illyriad
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Callon

Elf Male
Not affiliated with an Alliance
Elf Male Character Portrait

 

Callon


In the heart of Illyriad, amidst the timeless embrace of the ancient forest of Perrigor, an extraordinary tale began. It was within this verdant realm that an Elf named Callon came into the world, destined for a life intertwined with the very essence of nature and magic.

Callon was born under the celestial canopy of a rare astral alignment known as the Twilight Convergence. On this night, the twin moons of Illyriad cast an ethereal glow over Perrigor, bathing the forest in a shimmering silver light. The forest itself seemed to hold its breath in anticipation. The Elves believed this was a sign of great significance, and so it was that Callon’s birth was met with reverent awe.

The newborn Callon was welcomed by his parents, Elion and Seraphine, who were esteemed among their people. Elion was a skilled ranger, known for his mastery of the bow, while Seraphine was a healer whose knowledge of herbs and ancient remedies was unparalleled. The Elves of Perrigor gathered to celebrate, their songs and rituals honoring the arrival of a child born under such auspicious circumstances.

From the earliest days of his life, Callon exhibited a remarkable affinity with the forest. He was often found playing amidst the ancient trees, seemingly conversing with them through a silent, profound understanding. The forest spirits, too, took notice of him. Among these spirits was Elyndor, an ancient and revered forest spirit who had watched over Perrigor for millennia.

Elyndor, a being of immense wisdom and power, had always been a guardian of the forest’s secrets. When Callon was but a child, Elyndor chose to reveal himself to him. Appearing as a luminous figure with a form that shimmered like the first light of dawn, Elyndor spoke to Callon with a voice that resonated like the rustling of leaves.

“You have been touched by the magic of Perrigor,” Elyndor intoned. “The forest has chosen you, and it is your destiny to protect and preserve its essence. I shall guide you, as will the spirits of this land.

As Callon grew, he was tutored by the most esteemed Elven sages and druids of Perrigor. He learned the art of archery from his father, mastering techniques that allowed him to strike with precision even amidst the dense forest. From Seraphine, he inherited a deep knowledge of the natural world, learning to heal and to nurture the land.

Under Elyndor’s guidance, Callon developed a profound connection with the forest. He learned to commune with the ancient spirits, understand their whispers, and tap into the raw, untamed magic that flowed through Perrigor. Elyndor taught him the ancient spells and rituals that bound the Elves to their land, and Callon’s abilities grew, blending magic and nature in a harmony that few could achieve.

As Callon reached adulthood, a shadow fell over Perrigor. A dark force, an entity of corruption that sought to usurp the balance of nature, began to encroach upon the forest. This entity, known as the Shadowbane, sought to consume the magic of Perrigor and plunge the land into eternal darkness.

The Elves of Perrigor, though powerful, found themselves struggling against this insidious threat. The forest, once vibrant and full of life, began to wither under the encroaching darkness. The balance that had been maintained for centuries was now at risk.

In this dire time, Callon stepped forward as a beacon of hope. Armed with his archery skills, his mastery of magic, and guided by Elyndor, he embarked on a perilous quest to confront the Shadowbane. Elyndor, in his wisdom, provided Callon with an ancient artifact known as the Luminant Shard, a crystal imbued with the pure essence of the forest’s magic.

Callon’s journey took him through treacherous terrains and into the very heart of darkness. With the Luminant Shard in hand and Elyndor’s guidance, he faced the Shadowbane in a climactic battle. The confrontation was fierce and fraught with peril, but Callon’s connection to the forest and his unwavering courage prevailed.

He wielded the combined power of his archery and the forest’s magic, striking at the heart of the darkness. As the Shadowbane was vanquished, light and life were restored to Perrigor. The forest began to heal, and the balance that had been disrupted was reclaimed.

Upon his return, Callon was hailed as a hero. His bravery and connection to the forest had saved Perrigor from annihilation. Elyndor, proud of his protege, withdrew into the deeper realms of the forest, his presence now a guiding force that watched over Callon’s people.

Callon continued to serve as a protector of Perrigor, his deeds becoming the stuff of legend. He was not only a master archer and mage but also a keeper of the ancient ways, ensuring that the harmony between nature and magic was preserved for generations to come.

The tale of Callon, the Elf born under the Twilight Convergence and guided by Elyndor, became a cherished part of Elven lore. His story was told and retold, a reminder of the enduring bond between the Elves and the mystical forest they called home.


Ratio Of 7 Food and Lower Res Sq

3 clay is archers or infantry, 3 stone is good for everything *except* infantry, 3 wood is infantry or spears, 3 iron is cav or geomancer.

