Mountain Trogharf
Just a dwarf... I am a harvester, beginer miner and loyal member of the Dlords.
Rules to live in peace with me:
1. I am always opened for negotiations, as a miner, and harvester.
2. If you are from the shadow evils side (trolls, orks, other green skins, dark magicians...) we will be enemyes!
3. No hunting, mining, and harvesting in my terrytories. Random harvesters within 10 squares borders of my cluster have a chance of dying. Only exeption, for my brodhers from my clan, or if you ask me first!
4. I respect my neighbours, so let them in peace! If you ask my help, I try to help as I could.
STORY FROM THE CODEX OF FANGTHANE
Forces of Chaos next marched east for Fangthane, the sacred capital of the Dwarf race, which was anything but unprepared: the Dwarfs had been expecting this event, sooner or later, for five hundred years. Now that the day had arrived, the Dwarfs did not worry that sacred Fang-thane was finally under attack. Abandoning the city in front of Fangthane, they retreated inside the mountain and waited for the Forces of Chaos to break against it like so many boats against a rocky coastline. When the attackers arrived, the Dwarfs were mildly disappointed, for they were mostly cowardly Orcs and Trolls, with few creatures of Chaos to offer them any sort of challenge at all. After allowing the repulsive army to burn the city and then batter itself against the impregnable defences of the citadel for two weeks, the Dwarfs became impatient and went out to meet the Forces of Chaos with cold steel. Three days of solid fighting, and the invaders were no more, but with typical grimness the Dwarfs realized that the main strength must have been diverted elsewhere, and that they should march to reinforce the humans of the western lands.
DWARF PLEASURES:
Dwarfs are simple creatures at heart, though they pursue their pleasures in a very sophisticated manner. Above all things, they love the treasures of the earth -gold, silver, platinum, diamonds, rubies and so on. More correctly, they do not love them - they lust after them. Many Dwarfs can almost sniff them out, wherever they are hidden in the earth, so keenly attuned are they to these things. But when they have them, they become afraid, for they fear that other creatures will try to take them away from them again. So they hide their precious jewels away in vaults, behind large stone doors with enormous locks, and they guard them devotedly. Apart from this paranoid flaw in their characters, however, Dwarfs are quite admirable. They are hardy warriors, and though they do not like to kill, they look on battlegrounds as places where they can prove themselves in the eyes of their fellows. The other good thing about battles, of course, is that they are often an excellent source of tales and songs. Dwarfs love rousing songs and stories, especially if they are accompanied by a flagon or three of strong ale, and a pipeful of tobacco.
Factions, near my kingdom:
My brodhers:
Clan Bealagh |
Clan Moedagh |
Treggar's Crows |
Pointy ears... we dont really like eachodher:
Turyns |
The mighty Dwarven magician:
Circle Of Five |
Greenskin bastards... we are enemyes!
Parvacones |
Faction Play Races Rank
Faction | Dwarfs | Elves | Orcs | Humans |
Dwarfs | +3 | -1 | -3 | +3 |
Elves | -1 | +3 | -3 | +2 |
Orcs | -3 | -3 | +3 | -2 |
Humans | +3 | +2 | -2 | +3 |
SEASONS
There are 4 Seasons in Illyriad, and they run as follows:
Spring (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1% +5% +1% +3% +1%
Summer (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none +1% +5%
+1% +3%
Autumn (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3% +3% none
+5% +5%
Winter (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5% none +3%
none none
Hourly cost at level 20: | Wood | Clay | Iron | Stone | Food |
Archers' Field | 2,700 | - | 1,100 | - | 1,796 |
Cavalry Parade Ground | 1,100 | 2,700 | - | - | 1,796 |
Infantry's Quarters | - | - | 1,100 | 2,700 | 1,796 |
Spearmen's Billets | - | 2,700 | 1,100 | - | 1,796 |
Arctic Warfare College | - | - | 1,000 | 2,300 | 40 |
Desert Warfare College | - | 2,300 | - | 1,000 | 40 |
Jungle Warfare College | 2,300 | 1,000 | - | - | 40 |
Foreign Office | - | 400 | 800 | 1,600 | 898 |
Assassins' Abode | - | - | 3,100 | 1,900 | 898 |
Saboteurs' Sanctuary | 2,700 | 1,500 | - | - | 898 |
Scouts' Lookout | 700 | 1,500 | - | - | 898 |
Spies' Hideout | 700 | 1,100 | - | 1,100 | 898 |
Thieves' Den | 1,700 | 1,100 | 1,700 | - | 898 |
Trade Office | 2,800 | 690 | - | 1,580 | 2,000 |
Geomancers' Retreat | 700 | 2,300 | - | 1,500 | 898 |
Runemasters' Grounding | - | 900 | - | 1,700 | 898 |
Chancery of Estates | 800 | 3,200 | - | 1,600 | 449 |
LUNAR PHASES
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:
NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7% none
WAXING CRESCENT
The first stirrings of chaos begin anew.
