illyriad
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mm go dog

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

COPPIED FROM Ordo's profile

 

ENVIRONMENT (SEASONS & LUNAR PHASES)
Seasons and Lunar Phases in Illyriad have an ingame effect on various global bonuses and penalties.

The ingame Seasons and the Lunar Phases mirror the Real World clock for the Northern Hemisphere.  


SEASONS
There are 4 Seasons in Illyriad, and they run as follows:

SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1%    +5%    +1%    +3%      +1%

SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none     +1%    +5%    +1%      +3%

AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3%     +3%    none    +5%      +5%

WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5%     none    +3%    none      none


LUNAR PHASES
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:

NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7%    none

WAXING CRESCENT
The first stirrings of chaos begin anew.
+4%    +1%

FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2%    +2%

WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none    +4%

FULL MOON
Unutterable chaos takes full hold over the land.
none    +7%

WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1%    +4%

LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2%    +2%

WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4%    none

-------------------------------------------------------------------------------------------------

 

Tracking Movement

Stationary Unit = No arrows

1 arrow = 1-7 squares per hour

2 arrows = 8-16 squares per hour

3 arrows = 17-25 squares per hour

4 arrows = 26-41 squares per hour

5 arrows = 41+ squares per hour

 

Miner in the area of the legendary Dwarven fortress of Duraz Karag

Underworld Hunter. Contact me if you want to cooperate watching Underworld activity and numbers,  monitor spawn spots and coordinate hunting.    Underworld spawn spots can be found on this map, by selecting 'Hellmouths': Faction Action  Tensmoor color coded three types of Hellmouths : Hellmouth of Anguish, Hellmouth of Sorrow, Hellmouth of Woe. Forum thread: Tracking the Hellmouths    *A disadvantage: Underworld doesn't drop hides*  Underworlders are the source of Hearts of Darkness  that are used in a lot of crafted gear (more details to be added> gear based on the ones crafted with the Hearts), and in a number of items (all Essences and Shards) from the Enchantment school of magic.  Imps don't seem to drop anything, they can however do damage. 

Underworld Faction: Kerberos   

Underworlder Units (as opposed to 'Underworld' units in some other factions) :           

Underworld Unleashed Event

Undead in Illyriad : Undead Bestiary   

Monstrous Factions with 'Underworld' Units (listed on the faction pages, btw Underworld = Undead) :

 

The Order of the New Light mages also employ 'Underworld' units:  New Light 's "Enlightened Warriors"

 

Monsters in Illyriad: Monstrous Bestiary 

Monstrous Factions: 

Monstrous Factions, human units:

Monstrous Faction with monstrous, human and natural units, linked to the Heart of Corruption  (this abomination on the world map here ) :  Melders

The Heart of Corruption (aka Audrey) when beating sends Military units from The Underworld to any town that has sent units to it

 

Just so hostile they don't trade, non monstrous:

 

Human supremacists: Fratri Hominis : they hate everyone else, trade seems possible

Illians are the elven counterparts with equally racist views

Barbarians : negative standings in trade for all

 

 

Planning to offer hunting services in the future to rid you of Underworld threats near your towns.

(to be updated)   Some useful     gear so far, (better ones to be crafted in the future), for ...

Hunting Underworld/Undead

  [ @c=120]    (Underworld classified as Undead according to TooFarGone and Tensmoor)  / Use after midnight:    [ @c=440]       [ @c=489]      [ @c=463]   Lady Velindre:  [ @c=508]   [ @c=523]     [ @c=541] / Don't use after midnight:   Greatsword of Dawn, etc.  Illyriad day/night cycle:Day is 7 to 19hrs server time

 [ @c=464]   [ @c=471]   [ @c=441]   [ @c=448]  [ @c=490]      [ @c=494]  [ @c=509]   [ @c=512]   [ @c=524]   [ @c=530]

  [ @c=542]   [ @c=548]

Hunting animals

[ @c=133]     [ @c=120]   

Hunting Monstrous

   [ @c=72]

  [ @c=464]   [ @c=471]   [ @c=441]   [ @c=448]   [ @c=490]   

 [ @c=494]   [ @c=509]  [ @c=512]   [ @c=524]   [ @c=530]

