illyriad
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Astara

Elf Female
Not affiliated with an Alliance
Elf Female Character Portrait

#/Player/Profile/369859

 

#/World/HeraldAllianceMilitary

Hi. Poppy

 

https://forum.illyriad.co.uk/how-to-terraform_topic11224.html

https://forum.illyriad.co.uk/the-magical-7-food-mountain_topic4094.html

https://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html

https://forum.illyriad.co.uk/step-by-step-guide-to-using-illy-magic_topic2456.html

Resource Management

Wood Plots Clay Plots Iron Plots Stone Plots Food Plots What To Build At This Location
5 5 3 5 7 cavalry, scout, spy, trade, geomancer, runemaster
5 5 5 3 7 cavalry, archers, spearmen, scout, thief
5 3 5 5 7 archers, infantry, assassin
3 5 5 5 7 spearmen, infantry, assassin, runemaster

Sizes of NPC Occupations

Label Minimum Maximum
Few 1 3
Handful 4 8
Several 9 21
Pack 22 81
Many 82 128
Gathering 129 227
Horde 228 461
Throng 462 814
Host 815 2,499
Legion 2,500

7,207

 

  • Alligators          2.350
  • Anacondas           2.425
  • Arctic Wolves       2.275
  • Baboons             1.875
  • Black Bears         2.000
  • Black Panthers      3.100
  • Brown Bears         2.150
  • Cobras              2.450
  • Coral Snakes        2.225
  • Cyclopes            4.000
  • Elephants          12.750
  • Fire Salamanders    3.000
  • Gharials            2.200
  • Giant Beetles       1.425
  • Giant Rats          1.200
  • Giant Scorpions     3.025
  • Giant Scuttlers     3.250
  • Giant Snakes        3.100
  • Giant Spiders       2.700
  • Golden Monkeys      1.300
  • Ice Salamanders     2.575
  • Jaguars             2.200
  • Leopards            2.575
  • Lions               2.825
  • Mammoths           18.100
  • Massive Scarabs     2.050
  • Poisonous Crawlers  2.875
  • Polar Bears         2.550
  • Pumas               2.425
  • Rhinoceros          7.275
  • Roaming Trolls      3.300
  • Salamanders         2.825
  • Saurians           19.250
  • Scaled Chargers     3.225
  • Scritchers          2.525
  • Simien Wolves       2.075
  • Snow Leopards       2.250
  • Tigers              3.300
  • White Tigers        3.575
  • Wild Dogs           0.700
  • Wolves              1.540

Terrain Modifiers

Spear Bow Infantry Cavalry << Atk || Def >> Spear Bow Infantry Cavalry
-15 0 0 30 Plains -15 0 0 25
10 -10 30 -10 Sm Forest 10 -10 30 -10
5 -20 30 -15 Lrg Forest 5 -20 25 -15
20 5 40 -50 Buildings 25 15 30 -45
0 0 0 0 Sm Hill 5 5 5 0
0 10 10 -15 Lrg Hill 10 15 5 -10
0 10 5 -20 Sm Mountain 15 15 5 -15
0 15 15 -30 Lrg Mountain 20 30 5 -30

 

 

 

SEASONS
There are 4 Seasons in Illyriad, and they run as follows:

SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1%    +5%    +1%    +3%      +1%

SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none     +1%    +5%    +1%      +3%

AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3%     +3%    none    +5%      +5%

WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5%     none    +3%    none      none

 

 

LUNAR PHASES
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:

NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7%    none

WAXING CRESCENT
The first stirrings of chaos begin anew.
+4%    +1%

FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2%    +2%

WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none    +4%

FULL MOON
Unutterable chaos takes full hold over the land.
none    +7%

WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1%    +4%

LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2%    +2%

WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4%    none

 

Elf Military

Tier 1   Tier 2
Protector
Spearunit
Phalanx
Upon rights of manhood, each Elven lad aspires to defend his nation. Many join the Protectors who are seen in most Elven cities, keeping them safe.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Phalanx Formation skill.
Woe be to those attacking the mighty elven phalanxes with their sarissas. Their ability to keep their cities safe is legendary.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Close Quarter Penetration skill.
Warden
Infantry
Wardancer
Armed with their agile thinswords, Wardens are the core footsoldiers of any Elven army.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Interlocked Shields skill.
Watching Wardancers in battle resembles a blur of motion as these elegant heavy infantry carve their foes up with longswords tirelessly.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Bloodlust skill.
Sentinel
Ranged
Elven Trueshot
Elves get their first bows in early childhood and practice their archery practically from the cradle. As a result, Sentinels are the Elvish first line of defense against any enemies.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Tortoise Formation skill.
Many times, Orcish intruders in Elf-held forests die without ever seeing their enemy. Elven Trueshots are the most accomplished bowmen in the World, often killing with perfectly placed headshots from hundreds of yards away - even in forests.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Concentrated Fire skill.
Swiftsteed
Cavalry
Marshal
Virtually nothing is faster than an Elven Swiftsteed unit. They'll appear behind enemy lines, kill your rearguard, and be gone before you know it.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Square Formation skill.
Marshals with their gleaming Elven chainmail are drawn from the ranks of the Elven nobility and should not be trifled with on the battlefield.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Charge skill.
Siege Hook

Siege Engine
Mangonel
Siege Hooks are heavy iron bolts flung from a tension-projectile Siege Engine over the top of the defender's walls. Attached to the hook are incredibly sturdy, cured ropes. Once the Hook has passed over the wall and is embedded in the forifications the attackers use horses to heave on the ropes, to collapse the walls from within. Mangonels use a massive, tension bow to propel heavy rocks from a bowl-shaped bucket at the end of the Siege Engine's arm. Its unpredictable (yet powerful) strikes are best suited to hitting broad, non-moving targets such as buildings.

 

Diplomat Unit Statistics

    Build time Movement Speed Carrying Capacity Offense Defense  
Tracker 780* 22 0 18 20 Basic Scout
Outrider 1140* 30 0 40 36 Advanced Scout
Waysman 1140* 21 0 14 17 Basic Spy
Farseer 1440* 28 0 32 32 Advanced Spy
Rogue 1500* 19 50 14 17 Basic Thief
Dark Elf 1800* 25 54 31 29 Advanced Thief
Elven Pruner 2400* 17 0 14 17 Basic Saboteur
Dark Elf Saboteur 2940* 25 0 34 32 Advanced Saboteur
Willowblade 3300* 18 0 15 17 Basic Assassin
Night Shade 4140* 24 0 34 30 Advanced Assassin

* Base level decreased by consulate level and sovereignty bonuses

 

Military Unit Statistics

    Build time Move Speed Carrying Capacity Attack Spear Defense Sword Defense Bow Defense Cavalry Defense  
Protector 590* 15 18 6 11 10 4 13 Spearunit
Phalanx 862* 11 10 15 15 15 10 30 Spearunit
Warden 745* 9 55 21 14 14 12 14 Infantry
Wardancer 833* 13 65 33 19 20 19 20 Infantry
Sentinel 678* 16 25 20 23 23 24 16 Ranged
Elven Trueshot 1089* 12 30 32 36 34 36 25 Ranged
Swiftsteed 1346* 28 130 36 13 20 13 21 Cavalry
Marshal 1521* 22 92 59 19 27 18 28 Cavalry
Siege Hook 36000* 5 0 0 0 0 0 0 Siege Engine - Walls

 

Mangonel 86400* 3 0 0 0 0 0 0

Siege Engine 

Which is the correct harvester to deploy?

            Caravan

         

 Cotter
      Skinner
 Miner
 Herbalist

 

 

Stats