Growltok
PLEASE....a little space Please allow 10 squares between my cities and any new settlement. I consider that land mine and will protect it....and I reserve the right to claim at least 5 squares in any direction around my own cities as my property...do not harvest there.
Spring 2000: #/World/TournamentSquares
https://illystuff.uk/AccountSearch/demo2.html
https://illystuff.uk/index.html
Thorough hunting info: Bolism's profile
Crafting overview: Justic Badstone's profile
Sir Carl profile: #/Player/Profile/353645
Ellania Profile: #/Player/Profile/380410
Craftable Items #/Player/Profile/66699
http://arcanum-illyria.com/wiki/Critters_Chart - NPC's attack/defence stats
http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html
http://forum.illyriad.co.uk/harvesting-on-the-impassable_topic10720.html
Most informative profile out there: INFO
Ten Kulch: #/Player/Profile/231435 Crafted Equipment Guide
Buildings https://docs.google.com/spreadsheets/d/1yzGtTI277NKBXkzjpB9Qs9Av1HZ97si-nlZ_6PXH32Y/edit#gid=341682830
Fall 2021 #/World/TournamentSquares
Pres build dates: https://docs.google.com/document/d/1JPc9ryfzTj6DQuLOwjPS27pBI9tj3VIC-UDByqgbgWc/edit?usp=sharing.
- Cattle Rancher – Bonus to Livestock
- Bladesmith – Bonus to Swords
- Renderer – Bonus to Leather Armour
- Farrier – Bonus to Horses
- Bowyer – Bonus to Bows
- Poleturner – Bonus to Spears
- Bridlemaker – Bonus to Saddles
- Plate Forger – Bonus to Plate Armour
- Armourer – Bonus to Chainmail Armour
- Engineering Yard – Bonus to Siege Blocks
- Papermill – Bonus to Books
- Brewers’ Yard – Bonus to Beer
- Finishing School – Bonus to Diplomatic Units
- Training Ground – Bonus to Spearmen Units
- Target Range – Bonus to Ranged Units
- Military Academy – Bonus to Infantry Units
- Jousting Yard – Bonus to Cavalry Units
- Assembly Yard – Bonus to Siege Units
Resource Management
3 clay is archers or infantry, 3 stone is good for everything *except* infantry, 3 wood is infantry or spears, 3 iron is cav or geomancer
Terrain Combat Multipliers
Weapons and Armor: 1. https://docs.google.com/spreadsheet/ccc?key=0Ashx1jjra-hfdFVkREFoWUVGdk55U2NoUXhiSURXaXc&pli=1#gid=0
|
Spear Type | Cost | Stats |
---|---|---|
Arctic Spear | 1 10 1 1 | (+30% in Arctic, -8% in Desert, -8% in Jungle) |
Battle Spear | 1 10 1 1 | (-16% Cav Def, -16% Spear Def, -16% Bow Def, +80% Sword Def) |
Boar Spear | 1 5 10 10 1 1 | (-16% Attack, -4% Spear Def, -4% Bow Def, -4% Sword Def, +120% vs Animals) |
Defender's Spear | 1 10 1 1 | -16% Cav Def, -16% Spear Def, +80% Bow Def, -16% Sword Def) |
Desert Pike | 1 10 1 1 1 | (+20% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def, +40% in Desert, -16% in Jungle) |
Desert Spear | 1 10 1 1 | (-8% in Arctic, +30% in Desert, -8% in Jungle) |
Dragon Spear | 1 10 1 1 1 | (-16% Attack, -8% Spear Def, -8% Bow Def, -8% Sword Def, -10% Move Speed, +150% vs Monsterous) |
Dueling Spear | 1 10 1 1 | (-16% Cav Def, +80% Spear Def, -16% Bow Def, -16% Sword Def) |
Ebony Spear | 1 10 1 1 1 |
(-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +60% vs Undead) |
Fang-Barbed Spear | 1 5 10 1 1 | (+10% Attack, -8% Cav Def, +60% Spear Def, -8% Bow Def, -32% Sword Def) |
Fang-Tipped Spear | 1 10 1 1 | (-24% Cav Def, +40% Spear Def, +20% Bow Def, -24% Sword Def, +5% Move Speed, +40% vs Animals) |
Forester's Spear | 1 10 1 1 | (+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests) |
