illyriad
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AlpaChino

Orc Male
Not affiliated with an Alliance
Orc Male Character Portrait

copy-paste from everywhere

 

NPC Encounter Group Sizes

Size Min Max
A Few 1 3
A Handful 4 8
Several 9 21
A Pack 22 81
Many 82 128
A Gathering 129 227
A Horde 228 462
A Throng 463 815
A Host 816 2,500
A Legion 2,501 9,999
A Myriad 10,000 24,999
A Sea 25,000 49,999
A Cornucopia 

 50,000+ 

 

Building Populations  
   
Tier 1 Building Population
Architect's Office 328
Barracks 37
Blacksmith 1497
Book Binder 1497
Bowyer 1497
Brewery 40
Carpentry 1497
Chain Armourer 1497
Consulate 1497
Fletcher 1497
Flourmill 16
Forge 1497
Foundry 1497
Herbalist's Guild 1497
Horse Trainer 1497
Kiln 1497
Leather Armourer 1497
Library 37
Mage Tower 1497
Marketplace 37
Merchant's Guild 1510
Miner's Guild 1497
Plate Armourer 1497
Saddlemaker 1497
Siege Workshop 1497
Skinner's Guild 1497
Spearmaker 1497
Spearsmith 1497
Stonemason 1497
Storehouse 37
Swordsmith 1497
Tannery 1497
Tavern 1497
Vault 37
Warehouse 370
   
Tier 2 Building Population
Archers' Field 1796
Arctic Warfare College 40
Assassins' Abode 898
Cavalry Parade Ground 1796
Chancery of Estates 449
Desert Warfare College 40
Foreign Office 898
Geomancers' Retreat 898
Infantry Quarters 1796
Jungle Warfare College 40
Runemasters' Grounding 898
Saboteurs' Sanctuary 898
Scouts' Lookout 898
Spearmen's Billets 1796
Spies' Hideout 898
Thieves' Den 898
Trade Office 2000

 

Which is the correct harvester to deploy?

            Caravan

         

 Cotter
      Skinner
 Miner
 Herbalist

 

City Pop Requirements
City#  #Settlers Population
2 1 450
3 2 2,000
4 3 5,000
5 4 10,000
6 5 20,000
7 6 40,000
8 7 75,000
9 8 130,000
10 9 233,550
11 10 263,550
12 11 294,550
13 12 326,550
14 13 359,550
15 14 393,550
16 15 428,550
17 16 464,550
18 17 501,550
19 18 539,550
20 19 578,550

 

Terrain Modifiers:

ATTACK
Terrain Type Cavalry Spears Infantry Ranged
Buildings -50 20 40 5
Large Forest -15 5 30 -20
Large Hill -15 0 10 10
Large Mountain -30 0 15 15
Plains 30 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 0 0 0
Small Mountain -20 0 5 10

 

DEFENSE
Terrain Type Cavalry Spears Infantry Ranged
Buildings -45 25 30 15
Large Forest -15 5 25 -20
Large Hill -10 10 5 15
Large Mountain -30 20 5 30
Plains 25 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 5 5 5
Small Mountain -15 15 5 15

 

Allembine mystery

Scribe-Name Location 1 Location 2 Scribe-Name Location 1 Location 2
Aldelbrecht -312|717 - Keldar 356|498 -
Asmorn -608|-189 - Lambercht -157|-298 -
Bjander-Thegn 910|-507 - Lindricht 471|228 -711|674
Braynard -102|1 949|-379 Oddric 232|345 -
Burkhardt 429|-931 - Osgaut 761|-892 -39|-973
Eberekt 516|505 - Raedborth -194|-687 -
Ferhonanth -485|-736 669|794 Regindalt 719|365 -
Fridholt 652|-265 -843|-310 Rikert 22|-85 -
Gunthar -4|10 - Tormand -569|-91 136|855
Haestin -377|-104 - Ulvelaik 399|-431 -

Send spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collect all 20 scribes, that town gain discovery Allembine Research Techniques, which grants +5 research points hourly per Library level. 

