Astara
#/Player/Profile/369859
#/World/HeraldAllianceMilitary
Hi. Poppy
https://forum.illyriad.co.uk/how-to-terraform_topic11224.html
https://forum.illyriad.co.uk/the-magical-7-food-mountain_topic4094.html
https://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html
https://forum.illyriad.co.uk/step-by-step-guide-to-using-illy-magic_topic2456.html
Resource Management
| Wood Plots | Clay Plots | Iron Plots | Stone Plots | Food Plots | What To Build At This Location |
|---|---|---|---|---|---|
| 5 | 5 | 3 | 5 | 7 | cavalry, scout, spy, trade, geomancer, runemaster |
| 5 | 5 | 5 | 3 | 7 | cavalry, archers, spearmen, scout, thief |
| 5 | 3 | 5 | 5 | 7 | archers, infantry, assassin |
| 3 | 5 | 5 | 5 | 7 | spearmen, infantry, assassin, runemaster |
Sizes of NPC Occupations
| Label | Minimum | Maximum |
|---|---|---|
| Few | 1 | 3 |
| Handful | 4 | 8 |
| Several | 9 | 21 |
| Pack | 22 | 81 |
| Many | 82 | 128 |
| Gathering | 129 | 227 |
| Horde | 228 | 461 |
| Throng | 462 | 814 |
| Host | 815 | 2,499 |
| Legion | 2,500 |
7,207 |
- Alligators 2.350
- Anacondas 2.425
- Arctic Wolves 2.275
- Baboons 1.875
- Black Bears 2.000
- Black Panthers 3.100
- Brown Bears 2.150
- Cobras 2.450
- Coral Snakes 2.225
- Cyclopes 4.000
- Elephants 12.750
- Fire Salamanders 3.000
- Gharials 2.200
- Giant Beetles 1.425
- Giant Rats 1.200
- Giant Scorpions 3.025
- Giant Scuttlers 3.250
- Giant Snakes 3.100
- Giant Spiders 2.700
- Golden Monkeys 1.300
- Ice Salamanders 2.575
- Jaguars 2.200
- Leopards 2.575
- Lions 2.825
- Mammoths 18.100
- Massive Scarabs 2.050
- Poisonous Crawlers 2.875
- Polar Bears 2.550
- Pumas 2.425
- Rhinoceros 7.275
- Roaming Trolls 3.300
- Salamanders 2.825
- Saurians 19.250
- Scaled Chargers 3.225
- Scritchers 2.525
- Simien Wolves 2.075
- Snow Leopards 2.250
- Tigers 3.300
- White Tigers 3.575
- Wild Dogs 0.700
- Wolves 1.540
Terrain Modifiers
| Spear | Bow | Infantry | Cavalry | << Atk || Def >> | Spear | Bow | Infantry | Cavalry |
|---|---|---|---|---|---|---|---|---|
| -15 | 0 | 0 | 30 | Plains | -15 | 0 | 0 | 25 |
| 10 | -10 | 30 | -10 | Sm Forest | 10 | -10 | 30 | -10 |
| 5 | -20 | 30 | -15 | Lrg Forest | 5 | -20 | 25 | -15 |
| 20 | 5 | 40 | -50 | Buildings | 25 | 15 | 30 | -45 |
| 0 | 0 | 0 | 0 | Sm Hill | 5 | 5 | 5 | 0 |
| 0 | 10 | 10 | -15 | Lrg Hill | 10 | 15 | 5 | -10 |
| 0 | 10 | 5 | -20 | Sm Mountain | 15 | 15 | 5 | -15 |
| 0 | 15 | 15 | -30 | Lrg Mountain | 20 | 30 | 5 | -30 |
SEASONS
There are 4 Seasons in Illyriad, and they run as follows:
SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1%
+5%
+1%
+3%
+1%
SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none
+1%
+5%
+1%
+3%
AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3%
+3%
none
+5%
+5%
WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5%
none
+3%
none
none
LUNAR PHASES
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:
NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7%
none
WAXING CRESCENT
The first stirrings of chaos begin anew.
+4%
+1%
FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2%
+2%
WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none
+4%
FULL MOON
Unutterable chaos takes full hold over the land.