Harpoon-Spear | 1 10 1 1 1 | (-8% Attack, -16% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def, +5% Move Speed, +20% in Arctic, -4% in Desert, -4% in Jungle, +100% vs Animals) |
Hill-Tribe Spear | 1 10 1 1 | (+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests) |
Iron-Banded Spear | 1 5 10 1 1 1 | (-4% Attack, +40% Cav Def, +40% Sword Def, -10% Move Speed, +10% for Orcs, +60% vs Monsterous) |
Jungle Hunter's Spear | 1 10 1 1 1 | (-4% Attack, -12% Cav Def, -12% Spear Def, -12% Bow Def, -12% Sword Def, +10% Move Speed, -4% in Arctic, -4% in Desert, +20% in Jungle, +90% vs Animals) |
Jungle Spear | 1 10 1 1 | (-8% in Arctic, -8% in Desert, +30% in Jungle) |
Light Spear | 1 10 1 1 | (-16% Attack, +10% Move Speed) |
Mountain Spear | 1 10 1 1 | (-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests) |
Obsidian-Tipped Spear | 1 10 1 1 1 | (-8% Sword Def, +50% Magic Res, -8% vs Monsterous, +20% vs Undead) |
Pike | 1 10 1 1 | (+80% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def) |
Plainman's Spear | 1 10 1 1 | (-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests) |
Razor-Edged Spear | 1 10 1 | (+10% Attack, +10% Cav Def, +10% Spear Def, +10% Bow Def, +10% Sword Def) |
Silversteel Spear | 1 10 1 1 1 | (+50% Attack, +25% Cav Def, +25% Sword Def) |
Trident | 1 10 1 1 1 | (-4% Attack, -4% Spear Def, -4% Bow Def, +60% Sword Def, -2% in Arctic, -2% in Desert, +10% in Jungle) |
War Spear | 1 10 2 1 2 |
(+6% Attack, -15% Move Speed) |
Sword Type | Cost | Stats |
---|---|---|
Adventurer's Sword | 1 10 1 1 | (+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests) |
Barbarian Sword | 1 10 1 1 | (-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests) |
Battle Sword | 1 10 1 1 | (-16% Cav Def, -16% Spear Def, +80% Bow Def, -16% Sword Def) |
Bone Handled Sword | 1 10 1 1 | (+30% in Arctic, -8% in Desert, -8% in Jungle) |
Chitin-Crafted Shortsword | 1 10 1 1 | (-12% Attack, -14% Cav Def, -14% Spear Def, -14% Bow Def, -14% Sword Def, +15% Move Speed, +40% on Mountains, +50% in Forests, -8% for Dwarves, +10% for Orcs) |
Dwarven Battle Axe | 1 5 5 1 | (-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, -4% on Hills, -2% on Plains, -4% in Forests, +6% for Dwarves) |
Ebony-Hilt Sword | 1 10 1 25 1 | (-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +120% vs Undead) |
Elven Sword | 1 5 1 | (-2% Attack, -4% on Hills, -2% on Plains, -2% on Mountains, +6% for Elves) |
Fang-Barbed Sword | 1 10 1 1 | (+20% Attack, -12% Cav Def, +90% Spear Def, -12% Bow Def, -48% Sword Def) |
Light Swords | 1 10 1 1 | (-16% Attack, +10% Move Speed) |
LongSword | 1 10 1 1 | (-16% Cav Def, -16% Spear Def, -16% Bow Def, +80% Sword Def) |
Machete | 1 10 1 1 | (-8% in Arctic, -8% in Desert, +30% in Jungle) |
Mountain-Tribe Sword | 1 10 1 1 | (-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests) |
Obsidian Blade | 1 10 1 1 1 | (-8% Cav Def, -8% Spear Def, -8% Sword Def, +125% Magic Res, +50% vs Undead) |
Orc Marauder's Sword | 1 10 1 1 1 | (+80% Attack, -40% Cav Def, -24% Spear Def, -28% Bow Def, -8% Sword Def, -10% Move Speed, -24% for Dwarves, -32% for Elves, -24% for Humans, +60% for Orcs) |
Orcish Sword | 1 5 1 | (-2% Cav Def, -2% Spear Def, -2% Bow Def, -2% Sword Def, -4% on Plains, -2% on Mountains, -2% in Forests, +6% for Orcs) |
Razor-Edged Sword | 1 10 1 | (+10% Attack, +10% Cav Def, +10% Spear Def, +10% Bow Def, +10% Sword Def) |
