Pip Returns
[15 Jul 05:30]<SupplyOrc> Praise, you, you intelligent soul. You will do great things.
[15 Jul 05:30]<Pip> Well nobody has said that to me before
[15 Jul 05:30]<Sa'Belle> lol
[15 Jul 05:31]<Sa'Belle> Stick it on your profile for when you need a reminder that one person, one time, did
Old account - #/Player/Profile/394466
Wise words - http://illywarmonger.blogspot.com/2016/11/let-n00bs-fight.html
Human units - https://www.illyriad.co.uk/GameInformation/Races/Humans
Buildings - http://arcanum-illyria.com/wiki/Building_Charts
Guides - #/Player/Profile/103571
More guides - https://illyriadinstitute.wordpress.com/
City building - #/Player/Profile/380410
WAR :) http://illywarmonger.blogspot.com/2017/01/one-chart-to-rule-them-all.html
Battle chart - http://weissoft.com/illyriad/calculator/troopEffectivity.html
Quest - http://arcanum-illyria.com/wiki/Steamtastic_Brewery
Quest - http://arcanum-illyria.com/wiki/Heroic_Human_Statue
Emojis - #/Player/Profile/227544
Hunting - #/Player/Profile/369859
Bolism - #/Player/Profile/369859
Minerals - https://hiteshlala.com/illyriad/mineralMap.html
- Spreadsheet
- Allembine
- Buildings
- Tier 2 Buildings
- City Placement
- Gathering
- Harvesting
- Trade
- Seasons and Luna Phases
- Moving Your Captal
- Noob Account City Development
- Miltarty City Locations and Considerations
- More on Miltarty City Locations and Considerations
- Everything Illy Thanks to Kimmyeo
- All things millitary
- Commanders and Hunting
- Dilly Tools
- Tourney Maker
- Crafting
- One chart to rule them all
- One chart to rule them all (shortcut)
Town | Pop Req. | Av. Pop |
---|---|---|
2 | 450 | 450 |
3 | 2000 | 1000 |
4 | 5000 | 1667 |
5 | 10000 | 2500 |
6 | 20000 | 4000 |
7 | 40000 | 6667 |
8 | 75000 | 10715 |
9 | 130000 | 16250 |
10 | 233550 | 25950 |
11 | 263550 | 26355 |
12 | 294550 | 26778 |
13 | 326550 | 27213 |
14 | 359550 | 27658 |
15 | 393550 | 28111 |
16 | 428550 | 28570 |
17 | 464550 | 29035 |
18 | 501550 | 28503 |
19 | 539550 | 29975 |
20 | 578550 | 30450 |
ATTACK | % | % | % | % | DEFENCE | % | % | % | % | |
Terrain Type | Cav | Spears | Infantry | Range | Terrain Type | Cav | Spears | Infantry | Range | |
Buildings | -50 | 20 | 40 | 5 | Buildings | -45 | 25 | 30 | 15 | |
L/Forest | -15 | 5 | 30 | -20 | L/Forest | -15 | 5 | 25 | -20 | |
L/Hill | -15 | 0 | 10 | 10 | L/Hill | -10 | 10 | 5 | 15 | |
L/Mount | -30 | 0 | 15 | 15 | L/Mount | -30 | 20 | 5 | 30 | |
Plains | 30 | -15 | 0 | 0 | Plains | 25 | -15 | 0 | 0 | |
S/Forest | -10 | 10 | 30 | -10 | S/Forest | -10 | 10 | 30 | -10 | |
S/Hill | 0 | 0 | 0 | 0 | S/Hill | 0 | 5 | 5 | 5 | |
S/Mount | -20 | 0 | 5 | 10 | S/Mount | -15 | 15 | 5 |
15
|
Military City Development
All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)
Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay
Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone
Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 3300 iron, 8100 wood
Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 3300 iron 8100 clay
Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)
trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)
2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)
you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness
Resource distribution for troop specific towns;
Infantry City: 5/3/5/5/7 Thief City: 5/5/5/3/7
Cavalry City: 5/5/5/3/7 Scout City: 5/5/5/3/7
Archer City: 5/5/5/3/7 Spy City: 5/5/3/5/7
Spear City: 5/5/5/3/7
Commander | Skill | Troops | Notes |
t2 cavalry | Charge | t1 or t2 cavalry | Standard cavalry attack army |
t2 infantry | Bloodlust | t1 or t2 infantry | Standard infantry attack army. |
t2 bow | Concentrated Fire | t1 or t2 bow | Standard bow attack army. |
Commander | Skill | Troops | Notes |
t1 cavalry | Square Formation | t1 and t2 spears | Classic anti-cavalry defense combination. |
t1 bow | Tortoise Formation | t1 and t2 bows | Maximizes the high ranged defense of archers. Typically used as the bow defense component of a larger siege camp. |
t1 sword | Interlocked Shields | t1 and t2 bows t2 and t2 spears |
Used in forest and building battles where enemy infantry attacks are highly effective. Also used when the enemy favors dwarf stalwarts. |
t1 sword | Interlocked Shields | t1 and t2 swords | Useful in forests, very powerful in buildings. Helpful against stalwarts. Typically used for the sword defense component of a larger siege camp. |