illyriad
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Mountain Trogharf

Dwarf Male
Not affiliated with an Alliance
Dwarf Male Character Portrait

       Just a dwarf... I am a harvester, beginer miner and loyal member of the Dlords.

Rules to live in peace with me:   

1.  I am always opened for negotiations, as a miner, and harvester.

2. If you are from the shadow evils side (trolls, orks, other green skins, dark magicians...) we will be enemyes!

3. No hunting, mining, and harvesting in my terrytories. Random harvesters within 10 squares borders of my cluster have a chance of dying. Only exeption, for my brodhers from my clan, or if you ask me first!

4. I respect my neighbours, so let them in peace! If you ask my help, I try to help as I could.

                                           

STORY FROM THE CODEX OF FANGTHANE

    Forces of Chaos next marched east for Fangthane, the sacred capital of the Dwarf race, which was anything but unprepared: the Dwarfs had been expecting this event, sooner or later, for five hundred years. Now that the day had arrived, the Dwarfs did not worry that sacred Fang-thane was finally under attack. Abandoning the city in front of Fangthane, they retreated inside the mountain and waited for the Forces of Chaos to break against it like so many boats against a rocky coastline. When the attackers arrived, the Dwarfs were mildly disappointed, for they were mostly cowardly Orcs and Trolls, with few creatures of Chaos to offer them any sort of challenge at all. After allowing the repulsive army to burn the city and then batter itself against the impregnable defences of the citadel for two weeks, the Dwarfs became impatient and went out to meet the Forces of Chaos with cold steel. Three days of solid fighting, and the invaders were no more, but with typical grimness the Dwarfs realized that the main strength must have been diverted elsewhere, and that they should march to reinforce the humans of the western lands.

      DWARF PLEASURES:

   Dwarfs are simple creatures at heart, though they pursue their pleasures in a very sophisticated manner. Above all things, they love the treasures of the earth -gold, silver, platinum, diamonds, rubies and so on. More correctly, they do not love them - they lust after them. Many Dwarfs can almost sniff them out, wherever they are hidden in the earth, so keenly attuned are they to these things. But when they have them, they become afraid, for they fear that other creatures will try to take them away from them again. So they hide their precious jewels away in vaults, behind large stone doors with enormous locks, and they guard them devotedly. Apart from this paranoid flaw in their characters, however, Dwarfs are quite admirable. They are hardy warriors, and though they do not like to kill, they look on battlegrounds as places where they can prove themselves in the eyes of their fellows. The other good thing about battles, of course, is that they are often an excellent source of tales and songs. Dwarfs love rousing songs and stories, especially if they are accompanied by a flagon or three of strong ale, and a pipeful of tobacco.

Factions, near my kingdom:

My brodhers:

        Clan Bealagh
      Clan Moedagh
       Treggar's Crows

Pointy ears... we dont really like eachodher:

         Turyns

The mighty Dwarven magician:

             Circle Of Five

Greenskin bastards... we are enemyes!

       Parvacones

Faction Play Races Rank

Faction Dwarfs Elves Orcs Humans
Dwarfs    +3    -1   -3      +3
Elves     -1   +3   -3      +2
Orcs     -3    -3  +3       -2
Humans    +3   +2   -2      +3

SEASONS
There are 4 Seasons in Illyriad, and they run as follows:
Spring (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1%    +5%    +1%    +3%      +1%
Summer (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none     +1%    +5%    +1%      +3%
Autumn (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3%     +3%    none    +5%      +5%
Winter (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5%     none    +3%    none      none 

