 ; 1 ; 3 ; 1
Essence of Twilight
4 ; 15 ; 15 ; 1 ; 2 ; 3 ; 3 ; 2 ; 1
Shard of Dawn
1 ; 10 ; 2 ; 1 ; 1 ; 1 ; 3 ; 1
Essence of Daybreak
4 ; 15 ; 1 ; 3 ; 2 ; 3 ; 2 ; 1
Shard of Putrescence
1 ; 1 ; 1; 8 ; 2 ; 1 ; 1 ; 3 ;
Essence of Necrosis
3 ; 3 ; 12 ; 1 ; 1 ; 3 ; 3 ; 2 ; 1
Shard of Life
1 ; 1 ; 1 ; 8 ; 2 ; 1 ; 1 ; 3 ; 1
Essence of Anima
3 ; 3 ; 1 ; 12 ; 1 ; 3 ; 3 ; 2 ; 1
Shard of Haste
1 ; 1 ; 2 ; 10 ; 1 ; 1 ; 1 ; 1 ; 3 ; 1
Essence of Alacrity
3 ; 3 ; 4 ; 15 ; 2 ; 2 ; 2 ; 3 ; 2 ; 1
Shard of Ferocity
1 ; 1 ; 1 ; 2 ; 5 ; 10 ; 1 ; 2 ; 1 ; 3 ; 1
Essence of Brutality
2 ; 2 ; 2 ; 4 ; 10 ; 15 ; 2 ; 4 ; 3 ; 2 ; 1
Shard of Fortitude
1 ; 1 ; 1 ; 2 ; 5 ; 8 ; 1 ; 2 ; 1 ; 3 ; 1
Essence of Protection
2 ; 2 ; 2 ; 4 ; 10 ; 12 ; 2 ; 4 ; 3 ; 2 ; 1
NPC Encounter Group Sizes
Size | Min | Max |
---|---|---|
A Few | 1 | 3 |
A Handful | 4 | 8 |
Several | 9 | 21 |
A Pack | 22 | 81 |
Many | 82 | 128 |
A Gathering | 129 | 227 |
A Horde | 228 | 462 |
A Throng | 463 | 815 |
A Host | 816 | 2,500 |
A Legion | 2,501 | 9,999 |
A Myriad | 10,000 | 24,999 |
A Sea | 25,000 | 49,999 |
A Cornucopia | 50,000+ |
Below is my code of conduct which I use while skinning. This does not apply to every area in Illyriad or to every situation. Neither is it an alliance-protocol. If you live in my area and find any of this unfair, please message me and we will work it out.
Skinning Code of Conduct:
1) What you own is what you kill. If I kill animals outside (near) my territory and someone else is skinning it, I will bump and then place an army on it. If it happens more often, I will reverse the order of those actions and kill the skinners. So if you see a pawprint near my towns, indicating skinners can be sent and you didn't kill it, you're better off not sending skinners or cotters.
2) I will bump skinners and cotters in my territory. I will not kill them,but I will take the loot. Unless of course I killed the animals myself, then i will kill any skinners/cotters trying to take the stuff within my territory.
3) Army camps. I will not tolerate them if they are clearly within my territory. That is pretty much within 5 sq of any town, or between my towns (some of my towns are further apart, but I still do not want armies there!). If you plan to guard your skinners with troops, better not kill too close to my towns.
4) I will do my best to respect your kills. I make coördinate-lists of my own kills and won't harvest kills I did not make unless someone made them within my territory (as said above).
