illyriad
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I'mAWhosoever

Human Female
Not affiliated with an Alliance
Human Female Character Portrait

 

For God so loved the world, that he

 

gave his only begotten Son, that

 

WHOSOEVER

 

believeth in Him should not perish,

 

but have everlasting life. John 3:16

 

 

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of a profile that has helpful information, let me know so that I may included it.)


Newb help & Strategies

Newbie Guide Part 1

Newbie Guide Part 2

Starting Illyriad-an alternative newbie guide

Tips for new players

Strategies, Tips, and Tricks

More tips for new players

10 Things new players should remember

Step by step guide to harvesting resources

Learning with LadyLuvs

Help

Possible paths in Illyriad

City development for new players

Wisdom of Kurdruk

Self-defense for new players

How do I defend myself

The Illyriad Effect

Moving your capital and why not to do it now

Bestiary


Week 1 Checklist

Goals for first week, based on guides by Tallica and The_Dude

Buildings

  • Storehouse, Level 10 
  • 3×Lumberjack, Level 7 
  • 3×Clay Pit, Level 7 
  • 3×Quarry, Level 7 
  • 3×Iron Mine, Level 7 
  • Library, Level 10 
  • Marketplace, Level 5 
  • Mage Tower, Level 3 

Research

City

  • Timekeeping
    • Craftsmanship
    • Agriculture
      • Milling
    • Bureaucracy
      • Safeguard
      • Architecture
      • Bookbinding
      • Pioneering

Diplomacy

  • Negotiation

Quest 

  • Brewing
  • Bartending

Magic

  • Arcana
    • Runes**
      • Mark of Seeking
      • Mark of Slaying

Military

  • Militia

Trade

  • Haggling
    • Bartering
    • Improved Loading
    • Chain Gang
  • Cotters
    • Foraging
    • Grape Picking

For self-defense it is further advantageous to have:

Buildings

  • Vault, Level 3
  • Mage Tower, Level 7

Research

  • Magic > Arcana > Runes > Death Rune

Other players recommend using one of the Seeking runes to target

Thieves, which are the biggest threat to a new town. If you build spies

and scouts, they can look out for their incoming counterparts.

Consider these buildings for the second week. Some veterans argue

further that the vault is unnecessary for any beginner.


Bootstrapping: The "Growing Settlement" Stage

In the very first part of the game your very highest priority should be to

build up resource plots and storage space to put your resources. The

most important resource is food.1 At this point you're like a babe in the

womb or in arms: you just need food to grow, both literal ("food") and

figurative (wood, etc.), and 'fat' to store it.

Fortunately the veteran players are very willing to nurse you with

resources--be sure to introduce yourself in general chat (GC) and

ask good questions, and you'll be showered with resources to the

point of straining your storage space. Be polite and say thanks to

your benefactors.

You have seven days before you need worry about self-defense, and

then the need is mostly theoretical: even then if any big player attacks

you, you can seek help on GC from the veterans.

Keep your taxes low (no more than 5%).2 Actually strongly consider 0%

taxes for the first week. At this stage of the game, you don't have soldiers

or 'diplomats' to support, so you don't need gold. Besides, even if you

did have a high tax rate, you'd glean little in taxes and only succeed

in depressing what precious little resource production you have.

In some ways even more basic than resources is research: make sure

your library is producing enough research points so you can conduct

the research for the more specialized buildings.

Your marketplace is important to enable caravans that gather

resources from outside your city. These gathered resources will

make a significant contribution to the resources available for building.

Always: keep your gold and food levels well above zero. You might

be able to get away with net gold and food hourly increases negative,

but only for a short time: best to keep these positive at all times.

Notes

1. NB: your town's population is equal to the food consumption of

your buildings.

2. Taxes: City Map > Castle > Taxes


Time, the Invisible Resource: Keep Resource Production Going

This section is more appropriate for later, once you're not so much

resource-limited.

The most important resource in Illyriad is the one least obvious on

your screen: time. But time is like water from a spigot: use it or lose

it (also true for life in general).  You only have so many plots in a

town and each plot carries an opportunity cost: you could very well

have another building on that site. So you want to make sure to make

the best use of what you're 'paying' here. It's the same reason movie

theaters discount matinees: if they didn't, all that real estate would be

vacant for all the daylight hours, wasting its potential.

What this means for Illyriad is that you should have production going

at all times for your buildings. I usually fill out production orders for

about 3 days at a time (when I'm not actively building up that plot).

So for example, if my paddock production rate is 0.82/h, I order

0.82/h x 72 h = 59 horses. (And of course I can adjust the time so

production completes at or just before I can log on and put another

order in.)       

You have a lot of space to store these production resources (unlimited

it seems), so why not stockpile them? Such a strategy allows you

eventually, once you've got a surplus and need another resource,

to replace that building with another whose resources you need.


Mysteries & Quests & Discoveries

Quest guide

Step by step guide to quests

Fortuneteller

Heroic_Human_Statue

Steamtastic_Brewery

Temple_of_Reason

Racial Crafting Discoveries


Helpful Profiles

Vadania Wolfe

LaBeteVert

Jadefae

Wolfhelm

Kromash gro-Bargol

King Korr

Lord Ados

TheDiva

Beyljr

Lissilene

Lyken

Willd Elff

ubluntu

JodaMyth

IKnights

Helmsman

 

 

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