 

Some interesting profiles:

Grey wolf #/Player/Profile/429194

Ellania #/Player/Profile/380410

SYWTH #/Alliance/Alliance/2475

Thor #/Player/Profile/302161

Grug ?platform=metro#/Player/Profile/266218

Ubluntu #/Player/Profile/227319

Kimmyeo #/Player/Profile/354985

Fiona #/Player/Profile/421258

War stuff #/Player/Profile/417648

 

 

Interesting websites:

https://illystuff.uk/index.html

https://www.digioso.org/dilly_tools/illy_diplo.pl

https://battlecalculator.dewt.me.uk/

 

taken from warmongers

  • Nobody attacks with spears.
  • Spears have terrible bow defense.
  • Bows defend better than they attack.
  • Infantry is a flexible attacker.
  • Nothing beats attacking cavalry on plains.
  • Cavalry sucks at defense.
  • Most unit types are equivalent across the races.
  • t2 spears are superior to t1 spears for production.
  • t2 infantry is superior to t1 infantry for production.
  • t1 bows are mostly equivalent to t2 bows for production.
  • t2 cavalry is superior to t1 cavalry for production, BUT...

 

Also...

 

  • Elven marshals are the best cavalry in the game.
  • Sentinels are just as good as trueshots.
  • t2 infantry is the best attacker on all terrains except plains.
  • t2 infantry beats bows on all terrains.
  • Most spear units are lame at infantry defense.
  • Stalwarts and fangs are particularly vicious.
  • Infantry is only adequate at defending buildings and forests.

    Elite Divisions

    Elite divisions double the bonuses and penalties for any crafted equipment currently equipped on the troops and commander. As such, for a division to be considered elite, you must complete the appropriate research for the unit type, the troops in that division must all be of the same type – i.e., all infantry or all cavalry, the total number of troops in the division must be no larger than the amount specified in the research and the troops and commander must be equipped with crafted armour, weapons and/or horses.

    Troop Type

    Maximum Numbers per Division

    Spearmen

    200

    Infantry

    150

    Archers

    100

    Cavalry

    60

    Kobolds are little monsters.
  • The backbone of any proper siege camp is kobolds and sentinels.

 

Content

1. Hunting Guide                  2. Equipment                  3. Data
4. Harvesting                  5. Tools                  6. Gallery
7. Profiles

 

1. Hunting Guide

 

 

 

1.1. Basics

Tips for hunting

Name Short Explanation
Research infantry everything from Conscription to Elite Guards 
cavalry everything from Call to arms to Elite Squadron
Troop type cavalry for plains and small hills 
infantry for every other terrains 
Commander T2 infantry or T2 cavalry to match troops, and all commanders same type
Com points 10 points in Heroism
Army set up 5 divisions, 5 commanders, 61 T2 troops (57/1/1/1/1)
Gear Terrain gear on commanders only (cheap and works well)

And you are good to go! (at least in most cases :)

If you want more details on why, check the rest of the guide.

 

 

1.2. Introduction

This is the information I gathered during my training as a hunter, I have had the chance to have buck1 as my Master, and that knowledge was further improved with several discussions with some [M.d] and [ITG]hunters.

First of all for most of my hunting, I'm focused on Cavalry (I'm a human after all), so my example will be with them, but the general principles can be applied to any Race or Units of the game.

 

 

1.3. Commanders

With the research in the Military tree you can have up to 5 commanders alive per town (no limit on dead/retire ones).

Since we are all about attack power, T2 commanders are a must as they have the highest attack output. My hunting armies attack output comes mostly from the commanders (~90% of the total attack power), so we'll be focusing on them first.

When you kill NPCs or other player troops, your commanders earn experience points. The calculation is rather simple: each troop have a experience value attached to it, you multiply that by the number you killed and you got the total experience earnt. You then devide that by the number of commanders, and you'll get the experience each commander earnt. You can then assign those points to different traits in the commander page.

Note: Some people in GC mentioned that Division Bonus is better than Heroism for newer player. As show on that spreadsheet that is wrong for any reasonnable player, take heroism first (ALWAYS).

 

Heroism

Let's start by mentioning the most important bonus for attack: Heroism. Each level your commander has, will add the attack of the troop he is based on 6 times.

Commander attack multiplier with 10 heroism:

(10 x 6) + 1 = 61

61 times the base attack. In the case of Human T2 cavalry , the attack is:

65 x 61 = 3,965

To activate the full power of heroism, you need at least the same power in troops in your army, so you'll need 61 knigts or 108 charioteers (3965/37= 107.1, the 37 is the base attack power of charioteers ).

