ThornNtheSide
I actually have no idea what I am doing..I copied this from someone in chat, they said it was good information:
Alliance Military Stats | Daily Bonus |
ILLY FORUMS--Guides | |
Forum Home | Announcements |
Help Topics | Tutorial Videos |
Illy Chat Codes - Info | Dilly Tools - Tool |
Human Unit Costs | Human Unit Stats |
Orc Unit Costs | Orc Unit Stats |
Dwarf Unit Costs | Dwarf Unit Stats |
Elf Unit Costs | Elf Unit Stats |
Ubluntu's Link to the Fortune Teller
Illyriad Google Sheets <<interesting, use with caution
#/Alliance/Alliance/1452- Best alliance page ever, TONS of INFO...
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NEWBIE GUIDE 1 http://forum.illyriad.co.uk/newbie-guide-part-1_topic3820.html
NEWBIE GUIDE 2 http://forum.illyriad.co.uk/newbie-guide-part-2_topic3821.html
Alternative NEWB GUIDE http://forum.illyriad.co.uk/starting-illyriad-an-alternative-newbie-guide_topic4896.html
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Account Finder
https://illystuff.uk/AccountSearch/demo2.html
Possible Paths: http://forum.illyriad.co.uk/possible-paths-in-illyriad_topic260.html
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City Settlement and Sovereignty
Solanar's Six Cities in Three Weeks << steroids for Illy
Basic Building Charts <<<very important information
Skint Jagblade's The Basics of City Placement
Auraya's Teleport vs Exodus
Vanerin's Guide to the Magical 7-food Mountain
Pink Camo's Terraforming for Cheapskates
Ptolemy's Guide for Terraforming https://forum.illyriad.co.uk/stepbystep-guide-to-terraforming_topic6711.html
Mara Zia's Guide to Sovereignty
Ratio Of 7 Food and Lower Res Sq
3 clay is archers or infantry, 3 stone is good for everything *except* infantry, 3 wood is infantry or spears, 3 iron is cav or geomancer
CITY# | #SETTLERS | POPULATION |
---|---|---|
2 | 1 | 450 |
3 | 2 | 2,000 |
4 | 3 | 5,000 |
5 | 4 | 10,000 |
6 | 5 | 20,000 |
7 | 6 | 40,000 |
8 | 7 | 75,000 |
9 | 8 | 130,000 |
10 | 9 | 233,550 |
11 | 10 | 263,550 |
12 | 11 | 294,550 |
13 | 12 | 326,550 |
14 | 13 | 359,550 |
15 | 14 | 393,550 |
16 | 15 | 428,550 |
17 | 16 | 464,550 |
18 | 17 | 501,550 |
19 | 18 | 539,550 |
20 | 19 | 578,550 |
Resource Upkeep at Lvl 20 |
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---|---|---|---|---|
Building | Wood | Clay | Iron | Stone |
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 1600 |
Resource Management
Food Plots | Wood Plots | Clay Plots | Iron Plots | Stone Plots | What To Build At This Location |
---|---|---|---|---|---|
7 | 5 | 5 | 3 | 5 | cavalry, scout, spy, trade, geomancer, runemaster |
7 | 5 | 5 | 5 | 3 | cavalry, archers, spearmen, scout, thief |
7 | 5 | 3 | 5 | 5 | archers, infantry, assassin |
7 | 3 | 5 | 5 | 5 | spearmen, infantry, assassin, runemaster |
Highest Population Buildings:
Blacksmith - 1497
Book Binder - 1497
Carpentry - 1497
Common Ground - 1497
Consulate - 1497
Fletcher - 1497
Forge - 1497
Foundry - 1497
Kiln - 1497
Mage Tower - 1497
Paddock - 1497
Saddle Maker - 1497
Siege Workshop - 1497
Spearmaker - 1497
Stonemason - 1497
Tannery - 1497
Tavern - 1497
Archers Field - 1796
Calvary Parade Grounds - 1796
Trade Office - 2000
Buildings By Population:
Tier 1 Building | Population |
---|---|
Merchant's Guild | 1510 |
Blacksmith | 1497 |
Book Binder | 1497 |
Bowyer | 1497 |
Carpentry | 1497 |
Chain Armourer | 1497 |
Consulate | 1497 |
Fletcher | 1497 |
Forge | 1497 |
Foundry | 1497 |
Herbalist's Guild | 1497 |
Horse Trainer | 1497 |