 [ @c=542]   [ @c=548]

Hunting Magical Creatures and hostile wielders of magic

 

Night use in general (hunting, and well timed hits I suppose) : [ @c=132]  

 

Terrain Combat Multipliers Overview

 

Offense   Defense
Spear Bow Inf Cav Terrain Type Spear Bow Inf Cav
20 5 40 -50 Buildings 25 15 30 -45
5 -20 30 -15 Large Forest 5 -20 25 -15
0 10 10 -15 Large Hill 10 15 5 -10
0 15 15 -30 Large Mountain 20 30 5 -30
-15 0 0 30 Plains -15 0 0 25
10 -10 30 -10 Small Forest 10 -10 30 -10
0 0 0 0 Small Hill 5 5 5 0
0 10 5 -20 Small Mountain 15 15 5 -15

 

 

NPC group sizes

Description Min Max
Few 1 3
Handful 4 8
Several 9 21
Pack 22 81
Many 82 128
Gathering 129 227
Horde 228 462
Throng 463 815
Host 816 2,500
Legion 2,501 9,999
Myriad 10,000 24,999
Sea 25,000 49,999
Cornucopia 50,000+  
 
 

 

 

 

Attack Modifiers (! for hunting/breaking sieges)

Terrain Cavalry Spears Infantry Ranged
Buildings -50% +20% +40% +5%
Large Forest -15% +5% +30% -20%
Large Hill -15% 0% +10% +10%
Large Mountain -30% 0% +15% +15%
Plains +30% -15% 0% 0%
Small Forest -10% +10% +30% -10%
Small Hill 0% 0% 0% 0%
Small Mountain -20% 0% +5% +10%

 

Defense Modifiers (! for city (and surrounding squares) and defending your sieges)

Terrain Cavalry Spears Infantry Ranged
Buildings -45% +25% +30% +15%
Large Forest -15% +5% +25% -20%
Large Hill -10% +10% +5% +15%
Large Mountain -30% +20% +5% +30%
Plains +25% -15% 0% 0%
Small Forest -10% +10% +30% -10%
Small Hill 0% +5% +5% +5%
Small Mountain -15% +15% +5% +15%

 

 

Hunting and commanders info: #/Player/Profile/369859

Commanders info (needs renewing images) : http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html

Military stuff (links are dead so part of the info is gone) : https://illyorcs.forumotion.com/t27-military-advice-from-shul-nak

Troop refresh rates, attack and defense per hour #/Player/Profile/359187

 

Level XP needed 43 18,070
1 10 44 18,930
2 30 45 19,810
3 70 46 20,710
4 130 47 21,630
5 210 48 22,570
6 310 49 23,530
7 430 50 24,510
8 570 51 25,510
9 730 52 26,530
10 910 53 27,570
11 1,110 54 28,630
12 1,330 55 29,710
13 1,570 56 30,810
14 1,830 57 31,930
15 2,110 58 33,070
16 2,410 59 34,230
17 2,730 60 35,410
18 3,070 61 36,610
19 3,430 62 37,830
20 3,810 63 39,070
21 4,210 64 40,330
22 4,630 65 41,610
23 5,070 66 42,910
24 5,530 67 44,230
25 6,010 68 45,570
26 6,510 69 46,930
27 7,030 70 48,310
28 7,570 71 49,710
29 8,130 72 51,130
30 8,710 73 52,570
31 9,310 74 54,050
32 9,930 75 55,600
33 10,570 76 57,250
34 11,230 77 59,050
35 11,910 78 61,050
36 12,610 79 63,250
37 13,330 80 65,650
38 14,070 81 68,250
39 14,830 82 71,050
40 15,610 83 74,050
41 16,410 84 77,250
42 17,230 85 80,650

 

 

 

 

Resource Ratio for Unit Focused Cities:

Infantry City:  5/3/5/5/7                                       Thief City:    5/5/5/3/7

Cavalry City:  5/5/5/3/7                                       Scout City:  5/5/5/3/7

Archer City:  5/5/5/3/7                                        Spy City:     5/5/3/5/7

Spear City:   5/5/5/3/7

 

Town Buildings and Population at Maximum Level (20)

