Ravennife
Exiled from their homeland, Raven joined Nife and took on his namesake and have been joined for over 80 years. Ravennife has sought out a quiet life with a humble yet stable home. She is the keeper of the famed Töhrdrim's Forge passed down from Lord Ironhand.
NPC Encounter Group Sizes
Size | Min | Max |
---|---|---|
A Few | 1 | 3 |
A Handful | 4 | 8 |
Several | 9 | 21 |
A Pack | 22 | 81 |
Many | 82 | 128 |
A Gathering | 129 | 227 |
A Horde | 228 | 462 |
A Throng | 463 | 815 |
A Host | 816 | 2,500 |
A Legion | 2,501 | 9,999 |
A Myriad | 10,000 | 24,999 |
A Sea | 25,000 | 49,999 |
A Cornucopia | 50,000+ |
ATTACKING %AGE MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -50 | 20 | 40 | 5 |
Large Forest | -15 | 5 | 30 | -20 |
Large Hill | -15 | 0 | 10 | 10 |
Large Mountain | -30 | 0 | 15 | 15 |
Plains | 30 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 0 | 0 | 0 |
Small Mountain | -20 | 0 | 5 | 10 |
DEFENDING %AGE MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -45 | 25 | 30 | 15 |
Large Forest | -15 | 5 | 25 | -20 |
Large Hill | -10 | 10 | 5 | 15 |
Large Mountain | -30 | 20 | 5 | 30 |
Plains | 25 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 5 | 5 | 5 |
Small Mountain | -15 | 15 | 5 | 15 |
Caravans |
|
Cotter Harvest up to 100 ea. |
|
Cotter -w- Grape picking and/or Scavenging Researched | |
Skinner Harvest 1 ea. |
|
Miner Harvest 1ea. |
|
Herbalist Harvest 1 ea.
|
RARE MINERALS | |
Aeghris | |
Almhurin | |
Amar Shards | |
Arterium | |
Claristrine | |
Daera | |
Deepsilver | |
Earthblood | |
Elven Tears | |
Flektrine | |
Goldstone | |
Iceheart | |
Night Diamond | |
Obsidian | |
Pyrestone | |
Rainbowstone | |
Silversoil | |
Silversteel | |
Svelaugh Sand | |
Trove | |
RARE HERBS | |
Ancient Oak | |
Baleberries | |
Berbane Leaves | |
Brascan Seeds | |
Brownback Moss | |
Desert Flame | |
Dyallom Gall | |
Ebony Wood | |
Furzion Seedpod | |
Giant Palm Leaves | |
Ironstem Root | |
Larken Wood | |
Lemonwood Bough | |
Mabri Fruit | |
Miner's Bane | |
Pale Cedar Wood | |
Punfruit | |
Queen's Hair Leaves | |
Rahan Palm Wood | |
Rockweed Root | |
Sharproot | |
Silverthorn | |
Snowbell Flowers | |
Spidertree Leaves | |
Suntree Haft | |
Toadcap Fungus | |
Vistrok Flower | |
Warpwood Shoot | |
Ysanberries | |
ANIMAL PARTS | |
Alligator Heart | |
Alligator Skull | |
Alligator Entrail | |
Alligator Vertebra | |
Anaconda Heart | |
Anaconda Fang | |
Anaconda Skin | |
Arctic Wolf Heart | |
Arctic Wolf Entrail | |
Arctic Wolf Fur | |
Arctic Wolf Tooth | |
Baboon Heart | |
Baboon Entrail | |
Baboon Fur | |
Black Bear Heart | |
Black Bear Tooth | |
Black Bear Fur | |
Black Bear Vertebra | |
Black Panther Heart | |
Black Panther Vertebra | |
Black Panther Fur | |
Brown Bear Heart | |
Brown Bear Fur | |
Brown Bear Vertebra | |
Cobra Heart | |
Cobra Brain | |
Coral Snake Heart | |
Coral Snake Brain | |
Cyclops Heart | |
Cyclops Entrail | |
Elephant Heart | |
Elephant Hide | |
Elephant Rib | |
Elephant Vertebra | |
Fire Salamander Heart | |
Fire Salamander Entrail | |
Fire Salamander Skin | |
Gharial Heart | |
Gharial Tooth | |
Giant Beetle Heart | |
Giant Beetle Carapace | |
Giant Rat Heart | |
