illyriad
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Summary

Lupercalian Union [TLU]

Founded By:HoRRis Lupercal Founded On:26APR26 03:04

 


 

The Grand Fleet

 

YARR!

Flagship & Fleet Command

The head of the Grand Fleet. YARR! coordinates Fleet strategy, diplomacy, major operations and tournament participation.

DREDD

Grand Fleet Alliance

A full Grand Fleet alliance sharing our lands, community, support systems, military cooperation and long-term goals.

KELTS

Grand Fleet Alliance

A full Grand Fleet alliance sharing our lands, community, support systems, military cooperation and long-term goals.

TLU

Training, Recruitment & Integration

The Fleet's training and integration alliance, helping incoming players learn, grow quickly and become part of the Grand Fleet.


 

 

What We Offer:

 

RAPID GROWTH PRODUCTION ACTIVE CONTENT
Resources
Town planning
Settlement guidance
Prestige build programs
Crafting instruction
Factory towns
Gear production
Stockpiles & hubs
PvP
Fleet events
Military operations
Tournaments

For members committed to rapid growth, the Fleet funds dedicated prestige build pushes designed to help players reach higher town counts quickly.

We are not waiting for Illyriad to create our content. We intend to create our own.


 

 

Pirate Services:

 


JOIN!
Free Eye-Patches and bottomless rum - Contact Anyone ranked Quartermaster or Above


CITY CAPTURES
- Contact IKnights to find out which abandoned or inactive cities we've got available for capture.   


LOCATIONS:
Contact IKnights for any advice you might need in finding locations for your cities. 


GEOMANCY
Contact IKnights to see if your towns are within an extensive Alliance Geomancer Network, or to help expand the network.


SUPPLIES
- Whether you need the basic materials to grow your armies or the gear to equip them with, contact our Quartermasters for assistance.


TSUNAMIS
Contact IKnights to arrange a flood of resources to be sent to your growing cities, for the purposes of prestige building. Free to Pirates.   


 

 

The Pirate Code:

 

 


I.) Every Pirate is a Captain to their own Ship

Members are free to interact with the Illriad world as the see fit, fully responsible for the gains and consequences of their own actions - this includes the repercussions of military or diplomatic aggressions, land claim violations, Global Chat rants or verbal assaults, personal histories/enemies, and most shenanigans that takes place outside our own Land Claims.

Alliance leadership will take additional efforts to guide newer players while they learn the social and mechanical game boundaries, but established/veteran members are largely left to their own devices unless requests are made to the contrary.

 


II.) Honor Amoung Thieves

Pirates are not permitted to engage in hostilities with other Pirates - this includes military or diplomatic aggression, poaching, or otherwise entering another Pirates 10-tile radius without permission.

 


III.) Everything has Value; Everything has Cost

Pirates are permitted to engage in minor military or diplmatic aggressions with other players or groups if they desire, though any campaigns involving multiple members against active and established players or alliances will be required to be handled in Black Sails [WARR!] or outside the Pirate Floatilla.

Unless the Diplomacy Page shows an ongoing war status, we consider these types of things to be a independent matters to be handled between the players themselves and without compulsory alliance assistance, so long as the Pirate involved can be shown to have been the provoker/aggressor in the situation.

 


IV.) Keep secure our most local Shipping Ports and Trade Routes

The Pirates participate in the Land Claims initiative.
We have laid claim to The Pirate Isles, The Orken Coast, Shardlands, Jurgor and the Long White east of X -200. 

 

Inactive towns may be razed or captured within the land claim, with or without the consent of the controlling alliance. Towns within the Land Claims permitted to be taken by players outside the alliance are expected to be in exodus to elsewhere within a reasonable timeframe after capture.

Anyone outside the Pirate Floatilla wishing to move within these borders must contact IKnights, and only IKnights for permission. No other members of the Grand Fleet may grant permission to enter the claim, any "permission" falsely granted by other members is not valid, players who move into the landclaim without permission specifically from IKnights will be made to leave the landclaim.      

 


V.) To err is Human; To Arrr is to be a Pirate
 

While the Captains generally avoid direct intervention with the deck swabbing lower ranks, they do get together often to drink rum, discuss pirate business, and drink rum. If you have something you feel needs to be addressed at an alliance level, feel free to contact them so the matter can be discussed.

 

 

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