    0: Wall 0
    1: Cottage 4
    2: Flourmill 16
    3: Barracks 37
    4: Clay Pit 37
    5: Farmyard 37
    6: Iron Mine 37
    7: Library 37
    8: Lumberjack 37
    9: Marketplace 37
    10: Quarry 37
    11: Storehouse 37
    12: Vault 37
    13: Arctic Warfare College 40
    14: Brewery 40
    15: Desert Warfare College 40
    16: Jungle Warfare College 40
    17: Architects' Office 328
    18: Warehouse 370
    19: Chancery of Estates 449
    20: Assassins Abode 898
    21: Foreign Office 898
    22: Geomancers Retreat 898
    23: Runemasters Grounding 898
    24: Saboteurs Sanctuary 898
    25: Scouts Lookout 898
    26: Spies Hideout 898
    27: Thieves Den 898
    28: Blacksmith 1497
    29: Book Binder 1497
    30: Bowyer 1497
    31: Carpentry 1497
    32: Chain Armourer 1497
    33: Common Ground 1497
    34: Consulate 1497
    35: Fletcher 1497
    36: Forge 1497
    37: Foundry 1497
    38: Herbalists Guild 1497
    39: Horse Trainer 1497
    40: Kiln 1497
    41: Leather Armourer 1497
    42: Mage Tower 1497
    43: Miners Guild 1497
    44: Paddock 1497
    45: Plate Armourer 1497
    46: Saddlemaker 1497
    47: Siege Workshop 1497  

    48: Skinners Guild 1497
    49: Spearmaker 1497
    50: Spearsmith 1497
    51: Stonemason 1497
    52: Swordsmith 1497
    53: Tannery 1497
    54: Tavern 1497
    55: Archers Field 1796
    56: Cavalry Parade Ground 1796
    57: Infantry Quarters 1796
    58: Spearmens Billets 1796
    59: Merchants Guild 1510
    60: Trade Office 2000

 

 

 

 

 

 

 

 

 

 

Level Medal Name Required    Total    

Slayer
of
Kerberos
I

Token of
Kerberos
1 1
Slayer
of
Kerberos
II
Token of
Sorrow
2 3
Slayer
of
Kerberos
III
Token of
Woe
3 6
Slayer
of
Kerberos
IV
Token of
Anguish
5 11
Slayer
of
Kerberos
V
Token of
Annihilation
8 19
Punisher
of
Kerberos
I
Mark of
Kerberos
13 32
Punisher
of
Kerberos
II
Mark of
Sorrow
21 53
Punisher
of
Kerberos
III
Mark of
Woe
34 87
Punisher
of
Kerberos
IV
Mark of
Anguish
55 142
Punisher
of
Kerberos
V
Mark of
Annihilation
89 231
Queller
of
Kerberos
I
Sigil of
Kerberos
144 375
Queller
of
Kerberos
II
Sigil of
Sorrow
233 608
Queller
of
Kerberos
III
Sigil of
Woe
377 985
Queller
of
Kerberos
IV
Sigil of
Anguish
610 1,595
Queller
of
Kerberos
V
Sigil of
Annihilation
987 2,582
Vanquisher
of
Kerberos
I
Signet of
Kerberos
1,597 4,179
Vanquisher
of
Kerberos
II
Signet of
Sorrow
2,584 6,763
Vanquisher
of
Kerberos
III
Signet of
Woe
4,181 10,944
Vanquisher
of
Kerberos
IV
Signet of
Anguish
6,765 17,709
Vanquisher
of
Kerberos
V
Signet of
Annihilation
10,946 28,655
Dominator
of
Kerberos
I
Emblem of
Kerberos
17,711 46,366
Dominator
of
Kerberos
II
Emblem of
Sorrow
28,657 75,023
Dominator
of
Kerberos
III
Emblem of
Woe
46,368 121,391
Dominator
of
Kerberos
IV
Emblem of
Anguish
75,025 196,416
Dominator
of
Kerberos
V
Emblem of
Annihilation
121,393 317,809
Annihilator
of
Kerberos
I
Medal of
Kerberos
196,418 514,227
Annihilator
of
Kerberos
II
Medal of
Sorrow
317,811 832,038
Annihilator
of
Kerberos
III
Medal of
Woe
514,229 1,346,267
Annihilator
of
Kerberos
IV
Medal of
Anguish
832,040 2,178,307
Annihilator
of
Kerberos
V
Medal of
Annihilation
1,346,269 3,524,576