Kiln | 1497 |
Leather Armourer | 1497 |
Mage Tower | 1497 |
Miner's Guild | 1497 |
Plate Armourer | 1497 |
Saddlemaker | 1497 |
Siege Workshop | 1497 |
Skinner's Guild | 1497 |
Spearmaker | 1497 |
Spearsmith | 1497 |
Stonemason | 1497 |
Swordsmith | 1497 |
Tannery | 1497 |
Tavern | 1497 |
Warehouse | 370 |
Architect's Office | 328 |
Brewery | 40 |
Barracks | 37 |
Library | 37 |
Marketplace | 37 |
Storehouse | 37 |
Vault | 37 |
Flourmill | 16 |
Tier 2 Building | Population |
---|---|
Trade Office | 2000 |
Archers' Field | 1796 |
Cavalry Parade Ground | 1796 |
Infantry Quarters | 1796 |
Spearmen's Billets | 1796 |
Foreign Office | 898 |
Assassins' Abode | 898 |
Saboteurs' Sanctuary | 898 |
Scouts' Lookout | 898 |
Spies' Hideout | 898 |
Thieves' Den | 898 |
Geomancers' Retreat | 898 |
Runemasters' Grounding | 898 |
Chancery of Estates | 449 |
Arctic Warfare College | 40 |
Desert Warfare College | 40 |
Jungle Warfare College | 40 |
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Military City Development
All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)
Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay
Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone
Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron
Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron
Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)
trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)
2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)
you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness
Sovereignity Squares
Sov Res Costs
in Wood, Clay, Iron & Stone per Hour
Production Level I | 150 |
Production Level II | 300 |
Production Level III | 600 |
Production Level IV | 1200 |
Production Level V | 2400 |
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Gathering, Crafting, and Trade
GM Luna's Guide to Gathering <<start here
Puzzle Logic Graphic Guide to Gathering
Salarius' Crafting Guide << I like this one
GM Luna's Crafting
Lissilene's So You Want to Learn to Craft?
GM Luna's Trading in Illyriad (for Dummies)
Vanerin's I've Been Robbed << all about thief problems
Caravans |
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Cotter Harvest up to 100 ea. Need Foraging Researched. |
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Cotter -w- Grape picking and/or Scavenging Researched | |
Skinner Harvest 1 ea. Need Butchery Researched |
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Miner Harvest 1ea. Need Geology Researched |
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Herbalist Harvest 1 ea. Need Herbalism Researched
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Armies and Combat
Admin's Armies in Illyriad
Fluffy's Everything you Need to Know About Commanders
Innoble's Advanced Battle Calc << for download
Bolism's Profile for Hunting >> #/Player/Profile/369859
Ladyluvs' video How to Siege
NPC Combat and Miscellaneous
Admin's Bestiary
Mananan's NPC Difficulty Guide
NPC DIFFICULTY GUIDE - Battle Calculator
NPC TYPE | DIFFICULTY RATING |
Wild Dogs | 0.700 |
Giant Rats | 1.200 |
Golden Monkeys | 1.300 |
Giant Beetles | 1.425 |
Wolves | 1.540 |
Baboons | 1.875 |
Black Bears | 2.000 |
Massive Scarabs | 2.050 |
Simien Wolves | 2.075 |
Brown Bears | 2.150 |
Gharials | 2.200 |
Jaguars | 2.200 |
Coral Snakes | 2.225 |
Snow Leopards | 2.250 |
Arctic Wolves | 2.275 |
Alligators | 2.350 |
Anacondas | 2.425 |
Pumas | 2.425 |
Cobras | 2.450 |
Scritchers | 2.525 |