Hourly cost at level 20:  Wood Clay Iron Stone Food
Archers' Field 2,700 - 1,100 - 1,796
Cavalry Parade Ground 1,100 2,700 - - 1,796
Infantry's Quarters - - 1,100 2,700 1,796
Spearmen's Billets - 2,700 1,100 - 1,796
Arctic Warfare College - - 1,000 2,300 40
Desert Warfare College - 2,300 - 1,000 40
Jungle Warfare College 2,300 1,000 - - 40
Foreign Office - 400 800 1,600 898
Assassins' Abode - - 3,100 1,900 898
Saboteurs' Sanctuary 2,700 1,500 - - 898
Scouts' Lookout 700 1,500 - - 898
Spies' Hideout 700 1,100 - 1,100 898
Thieves' Den 1,700 1,100 1,700 - 898
Trade Office 2,800 690 - 1,580 2,000
Geomancers' Retreat 700 2,300 - 1,500 898
Runemasters' Grounding - 900 - 1,700 898
Chancery of Estates 800 3,200 - 1,600 449

LUNAR PHASES
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:

NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7%    none

WAXING CRESCENT
The first stirrings of chaos begin anew.
+4%    +1%

FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2%    +2%

WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none    +4%

FULL MOON
Unutterable chaos takes full hold over the land.
none    +7%

WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1%    +4%

LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2%    +2%

WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4%    none

 

            Caravan
           Cotter
      Skinner
 Miner
 Herbalist

The number of arrows on a moving unit indicates the rough speed, as follows

     On Noes!

  • Stationary Unit = No arrows
  • 1 arrow = 1-7 squares per hour
  • 2 arrows = 8-16 squares per hour
  • 3 arrows = 17-25 squares per hour
  • 4 arrows = 26-41 squares per hour
  • 5 arrows = 41+ squares per hour
Offense Defense
Terrain Spear  Bow  Sword  Cav Terrain Spear  Bow  Sword  Cav
Buildings 20 5 40 -50 Buildings 25 15 30 -45
Plains -15 0 0 30 Plains -15 0 0 25
Small Forest 10 -10 30 -10 Small Forest 10 -10 30 -10
Large Forest 5 -20 30 -15 Large Forest 5 -20 25 -15
Small Hill 0 0 0 0 Small Hill 5 5 5 0
Large Hill 0 10 10 -15 Large Hill 10 15 5 -10
Small Mountain 0 10 5 -20 Small Mountain 15 15 5 -15
Large Mountain 0 15 15 -30 Large Mountain 20 30 5 -30

 

Sizes of NPC Occupations

Label Minimum Maximum
Few 1 3
Handful 4 8
Several 9 21
Pack 22 81
Many 82 128
Gathering 129 227
Horde 228 462
Throng 463 815
Host 816 2,500
Legion 2,501 9,999
Myriad 10,000 24,999
Sea 25,000 49,999
Cornucopia

50,000

-

 

Resource Management

Food Plots Wood Plots Clay Plots Iron Plots Stone Plots What To Build At This Location
7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster
7 5 5 5 3 cavalry, archers, spearmen, scout, thief
7 5 3 5 5 archers, infantry, assassin
7 3 5 5 5 spearmen, infantry, assassin, runemaster

Cavalry City: (3s or 3i)
3 cav parade 5388 pop, carpentry 1497 pop, kiln 1497 pop, spearmaker 1497 pop, blacksmith 1497 pop, forge 1497 pop(elf does not need), saddlemaker 1497 pop, 9 plots, 14370 pop, 3300 wood, 8100 clay

Infantry City (3c or 3w)
3 Inf lodge 5388 pop, foundry 1497 pop, stonemason 1497 pop, blacksmith 1497 pop, forge 1497 pop(elf does not need), 7 plots, 11376 pop, 3300 iron, 8100 stone

Ranged City (3c)
3 arch field 5388 pop, carpentry 1497 pop, foundry 1497 pop, fletcher 1497 pop, tannery 1497 pop, 7 plots, 11376 pop, 8100 wood, 3300 iron

Spear City (3w)
3 spear billets 5388 pop, kiln 1497 pop, foundry 1497 pop, spearmaker 1497 pop, blacksmith 1497 pop, tannery 1497 pop(forge for dwarf), 8 plots, 12873 pop, 8100 clay, 3300 iron

 

Stats