 

Hourly cost at level 20:

 

 

 

 

 

Archers' Field 2,700 - 1,100 - 1,796
Cavalry Parade Ground 1,100 2,700 - - 1,796
Infantry's Quarters - - 1,100 2,700 1,796
Spearmen's Billets - 2,700 1,100 - 1,796
Arctic Warfare College - - 1,000 2,300 40
Desert Warfare College - 2,300 - 1,000 40
Jungle Warfare College 2,300 1,000 - - 40
Foreign Office - 400 800 1,600 898
Assassins' Abode - - 3,100 1,900 898
Saboteurs' Sanctuary 2,700 1,500 - - 898
Scouts' Lookout 700 1,500 - - 898
Spies' Hideout 700 1,100 - 1,100 898
Thieves' Den 1,700 1,100 1,700 - 898
Trade Office 2,800 690 - 1,580 2,000
Geomancers' Retreat 700 2,300 - 1,500 898
Runemasters' Grounding - 900 - 1,700 898
Chancery of Estates 800 3,200 - 1,600 449

 

8. Harvestable Parts

 

# Part Items
Skyfallen Stones
  Skysplinter      
Rare Minerals
  Aeghris  
  Almhurin  
  Amar Shards  
  Arterium  
  Claristrine  
  Daera  
  Deepsilver  
  Earthblood  
  Elven Tears  
  Flektrine  
  Goldstone  
  Iceheart  
  Night Diamond  
  Obsidian  
  Pyrestone  
  Rainbowstone  
  Silversoil  
  Silversteel  
  Svelaugh Sand  
  Trove  
Rare Herbs
  Ancient Oak  
  Baleberries  
  Berbane Leaves  
  Brascan Seeds  
  Brownback Moss  
  Desert Flame  
  Dyallom Gall  
  Ebony Wood  
  Furzion Seedpod  
  Giant Palm Leaves  
  Ironstem Root  
  Larken Wood  
  Lemonwood Bough  
  Mabri Fruit  
  Miner's Bane  
  Pale Cedar Wood  
  Punfruit  
  Queen's Hair Leaves  
  Rahan Palm Wood  
  Rockweed Root  
  Sharproot  
  Silverthorn  
  Snowbell Flowers  
  Spidertree Leaves  
  Suntree Haft  
  Toadcap Fungus  
  Vistrok Flower  
  Warpwood Shoot  
  Ysanberries  
Exotic/Elemental
  Heart of Darkness  
  Air Salt  
  Earth Salt  
  Fire Salt  
  Water Salt  
Animal Parts
  Hides    
  Alligator Heart  
  Alligator Skull  
  Alligator Entrail  
  Alligator Vertebra  
  Anaconda Heart  
  Anaconda Fang  
  Anaconda Skin  
  Arctic Wolf Heart  
  Arctic Wolf Entrail  
  Arctic Wolf Fur  
  Arctic Wolf Tooth  
  Baboon Heart None
  Baboon Entrail  
  Baboon Fur  
  Black Bear Heart  
  Black Bear Tooth  
  Black Bear Fur  
  Black Bear Vertebra  
  Black Panther Heart  
  Black Panther Vertebra  
  Black Panther Fur  
  Brown Bear Heart  
  Brown Bear Fur  
  Brown Bear Vertebra  
  Cobra Heart  
  Cobra Brain  
  Coral Snake Heart  
  Coral Snake Brain  
  Cyclops Heart  
  Cyclops Entrail  
  Elephant Heart  
  Elephant Hide  
  Elephant Rib  
  Elephant Vertebra  
  Fire Salamander Heart  
  Fire Salamander Entrail  
  Fire Salamander Skin  
  Gharial Heart  
  Gharial Tooth  
  Giant Beetle Heart  
  Giant Beetle Carapace  
  Giant Rat Heart  
  Giant Rat Rib  
  Giant Rat Fur  
  Giant Scorpion Heart  
  Giant Scorpion Exoskeleton  
  Giant Scorpion Stinger  
  Giant Scuttler Heart  
  Giant Scuttler Exoskeleton  
  Giant Snake Heart  
  Giant Snake Vertebra  
  Giant Snake Fang  
  Giant Spider Heart  
  Giant Spider Fangs  
  Golden Monkey Heart  
  Golden Monkey Entrail  
  Golden Monkey Fur  
  Ice Salamander Heart  
  Ice Salamander Entrail  
  Ice Salamander Skin  
  Jaguar Heart  
  Jaguar Fur  
  Jaguar Vertebra  
  Leopard Heart  
  Leopard Entrail  
  Leopard Vertebra  
  Lion Heart  
  Lion Skull None
  Lion Tooth  
  Lion Vertebra  
  Mammoth Heart  
  Mammoth Rib  
  Mammoth Tusk  
  Mammoth Vertebra  
  Massive Scarab Heart  
  Massive Scarab Carapace  
  Poisonous Crawler Heart  
  Poisonous Crawler Exoskeleton  
  Poisonous Crawler Mandible  
  Polar Bear Heart  
  Polar Bear Fur  
  Puma Heart  
  Puma Rib  
  Puma Vertebra  
  Puma Fur  
  Rhinoceros Heart  
  Rhinoceros Rib  
  Rhinoceros Hide  
  Salamander Heart  
  Salamander Entrail  
  Salamander Fang  
  Saurian Heart  
  Saurian Entrail  
  Saurian Rib  
  Saurian Vertebra  
  Scaled Charger Heart  
  Scaled Charger Scale  
  Scaled Charger Vertebra  
  Scritcher Heart  
  Scritcher Carapace  
  Simien Wolf Heart  
  Simien Wolf Fur  
  Snow Leopard Heart  
  Snow Leopard Fur  
  Snow Leopard Vertebra None
  Tiger Heart  
  Tiger Tooth  
  Tiger Skull  
  White Tiger Heart  
  White Tiger Vertebra  
  Wild Dog Heart  
  Wild Dog Bone  
  Wild Dog Entrail  
  Wild Dog Fur  
  Wolf Heart  
  Wolf Entrail  
  Wolf Tooth  
  Wolf Fur  