Reinforced Sword | 1 10 1 1 1 | (+10% Attack, -8% Cav Def, -8% Spear Def, -8% Bow Def, -8% Sword Def, +140% vs Monsterous) |
Sabre | 1 10 1 1 | (+80% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def) |
Scimitar | 1 10 1 1 | (-8% in Arctic, +30% in Desert, -8% in Jungle) |
Seaxe | 1 10 1 1 | (-16% Cav Def, +80% Spear Def, -16% Bow Def, -16% Sword Def) |
Short Sword | 1 10 1 1 | (+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests) |
Silversteel | 1 10 1 1 1 | (+150% Attack, +50% Cav Def, +25% Spear Def, +75% Sword Def) |
Spiked Sword | 1 10 1 1 1 | (+40% Attack, -16% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def) |
Traditional Sword | 1 5 1 | (-2% Attack, -2% on Hills, -4% on Mountains, -2% in Forests, +6% for Humans) |
War Axe | 1 5 10 1 1 | (+30% Attack, -8% Cav Def, -8% Spear Def, -8% Bow Def, -8% Sword Def, -10% Move Speed, +30% for Dwarves, -8% for Elves, -4% for Humans, +10% for Orcs) |
Terrain Types and Sovereignty Bonuses are:
Terrain Type - Structure - Production Bonus
Rocky outcrop - Farrier - Horses +3% per lvl
Fertile ground - Farrier - Horses +1% per lvl
Bountiful land - Cattle Rancher - Cattle +3% per lvl
Alluvial plain - Cattle Rancher - Cattle +1% per lvl
Abundant crops - Brewer's Yard - Beer +3% per lvl
Treacherous mountains - Brewer's Yard - Beer +2% per lvl
Fertile orchard - Brewer's Yard - Beer +1% per lvl
Rich Clay Seam - Papermill - Books +3% per lvl
Abundant Clay - Papermill - Books +2% per lvl
Wooded land - Poleturner - Spears +3% per lvl
Light woods - Poleturner - Spears +1% per lvl
Sharp crags - Bladesmith - Swords +3% per lvl
Mountains - Bladesmith - Swords +1% per lvl
Thick Forest - Bowyer - Bows +3% per lvl
Forested hilltop - Bowyer - Bows +1% per lvl
Turned Clay - Bridlemaker - Saddles +2% per lvl
Heavy Clay Seam - Bridlemaker - Saddles +1% per lvl
Clay seam - Renderer - Leather Armour +3%
Exposed Clay - Renderer - Leather Armour +1%
Craggy peaks - Armourer - Chainmail +3% per lvl
Stony ground - Armourer - Chainmail +1% per lvl
Abundant Quarry - Plate Forger - Plate Armour +3%
Lonely peaks - Plate Forger - Plate Armour +1%
Bleak mountains - Finishing School - Diplomats +2% per lvl
Scrubland - Finishing School - Diplomats +1% per lvl
Wooded Glade - Training Ground - Spearmen +2% per lvl
Tundra - Training Ground - Spearmen +1% per lvl
Dense Forest - Target Range - Archers +2% per lvl
Clearing - Target Range - Archers +1% per lvl
Moor - Military Academy - Swordsmen +1% per lvl
Rich quarry - Military Academy - Swordsmen +2% per lvl
Fertile pasture - Jousting Yard - Cavalry +2% per lvl
Open Plains - Jousting Yard - Cavalry +1% per lvl
Landslip - Assembly Yard - Seige Engines +2%
Wooded Quarry - Assembly Yard - Seige Engines +1%
https://docs.google.com/spreadsheets/d/1hNs4ZsVVSe3pDWW6iA8FVq8nn8azar7skA-putUcMkE/edit#gid=1443502364
Hourly upkeep cost for structures that decrease the production time of an advanced resource or diplomatic unit or army unit:
Lv I: 150 wood, 150 clay, 150 iron, 150 stone,
Lv II: 300 wood, 300 clay, 300 iron, 300 stone,
Lv III: 600 wood, 600 clay, 600 iron, 600 stone,
Lv IV: 1,200 wood, 1,200 clay, 1,200 iron, 1,200 stone,
Lv V: 2,400 wood, 2,400 clay, 2,400 iron, 2,400 stone,
Hourly sov cost : 1 Research Point = distance x Sov Level x 10 RP
2 Gold = distance x Sov level x 100 gold
Max Pop | Buildings |
2000 | Trade Office |
