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Aerois

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

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Some Resources: Mysteries  ||  Mineral Map ||  SoYouWantToHunt  ||  Discoveries


Illyriad's cool stuffs: Illypedia  ||  Illystuff  ||  Userscripts || Tampermonkey

Learn to setup Durctools: https://www.youtube.com/watch?v=tKaMjDyqCws


Cool Spots on the map: Duraz Karag  ||  Fortress of Shadows  ||  Heart of Corruption  ||  Misted Lands  ||  The Rift  ||  Steamtastic Brewery  ||  Temple of Reason


Cool Landclaims: Elgea & Broken Lands


Cool guide for a: » Trader/Crafter ; » Magician ; » Warrior ;  » Diplomat


 


I. Auto-Deletion timings:

0 population, last active 4 days, [non-prestige purchaser] = deletion. (No email)

Less than 20 population, last active 7 days, [non-prestige purchaser] = deletion. (No email)

Less than 100 population, last active 14 days, [non-prestige purchaser] = deletion. (Emails sent at 7 and 1 days)

Between 101-500 population, last active 30 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)

Between 501-1000 population, last active 45 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)

Over 1000 population, last active 60 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)

Any population last active 90 days, [prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)



II. Thieves' Stats:

Burglar = basic human thief59 capacity16 defense15 attack

Master Thief = advanced human thief 64 capacity30 defense38 attack

Footpad = basic dwarf thief 57 capacity20 defense18 attack

Halfling = advanced dwarf thief 60 capacity36 defense 39 attack

Goblin Cutpurse = basic orc thief 71 capacity18 defense14 attack

Plunderer = advanced orc thief 76 capacity28 defense34 attack

Rouge = basic elf thief50 capacity17 defense14 attack

Dark Elf = advanced elf thief 54 capacity29 defense31 attack



III. Racial-troop stats:

 

T1

[sp]

T2

[spe]

T1 

[inf]

T2 

[inf]

T1

[ran]

T2 

[ran]

T1 

[cav]

T2

[cav] 

Humans [@i=5|46] [@i=5|47] [@i=5|56] [@i=5|57] [@i=5|66] [@i=5|67] [@i=5|76] [@i=5|77]
Elves [@i=5|48] [@i=5|49] [@i=5|58] [@i=5|59] [@i=5|68] [@i=5|69] [@i=5|78] [@i=5|79]
Dwarves [@i=5|50] [@i=5|51]  [@i=5|60] [@i=5|61] [@i=5|70] [@i=5|71] [@i=5|80] [@i=5|80]
Orcs  [@i=5|52] [@i=5|53] [@i=5|62]  [@i=5|63]  [@i=5|72]  [@i=5|73] [@i=5|82] [@i=5|83]


IV. Troops group size-name table:

Label Size (approx)
Few     1-3                             
Handful 4-8
Several 9-21
Pack 22-81
Many 82-128
Gathering 129-227
Horde 228-462
Throng 463-815
Host 816-2,500
Legion 2,501-9,999
Myriad 10,000-24,999
Sea 25,000-49,999
Cornucopia 50,000+


V. What 3'd Resource Is Good For:

3'd resource Good for 
Wood [@i=1|1] spearmen, infantry, assassin, runemaster, arctic, desert
Clay [@i=1|2] archers, infantry, assassin, arctic
Iron [@i=1|3] cavalry, scout, spy, trade, geomancer, runemaster, jungle, desert
Stone [@i=1|4] cavalry, archers, spearmen, scout, thief, jungle


VI. Race and it's military unit costs:

1. Humans-

  Per hour Training Cost
 
[@i=5|46] Militiaman 1 1 0 0 0 1 0 0 0 1 0 0 0
[@i=5|47] Pikeman 2 3 0 0 0 2 0 0 0 1 1 0 0
[@i=5|56] Swordsman 2 2 0 0 0 0 1 0 0 0 1 0 0
[@i=5|57] Man-at-Arms 3 4 0 0 0 0 2 0 0 0 1 1 0
[@i=5|66] Archer 2 2 0 0 0 0 0 1 0 1 0 0 0
[@i=5|67] Longbowman 3 3 0 0 0 0 0 2 0 2 0 0 0
[@i=5|76] Charioteer 3 4 1 1 0 0 0 0 1 0 0 0 0
[@i=5|77] Knight 4 6 2 1 0 1 0 0 2 0 1 1 0
[@i=5|86] Battering ram 50 250 2 0 0 0 0 0 0 0 0 0 6
[@i=5|87] Catapult 150 750 6 0 0 0 0 0 0 0 0 0 14
[@i=5|122] Praetorian Guardsman 0 250000 0 0 0 0 0 0 0 0 0 0 0
[@i=5|123] Elite Praetorian Guardsman 0 750000 0 0 0 0 0 0 0 0 0 0 0

---------------------------------------------------------------------------------------------------------