The number of arrows on a moving unit indicates the rough speed, as follows:
- Stationary Unit = No arrows
- 1 arrow = 1-7 squares per hour
- 2 arrows = 8-16 squares per hour
- 3 arrows = 17-25 squares per hour
- 4 arrows = 26-41 squares per hour
- 5 arrows = 41+ squares per hour
Harvesting
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rare herbs |
Mounts |
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Racial v 2.0 |
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Interesting spots on the map
Duraz Karag
Fortress of Shadows
Heart of Corruption
Misted Lands
The Rift
Seelie Court
Steamtastic Brewery
Temple of Reason
Shrapnel's Statue
Allembine
01 -312|717
02 -608|-189
03 910|-507
04 -102|1 then 949|-379
05 429|-931
06 516|505
07 -485|-736 then 669|794
08 652|-265 then -843|-310
09 -4|10
10 -377|-104
11 356|498
12 -157|-298
13 471|228 then -711|674
14 232|345
15 761|-892 then -39|-973
16 -194|-687
17 719|365
18 22|-85
19 -569|-91 then 136|855
20 399|-431
Useful stuff
Pale Cedar Wood
Lemonwood Bough
Larken Wood
Ebony Wood
Dyallom Gall
Warpwood Shoot
Miners Bane
Snowbell Flowers
Toadcap Fungus
Rockweed Root
Ancient Oak
Rahan Palm Wood
Queens Hair Leaves
Spidertree Leaves
Brascan Seeds
Giant Palm Leaves
Desert Flame
Arterium
Elven Tears
Aeghris
Daera
Flektrine
Almhurin
Silversoil
Obsidian
Goldstone
Iceheart
Amar Shards
Silvesteel
Alligator Heart
Alligator Skull
Alligator Vertebra
Anaconda Heart
Anaconda Fang
Anaconda Skin
Arctic Wolf Heart
Arctic Wolf Fur
Arctic Wolf Tooth
Baboon Fur
Black Bear Heart
Black Bear Tooth
Black Bear Fur
Black Bear Vertebra
Black Panter Fur
Brown Bear Fur
Cobra Heart
Cobra Brain
Coral Snake Heart
Cyclops Heart
Elephant Heart
Elephant Hide
Fire Salamander Heart
Fire Salamander Skin
Gharial Heart
Gharial Tooth
Giant Beetle Heart
Giant Beetle Carapace
Giant Rat Rib
Giant Rat Fur
Giant Scorpion Heart
Giant Scorpion Exoskeleton
Giant Scorpion Stinger
Giant Scuttler Exoskeleton
Giant Snake Heart
Giant Snake Vertebra
Giant Snake Fang
Giant Spider Heart
Giant Spider Fangs
Golden Monkey Heart
Golden Monkey Fur
Ice Salamander Heart
Ice Salamander Skin
Jaguar Heart
Jaguar Fur
Leopard Heart
Leopard Entrail
Lion Heart
Lion Tooth
Lion Vertebra
Mammoth Rib
Mammoth Tusk
Mammoth Vertebra
Massive Scarab Carapace
Poisonous Crawler Heart
Poisonous Crawler Exoskeleton
Poisonous Crawler Mandible
Polar Bear Heart
Polar Bear Fur
Puma Heart
Puma Fur
Rhinoceros Heart
Salamander Heart
Salamander Entrail
Salamander Fang
Saurian Rib
Saurian Vertebra
Scaled Charger Scale
Scaled Charger Vertebra
Scritcher Carapace
Simien Wolf Heart
Simien Wolf Fur
Snow Leopard Heart
Snow Leopard Fur
Tiger Heart
Tiger Tooth
Tiger Skull
Wild Dog Bone
Wild Dog Fur
Wolf Tooth
Wolf Fur
Heart of Darkness
Terrain Modifiers for troops are below
Attacking Percentage Modifiers:
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -50 | 20 | 40 | 5 |
Large Forest | -15 | 5 | 30 | -20 |
Large Hill | -15 | 0 | 10 | 10 |
Large Mountain | -30 | 0 | 15 | 15 |
Plains | 30 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 0 | 0 | 0 |
Small Mountain | -20 | 0 | 5 | 10 |
Defending Percentage Modifiers:
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -45 | 25 | 30 | 15 |
Large Forest | -15 | 5 | 25 | -20 |
Large Hill | -10 | 10 | 5 | 15 |
Large Mountain | -30 | 20 | 5 | 30 |
Plains | 25 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 5 | 5 | 5 |
Small Mountain | -15 | 15 | 5 | 15 |
The Quest from the Fortune Teller
The rewards for the quest are dependent on a player's own race
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Elven Spirit Bow
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Orc Marauder Sword
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Dwarven Champion Armour
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Master-crafted Chainmail (human)