illyriad
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Altreya

Elf Female
Not affiliated with an Alliance
Elf Female Character Portrait

I claim rights to 10 sq of my cities. I am in the process of rebuilding/settling my cities.

I ask that you do not place armies or cities within 10 squares of my cities or camped armies without permission.

Please do not harvest my kills. Do not harvest resources within 5 squares of my cities. For 5-10 squares please ask first.

Hi and welcome! I'm still learning the ways of Illy - so take everything on my profile with a grain of salt :) If I've done or said something to attract negative attention, please feel free to message and let me know. I usually listen and am eager to learn.

  • I am not aggressive but will defend.
  • I respect sovereignty. At the same time given many settlements in little space in newbie ring, I feel it is fair for everyone to be able to harvest resources from non-sovereignty tiles. If you are already there I will not deliberately bump or attack.
  • If I bumped you it was not with intention (unless it is my kill); I probably only sent my harvesters before yours arrived (or it was my kill). Sorry if this happened.
  • If you feel my harvesters have upset you it was not on purpose; just bump them away and message me; I'm sure we can work it out.
  • If you see my army stationed nearby, most likely I am just staking a claim on a kill I made and my armies won't be there for long. No aggressive intentions towards you. The other possibility - I may be planning to settle on that spot or close by, but in this case I'd make sure that place would be away from other players or get their permission first.

Hope this makes sense!

Enjoy and have fun :)

https://illystuff.uk/index.html

https://illyriadinstitute.wordpress.com/

http://www.apsed.fr/fortune-tellers

NPC Groups Sizes:

Size Min Max
Few 1 3
Handful 4 8
Several 9 21
Pack 22 81
Many 82 128
Gathering 129 227
Horde 228 462
Throng 463 815
Host 816 2500
Legion 2501 9999
Myriad 10000 24999
Sea 25000 49999
Cornucopia 50000+  

 

Terrain Modifiers

Terrain charts (Attacking %age modifier)

ATTACK CAVALRY SPEARS INFANTRY RANGED
BUILDINGS -50 20 40 5
PLAINS 30 -15 0 0
L-FOREST -15 5 30 -20
S-FOREST -10 10 30 -10
L-HILL -15 0 10 10
S-HILL 0 0 0 0
L-MOUNTAIN -30 0 15 15
S-MOUNTAIN -20 0 5 10

(Defending %age modifier)

DEFENCE CAVALRY SPEARS INFANTRY RANGED
BUILDINGS -45 25 30 15
PLAINS 25 -15 0 0
L-FOREST -15 5 25 -20
S-FOREST -10 10 30 -10
L-HILL -10 10 5 15
S-HILL 0 5 5 5
L-MOUNTAIN -30 20 5 30
S-MOUNTAIN -15 15 5 15

 

Tracking Movement 

Stationary Unit = No arrows

1 arrow = 1-7 squares per hour

2 arrows = 8-16 squares per hour

3 arrows = 17-25 squares per hour

4 arrows = 26-41 squares per hour

5 arrows = 41+ squares per hour

Resource distribution for military city specialization:

Unit type             Resource requirement (Major + minor)
Cav                     Clay + Wood
archers                Wood + iron
Inf                        Stone+ iron
Spears                 Clay + iron

Spells

https://illyriadinstitute.wordpress.com/tutorials/magic/spell-list/

 

Building Pop at Level 20:
   
Architects Office  328
Chancery of Estates  449
Runemasters Grounding  898
Spies Hideout  898
Foreign Office  898
Geomancers Retreat  898
Assassins Abode  898
Sabatours Sancturary  898
Scouts Lookout  898
Blacksmith 1497
Book Binder 1497
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Spearmaker 1497
Stonemason 1497
Tannery 1497
Tavern 1497
Herbalist Guild 1497
Miner Guild 1497
Skinner Guild 1497
Calvary Parade Grounds 1796
Archers Field 1796
InfantryQuarters 1796
Merchants Guild 1510
Trade Office 2000

 

 

Resource Upkeep at Lvl 20
Building Wood Clay Iron Stone
Archers' Field 2700   1100  
Assassins' Abode     3100 1900
Cavalry Parade Ground 1100 2700    
Foreign Office   400 800 1600
Geomancers' Retreat 700 2300   1500
Infantry Quarters     1100 2700
Runemasters' Grounding   900   1700
Saboteurs' Sanctuary 2700 1500    
Scouts' Lookout 700 1500    
Spearmen's Billets   2700 1100  
Spies Hideout 700 1100   1100
Thieves' Den 1700 1100 1700  
Trade Office 2800 690   1580
Chancery of Estates 800 3200   160

 

 

 

 

 

 

 

 

 

 

 

 

Gnome Brew: The Gnome-Brew discovery reduces the cost of making beer by 5 food per unit. It only applies to a city which has made the discovery, but players are able to make the discovery for each of their settlements by completing the requirements. Send 125 spies to receive the Gnome-Brew discovery.

Location:  (-513|-96)

 

Heroic Human Statue: Rewarded by Scribes, which are good diplomacy defense. Collect them all and get +5 research per library Level

Locations (Region/Cords)
Azura -485|-736 (2nd part: 669|794)
Elijal 910|-507
Kal Tirikan -312|717
Keppen -569|-91 (2nd part: 136|855)
Keshalia 652|-265 (2nd part: -843|-310)
Larn 761|-892 (2nd part: -39|-973
Middle Kingdom -102|1 (2nd part: 949|-379)
Middle Kingdom -4|10
Middle Kingdom 22|-85
Norweld 232|345
Ragallon 471|228 (2nd part: -711|674)
Tallimar -194|-687
Taomist 719|365
Tor Carrock -157|-298
Tor Carrock -377|-104
Trome 429|-931
Turalia 399|-431
The Western Realms -608|-189
Windlost 516|505
Windlost 356|498

 

Population requirements:

Town Population Average Pop per Town
2 450 450
3 2000 1,000
4 5000 1,667
5 10000 2,500
6 20000 4,000
7 40000 6,667
8 75000 10,715
9 130000 16,250
10 233,550 25,950
11 263,550 26,355
12 294,550 26,778
13 326,550 27,213
14 359,550 27,658
15 393,550 28,111
16 428,550 28,570
17 464,550 29,035
18 501,550 29,503
19 539,550 29,975
20 578,550 30,450
21 618,550 30,928
22 659,550 31,408
23 701,550 31,889
24 744,550 32,372
25 788,550 32,857
26 833,550 33,342
27 879,550 33,829
28 926,550 34,317
29 974,550 34,806
30 1,023,550 35,295
31 1,073,550 35,785
32 1,124,550 36,276
33 1,176,550 36,768
34 1,229,550 37,260
35 1,283,550 37,752
36 1,338,550 38,245
37 1,394,550 38,738
38 1,451,550 39,232
39 1,509,550 39,725
40 1,568,550 40,220
41 1,628,550 40,714
42 1,689,550 41,209
 

Military City Development

All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)

Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay

Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone

Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron

Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron

Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)

trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)

2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)

you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness

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