Polar Bears | 2.550 |
Ice Salamanders | 2.575 |
Leopards | 2.575 |
Giant Spiders | 2.700 |
Lions | 2.825 |
Salamanders | 2.825 |
Poisonous Crawlers | 2.875 |
Fire Salamanders | 3.000 |
Giant Scorpions | 3.025 |
Black Panthers | 3.100 |
Giant Snakes | 3.100 |
Scaled Chargers | 3.225 |
Giant Scuttlers | 3.250 |
Roaming Trolls | 3.300 |
Tigers | 3.300 |
White Tigers | 3.575 |
Cyclopes | 4.000 |
Rhinoceros | 7.275 |
Elephants | 12.750 |
Mammoths | 18.100 |
Saurians | 19.250 |
NPC Encounter Group Sizes
Size | Min | Max |
---|---|---|
A Few | 1 | 3 |
A Handful | 4 | 8 |
Several | 9 | 21 |
A Pack | 22 | 81 |
Many | 82 | 128 |
A Gathering | 129 | 227 |
A Horde | 228 | 462 |
A Throng | 463 | 815 |
A Host | 816 | 2,500 |
A Legion | 2,501 | 9,999 |
A Myriad | 10,000 | 24,999 |
A Sea | 25,000 | 49,999 |
A Cornucopia | 50,000+ |
Terrain bonuses - Attack
Cavalry | Infantry | Ranged | Spearmen | |
---|---|---|---|---|
Plains | 130% | 100% | 100% | 85% |
Small Hill | 100% | 100% | 100% | 100% |
Large Hill | 85% | 100% | 120% | 105% |
Small Forest | 90% | 130% | 90% | 110% |
Large Forest | 85% | 125% | 85% | 105% |
Small Mountain | 80% | 90% | 100% | 105% |
Large Mountain | 70% | 80% | 125% | 110% |
Buildings | 70% | 125% | 120% | 115% |
Water + other | 100% | 100% | 100% | 100% |
Terrain bonuses - Defense
Cavalry | Infantry | Ranged | Spearmen | |
---|---|---|---|---|
Plains | 125% | 100% | 100% | 85% |
Small Hill | 100% | 105% | 105% | 105% |
Large Hill | 85% | 100% | 110% | 110% |
Small Forest | 90% | 130% | 85% | 110% |
Large Forest | 85% | 125% | 80% | 105% |
Small Mountain | 85% | 100% | 115% | 115% |
Large Mountain | 70% | 100% | 130% | 120% |
Buildings | 70% | 120% | 115% | 125% |
Water + other | 100% | 100% | 100% | 100% |
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- Illy Battle Calculator - Tool
- Attack Timer
- Battle Calculator
- https://docs.google.com/spreadsheets/d/1Zv-Q1E89bf1LyMXgPMjOZZ1EY1gd-uRPWfapnwqCjxk/edit#gid=732208470
- Buildings
- Commanders
- Crafting
- Discoveries
- Enforced Account Removal
- Exodus
- Fortune Tellers and where they are
- Troops
- http://forum.illyriad.co.uk/six-cities-in-three-weeks-a-siege-story_topic6399.html (Build 6 cities in 3wks w/ 100 prestige)
- https://wisdomofkurdruk.wordpress.com/2011/07/31/specializing-cities (City Specializing Guide)
- http://arcanum-illyria.com/tools/timers.php ( for helping multiple towns put armies on same tile at same time) ; also below is link ---Basic Timing: Mission 1 (A must read to help)
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The Book of Illyriad (These two are the same. one just tells you title, the other lets you see link.
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http://forum.illyriad.co.uk/the-rise-and-fall-of-the-magikal-kingdom_topic6056.html
- https://docs.google.com/document/d/1Cmeh_Kev1x8JY7zANSUSRt-o71EUlF
Posts from Ten Kulch's blog, Warmongering in Illyriad:
- Don't Apologize for War
- The Basics of City Placement
- Building a Standard Military City
- Siege 101 by Tinkinator [300]
- PvP Commanders and Troops
- Let the n00bs Fight!
- The Myth of Defensive Thieves
- Diplomatic Units in Illy by Tinkinator [300]
- Diplomatic Units, Getting Burned
- Basic Hunting Guide
- Diplomatic Units in Illy: Part II by Tinkinator [300]
- How to Kill Your Way to Capturing a City
- Basic Timing: Mission 1
- Reader Question: Siege Trains
- Killing Commanders for Fun and Profit
- Announcing the Thunderdome PvP Arena!
