Altreya
I claim rights to 10 sq of my cities. I am in the process of rebuilding/settling my cities.
I ask that you do not place armies or cities within 10 squares of my cities or camped armies without permission.
Please do not harvest my kills. Do not harvest resources within 5 squares of my cities. For 5-10 squares please ask first.
Hi and welcome! I'm still learning the ways of Illy - so take everything on my profile with a grain of salt :) If I've done or said something to attract negative attention, please feel free to message and let me know. I usually listen and am eager to learn.
- I am not aggressive but will defend.
- I respect sovereignty. At the same time given many settlements in little space in newbie ring, I feel it is fair for everyone to be able to harvest resources from non-sovereignty tiles. If you are already there I will not deliberately bump or attack.
- If I bumped you it was not with intention (unless it is my kill); I probably only sent my harvesters before yours arrived (or it was my kill). Sorry if this happened.
- If you feel my harvesters have upset you it was not on purpose; just bump them away and message me; I'm sure we can work it out.
- If you see my army stationed nearby, most likely I am just staking a claim on a kill I made and my armies won't be there for long. No aggressive intentions towards you. The other possibility - I may be planning to settle on that spot or close by, but in this case I'd make sure that place would be away from other players or get their permission first.
Hope this makes sense!
Enjoy and have fun :)
https://illystuff.uk/index.html
https://illyriadinstitute.wordpress.com/
http://www.apsed.fr/fortune-tellers
NPC Groups Sizes:
Size | Min | Max |
---|---|---|
Few | 1 | 3 |
Handful | 4 | 8 |
Several | 9 | 21 |
Pack | 22 | 81 |
Many | 82 | 128 |
Gathering | 129 | 227 |
Horde | 228 | 462 |
Throng | 463 | 815 |
Host | 816 | 2500 |
Legion | 2501 | 9999 |
Myriad | 10000 | 24999 |
Sea | 25000 | 49999 |
Cornucopia | 50000+ |
Terrain Modifiers
Terrain charts (Attacking %age modifier)
ATTACK | CAVALRY | SPEARS | INFANTRY | RANGED |
BUILDINGS | -50 | 20 | 40 | 5 |
PLAINS | 30 | -15 | 0 | 0 |
L-FOREST | -15 | 5 | 30 | -20 |
S-FOREST | -10 | 10 | 30 | -10 |
L-HILL | -15 | 0 | 10 | 10 |
S-HILL | 0 | 0 | 0 | 0 |
L-MOUNTAIN | -30 | 0 | 15 | 15 |
S-MOUNTAIN | -20 | 0 | 5 | 10 |
(Defending %age modifier)
DEFENCE | CAVALRY | SPEARS | INFANTRY | RANGED |
BUILDINGS | -45 | 25 | 30 | 15 |
PLAINS | 25 | -15 | 0 | 0 |
L-FOREST | -15 | 5 | 25 | -20 |
S-FOREST | -10 | 10 | 30 | -10 |
L-HILL | -10 | 10 | 5 | 15 |
S-HILL | 0 | 5 | 5 | 5 |
L-MOUNTAIN | -30 | 20 | 5 | 30 |
S-MOUNTAIN | -15 | 15 | 5 | 15 |
Tracking Movement
Stationary Unit = No arrows
1 arrow = 1-7 squares per hour
2 arrows = 8-16 squares per hour
3 arrows = 17-25 squares per hour
4 arrows = 26-41 squares per hour
5 arrows = 41+ squares per hour
Resource distribution for military city specialization:
Unit type Resource requirement (Major + minor)
Cav Clay + Wood
archers Wood + iron
Inf Stone+ iron
Spears Clay + iron
Spells
https://illyriadinstitute.wordpress.com/tutorials/magic/spell-list/
Building Pop at Level 20: | |
Architects Office | 328 |
Chancery of Estates | 449 |
Runemasters Grounding | 898 |
Spies Hideout | 898 |
Foreign Office | 898 |
Geomancers Retreat | 898 |
Assassins Abode | 898 |
Sabatours Sancturary | 898 |
Scouts Lookout | 898 |
Blacksmith | 1497 |
Book Binder | 1497 |
Carpentry | 1497 |
Common Ground | 1497 |
Consulate | 1497 |
Fletcher | 1497 |
Forge | 1497 |
Foundry | 1497 |
Kiln | 1497 |
Mage Tower | 1497 |
Paddock | 1497 |
Saddle Maker | 1497 |
Siege Workshop | 1497 |
Spearmaker | 1497 |
Stonemason | 1497 |
Tannery | 1497 |
Tavern | 1497 |
Herbalist Guild | 1497 |
Miner Guild | 1497 |
Skinner Guild | 1497 |
Calvary Parade Grounds | 1796 |
Archers Field | 1796 |
InfantryQuarters | 1796 |
Merchants Guild | 1510 |
Trade Office | 2000 |
Resource Upkeep at Lvl 20 | ||||
Building | Wood | Clay | Iron | Stone |
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 160 |
Gnome Brew: The Gnome-Brew discovery reduces the cost of making beer by 5 food per unit. It only applies to a city which has made the discovery, but players are able to make the discovery for each of their settlements by completing the requirements. Send 125 spies to receive the Gnome-Brew discovery.
