illyriad
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simba

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

https://www.apsed.fr/fortune-tellers

if you want to do the quest, send an adv spy to the fortune teller/ 3 fortunes for spies, including the quest fortune

 if you're not doing the quest, send an assassin. we only have 1 known fortune for assassins/  but only 1 fortune for assassins

https://illystuff.uk/durctools.html

https://illystuff.uk/wms/index.html

https://illystuff.uk/resUsage.html

building times and required resources

 https://docs.google.com/spreadsheets/d/1yzGtTI277NKBXkzjpB9Qs9Av1HZ97si-nlZ_6PXH32Y/edit

 

 

Useful links for new players:

New players' guide part 1
New players' guide part 2
New players' guide 2
New players' guide 3
Basic self-defense for new players
I've been robbed
Using illy magic
Quest guide 1
Quest guide 2
Gathering
Harvesting resources
Gathering: The basics
Research
Trade
Trading with faction hubs
Crafting guide
Basic Military Development
Armies in Illyriad
Combat
Commanders
How to make a bear skin rug
Moving your capital
Where do I put my city
The magical 7 food mountain
Guide to exodus
Sovereignty made simple
Sovereignty
Claiming sovereignty
Siege guide
Siege guide for newbies

2) Cotter Harvesting (aka advanced gathering)

Cotters are used to collect certain special items outside of your city.

Minimum researches required: Haggling, Cotters, Foraging, Grape Picking

Buildings required: Marketplace, Cottage

Units required: Cotters (created in Marketplace)

Carrying capacity: Each cotter can carry 100 items

Gathering speed: Each cotter will harvest at a rate of 5 per hour (7 per hour for humans) and will gather until their inventory is full, or they have exhausted the resource

Limits: The number of cotters you can have is determined by the number of cottages you have in your town. One cotter can be created per cottage and you can have multiple cottages in your town

 

Allembine Mystery Statue Locations  SEND SPIES (1 per first level, 2 for second)

01   -312|717
02   -608|-189
03   910|-507
04   -102|1 then 949|-379
05   429|-931
06   516|505
07   -485|-736 then 669|794
08   652|-265 then -843|-310
09   -4|10
10   -377|-104
11   356|498
12   -157|-298
13   471|228 then -711|674
14   232|345
15   761|-892 then -39|-973
16   -194|-687
17   719|365
18   22|-85
19   -569|-91 then 136|855
20   399|-431

 

The number of arrows on a moving unit indicates the speed, as follows:
Stationary Unit No Arrows
1 Arrow 1-7 squares per hour
2 Arrows 8-16 squares per hour
3 Arrows 17-25 squares per hour
4 Arrows 26-41 squares per hour
5 Arrows 41+ squares per hour

 

Name Short Explanation
Research For Infantry everything from Conscription to Elite Guards
For Cavalry everything from Call to arms to Elite Squadron
5 commanders: Military tree > Conscription (2nd), Call to Arms (3rd), Standing Army (4th), Warcraft (5th)
Troop type Cavalry for plains and small hills
Infantry for every other terrains
Commander T2 infantry or T2 cavalry to match troops, and all commanders same type
Commander points 10 points in Heroism
Army set up 5 divisions, 5 commanders, 61 T2 troops (57/1/1/1/1)
Gear Terrain gear on commanders only (cheap and works well)
Moonshatter gear on commanders only

And you are good to go! (at least in most cases :)

If you want more details on why, check the rest of the guide.

 

2. Commanders

With the research in the Military tree you can have up to 5 commanders alive per town (no limit on dead/retire ones).

Since we are all about attack power, T2 commanders are a must as they have the highest attack output. My hunting armies attack output comes mostly from the commanders (~90% of the total attack power), so we'll be focusing on them first.

When you kill NPCs or other player troops, your commanders earn experience points. The calculation is rather simple: each troop have a experience value attached to it, you multiply that by the number you killed and you got the total experience earnt. You then devide that by the number of commanders, and you'll get the experience each commander earnt. You can then assign those points to different traits in the commander page.

Note: Some people in GC mentioned that Division Bonus is better than Heroism for newer player. As show on that spreadsheet that is wrong for any reasonnable player, take heroism first (ALWAYS).

 

Heroism

Let's start by mentioning the most important bonus for attack: Heroism. Each level your commander has, will add the attack of the troop he is based on 6 times.

Commander attack multiplier with 10 heroism:

(10 x 6) + 1 = 61

61 times the base attack. In the case of Human T2 cavalry , the attack is:

65 x 61 = 3,965

To activate the full power of heroism, you need at least the same power in troops in your army, so you'll need 61 knigts or 108 charioteers (3965/37= 107.1, the 37 is the base attack power of charioteers ).

You are free to distribute these troops along the different divisions of your army, but do not break the Elite bonus for your division. Also at least 1 troop need to be under each commander. I usually do:

5 commanders: 57/1/1/1/1 (57 in first division and 1 in each other)
4 commanders: 58/1/1/1
3 commanders: 59/1/1
2 commanders: 60/1

 

Division Attack Bonus

For pure attack bonus, the second important commander trait is the Division attack bonus.

Troop Type Division attack bonus
Spears Close Quarter Penetration:
increase the attack of spear commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Infantry Bloodlust:
increase the attack of sword commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Ranged Concentrated Fire:
increase the attack of bow commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Cavalry Charge:
increase the attack of cavalry commander & troops in the division by 10% (T1 com) or 15% (T2 com)

 

city pop

2 - 450
3 - 2,000
4 - 5,000
5 - 10,000
6 - 20,000
7 - 40,000
8 - 75,000
9 - 130,000
10 - 233,550
11 - 263,550
12 - 294,550
13 - 326,550
14 - 359,550
15 - 393,550
16 - 428,550
17 - 464,550
18 - 501,550
19 - 539,550
20 - 578,550

Stats