illyriad
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Muad'Dib

Elf Male
Not affiliated with an Alliance
Elf Male Character Portrait

The Old Me

#/Player/Profile/294911

#/Alliance/Alliance/1589

Muad'dib's story begins with his parents, Leto and Rebecca, who decided to emigrate from the bustling Kingdom of Lan Larosh to the serene and mysterious Forests of Perrigor. Leto, a skilled botanist, sought to explore the untamed wilderness and study its unique flora, while Rebecca, a geologist, was eager to uncover the secrets hidden beneath the forest floor.

The couple settled in a small clearing surrounded by towering trees and enchanting wildlife. They spent their days documenting the diverse plant and mineral life, forging a deep connection with the Forests of Perrigor. As the seasons changed, Leto and Rebecca marveled at the beauty and harmony of their newfound home.

One day, while exploring a remote part of the forest, Leto and Rebecca discovered a hidden cave with ancient carvings and symbols adorning its walls. Intrigued, they delved deeper into the cave, uncovering a long-forgotten prophecy foretelling the birth of a child who would be a bridge between worlds, a leader destined to bring balance and wisdom.

Driven by their curiosity and a sense of destiny, Leto and Rebecca decided to raise their family in this magical place. It was within the Forests of Perrigor that Muad'dib, their child, was born. From an early age, Muad'dib exhibited an innate connection to nature and a profound understanding of the forest's secrets.

As Muad'dib grew older, he honed his skills in both botany and geology, following in his parents' footsteps. Yet, he also developed a unique ability to communicate with the creatures of the forest and gained insights from the ancient symbols within the cave.

Word of Muad'dib's extraordinary abilities spread throughout the region, drawing the attention of neighboring communities. Muad'dib's legacy, rooted in the rich tapestry of the Forests of Perrigor, marks the beginning of a new chapter for the inhabitants of this magical realm.

#/Alliance/Alliance/1452

https://illyriadinstitute.wordpress.com/

Wood  Clay  Iron  Stone  Food  What To Build At This Location        
5 5 3 5 7 cavalry, scout, spy, trade, geomancer, runemaster, jungle, desert
5 5 5 3 7 cavalry, archers, spearmen, scout, thief, jungle    
5 3 5 5 7 archers, infantry, assassin, arctic      
3 5 5 5 7 spearmen, infantry, assassin, runemaster, arctic, desert  

https://www.digioso.com/dilly_tools/

Resource Upkeep at Lvl 20
Building Wood Clay Iron Stone
Archers' Field 2700   1100  
Assassins' Abode     3100 1900
Cavalry Parade Ground 1100 2700    
Foreign Office   400 800 1600
Geomancers' Retreat 700 2300   1500
Infantry Quarters     1100 2700
Runemasters' Grounding   900   1700
Saboteurs' Sanctuary 2700 1500    
Scouts' Lookout 700 1500    
Spearmen's Billets   2700 1100  
Spies Hideout 700 1100   1100
Thieves' Den 1700 1100 1700  
Trade Office 2800 690   1580
Chancery of Estates 800 3200   160

 

 

 

 

 

 

 

 

 

 

 

 

Heroic Human Statues - Send advanced spies to these locations and get rewards.....

Scribe-Name Location 1 Location 2 Scribe-Name Location 1 Location 2
Aldelbrecht -312|717 - Keldar 356|498 -
Asmorn -608|-189 - Lambercht -157|-298 -
Bjander-Thegn 910|-507 - Lindricht 471|228 -711|674
Braynard -102|1 949|-379 Oddric 232|345 -
Burkhardt 429|-931 - Osgaut 761|-892 -39|-973
Eberekt 516|505 - Raedborth -194|-687 -
Ferhonanth -485|-736 669|794 Regindalt 719|365 -
Fridholt 652|-265 -843|-310 Rikert 22|-85 -
Gunthar -4|10 - Tormand -569|-91 136|855
Haestin -377|-104 - Ulvelaik 399|-431 -