none
+7%
WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1%
+4%
LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2%
+2%
WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4%
none
Elf Military
| Tier 1 | Tier 2 | |
| Protector | Spearunit |
Phalanx |
|---|---|---|
| Upon rights of manhood, each Elven lad aspires to defend his nation. Many join the Protectors who are seen in most Elven cities, keeping them safe. When acting as a divisional commander, this unit imparts an additional +5% bonus to the Phalanx Formation skill. |
Woe be to those attacking the mighty elven phalanxes with their sarissas. Their ability to keep their cities safe is legendary. When acting as a divisional commander, this unit imparts an additional +5% bonus to the Close Quarter Penetration skill. |
|
| Warden | Infantry |
Wardancer |
| Armed with their agile thinswords, Wardens are the core footsoldiers of any Elven army. When acting as a divisional commander, this unit imparts an additional +5% bonus to the Interlocked Shields skill. |
Watching Wardancers in battle resembles a blur of motion as these elegant heavy infantry carve their foes up with longswords tirelessly. When acting as a divisional commander, this unit imparts an additional +5% bonus to the Bloodlust skill. |
|
| Sentinel | Ranged |
Elven Trueshot |
| Elves get their first bows in early childhood and practice their archery practically from the cradle. As a result, Sentinels are the Elvish first line of defense against any enemies. When acting as a divisional commander, this unit imparts an additional +5% bonus to the Tortoise Formation skill. |
Many times, Orcish intruders in Elf-held forests die without ever seeing their enemy. Elven Trueshots are the most accomplished bowmen in the World, often killing with perfectly placed headshots from hundreds of yards away - even in forests. When acting as a divisional commander, this unit imparts an additional +5% bonus to the Concentrated Fire skill. |
|
| Swiftsteed | Cavalry |
Marshal |
| Virtually nothing is faster than an Elven Swiftsteed unit. They'll appear behind enemy lines, kill your rearguard, and be gone before you know it. When acting as a divisional commander, this unit imparts an additional +5% bonus to the Square Formation skill. |
Marshals with their gleaming Elven chainmail are drawn from the ranks of the Elven nobility and should not be trifled with on the battlefield. When acting as a divisional commander, this unit imparts an additional +5% bonus to the Charge skill. |
|
| Siege Hook | Siege Engine |
Mangonel |
| Siege Hooks are heavy iron bolts flung from a tension-projectile Siege Engine over the top of the defender's walls. Attached to the hook are incredibly sturdy, cured ropes. Once the Hook has passed over the wall and is embedded in the forifications the attackers use horses to heave on the ropes, to collapse the walls from within. | Mangonels use a massive, tension bow to propel heavy rocks from a bowl-shaped bucket at the end of the Siege Engine's arm. Its unpredictable (yet powerful) strikes are best suited to hitting broad, non-moving targets such as buildings. |
Diplomat Unit Statistics
| Build time | Movement Speed | Carrying Capacity | Offense | Defense | |||
|---|---|---|---|---|---|---|---|
| Tracker | 780* | 22 | 0 | 18 | 20 | Basic Scout | |
| Outrider | 1140* | 30 | 0 | 40 | 36 | Advanced Scout | |
| Waysman | 1140* | 21 | 0 | 14 | 17 | Basic Spy | |
| Farseer | 1440* | 28 | 0 | 32 | 32 | Advanced Spy | |
| Rogue | 1500* | 19 | 50 | 14 | 17 | Basic Thief | |
| Dark Elf | 1800* | 25 | 54 | 31 | 29 | Advanced Thief | |
| Elven Pruner | 2400* | 17 | 0 | 14 | 17 | Basic Saboteur | |
| Dark Elf Saboteur | 2940* | 25 | 0 | 34 | 32 | Advanced Saboteur | |
| Willowblade | 3300* | 18 | 0 | 15 | 17 | Basic Assassin | |
| Night Shade | 4140* | 24 | 0 | 34 | 30 | Advanced Assassin |
* Base level decreased by consulate level and sovereignty bonuses
Military Unit Statistics
| Build time | Move Speed | Carrying Capacity | Attack | Spear Defense | Sword Defense | Bow Defense | Cavalry Defense | |||
|---|---|---|---|---|---|---|---|---|---|---|
| Protector | 590* | 15 | 18 | 6 | 11 | 10 | 4 | 13 | Spearunit | |
| Phalanx | 862* | 11 | 10 | 15 | 15 | 15 | 10 | 30 | Spearunit | |
| Warden | 745* | 9 | 55 | 21 | 14 | 14 | 12 | 14 | Infantry | |
| Wardancer | 833* | 13 | 65 | 33 | 19 | 20 | 19 | 20 | Infantry | |
| Sentinel | 678* | 16 | 25 | 20 | 23 | 23 | 24 | 16 | Ranged | |
| Elven Trueshot | 1089* | 12 | 30 | 32 | 36 | 34 | 36 | 25 | Ranged | |
| Swiftsteed | 1346* | 28 | 130 | 36 | 13 | 20 | 13 | 21 | Cavalry | |
| Marshal | 1521* | 22 | 92 | 59 | 19 | 27 | 18 | 28 | Cavalry | |
| Siege Hook | 36000* | 5 | 0 | 0 | 0 | 0 | 0 | 0 | Siege Engine - Walls | |
|
|
Mangonel | 86400* | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Siege Engine |
Which is the correct harvester to deploy?
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