You are free to distribute these troops along the different divisions of your army, but do not break the Elite bonus for your division. Also at least 1 troop need to be under each commander. I usually do:

5 commanders: 57/1/1/1/1 (57 in first division and 1 in each other)
4 commanders: 58/1/1/1
3 commanders: 59/1/1
2 commanders: 60/1 

 

Division Attack Bonus

For pure attack bonus, the second important commander trait is the Division attack bonus.

Troop Type Division attack bonus
Spears Close Quarter Penetration:
increase the attack of spear commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Infantry Bloodlust:
increase the attack of sword commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Ranged Concentrated Fire:
increase the attack of bow commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Cavalry Charge:
increase the attack of cavalry commander & troops in the division by 10% (T1 com) or 15% (T2 com)

 

Other Traits

For hunting the other bonuses are purely for convinience.

If you plan on hunting often with the same Army, you can spend some points into Vitality & Accelerated Healing. That will help maintaining the commanders alive, and reduce the chance to have the troops coming back with their dead bodies.

If you hunt a bit far from your town, you can spend some points into Forced March (up to 50% bonus speed for commander and troops in the division).

Be aware that the higher level is your commander, the longer and more expensive it costs to revive it, affecting your capabilities of hunting in case of casualities.

 

 

1.4. Elite Divisions

In Illyriad their are 2 types of division: Normal Division and Elite Division. Commanders and troops in Elite division, receive a double bonus from the equipment they are wearing.

In general for hunting you want to have the maximum possible number of Elite Divisions, as that improve greatly the power of our Heroic Commanders.

A division becomes Elite when you put less than the maximum number of same type troop under a commander. Here are the numbers:

Troop Type Max Troop in Division for Elite
Spears 200
Infantry 150
Ranged 100
Cavalry 60

You can see if your divisions are elites here and check if the star light up (Elite: yellow , not Elite: grey).

 

 

1.5. Commanders & Gear

Now that we have our commanders operational with heroism activated, let's talk about equiping them. To simplify the explaination here, I'm gonna take the case of hunting with terrain specific gear. If you want to calculate with different equipment, just change the gear attack bonus in the following calculations.

Let's calculate our bonus with Plainsman's SpearPlainsman's Chainmail and Heavy Warhorse 

60% + 60% + 5% = 125%

Since we are hunting in elite division, the total bonus is

125% x 2 = 250% = 2.5

The attack bonus is therefore:

3,965 x 2.5 = 9,912.5

and the total attack:

3,965 + 9,912.5 = 13,877.5

 

 

1.6. Commanders, Terrain & other bonuses

Our commanders are now geared and with 10 points in Heroism, so let's calculate our final attack score by incorporating the remaining bonuses we can have: Terrain, Division attack, Biome & Prestige.

I put 15 point in charge, I'm attacking on plain, not using prestige and no biome bonus:

15% + 30% + 0% + 0% = 45% = 0.45

That correspond to:

13,877.5 x 0.45 = 6,244.875 attack

The grand total attack for our Elite commander is:

13,877.5 + 6,244.5 = 20,122.375

 

 

1.7. Commanders Summary

I went through the whole calculation previously but you can simplify it with this formula:

Elite: ([base atk] x 61) x (1 + 2 x ([equip bonus])) x (1 + [other bonuses])
Not Elite: ([base atk] x 61) x (1 + [equip bonus]) x (1 + [other bonuses])

You can verify that by plugging in the values used previously:

Elite: (65 x 61) x (1 + (2 x 1.25)) x (1 + 0.45) = 3,965 x 3.5 x 1.45 =20,122.375
Not Elite: (65 x 61) x (1 + 1.25) x (1 + 0.45) = 3,965 x 2.25 x 1.45 = 12,935.81

 

 

1.8. Army Attack Score

Let's start by calculating our troops output, I'll take again the same example, 61 T2 human cavalry, no gear. We got:

61 x (65 x 1.45) = 61 x 94.25 = 5749.25 attack

So now we can calculate our total army attack output

5 commanders: (5 x 20122.375) + 5749.25 = 106,361.125 (94.5% from com)
4 commanders: (4 x 20122.375) + 5749.25 = 86,238.75 (93.3% from com)
3 commanders: (3 x 20122.375) + 5749.25 = 61,116.375 (91.3% from com)
2 commanders: (2 x 20122.375) + 5749.25 = 45,994 (87.5% from com)

As you can see, the large majority of the total army attack comes from the commanders alone, and equiping troops will not improve the total output by much, but considerably increase the cost of hunting.

 

Stats