Giant Rat Rib | |
Giant Rat Fur | |
Giant Scorpion Heart | |
Giant Scorpion Exoskeleton | |
Giant Scorpion Stinger | |
Giant Scuttler Heart | |
Giant Scuttler Exoskeleton | |
Giant Snake Heart | |
Giant Snake Vertebra | |
Giant Snake Fang | |
Giant Spider Heart | |
Giant Spider Fangs | |
Golden Monkey Heart | |
Golden Monkey Entrail | |
Golden Monkey Fur | |
Ice Salamander Heart | |
Ice Salamander Entrail | |
Ice Salamander Skin | |
Jaguar Heart | |
Jaguar Fur | |
Jaguar Vertebra | |
Leopard Heart | |
Leopard Entrail | |
Leopard Vertebra | |
Lion Heart | |
Lion Skull | |
Lion Tooth | |
Lion Vertebra | |
Mammoth Heart | |
Mammoth Rib | |
Mammoth Tusk | |
Mammoth Vertebra | |
Massive Scarab Heart | |
Massive Scarab Carapace | |
Poisonous Crawler Heart | |
Poisonous Crawler Exoskeleton | |
Poisonous Crawler Mandible | |
Polar Bear Heart | |
Polar Bear Fur | |
Puma Heart | |
Puma Rib | |
Puma Vertebra | |
Puma Fur | |
Rhinoceros Heart | |
Rhinoceros Rib | |
Rhinoceros Hide | |
Salamander Heart | |
Salamander Entrail | |
Salamander Fang | |
Saurian Heart | |
Saurian Entrail | |
Saurian Rib | |
Saurian Vertebra | |
Scaled Charger Heart | |
Scaled Charger Scale | |
Scaled Charger Vertebra | |
Scritcher Heart | |
Scritcher Carapace | |
Simien Wolf Heart | |
Simien Wolf Fur | |
Snow Leopard Heart | |
Snow Leopard Fur | |
Snow Leopard Vertebra | |
Tiger Heart | |
Tiger Tooth | |
Tiger Skull | |
White Tiger Heart | |
White Tiger Vertebra | |
Wild Dog Heart | |
Wild Dog Bone | |
Wild Dog Entrail | |
Wild Dog Fur | |
Wolf Heart | |
Wolf Entrail | |
Wolf Tooth | |
Wolf Fur | |
ELEMENTAL SALTS | |
Air Salt | |
Earth Salt | |
Fire Salt | |
Water Salt |
|
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Rare Herb Tile Locations | |
Ancient Forest: | Ironstem Root, Brascan Seeds |
Wooded Glade: | Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot |
Blessed Oak: | Ancient Oak |
Thick Forest: | Larken Wood, Vistrok Flowers |
Dense Forest: | Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss |
Light Woods: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair |
Wooded Land: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot |
Forested Hilltop: | Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root |
Swamp, Mire, March, Bog: | Toadcap Fungus |
Abandoned Mineshaft: | Miner's Bane |
Light Tropical Cover: | Queen's Hair, |Jungle| Giant Palm Leaves |
Tropical Foliage: | Giant Palm Leaves |
Tropical Hilltop: | Queen's Hair |
Dense Foliage: | Giant Palm Leaves, Dyallom Gall |
Rainforest: | Giant Palm Leaves, Queen's Hair, Furizion Seedpods, Dyallom Gall |
Fisherman's Hut: | Ancient Oak |
Abundant Clay, Exposed Clay, Turned Clay, Plains: | Warpwood Shoot |
Oasis: | Rahan Palm Wood, Spidertree Leaves |
Weeping Willow: | Queen's Hair |
Palm Trees: | Rahan Palm Wood, Giant Palm Leaves, Ebony Wood |
Dark Forest: | Brascan Seeds |
Forbidden: | Ancient Oak |
The following has been salvaged from Lord Ironhand's profile, I am the keeper of his legacy within theTöhrdrim's Forge:
The Azâlgï
The Azâlgï, as they call themselves, are a dwarven people from the roots of the mountains of the Tor Carrock region.