 

 

9. Crafts

A list of all the craftable items:

Mounts
 
Spears
 
Swords
 
Bows
 
Leather Armors
 
Chainmail Armors
 
Plate Armors
 
Magic
 
Prestige
 

 

Skystone Crafts

Those craftable gear (2019/12) seems to have been added to compensate for the really high cost and less used Magical Crafts. Each of the item required some Dyallom Gal herb and skysplinters to craft. They come in 3 levels, each higher level requiring the previous one crafted:

T1 T2 T3 Total Required Items for T3
      1   1   1   65   1900
      1   1   4   1   65   1900
      1   1   1   65   1900
      1   1   2   1   65   1900
      1   1   1   65   1900
      1   1   1   65   1900

 

Magic Crafts

With the 2018 October Update, some Magic Crafts have been added

# Name Parts Required
Basic
  Lesser Mana Crystal 1 1,100
  Mana Crystal 2 10,070
  Greater Mana Crystal 3 105,000
Shards base: 1 3 1
  Shard of Nightfall 1 10 10 1 1 2
  Shard of Dawn 1 10 1 1 2
  Shard of Putrescence 1 1 1 8 1 2
  Shard of Life 1 1 1 8 1 2
  Shard of Haste 1 2 10 1 1 1 1
  Shard of Ferocity 1 1 1 2 10 5 2 1
  Shard of Fortitude 1 1 1 2 8 5 2 1
Esssences base: 2 1 3
  Essence of Twilight 4 15 15 3 2 1
  Essence of Daybreak 15 4 2 3 1
  Essence of Necrosis 3 3 12 13 1
  Essence of Anima 1 3 3 12 3 1
  Esssence of Alacrity 15 3 4 3 2 2 2
  Essence of Brutality 2 2 15 4 10 2 4 2
  Essence of Protection 4 10 2 2 2 12 4 2

 

