illyriad
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IKEA

Elf Male
Not affiliated with an Alliance
Elf Male Character Portrait

IKEA

Elf. Pirate. Flat-pack war criminal.

Sailed into Elgea with a hex key, three missing screws, and no idea which side of the ship was the front.

Now proudly answering the call of YARR, where the instructions are vague, the treasure is probably cursed, and every alliance meeting comes with leftover parts.

Specialties include:

  • Assembling furniture without reading directions
  • Naming towns after suspiciously affordable shelving
  • Looking majestic while being structurally unsound
  • Asking "is this part important?" after the battle

Current status: Some Assembly Required

If found adrift, please return to the nearest Pirate Land with one tiny wrench and a plate of meatballs.


 

Harvester Quick Reference

Deploy For These Resources
Caravan
Cotter
Skinner
Miner
Herbalist

 

Attack & Defense Terrain Modifiers

Attack Terrain Defense
Cav Spear Inf Rng Cav Spear Inf Rng
-50% +20% +40% +5% Bldgs -45% +25% +30% +15%
-15% +5% +30% -20% Lg Forest -15% +5% +25% -20%
-15% 0% +10% +10% Lg Hill -10% +10% +5% +15%
-30% 0% +15% +15% Lg Mtn -30% +20% +5% +30%
+20% -15% 0% 0% Plains +15% 0% 0% 0%
-10% +10% +30% -10% Sm Forest -10% +10% +30% -10%
0% 0% 0% 0% Sm Hill 0% +5% +5% +5%
-20% 0% +5% +10% Sm Mtn -15% +15% +5% +15%

 

Attacking Percentage Modifiers

Terrain Type Cavalry Spears Infantry Ranged
Buildings -50% +20% +40% +5%
Large Forest -15% +5% +30% -20%
Large Hill -15% 0% +10% +10%
Large Mountain -30% 0% +15% +15%
Plains +20% -15% 0% 0%
Small Forest -10% +10% +30% -10%
Small Hill 0% 0% 0% 0%
Small Mountain -20% 0% +5% +10%

 

Defending Percentage Modifiers

Terrain Type Cavalry Spears Infantry Ranged
Buildings -45% +25% +30% +15%
Large Forest -15% +5% +25% -20%
Large Hill -10% +10% +5% +15%
Large Mountain -30% +20% +5% +30%
Plains +15% 0% 0% 0%
Small Forest -10% +10% +30% -10%
Small Hill 0% +5% +5% +5%
Small Mountain -15% +15% +5% +15%

 

NPC Group Sizes

Group Size Minimum Maximum
Few 1 3
Handful 4 8
Several 9 21
Pack 22 81
Many 82 128
Gathering 129 227
Horde 228 462
Throng 463 815
Host 816 2,500
Legion 2,501 9,999
Myriad 10,000 24,999
Sea 25,000 49,999
Cornucopia 50,000 No maximum

 

Division Attack Bonuses

Troop Type Commander Trait Division Attack Bonus
Spears Close Quarter Penetration Increases the attack of the spear commander and all spear troops in the division by 10% for a Tier 1 commander or 15% for a Tier 2 commander.
Infantry Bloodlust Increases the attack of the infantry commander and all infantry troops in the division by 10% for a Tier 1 commander or 15% for a Tier 2 commander.
Ranged Concentrated Fire Increases the attack of the ranged commander and all ranged troops in the division by 10% for a Tier 1 commander or 15% for a Tier 2 commander.
Cavalry Charge Increases the attack of the cavalry commander and all cavalry troops in the division by 10% for a Tier 1 commander or 15% for a Tier 2 commander.

 

Elite Divisions

A division remains Elite when it contains no more than the troop limit shown below:

Troop Type Maximum Troops for Elite Status
Spears 200
Infantry 150
Ranged 100
Cavalry 60

 

Race Unit Strengths

Race Spear Inf Bow Cav
Humans 4 3 2 1
Dwarves 2 1 3 4
Elves 4 4 1 1
Orcs 1 2 4 3

1 = Best • 4 = Weakest

 

Unit Roles

Unit Strengths Weaknesses
Spear
  • Excellent vs Cav
  • Poor Attack
  • Weak vs Bow
Inf
  • Excellent Attack
  • All Terrain
  • Average Defense
Bow
  • Strong Defense
  • Good Attack
  • Weak vs Cav
Cav
  • Fast
  • Excellent Plains Attack
  • Poor Defense
  • Weak on Mountains & Buildings

 

Combat Rules of Thumb

Rule
Don't attack with Spears.
Don't defend with Cavalry.
Cavalry excels attacking Plains.
Defending Plains is expensive.
Cav beats Bow > Bow beats Spear > Spear beats Cav.
Infantry attacks effectively against almost everything.

 

7 Food City Specializations

Layout Recommended Focus
F / W / C / I / S Food / Wood / Clay / Iron / Stone
7 / 5 / 5 / 3 / 5 Cav, Scout, Spy, Trade, Geo, Rune
7 / 5 / 5 / 5 / 3 Cav, Bow, Spear, Scout, Thief
7 / 5 / 3 / 5 / 5 Bow, Inf, Assassin
7 / 3 / 5 / 5 / 5 Spear, Inf, Assassin, Rune

 

New City Checklist

[ ] Task What To Do Benefit
[ ] Rename Town Give the city a name matching its intended role or specialization. Easier city organization.
[ ] Set Tax Rate Adjust the tax rate once the city's early population and resource needs are understood. Balances Gold income and population growth.
[ ] Queue Research Begin the most important research for the city's planned purpose. Prevents idle Research Points and unlocks key buildings.
[ ] Send Starter Resources Send basic resources, Gold, Horses, Beer, Books, and any required advanced materials. Accelerates early construction and research.
[ ] Steamtastic Brewery Send 125 Spies to -513|-96. Reduces the Food cost of Beer production by 5 Food/hr.
[ ] Allembine Scribes Send 1 Spy to each of the 20 Scribe locations. For two-stage Scribes, visit Location 1 before Location 2. Increases Spy Defense and grants +5 Research/hr per Library level once completed.

[ ] Mark each item complete after settling a new city.

 

Town Population Requirements

Town Total Pop Avg / Town Need for Next
2 450 450 1,550
3 2,000 1,000 3,000
4 5,000 1,667 5,000
5 10,000 2,500 10,000
6 20,000 4,000 20,000
7 40,000 6,667 35,000
8 75,000 10,715 55,000
9 130,000 16,250 103,550
10 233,550 25,950 30,000
15 393,550 28,111 35,000
20 578,550 30,450 40,000
25 788,550 32,857 45,000
30 1,023,550 35,295 50,000
35 1,283,550 37,751 55,000
40 1,568,550 40,219 60,000
45 1,857,550 42,217 54,000
50 2,127,550 43,419 59,000
55 2,467,550 45,695 75,000
60 2,849,000 48,288 75,450
61 3,000,000 50,000 Max

 

Stats