illyriad
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GrumbleBeard

Dwarf Male
Not affiliated with an Alliance
Dwarf Male Character Portrait

I am sure i can make something out of this pile of rocks...

  • Few": Less than 4 units
  • "Handful": 5 to 8
  • "Several": 9 to 21
  • "Pack": 22 to 81
  • "Many": 82 to 128
  • "Gathering": 129 to 227
  • "Horde": 228 to 462
  • "Throng": 463 to 815
  • "Host": 816 to 2,500
  • "Legion": 2,501 to 9,999
  • "Myriad": 10,000 to 25,000
  • "Sea": 25,001 to 49,999
  • "Cornucopia": 50,000 or more
ATTACKING %AGE MODIFIER
Terrain Type Cavalry Spears Infantry Ranged
Buildings -50 20 30 5
Large Forest -15 5 25 -20
Large Hill -15 0 0 10
Large Mountain -30 0 -15 15
Plains 30 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 0 0 0
Small Mountain -20 0 -10 10

 

DEFENDING %AGE MODIFIER
Terrain Type Cavalry Spears Infantry Ranged
Buildings -45 25 30 15
Large Forest -15 5 25 -20
Large Hill -10 10 0 15
Large Mountain -30 20 0 30
Plains 25 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 5 5 5
Small Mountain -15 15 0 15

Mountains favour ranged units and nimble spearmen, and penalise cavalry heavily. Attacking swordsmen are also hampered by the passes, gulleys and canyons that make frontal assaults more difficult.


Hills also benefit ranged units and spearmen to a lesser extent, and still penalise cavalry, but also to a lesser extent. Swordsmen are largely unaffected by hilly terrain.

Forests penalise ranged units and cavalry due to the foliage, but swordsmen and spearmen love all the opportunities for cover and ambush.

Plains provide the opportunity for cavalry to shine - their ability to maneuver makes them the masters of open flat space. Lightly armoured spearmen dislike the open terrain of plains, where they are easier targets for cavalry and archers

All Cities Basic Build (Buildings at Level 20):

• Farms – 259 pop (with 7 plots)
• 18 Basic Resource Plots – 666 pop
• Warehouse – 370 pop
• Library – 37 pop
• Mage Tower – 1497 pop
• Market – 37 pop
• Barracks – 37 pop
• Consulate – 1497 pop
• Common Ground – 1497 pop
• Paddock – 1497 pop
• Wall – 20 pop
• Flourmill – 16 pop
• Architect’s Office – 328 pop (Destroy when all other buildings are built unless you do a lot of Prestige building.)
• Storehouse – 37 pop (Optional. May be destroyed near end of city build)

The basic city build leaves 14 to 16 (upon demolition of Storehouse & Architect’s Office) empty plots to customize city based upon chosen troops &/or crafting/production city – 7430 to 7795 pop

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Additional buildings you want spread out:

•Brewery (20 pop) – You may want multiple, depends on how much beer you go through and if you can Sov it or not. Breweries will be used if you are using your races specialty unit, for instance an orc’s spear city but not in an orc’s cavalry city. In an elf's bow city but not in her cavalry city and so forth.
•Trade Office / Merchant Guild (2 plots, only need 1 city with these buildings and they don’t need to be leveled very high due to basic res upkeep)
•2 Geomancers (2 plots with basic res upkeep: 1400 wood, 4600 clay, 3000 stone). Only need one city with these for every 6-7 in a cluster – Alliance mates can cover for each other. Make sure you add resource increase buildings as needed.
•You may also want to build a Runemaster temporarily. A level 20 Runemaster will double the effectiveness of your runes. You can demolish the building after you cast the spell and keep the effectiveness.

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Infantry City - Add the following to Basic City Build:

• 3 Infantry Lodges – 5388 pop
• Foundry – 1497 pop
• Stonemason – 1497 pop
• Blacksmith – 1497 pop
• Forge – 1497 pop (NOT needed by Elves)

Total of 7 plots – 11376 pop; 3300 iron & 8100 stone production

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Spear City - Add the following to Basic City Build:

• 3 Spearmens’ Billets – 5388 pop
• Kiln – 1497 pop
• Foundry – 1497 pop
• Spearmaker – 1497 pop
• Blacksmith – 1497 pop
• Tannery – 1497 pop (Forge, if dwarf)

Total of 8 plots – 12873 pop; 3300 iron & 8100 clay production

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Ranged City - Add the following to Basic City Build:

• 3 Archery Fields – 5388 pop
• Carpentry – 1497 pop
• Foundry – 1497 pop
• Fletcher – 1497 pop
• Tannery – 1497 pop

Total of 7 plots – 11376 pop; 3300 iron & 8100 wood production

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Cavalry City - Add the following to Basic City Build:

• 3 Cavalry Parade Grounds – 5388 pop
• Carpentry – 1497 pop
• Kiln – 1497 pop
• Spearmaker – 1497 pop
• Blacksmith – 1497 pop
• Forge – 1497 pop (NOT needed by Elves)
• Saddlemaker – 1497 pop

Total of 9 plots – 14370 pop; 3300 wood & 8100 clay production

Stats