                         
          1   3          
              1         1
      1     1   3        
                1       1
          3   1          
          1             1
            3   1        
            1           1
  1               2 1 1  
                  1     1
        1         1 2 1  
                    1   1 *
    1             1 1 2  
                      1 1 **

* : Not required for 

**: Not required for  and 

 

 

10. Hearts of Darkness

If you hunt Underworlds for the current event, you'll likely come accross some Hearts of Darkness (HoD). They can be valuable for crafting, and hunting the underworlds can bring some nice experience for your commanders. Further more you can receive and update a medal:

# Title Required HoD Total HoD in a town
Annihilator
Annihilator of Kerberos V    
Annihilator of Kerberos IV    
Annihilator of Kerberos III    
Annihilator of Kerberos II 832,038 317,811
Annihilator of Kerberos I 514,227 196,418
Dominator
Dominator of Kerberos V 317,809 121,393
Dominator of Kerberos IV 196,416 75,025
Dominator of Kerberos III 121,391 46,368
Dominator of Kerberos II 75,023 28,657
Dominator of Kerberos I 46,366 17,711
Vanquisher
Vanquisher of Kerberos V 28,655 10,946
Vanquisher of Kerberos IV 17,709 6,765
Vanquisher of Kerberos III 10,944 4,181
Vanquisher of Kerberos II 6,763 2,584
Vanquisher of Kerberos I 4,179 1,597
# Title Required HoD Total HoD in a town
Queller
Queller of Kerberos V 2,582 947
Queller of Kerberos IV 1,595 610
Queller of Kerberos III 985 377
Queller of Kerberos II 608 233
Queller of Kerberos I 375 144
Punisher
Punisher of Kerberos V 231 89
Punisher of Kerberos IV 142 55
Punisher of Kerberos III 87 34
Punisher of Kerberos II 53 21
Punisher of Kerberos I 32 13
Slayer
Slayer of Kerberos V 19 8
Slayer of Kerberos IV 11 5
Slayer of Kerberos III 6 3
Slayer of Kerberos II 3 2
Slayer of Kerberos I 1 1

 

 

11. Data

 

Troops Table

Race Cavalry Spears Infantry Ranged
T1 T2 T1 T2 T1 T2 T1 T2
Human
Dwarf
Elf
Orc

 

 

Attack & Defense Tables

Attack Modifiers Terrain Defense Modifiers
Cavalry Spears Infantry Ranged Cavalry Spears Infantry Ranged
-50% +20% +40% +5% Buildings -45% +25% +30% +15%
-15% +5% +30% -20% Large Forest -15% +5% +25% -20%
-15% 0% +10% +10% Large Hill -10% +10% +5% +15%
-30% 0% +15% +15% Large Mountain -30% +20% +5% +30%
+30% -15% 0% 0% Plains +25% -15% 0% 0%
-10% +10% +30% -10% Small Forest -10% +10% +30% -10%
0% 0% 0% 0% Small Hill 0% +5% +5% +5%
-20% 0% +5% +10% Small Mountain -15% +15% +5% +15%

 

 

NPCs Sizes

Size # Min # Max
Few 1 3
Handful 4 8
Several 9 21
Pack 22 81
Many 82 128
Gathering 129 227
Horde 228 462
Throng 463 815
Host 816 2,500
Legion 2,501 9,999
Myriad 10,000 24,999
Sea 25,000 49,999
Cornucopia 50,000 ...

 

 

PCs Table

MDQ is a ratio trying to evaluate the strength of figthing NPCs. It was develop by Manannan, and you can check the forum post about it here. Unfortunately, to my knowledge he never detailed the exact calculation.