- Idea: Supply the World
- Commanders: Vitality, Healing, Defy Death
- New Moon: Phase 1 Training
- One Chart to Rule Them All
- The Jagblade Guide to Equipment
- Mystifying Maneuver: Sally Forth
- Discipline Never Sleeps
- Reader Question: Defensive Sword Commanders
- Yellow is the New Red
- Fact or Myth: Traders and Crafters
- Metagame Mischief: Camping the Square
- Mystifying Maneuver: The Buzzsaw
- Planning Your Cities
- Lightning Builds
- One Chart to Bind Them All
- Military City Builds: 5/6/7 Food
- Real PvP: The Batt
- Battle of Purr
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Quests, Mysteries and Discoveries
Scribes of Allembine Discovery- Go to all the map locations below.
Scribe-Name | Location 1 | Location 2 | Scribe-Name | Location 1 | Location 2 |
Aldelbrecht | -312|717 | - | Keldar | 356|498 | - |
Asmorn | -608|-189 | - | Lambercht | -157|-298 | - |
Bjander-Thegn | 910|-507 | - | Lindricht | 471|228 | -711|674 |
Braynard | -102|1 | 949|-379 | Oddric | 232|345 | - |
Burkhardt | 429|-931 | - | Osgaut | 761|-892 | -39|-973 |
Eberekt | 516|505 | - | Raedborth | -194|-687 | - |
Ferhonanth | -485|-736 | 669|794 | Regindalt | 719|365 | - |
Fridholt | 652|-265 | -843|-310 | Rikert | 22|-85 | - |
Gunthar | -4|10 | - | Tormand | -569|-91 | 136|855 |
Haestin | -377|-104 | - | Ulvelaik | 399|-431 | - |
Send at least 10 T2 spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collect all 20 scribes, that town gain discovery Allembine Research Techniques, which grants +5 research points hourly per Library level. Do this for each of your townsInteresting spots on the map: Duraz Karag https://illyriadinstitute.wordpress.com/tutorials/mysteries/ |
The Quest from the Fortune Teller
The rewards for the quest are dependent on a player's own race
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Elven Spirit Bow
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Orc Marauder Sword
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Dwarven Champion Armour
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Master-crafted Chainmail (human)
To start this quest
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Complete all crafting research in a single city
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Send advanced spies to the Fortune Teller until the fortune received is that you wish to learn the secret of one of the above mentioned crafted items.
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Most players report that it takes at least two visits to the Fortune Teller to get this fortune.
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Fortune Teller locatoins spreadsheet (updated about 1 am daily)
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Illy wiki page with known Fortune Teller messages for all types of diplos
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2 NPC visits will occur at the city from the Old Crone
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the 1st will say to await further instructions
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the 2nd will say to obtain 5 of each race's corrupted tentacles, and then send a messenger to Duraz Karag
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After sending the messenger to Duraz Karag, the message says that the city must endure an attack in order to progress to the final task.
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In 2014, players who had cities doing the quest, who sent messengers to Duraz Karag while the Heart of Corruption was beating, received messages from the Captain of the Guard that were problems in the area
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Villagers disappeared in the night.
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The corrupted tentacles broke free from the jars they were being kept in and escaped from the towns.
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Corrupted squares (similar to the ones surrounding the Heart of Corruption) began growing around the cities.
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Noxious spores (at the time, called "mist") appeared on the city squares.
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No more is known about how to finish the quest or how to progress to the final task.
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Players who send messengers to Duraz Karag when the Heart of Corruption is not beating will not progress forward in the quest. The HoC must be beating.
The code to place the 'cat head' image over my normal avatar:
<p><img alt="" src="https://illystuff.uk/images/snagglepuss2.png" style="left:15px; border:6px solid black; max-width:100%; top:340px; position:fixed; width:249px; height:350px; background-color:white"></p>
Obviously you need to replace the src tag with the URL of your image (it needs to be publicly available).
- Click the Edit Profile button and then scroll down until you see the editor.
- In the editor click the <p>Source button in the editor.
- Scroll down in the editor to the bottom.
- Paste in the code for your image.
- Click the Update Profile button.
- Scroll back up to the very top of the page and choose a different Illy page than Profile.
- Click on your profile page again and check the image is working correctly.