1796 | Archers' Field, Cavalry Parade Ground, Infantry Quarters, Spearmen's Billets |
1510 | Merchant's Guild |
1497 | Blacksmith, Book Binder, Carpentry, Common Ground, Consulate, Forge, Foundry, Herbalist's Guild, Horse Trainer, Kiln, Mage Tower, Paddock, Miner's Guild, Siege Workshop, Skinner's Guild, Spearmaker, Stonemason, Tannery, Tavern |
898 | Assassins' Abode, Foreign Office, Geomancers' Retreat, Runemasters' Grounding, Saboteurs' Sanctuary, Scouts' Lookout, Spies' Hideout, Thieves' Den |
449 | Chancery of Estates |
370 | Warehouse |
40 | Brewery, Jungle Warfare College, Desert Warfare College |
37 | Barracks, Clay Pit, Farmyard, Iron Mine, Library, Lumberjack, Marketplace Quarry, Storehouse, Vault |
16 | Flourmill |
4 | Cottage |
Population | |||
Town | Total | Avg | Additional |
2 | 450 | 450 | |
3 | 2,000 | 1,000 | 1,550 |
4 | 5,000 | 1,667 | 3,000 |
5 | 10,000 | 2,500 | 5,000 |
6 | 20,000 | 4,000 | 10,000 |
7 | 40,000 | 6,667 | 20,000 |
8 | 75,000 | 10,715 | 35,000 |
9 | 130,000 | 16,250 | 55,000 |
10 | 233,550 | 25,950 | 103,550 |
11 | 263,550 | 26,355 | 30,000 |
12 | 294,550 | 26,778 | 31,000 |
13 | 326,550 | 27,213 | 32,000 |
14 | 359,550 | 27,658 | 33,000 |
15 | 393,550 | 28,111 | 34,000 |
16 | 428,550 | 28,570 | 35,000 |
17 | 464,550 | 29,035 | 36,000 |
18 | 501,550 | 29,503 | 37,000 |
19 | 539,550 | 29,975 | 38,000 |
20 | 578,550 | 30,450 | 39,000 |
21 | 618,550 | 30,928 | 40,000 |
22 | 659,550 | 31,408 | 41,000 |
23 | 701,550 | 31,889 | 42,000 |
24 | 744,550 | 32,372 | 43,000 |
25 | 788,550 | 32,857 | 44,000 |
26 | 833,550 | 33,342 | 45,000 |
27 | 879,550 | 33,829 | 46,000 |
28 | 926,550 | 34,317 | 47,000 |
29 | 974,550 | 34,806 | 48,000 |
30 | 1,023,550 | 35,295 | 49,000 |
Food Consumed For Each Building At Max Level:
Building (Level 20) | Food Cost Per Hour |
Trade Office | 2000 |
Archers' Field | 1796 |
Cavalry Parade Ground | 1796 |
Infantry Quarters | 1796 |
Spearmens' Billets | 1796 |
Merchant's Guild | 1510 |
Blacksmith | 1497 |
Book Binder | 1497 |
Bowyer | 1497 |
Carpentry | 1497 |
Chain Armourer | 1497 |
Common Ground | 1497 |
Consulate | 1497 |
Fletcher | 1497 |
Forge | 1497 |
Foundry | 1497 |
Herbalist's Guild | 1497 |
Horse Trainer | 1497 |
Kiln | 1497 |
Leather Armourer | 1497 |
Mage Tower | 1497 |
Miner's Guild | 1497 |
Paddock | 1497 |
Plate Armourer | 1497 |
Saddlemaker | 1497 |
Siege Workshop | 1497 |
Skinner's Guild | 1497 |
Spearmaker | 1497 |
Spearsmith | 1497 |
Stonemason | 1497 |
Tannery | 1497 |
Tavern | 1497 |
Assassins' Abode | 898 |
Geomancers' Retreat | 898 |
Runemasters' Grounding | 898 |
Saboteurs' Sanctuary | 898 |
Scouts' Lookout | 898 |
Spies' Hideout | 898 |
Chancery Estates | 449 |
Architect's Office | 328 |
Arctic Warfare College | 40 |
Brewery | 40 |
Desert Warfare College | 40 |
Jungle Warfare College | 40 |
Barracks | 37 |
Food/Wood/Clay/Iron/Stone Plots | 37 |
Library | 37 |
Marketplace | 37 |
Storehouse | 37 |
Vault | 37 |
City Wall | 20 |
Flourmill | 16 |
For more information on spells and their ranges, refer to this useful chart: https://illyriadinstitute.wordpress.com/tutorials/magic/spell-list/
Building Chart - http://arcanum-illyria.com/wiki/Building_Charts
Illyriad Tips Series - https://www.youtube.com/watch?v=apZcDekrUQM&list=PLLJN6zUMM_EVnZs099bGl11nGBK48kPN_
Sene's Hunting Guide -https://forum.illyriad.co.uk/complete-hunting-guide_topic10602.html