Their lineage is intrinsically linked to that of the Clan Moedagh, some indigenous inhabitants of the central regions claim that these dwarves were in fact seen for the first time coming out of the north-western mountains of Tor Carrock, not far from the fortress of Tor Dannu, and that they were seen emigrate to the south of the region.
Their appearance is very intimidating and with cavernous features, moreover they are not all the same, there are smaller and larger ones, each of a different lineage, gathered under a single people. Their culture is consequently very varied, ancient and secret, from religion to their traditions, which they characterized in the time of exile. They, emerged from the mountains, dig great halls and masions to the remote bowels of the earth, tireless builders and miners as well as peerless blacksmiths, are extremely reserved and rarely leave their caves and exhibit their arts and abodes to strangers.
Very few have seen the cities of these and even the merchants of other remote realms have never had the opportunity to scrutinize even a meter of those houses, as foreign caravans are made to wait outside the gates of the fortress cities, as well as the
diplomats and guests of their lord.
Their relations with the outside world, consequently, are feeble and rare, they go out from time to time for trade and or war, the latter, should any other people dare to go against them.
Their culture binds them to the more than mere veneration of the forge and, tirelessly, of the latter they do not hesitate to build immense and incomparable ones to any other there exists.
Furthermore, the fire of these furnaces, prudently and secretly built in the most remote depths of their homes, is so strong and imposing that only their blacksmiths are able to resist their heat. In these they forge and forge relentlessly creating objects
of incomparable beauty. Workmanship, unmistakable to the naked eye with the works of other peoples and races.
The specialty of the Azâlgïs is therefore crafting, consequently to satisfy the incensing demand of the guilds of blacksmiths, swordsmiths, Plate Armourers, etc. the kingdom has opened up to great works of extraction and excavation all around the territory
of their fortresses and beyond, thus intensifying the mining of gems, minerals, stone and iron.
Furthermore, in the lands claimed by the cities, great works have begun in the subsoil, developing an impinent and deep industrial network, where the extracted materials are then processed from raw materials and subsequently sent to the guilds, within the city
themselves, ready to be processed again.
It is no coincidence that the whole mountain range between the regions of Turalia and Arran is beaten by mining companies of the Azâlgï, as well as in the north-western mountainous areas of Tor Carrock, in the old kingdom of the dwarves of those lands.
~~~~~~~~~~
• Azâlgï • Azâl / gï = Children of the Stone
• Azâlgurmìn • Azâl / gurmìn = Stone Kingdom
• Azâlg • Azâl / gh* = Folk of the Stone
~~~~~~~~~~
The Azâlg Kingdom
For centuries the fortress cities of the Kingdom have expanded their dominion underground, throughout the claimed territory, building and excavating an endless network of tunnels and galleries, mines and forges, caves and palaces that are unparalleled.
Between housing, mining and industrial areas, among many important roads and streets, it would be possible to visit a single city in the Kingdom without spending at least a month of exploration, and at most as the population grows, the expansion of the city
center will also increase and industrial.
Usually the peripheral areas of the cities of the Azâlgï can expand to under the lands claimed by the city, thus also reaching the productive and mining areas, and consequently also the natural tunnels and caves that line up with the excavated and worked passages
of the streets of the metropolis. .
Therefore you can begin to see, on the roads that have now become paths, even completely unexplored areas and some even closed and collapsed, in addition to those fortified and guarded, since the threats from the subsoil are no less than those on the surface,
and where a road ends a dirt path begins and ends in the darkest darkness of the earth.
- Land claim
The Azâlg fortress cities claim all territory within the 11 squares that surround the cities.
Any stranger found encamped or intent on gathering resources in the territory will be chased away and repelled by the Azâlgï forces without warning.
May the Stone welcome you.
Ironhand
Also known among the dwarf folks as King Ulvárr Ironhand, Lord of Azâlgurmìn and Sovereign of the Azâlg Kingdom, he is a dwarf lord to say the least cold with foreign peoples and without any restraint for those who are not of his lineage.
He lives in the capital city of Azâlgurmìn and there he rules and directs the Azâlg Kingdom and all its settlements.