Food Plots

Wood Plots

Clay Plots

Iron Plots

Stone Plots

What To Build At This Location

7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster, jungle, desert
7 5 5 5 3 cavalry, archers, spearmen, scout, thief, jungle
7 5 3 5 5 archers, infantry, assassin, arctic
7 3 5 5 5 spearmen, infantry, assassin, runemaster, arctic, desert

 


NPC Size                                Pop Requirement

Size # Min # Max
Few 1 3
Handful 4 8
Several 9 21
Pack 22 81
Many 82 128
Gathering 129 227
Horde 228 462
Throng 463 815
Host 816 2,500
Legion 2,501 9,999
Myriad 10,000 24,999
Sea 25,000 49,999
Cornucopia 50,000 ...
City Pop Required Average
1 0 0
2 450 450
3 2,000 1,000
4 5,000 1,667
5 10,000 2,500
6 20,000 4,000
7 40,000 6,667
8 75,000 10,714
9 130,000 16,250
10 233,550 25,950
11 262,500 26,355
12 294,550 26,777
13 326,550 27,213

 

 

 

 

 

 

 

 

 

 

 

 


Terrain bonuses - Attack          Terrain bonuses - Defense

 

Cav

Inf

Ran

Spe

Plains

130%

100%

100%

85%

Small Hill

100%

100%

100%

100%

Large Hill

85%

100%

120%

105%

Small Forest

90%

130%

90%

110%

Large Forest

85%

125%

85%

105%

Small Mountain

80%

90%

100%

105%

Large Mountain

70%

80%

125%

110%

Buildings 

70%

125%

120%

115%

Water + other

100%

100%

100%

100%

 

Cav

Inf

Ran

Spe

Plains

125%

100%

100%

85%

Small Hill

100%

105%

105%

105%

Large Hill

85%

100%

110%

110%

Small Forest

90%

130%

85%

110%

Large Forest

85%

125%

80%

105%

Small Mountain

85%

100%

115%

115%

Large Mountain

70%

100%

130%

120%

Buildings

70%

120%

115%

125%

Water + other

100%

100%

100%

100%

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

Race Troop

Cost

p/h

 Base Time

(production)

Attck

p/h

Defense p/h
          Spe Bow Swo Cav
Human Militiamen 1 12.00 p/h 84 132 48 132 156
Pikemen 2   8.00 p/h 128 136 88 136 232
Swordsmen 2   9.35 p/h 205.7 121.55 93.5 140.5 130.9
Men-at-Arms 3   8.00 p/h 280 160 144 168 152
Archer 2   9.60 p/h 153.6 201.6 211.2 192 124.8
Longbowmen 3   6.00 p/h 144 198 192 192 120
Charioteer 3   5.14 p/h 190.18 77.1 82.24 102.8 107.94
Knights 4   4.50 p/h 292.5 90 85.5 126 126
Elf Protectors 1 11.61 p/h 69.66 127.71 46.44 116.1 150.93
Phalanxes 2   7.83 p/h 117.45 117.45 78.3 117.45 234.9
Wardens 2   9.11 p/h 191.31 127.54 109.32 127.54 127.54
Wardancers 3   8.00 p/h 264 152 152 160 160
Sentinels 2   9.60 p/h 192 220.8 230.4 220.8 152.6
Trueshots 3   6.00 p/h 192 216 216 204 150
Swiftsteeds 3   5.14 p/h 185.04 66.82 66.82 102.8 107.94
Marshals 4   4.50 p/h 265.5 85.5 81 121.5 126
Orc

Kobold Cohorts

1

19.46 p/h

175.14 233.52 116.76 233.52 225.98
Clan Guardsmen 2   8.09 p/h  153.71 145.62 88.99 145.62 266.97
Fangs 2 14.12 p/h 310.64 197.68 156.2 211.8 197.68
Fists 3   8.57 p/h   308.52 154.26 145.69 154.26 162.83
Clanguards 2   9.47 p/h 160.99 179.93 198.87 189.4 113.64
Death Dealers 3   6.00 p/h 156 186 180 180 120
Wolfriders 3   5.14 p/h 174.76 71.96 71.96 102.8 123.36
Death Packs 4   4.50 p/h 265.5 94.5 85.5 126 130.5
Dwarf Yeomen 1 10.59 p/h 74.13 127.08 42.36 137.67 137.67
Halbardiers 2 8.18 p/h 130.88 139.06 106.34 130.88 237.22
Axmen 2 9.23 p/h 267.67 129.22 101.53 156.91 129.22
Stalwarts 3 7.50 p/h 337.5 150 135 157.5 127.5
Slingers 2 9.23 p/h 138.45 193.83 203.06 184.6 119.99
Crossbowmen 3 6.00 p/h 156 192 186 180 126
Packsmen 3 5.14 p/h 164.48 77.1 77.1 51.4 118.22
Runeriders 4 4.50 p/h 256.5 94.5 90 117 130.5

 


 

Stats