illyriad
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Resource Collector

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

this habitual restarter has remembered this game exists....again ^_^

in reality...blame goes to travian, started playing that again, get more of an adrenaline rush out of it :/

 

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the 1st me = SirCrabby - didn't even last a whole month

the 2nd me = DatsunDriver - something like 2.5 months

the 3rd me = SirCRB - back to not even a month

the 4th me = DatsunDriver - 2.5 months again...must be the name

the most recent (5th) me = CaveHuman

...those are the ones with ally histories I could find....I know there's others tho....can't find the one where I was in that ally kimmyeo lead for a time, for example

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I am doing terras again, though, not that frequently currently...still building myself up

cost will be as usual, pres scrap or enough gold to buy one off market

as before, terra's are a free service to fellow alliance members, unless you feel like paying anyway

I HAVE DECIDED THAT I WILL BE DOING TERRAS UNTIL THIS ACC GETS TOWN 20 AFTER THAT I WILL START MY PERM ALT

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I do kill skinners and cotters trying to poach my kills, when I know they're my kills

bump my harvesters off my kills, yours die...don't do it

 

harvest with cotters on my sov, I might bump, or kill, it depends on my mood

attempt to harvest rares on my sov, they die

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Bonemash

netcrafts

Kimmyeo

ubluntu

Justic/Boli's hunting alliance page

Thirion's pop growth alliance page

COLLECTIONS IN PROGRESS

[@c=417] [@c=416] [@c=253] [@c=186] [@c=285]

DIRECT SALES PRICES

updated daily

[@c=417] selling at 400 per

[@c=416] selling at 400 per

[@c=253] selling at 600 per

[@c=186] selling at 2800 per

[@c=285] selling at 7500 per (harvest at 1 per hour, per cotter...reason why they are worth more than hides)

RARE MINERAL HARVEST TIMES

 [@c=202] = 24 hours  [@c=205] = 24 hours
 [@c=211] = 48 hours  [@c=193] = 5 hours
 [@c=199] = 6 hours  [@c=203] = 24 hours
 [@c=195] = 8 hours  [@c=194] = 8 hours
 [@c=200] = 24 hours  [@c=204] = 24 hours
 [@c=208] = 24 hours  [@c=210] = 2 hours
 [@c=209] = 24 hours  [@c=207] = 5 hours
 [@c=196] = 4 hours  [@c=198] = 4 hours
 [@c=206] = 24 hours  [@c=212] = 1 hour
 [@c=201] = 24 hours  [@c=197] = 4 hours

Bazoon's rare mineral finder site

RARE HERB HARVEST TIMES

 [@c=246] = 3 hours  [@c=231] = 10 hours  [@c=227] = 10 hours
 [@c=250] = 3 hours  [@c=243] = 10 hours  [@c=252] = 10 hours
 [@c=233] = 10 hours  [@c=232] = 3 hours  [@c=239] = 10 hours
 [@c=251] = 3 hours  [@c=235] = 10 hours  [@c=226] = 3 hours
 [@c=225] = 3 hours  [@c=229] = 10 hours  [@c=236] = 10 hours
 [@c=224] = 3 hours  [@c=230] = 10 hours  [@c=248] = 3 hours
 [@c=247] = 3 hours  [@c=241] = 10 hours  [@c=245] = 10 hours
 [@c=244] = 10 hours  [@c=237] = 10 hours  [@c=249] = 3 hours
 [@c=242] = 10 hours  [@c=238] = 10 hours  [@c=240] = 10 hours
 [@c=234] = 10 hours  [@c=228] = 10 hours  

 