Send spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes are required to spy the 2nd set of coordinates at a location, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collects all 20 scribes, that town gains the discovery Allembine Research Techniques, which grants +5 research points hourly per Library level. e

https://bazoon.town/r/userscripts/

  Population
Town    Total                   Avg                        Additional                          
2 450 450  
3 2,000 1,000 1,550
4 5,000 1,667 3,000
5 10,000 2,500 5,000
6 20,000 4,000 10,000
7 40,000 6,667 20,000
8 75,000 10,715 35,000
9 130,000 16,250 55,000
10 233,550 25,950 103,550
11 263,550 26,355 30,000
12 294,550 26,778 31,000
13 326,550 27,213 32,000
14 359,550 27,658 33,000
15 393,550 28,111 34,000
16 428,550 28,570 35,000
17 464,550 29,035 36,000
18 501,550 29,503 37,000
19 539,550 29,975 38,000
20 578,550 30,450 39,000
21 618,550 30,928 40,000
22 659,550 31,408 41,000
23 701,550 31,889 42,000
24 744,550 32,372 43,000
25 788,550 32,857 44,000
26 833,550 33,342 45,000
27 879,550 33,829 46,000
28 926,550 34,317 47,000
29 974,550 34,806 48,000
30 1,023,550 35,295 49,000

 

                                         Attacking Percentage Modifiers:

Terrain Type Cavalry Spears Infantry Ranged
Buildings -50 20 40 5
Large Forest -15 5 30 -20
Large Hill -15 0 10 10
Large Mountain -30 0 15 15
Plains 30 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 0 0 0
Small Mountain -20 0 5 10

 

                                         Defending Percentage Modifiers:

Terrain Type Cavalry Spears Infantry Ranged
Buildings -45 25 30 15
Large Forest -15 5 25 -20
Large Hill -10 10 5 15
Large Mountain -30 20 5 30
Plains 25 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 5 5 5
Small Mountain -15 15 5 15

Terrain Types and Sovereignty Bonuses are: 

Terrain Type                            - Structure                               - Production Bonus 

Rocky outcrop                            - Farrier                            - Horses +3% per lvl
Fertile ground                             - Farrier                           - Horses +1% per lvl
Bountiful land                             - Cattle Rancher             - Cattle +3% per lvl
Alluvial plain                               - Cattle Rancher             - Cattle +1% per lvl
Abundant crops                         - Brewer's Yard               - Beer +3% per lvl
Treacherous mountains          - Brewer's Yard               - Beer +2% per lvl
Fertile orchard                            - Brewer's Yard               - Beer +1% per lvl
Rich Clay Seam                         - Papermill                      - Books +3% per lvl
Abundant Clay                            - Papermill                      - Books +2% per lvl
Wooded land                              - Poleturner                     - Spears +3% per lvl
Light woods                                - Poleturner                     - Spears +1% per lvl
Sharp crags                                - Bladesmith                   - Swords +3% per lvl
Mountains                                   - Bladesmith                   - Swords +1% per lvl
Thick Forest                                - Bowyer                           - Bows +3% per lvl
Forested hilltop                          - Bowyer                           - Bows +1% per lvl
Turned Clay                                - Bridlemaker                  - Saddles +2% per lvl
Heavy Clay Seam                      - Bridlemaker                  - Saddles +1% per lvl
Clay seam                                   - Renderer                      - Leather Armour +3%
Exposed Clay                              - Renderer                      - Leather Armour +1%
Craggy peaks                             - Armourer                       - Chainmail +3% per lvl
Stony ground                               - Armourer                      - Chainmail +1% per lvl
Abundant Quarry                         - Plate Forger                 - Plate Armour +3%
Lonely peaks                               - Plate Forger                 - Plate Armour +1%
Bleak mountains                        - Finishing School         - Diplomats +2% per lvl
Scrubland                                    - Finishing School         - Diplomats +1% per lvl
Wooded Glade                           - Training Ground           - Spearmen +2% per lvl
Tundra                                         - Training Ground           - Spearmen +1% per lvl
Dense Forest                             - Target Range                - Archers +2% per lvl
Clearing                                      - Target Range                - Archers +1% per lvl
Moor                                              - Military Academy          - Swordsmen +1% per lvl
Rich quarry                                  - Military Academy          - Swordsmen +2% per lvl
Fertile pasture                            - Jousting Yard                - Cavalry +2% per lvl
Open Plains                                - Jousting Yard                - Cavalry +1% per lvl
Landslip                                      - Assembly Yard              - Seige Engines +2%
Wooded Quarry                          - Assembly Yard              - Seige Engines +1%

 

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