King Ulvárr reigns with authority and firmness, thus determining and characterizing a iron politics and to say the least closed to the surface world, in fact his contempt and distrust of the surface inhabitants leads him to spend much more time in internal
politics, linked to the underground realm of the Azâlgï.
He is also a skilled master of the forge and his ability to work precious and non-precious metals credits him as one of the best craftsmen in existence, even as a charmer of objects with shards and essences.
His dexterity with the mallet of the forge also defines a strong physical resistance and without any doubt he also masters heavy battle weapons with great skill, in fact he holds the title of supreme commander of the armed forces of the fortress city, something
not by all the sovereigns of Illyria.
Strongholds of the Azâlgï
Azâlgurmìn -
From the beginning the fathers of the Azâlgï founded their first settlement under high iron hills on the banks of the river they called Fhûr, bordering the deep south of Tor Carrock (-290|-411).
After several decades of settlement there were then various exoduses, between the hills and mountains of Tor Carrock (-290|-123), which then led the Azâlgï to move their settlement, which has now become the capital city, beyond the region, on the mountain ranges
on the border between the regions of Arran and Turalia, in the heart of the dwarf realms of the Dwarven Lords (370| -361).
There they found many allies and precious friends with whom to trade and build together, and on the large mountains the capital began to grow and enrich itself enormously, surpassing itself in depth and breadth, thus creating a large and intricate fortress
city under the mountains of Turalia.
The city, cradle of the kingdom of the Azâlgï, is the temple of a large and important number of merchant guilds, which therefore makes it a populated pivotal point of trade with the other countless kingdoms of illyria, now boasting a dozen shops scattered among
the Dwarven hubs of Tor Carrock and The Circle of Five in Perrigor.
Töhrdrim's Forge -
(To be continue)
The Armies of the Azâlg Kingdom
- The Underground Legion army.
Main army of the fortress city of Azâlgurmìn, jewel of the elite armed forces of the Azâlg Kingdom, led by King Ulvárr Ironhand himself, together with his kinsmen.
The army born in ancient times boasts among the best warriors and commanders of the Kingdom and forges its image thanks to a series of great and important battles and events that have taken place in the history of the Kingdom.
Its origins are secret but its job is well known and of great prestige.
Usually, in times of peace on the surface, the Legion goes into the neanders of the subsoil, in the deepest points of the fortress city, for the safeguarding and defense of the tunnels and caves that are lost in paths and natural areas inhabited by underground
creatures.
For long periods, in fact, the Legion is engaged in battles and explorations underground, which are good exercise for the army's recruits and territorial advancement for the city itself.
Its legionaries are skilled warriors and experienced explorers who form the legion's elite force, gathered under the dreaded divisions of the Dephts Figthers.
Depths Fighters legionaries -
- The Blacksmiths army
(To be continue)
- Elite divisions of the Vanguard armies -
- Ironfaces
They are among the most feared and respected veterans in an Azâlgï vanguard army. The name suggests that the warriors complement their equipment with a personal addition, an iron mask held firmly on the helmet. These iron masks are embossed and engraved and
usually show intimidating war faces. A warrior enters this division only if the latter brings hundreds and hundreds of enemy deaths into service
- Ironheaters
The division, usually made up of veterans, brings together the most cruel and savage warriors to survive a Pyrrhic victory on the battlefield. The troops within earn the title of the most aggressive warriors that the entire army can boast of having.
- Elite divisions of hunting armies -
- Young beards
The warriors belonging to this Division, whose members are exclusively non-veterans, are mainly young dwarves who have just been enlisted and who for the first time assist in assaults outside the cities, as hunters.
Their doctrine is simple, hunt and gather.
- Graybeard
It, composed only of veterans, brings together the most experienced hunters of the Young-beards divisions who, once formed from years of hunting various beasts and monstrosities, become veterans, giving them in all respects the title of hunting masters.
- Siege Weapons Divisions -
- Wallbreakers
This is the only division where siege engines can be housed within a regular army or a Vanguard army.
Ballistae and Battery-Towers come to the fore, along with the engineers, as the Wallbreakers Division and, as such, destroy every single stone and brick wall they find in sight.