+4% +1%
FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2% +2%
WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none +4%
FULL MOON
Unutterable chaos takes full hold over the land.
none +7%
WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1% +4%
LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2% +2%
WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4% none
Caravan | |
Cotter | |
Skinner | |
Miner | |
Herbalist |
The number of arrows on a moving unit indicates the rough speed, as follows
- Stationary Unit = No arrows
- 1 arrow = 1-7 squares per hour
- 2 arrows = 8-16 squares per hour
- 3 arrows = 17-25 squares per hour
- 4 arrows = 26-41 squares per hour
- 5 arrows = 41+ squares per hour
Offense | Defense | ||||||||
Terrain | Spear | Bow | Sword | Cav | Terrain | Spear | Bow | Sword | Cav |
Buildings | 20 | 5 | 40 | -50 | Buildings | 25 | 15 | 30 | -45 |
Plains | -15 | 0 | 0 | 30 | Plains | -15 | 0 | 0 | 25 |
Small Forest | 10 | -10 | 30 | -10 | Small Forest | 10 | -10 | 30 | -10 |
Large Forest | 5 | -20 | 30 | -15 | Large Forest | 5 | -20 | 25 | -15 |
Small Hill | 0 | 0 | 0 | 0 | Small Hill | 5 | 5 | 5 | 0 |
Large Hill | 0 | 10 | 10 | -15 | Large Hill | 10 | 15 | 5 | -10 |
Small Mountain | 0 | 10 | 5 | -20 | Small Mountain | 15 | 15 | 5 | -15 |
Large Mountain | 0 | 15 | 15 | -30 | Large Mountain | 20 | 30 | 5 | -30 |
Label | Minimum | Maximum |
---|---|---|
Few | 1 | 3 |
Handful | 4 | 8 |
Several | 9 | 21 |
Pack | 22 | 81 |
Many | 82 | 128 |
Gathering | 129 | 227 |
Horde | 228 | 462 |
Throng | 463 | 815 |
Host | 816 | 2,500 |
Legion | 2,501 | 9,999 |
Myriad | 10,000 | 24,999 |
Sea | 25,000 | 49,999 |
Cornucopia |
50,000 |
- |
Resource Management
Food Plots | Wood Plots | Clay Plots | Iron Plots | Stone Plots | What To Build At This Location |
---|---|---|---|---|---|
7 | 5 | 5 | 3 | 5 | cavalry, scout, spy, trade, geomancer, runemaster |
7 | 5 | 5 | 5 | 3 | cavalry, archers, spearmen, scout, thief |
7 | 5 | 3 | 5 | 5 | archers, infantry, assassin |
7 | 3 | 5 | 5 | 5 | spearmen, infantry, assassin, runemaster |
Cavalry
City: (3s or 3i)
3 cav parade 5388 pop, carpentry 1497 pop, kiln 1497 pop, spearmaker 1497 pop, blacksmith 1497 pop, forge 1497 pop(elf does not need), saddlemaker 1497 pop, 9 plots, 14370 pop, 3300 wood, 8100 clay
Infantry City (3c or 3w)
3 Inf lodge 5388 pop, foundry 1497 pop, stonemason 1497 pop, blacksmith 1497 pop, forge 1497 pop(elf does not need), 7 plots, 11376 pop, 3300 iron, 8100 stone
Ranged City (3c)
3 arch field 5388 pop, carpentry 1497 pop, foundry 1497 pop, fletcher 1497 pop, tannery 1497 pop, 7 plots, 11376 pop, 8100 wood, 3300 iron
Spear City (3w)
3 spear billets 5388 pop, kiln 1497 pop, foundry 1497 pop, spearmaker 1497 pop, blacksmith 1497 pop, tannery 1497 pop(forge for dwarf), 8 plots, 12873 pop, 8100 clay, 3300 iron