IKnights
Yes, I'm the original IKnights. I have returned. My profile is a work in progress atm. Stay tuned.
Discord: IKnights
Steam: https://steamcommunity.com/id/iknightsthegamer/
"I claim rights to 10 sq of my cities. I ask that you do not place armies within 10 squares of any of my cities without permission. I may attack them without warning. Same goes for harvesters on my sovs or within 5 squares of my cities. between 5-10 squares is negotiable provided you ask first."
Cool Links:
Download all 3 of these in order:
- https://www.tampermonkey.net/
- https://illystuff.uk/durctools.html
- https://bazoon.town/r/userscripts/
- https://github.com/Bobtron/IllyriadUserscripts/raw/refs/heads/master/CMD_LVL/CMD_LVL.user.js
Building Times and Costs per Level
Empire Planner No longer being worked on by me, passed on to
HoRRis Lupercal who has went above and beyond to make: Luper-Tools
#/Player/Profile/386214
#/World/Map/-635/765/4 Misted Lands Cabin
Tentacle Town: #/World/Map/-599/726
Spot where a tentacle town used to be: #/World/Map/297/449
Spot where a tentacle town used to be: #/World/Map/-117/-618
Terraforming Brokerage Services:
Need a terraform or a customer for your terraform? I offer terraform brokerage services, helping connect players who need land modified with trusted terraforming accounts capable of completing the work.
Services Available
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Assistance locating qualified terraformers
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Coordination between the customer and terraformer
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Payment and scheduling arrangements
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Larger orders involving multiple city locations
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Research terraforms
How It Works
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Send me the coordinates of the square you want changed.
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Tell me the resource distribution you want.
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Send me the agreed price.
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I will locate an available terraformer and provide the price and expected terms to them.
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I will coordinate the transaction and completion of the terraform.
Prices may vary depending on the availability and complexity of the job.
All payment and/or payment plans be finalized before the job is begun. Customers are responsible for confirming that the requested square and terrain are correct.
For prices, availability, or questions, send an in-game mail to IKnights or HoRRis Lupercal via IGM or Discord.
Military City Development
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)
Attack & Defense Tables
| Attack Modifiers | Terrain | Defense Modifiers | ||||||
|---|---|---|---|---|---|---|---|---|
| Cavalry | Spears | Infantry | Ranged | Cavalry | Spears | Infantry | Ranged | |
| -50% | +20% | +40% | +5% | Buildings | -45% | +25% | +30% | +15% |
| -15% | +5% | +30% | -20% | Large Forest | -15% | +5% | +25% | -20% |
| -15% | 0% | +10% | +10% | Large Hill | -10% | +10% | +5% | +15% |
| -30% | 0% | +15% | +15% | Large Mountain | -30% | +20% | +5% | +30% |
| +20% | -15% | 0% | 0% | Plains | +15% | 0% | 0% | 0% |
| -10% | +10% | +30% | -10% | Small Forest | -10% | +10% | +30% | -10% |
| 0% | 0% | 0% | 0% | Small Hill | 0% | +5% | +5% | +5% |
| -20% | 0% | +5% | +10% | Small Mountain | -15% | +15% | +5% | +15% |
3 clay is archers or infantry, 3 stone is good for everything *except* infantry, 3 wood is infantry or spears, 3 iron is cav or geomancer.
Quotes:
[14 Mar 14:42]<Agalloch> everytime i see tcol green I puke a little bit in my mouth
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[17:32]<eternal fire> May your scouts see everything and understand none of it.
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[00:22]<


Sonorous>
Hey, IKnights, my AI thinks you're the king of Illy: "In the context of Illyriad, iKnights is widely recognized as a Game Master (GM). While there have been many legendary players across different worlds, "iKnights" has become a staple name associated with
the administrative and moderating side of the game."
[00:22]<

IKnights>
LOL
[00:22]<

IKnights>
I love it
[00:22]<


Sonorous>
My question to it was: Is IKnights a player or a GM?
[00:22]<

Willd
Orrc> I asked Gemini who Willd was in illyriad
[00:22]<


Sonorous>
So I guess you're in charge now
[00:22]<

Willd
Orrc> It referred to me as butter
[00:23]<
DarkQuest> hahaha
[00:23]<

Willd
Orrc> ????
[00:23]<
DarkQuest> these answers are great
[00:24]<

IKnights>
Great, first order of business: All impassible squares are now -50% defence squares and can be occupied and sieged from.
[00:24]<

IKnights>
Second order of business, the population requirements for new towns will be reduced and smoothed to an even incline, with the hard cap still being 60 towns.
[00:25]<

Willd
Orrc> ![]()
[00:25]<Strawhat Luffy> That would be awesome!
[00:25]<

IKnights>
No more terrible 9-10 town jump
[00:26]<Strawhat Luffy> I can have more towns sooner.
[00:26]<

IKnights>
Third order of business: Assassins can kill commanders on non-town squares
[00:26]<
DarkQuest> I like it
[00:27]<

IKnights>
Fourth order of business: Region totems provide a double bonus to the winning alliance for the region, and normal to the other alliances.