Name MDQ Troops
Alligators 2.350
Anacondas 2.425
Arctic Wolves 2.275
Baboons 1.875
Black Bears 2.000
Black Panthers 3.100
Brown Bears 2.150
Cobras 2.450
Coral Snakes 2.225
Elementals  
Elephants 12.750
Fire Salamanders 3.000
Gharials 2.200
Giant Beetles 1.425
Giant Rats 1.200
Giant Scorpions 3.025
Giant Scuttlers 3.250
Giant Snakes 3.100
Giant Spiders 2.700
Golden Monkeys 1.300
Ice Salamanders 2.575
Jaguars 2.200
Leopards 2.575
Lions 2.825
Mammoths 18.100
Massive Scarabs 2.050
Poisonous Crawlers 2.875
Polar Bears 2.550
Pumas 2.425
Rhinos 7.275
Salamanders 2.825
Saurians 19.250
Scaled Chargers 3.225
Scritchers 2.525
Simien Wolves 2.075
Snow Leopards 2.250
Tigers 3.300
Underworlds  
White Tigers 3.575
Wild Dogs 0.700
Wolves 1.540

 

 

Commanders Table

Note: this is focused on hunting, hence only mentioning Cavalry and Infantry. Of course you can hunt with different troop type, but the result would be less efficient regardless of race or terrain.

Some examples of commanders with equipment on different terrain to help quickly calculate the attack output, with no prestige bonus, no biome bonus, but with division bonus (15%):

Com Equipment Terrain Com Total Atk
Not Elite Elite
Human
  plains (+30%) 32,195.80 58,642.35
  plains (+30%) 16,787.81* 27,826.37*
  plains (+30%) 12,935.81 20,122.37
  small hills (+0%) 10,031.45 15,503.15
  plains (+0%) 7,611.28 12,727.30
  small hills (+0%) 7,611.28 12,727.30
  large hills (+10%) 8,273.13 13,877.50
  small mountains (+5%) 7,942.20 13,322.40
  large montains (+15%) 8,604.05 14,432.60
  forest (+30%) 9,596.83 16,097.90
  buildings (+40%) 8,273.13 13,237.00
Dwarf
  plains (+30%) 11,343.71 17,645.77
  small hills (+0%) 8,796.81 13,595.07
  plains (+0%) 9,785.92 16,415.10
  small hills (+0%) 9,785.92 16,415.10
  large hills (+10%) 10,636.87 17,842.50
  small mountains (+5%) 10,211.40 17,218.80
  large montains (+15%) 11,062.35 18,556.20
  forest (+30%) 12,338.77 20,697.30
  buildings (+40%) 10,636.88 17,019.00
Orc
  plains (+30%) 11,741.74 18,264.93
  small hills (+0%) 9,933.24 15,727.63
  plains (+0%) 7,828.74 13,132.08
  small hills (+0%) 7,828.74 13,132.08
  large hills (+10%) 8,509.50 14,274.00
  small mountains (+5%) 8,169.12 13,703.04
  large montains (+15%) 8,849.88 14,844.96
  forest (+30%) 9,871.02 16,577.84
  buildings (+40%) 8,509.50 13,615.20
Elf
  plains (+30%) 11,741.74 18,264.93
  small hills (+0%) 9,105.47 14,072.09
  plains (+0%) 7,176.35 12,037.74
  small hills (+0%) 7,176.35 12,037.74
  large hills (+10%) 7,800.38 13,084.50
  small mountains (+5%) 7,488.36 12,561.12
  large montains (+15%) 8,112.39 13,607.88
  forest (+30%) 9,048.44 15,178.02
  buildings (+40%) 7,800.38 12,480.60

*: those items include many different bonuses, I just took the base attack bonus and the terrain bonus if available.

 

 

Commander Heroism Activation

As mentioned previously you need a certain number of troops in your army to activate the full power of Heroism 10. I summurized those number in the following table.

Commander Human Elf Dwarf Orc
# Atk T1 T2 # Atk T1 T2 # Atk T1 T2 # Atk T1 T2
Cavalry
T1 2,257 61 35 2,196 61 38 1,952 61 35 2,074 61 36
T2 3,965 108 61 3,599 100 61 3,477 109 61 3,599 106 61
Infantry
T1 1,342 61 39 1,281 61 39 1,769 61 40 1,342 61 37
T2 2,135 98 61 2,013 96 61 2,745 95 61 2,196 100 61
Ranged
T1 976 61 41 1,220 61 39 915 61 36 1,037 61 40
T2 1,464 92 61 1,952 98 61 1,586 105 61 1,586 100 61
Spear
T1 427 61 27 366 61 39 427 61 36 549 61 29
T2 976 140 61 915 153 61 976 140 61 1,159 129 61
Stats