Location: (-513|-96)
Heroic Human Statue: Rewarded by Scribes, which are good diplomacy defense. Collect them all and get +5 research per library Level
Azura | -485|-736 (2nd part: 669|794) |
Elijal | 910|-507 |
Kal Tirikan | -312|717 |
Keppen | -569|-91 (2nd part: 136|855) |
Keshalia | 652|-265 (2nd part: -843|-310) |
Larn | 761|-892 (2nd part: -39|-973) |
Middle Kingdom | -102|1 (2nd part: 949|-379) |
Middle Kingdom | -4|10 |
Middle Kingdom | 22|-85 |
Norweld | 232|345 |
Ragallon | 471|228 (2nd part: -711|674) |
Tallimar | -194|-687 |
Taomist | 719|365 |
Tor Carrock | -157|-298 |
Tor Carrock | -377|-104 |
Trome | 429|-931 |
Turalia | 399|-431 |
The Western Realms | -608|-189 |
Windlost | 516|505 |
Windlost | 356|498 |
Population requirements:
Town | Population | Average Pop per Town |
2 | 450 | 450 |
3 | 2000 | 1,000 |
4 | 5000 | 1,667 |
5 | 10000 | 2,500 |
6 | 20000 | 4,000 |
7 | 40000 | 6,667 |
8 | 75000 | 10,715 |
9 | 130000 | 16,250 |
10 | 233,550 | 25,950 |
11 | 263,550 | 26,355 |
12 | 294,550 | 26,778 |
13 | 326,550 | 27,213 |
14 | 359,550 | 27,658 |
15 | 393,550 | 28,111 |
16 | 428,550 | 28,570 |
17 | 464,550 | 29,035 |
18 | 501,550 | 29,503 |
19 | 539,550 | 29,975 |
20 | 578,550 | 30,450 |
21 | 618,550 | 30,928 |
22 | 659,550 | 31,408 |
23 | 701,550 | 31,889 |
24 | 744,550 | 32,372 |
25 | 788,550 | 32,857 |
26 | 833,550 | 33,342 |
27 | 879,550 | 33,829 |
28 | 926,550 | 34,317 |
29 | 974,550 | 34,806 |
30 | 1,023,550 | 35,295 |
31 | 1,073,550 | 35,785 |
32 | 1,124,550 | 36,276 |
33 | 1,176,550 | 36,768 |
34 | 1,229,550 | 37,260 |
35 | 1,283,550 | 37,752 |
36 | 1,338,550 | 38,245 |
37 | 1,394,550 | 38,738 |
38 | 1,451,550 | 39,232 |
39 | 1,509,550 | 39,725 |
40 | 1,568,550 | 40,220 |
41 | 1,628,550 | 40,714 |
42 | 1,689,550 | 41,209 |
Military City Development
All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)
Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay
Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone
Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron
Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron
Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)
trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)
2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)
you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness
#/Player/Profile/408915
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