Rare Herb Tile Locations  
Ancient Forest:    Ironstem Root, Brascan Seeds
Wooded Glade:    Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot
Blessed Oak:   Ancient Oak
Thick Forest:   Larken Wood, Vistrok Flowers
Dense Forest:   Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss, Baleberries
Light Woods:  Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair
Wooded Land:   Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot
Forested Hilltop:    Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root, Baleberries
Swamp, Mire, March, Bog:   Toadcap Fungus
Abandoned Mineshaft:   Miner's Bane
Light Tropical Cover:   Queen's Hair,  |Jungle| Giant Palm Leaves
Tropical Foliage:   Giant Palm Leaves
Tropical Hilltop:  Queen's Hair
Dense Foliage:  Giant Palm Leaves,*
Rainforest:   Giant Palm Leaves, Queen's Hair, Furizion Seedpods, *
Fisherman's Hut:   Ancient Oak
Abundant Clay, Exposed Clay, Turned Clay, Plains (not desert/arctic):   Warpwood Shoot
Oasis:   Rahan Palm Wood, Spidertree Leaves
Weeping Willow:   Queen's Hair
Palm Trees:   Rahan Palm Wood, Giant Palm Leaves, Ebony Wood, Punfruit
Dark Forest:   Brascan Seeds
Forbidden:   Ancient Oak
Think Rainforest:  Dyallom Gall, Mabri Fruit
Dense Rainforest:  Mabri Fruit
Rainforest Hilltop:  Punfruit
Petrified Forest, Scorched Forest:  Ysanberries
Parched Bones, Hamada, Mesa in summer time 18-6 nightly (desert):  Desert Flame
Petrified Forest in winter time 18-6 nightly (arctic):  Snowbell

 

 Nth Town Requirements

Town Population Settlers
2 450 1
3 2,000 2
4 5,000 3
5 10,000 4
6 20,000 5
7 40,000 6
8 75,000 7
9 130,000 8
10 233,550 9
11 263,550 10
12 294,550 11
13 326,550 12
14 359,550 13
15 393,550 14
16 428,550 15
17 464,550 16
18 501,550 17
19 539,550 18
20 578,550 19
21 618,550 20
22 659,550 21
23 701,550 22
24 744,550 23
25 788,550 24
26 833,550 25
27 879,550 26
28 926,550 27
29 974,550 28
30 1,023,550 29
31 1,073,550  
32 1,124,550  
33 1,176,550  
34 1,229,550  
35 1,283,550  
36 1,338,550  
37 1,394,550  
38 1,451,550  
39 1,509,550  
40 1,568,550  
41 1,628,550  
42 1,689,550  
43 1,747,550  
44 1,803,550  
45 1,857,550  
46 1,909,550  
47 1,959,550  
48 2,012,550  
49 2,068,550  
50 2,127,550  
51 2,189,550  
52 2,254,550  
53 2,322,550  
54 2,393,550  
55 2,467,550  
56 2,542,550  
57 2,618,550  
58 2,695,550  
59 2,773,550  
60 2,849,051 44

account goal is 60 towns

Resource Management

Food Plots Wood Plots Clay Plots Iron Plots Stone Plots What To Build At This Location
7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster
7 5 5 5 3 cavalry, archers, spearmen, scout, thief
7 5 3 5 5 archers, infantry, assassin
7 3 5 5 5 spearmen, infantry, assassin, runemaster

 

Highest Population Buildings:

Blacksmith - 1497
Book Binder - 1497
Carpentry - 1497
Common Ground - 1497
Consulate - 1497
Fletcher - 1497
Forge - 1497
Foundry - 1497
Kiln - 1497
Mage Tower - 1497
Paddock - 1497
Saddle Maker - 1497
Siege Workshop - 1497
Spearmaker - 1497
Stonemason - 1497
Tannery - 1497
Tavern - 1497
Archers Field - 1796
Calvary Parade Grounds - 1796

Infantry Quarters - 1796

Spearmen's Billet - 1796

Trade Office - 2000

Buildings By Population:

Tier 1 Building Population
Merchant's Guild 1510
Blacksmith 1497
Book Binder 1497
Bowyer 1497
Carpentry 1497
Chain Armourer 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Herbalist's Guild 1497
Horse Trainer 1497
Kiln 1497
Leather Armourer 1497
Mage Tower 1497
Miner's Guild 1497
Plate Armourer 1497
Saddlemaker 1497
Siege Workshop 1497
Skinner's Guild 1497
Spearmaker 1497
Spearsmith 1497
Stonemason 1497
Swordsmith 1497
Tannery 1497
Tavern 1497
Warehouse 370
Architect's Office 328
Brewery 40
Barracks 37
Library 37
Marketplace 37
Storehouse 37
Vault 37
Flourmill 16

 

Tier 2 Building Population
Trade Office 2000
Archers' Field 1796
Cavalry Parade Ground 1796
Infantry Quarters 1796
Spearmen's Billets 1796
Foreign Office 898
Assassins' Abode 898
Saboteurs' Sanctuary 898
Scouts' Lookout 898
Spies' Hideout 898
Thieves' Den 898
Geomancers' Retreat 898
Runemasters' Grounding 898
Chancery of Estates 449
Arctic Warfare College 40
Desert Warfare College 40
Jungle Warfare College 40

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Military City Development

All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)

Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay

Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone

Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron

Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron

Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)

trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)

2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)

you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness

 

Scribes of Allembine Discovery- Go to all the map locations below. 

Scribe-Name Location 1 Location 2 Scribe-Name Location 1 Location 2
Aldelbrecht -312|717 - Keldar 356|498 -
Asmorn -608|-189 - Lambercht -157|-298 -
Bjander-Thegn 910|-507 - Lindricht 471|228 -711|674
Braynard -102|1 949|-379 Oddric 232|345 -
Burkhardt 429|-931 - Osgaut 761|-892 -39|-973
Eberekt 516|505 - Raedborth -194|-687 -
Ferhonanth -485|-736 669|794 Regindalt 719|365 -
Fridholt 652|-265 -843|-310 Rikert 22|-85 -
Gunthar -4|10 - Tormand -569|-91 136|855
Haestin -377|-104 - Ulvelaik 399|-431 -

Send at least 10 T2 spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collect all 20 scribes, that town gain discovery Allembine Research Techniques, which grants +5 research points hourly per Library level.

Do this for each of your towns

 

Resource Upkeep at Lvl 20

Building Wood Clay Iron Stone
Archers' Field 2700   1100  
Assassins' Abode     3100 1900
Cavalry Parade Ground 1100 2700    
Foreign Office   400 800 1600
Geomancers' Retreat 700 2300   1500
Infantry Quarters     1100 2700
Runemasters' Grounding   900   1700
Saboteurs' Sanctuary 2700 1500    
Scouts' Lookout 700 1500    
Spearmen's Billets   2700 1100  
Spies Hideout 700 1100   1100
Thieves' Den 1700 1100 1700  
Trade Office 2800 690   1580
Chancery of Estates 800 3200   1600

 

Attack Modifiers

Terrain Cavalry Spears Infantry Ranged
Buildings -50% +20% +40% +5%
Large Forest -15% +5% +30% -20%
Large Hill -15% 0% +10% +10%
Large Mountain -30% 0% +15% +15%
Plains +30% -15% 0% 0%
Small Forest -10% +10% +30% -10%
Small Hill 0% 0% 0% 0%
Small Mountain -20% 0% +5% +10%

 

Defense Modifiers

Terrain Cavalry Spears Infantry Ranged
Buildings -45% +25% +30% +15%
Large Forest -15% +5% +25% -20%
Large Hill -10% +10% +5% +15%
Large Mountain -30% +20% +5% +30%
Plains +25% -15% 0% 0%
Small Forest -10% +10% +30% -10%
Small Hill 0% +5% +5% +5%
Small Mountain -15% +15% +5% +15%

 

Size # Min # Max
Few 1 3
Handful 4 8
Several 9 21
Pack 22 81
Many 82 128
Gathering 129 227
Horde 228 462
Throng 463 815
Host 816 2,500
Legion 2,501 9,999
Myriad 10,000 24,999
Sea 25,000 49,999
Cornucopia 50,000 ...

           

Stats