2. Elves-

  Per hour Training Cost
 
[@i=5|48] Protector 1 1 0 0 0 1 0 0 0 1 0 0 0
[@i=5|49] Phalanx 2 3 0 0 0 2 0 0 0 1 1 0 0
[@i=5|58] Warden 2 2 0 0 0 0 1 0 0 0 1 0 0
[@i=5|59] Wardancer 3 4 0 0 0 0 2 0 0 0 2 0 0
[@i=5|68] Sentinel 2 2 0 1 0 0 0 1 0 0 0 0 0
[@i=5|69] Elven Trueshot 3 3 0 1 0 0 0 2 0 1 0 0 0
[@i=5|78] Swiftsteed 3 4 1 0 0 0 0 0 1 1 0 0 0
[@i=5|79] Marshal 4 6 2 0 0 1 0 0 2 0 2 0 0
[@i=5|88] Siege Hook 50 200 4 0 0 0 0 0 0 0 0 0 5
[@i=5|89] Mangonel 175 850 6 0 0 0 0 0 0 0 0 0

13

---------------------------------------------------------------------------------------------------------

3. Dwarves-

  Per hour Training Cost
 
[@i=5|50] Yeoman 1 1 0 0 0 1 0 0 0 1 0 0 0
[@i=5|51] Halbardier 2 3 0 0 0 2 0 0 0 0 1 1 0
[@i=5|60] Axman 2 2 0 1 0 0 1 0 0 0 1 0 0
[@i=5|61] Stalwart 3 4 0 1 0 0 2 0 0 0 1 1 0
[@i=5|70] Slinger 2 2 0 0 0 0 0 1 0 1 0 0 0
[@i=5|71] Crossbowman 3 3 0 0 0 0 0 2 0 2 0 0 0
[@i=5|80] Packsman 3 4 1 0 0 0 0 0 1 1 0 0 0
[@i=5|81] Runerider 4 6 2 0 0 1 0 0 2 0 1 1 0
[@i=5|90] Battery-tower 60 250 4 0 0 0 0 0 0 0 0 0 6
[@i=5|91] Ballista 160 750 4 0 0 0 0 0 0 0 0 0 12

---------------------------------------------------------------------------------------------------------

4. Orcs-

  Per hour Training Cost
 
[@i=5|52] Kobold Cohort 1 1 0 1 0 1 0 0 0 0 0 0 0
[@i=5|53] Clan Guardsman 2 3 0 1 0 2 0 0 0 1 1 0 0
[@i=5|62] Fang 2 2 0 0 0 0 1 0 0 0 1 0 0
[@i=5|63] Fist 3 4 0 0 0 0 2 0 0 0 1 1 0
[@i=5|72] Clanguard 2 2 0 0 0 2 0 0 0 1 0 0 0
[@i=5|73] Death Dealer 3 3 0 0 0 1 0 1 0 2 0 0 0
[@i=5|82] Wolfrider 3 4 1 0 0 0 0 0 1 1 0 0 0
[@i=5|83] Death Pack 4 6 2 0 0 1 0 0 2 0 1 1 0
[@i=5|92] Tortoise 55 200 3 0 0 0 0 0 0 0 0 0 7
[@i=5|94] Trebuchet 170 900 6 0 0 0 0 0 0 0 0 0 13

--------------------------------------------------------------------------------------------------------- 



VII.buildings pop at lvl 20:

 

 

Building Pop at Level 20:
   
Architects Office  328
Chancery of Estates  449
Runemasters Grounding  898
Spies Hideout  898
Foreign Office  898
Geomancers Retreat  898
Assassins Abode  898
Sabatours Sancturary  898
Scouts Lookout  898
Blacksmith 1497
Book Binder 1497
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Spearmaker 1497
Stonemason 1497
Tannery 1497
Tavern 1497
Herbalist Guild 1497
Miner Guild 1497
Skinner Guild 1497
Calvary Parade Grounds 1796
Archers Field 1796
InfantryQuarters 1796
Merchants Guild 1510
Trade Office 2000


VIII. Town Population Requirements

  Population
Town Total Avg Additional
2 450 450  
3 2,000 1,000 1,550
4 5,000 1,667 3,000
5 10,000 2,500 5,000
6 20,000 4,000 10,000
7 40,000 6,667 20,000
8 75,000 10,715 35,000
9 130,000 16,250 55,000
10 233,550 25,950 103,550
11 263,550 26,355 30,000
12 294,550 26,778 31,000
13 326,550 27,213 32,000
14 359,550 27,658 33,000
15 393,550 28,111 34,000
16 428,550 28,570 35,000
17 464,550 29,035 36,000
18 501,550 29,503 37,000
19 539,550 29,975 38,000
20 578,550 30,450 39,000
21 618,550 30,928 40,000
22 659,550 31,408 41,000
23 701,550 31,889 42,000
24 744,550 32,372 43,000
25 788,550 32,857 44,000
26 833,550 33,342 45,000
27 879,550 33,829 46,000
28 926,550 34,317 47,000
29 974,550 34,806 48,000
30 1,023,550 35,295 49,000
31 1,073,550 35,785 50,000
32 1,124,550 36,276 51,000
33 1,176,550 36,767 52,000
34 1,229,550 37,259 53,000
35 1,283,550 37,751 54,000
36 1,338,550 38,244 55,000
37 1,394,550 38,738 56,000
38 1,451,550 39,231 57,000
39 1,509,550 39,725 58,000
40 1,568,550 40,219 59,000
Stats