Growltok
PLEASE....a little space Please allow 10 squares between my cities and any new settlement. I consider that land mine and will protect it....and I reserve the right to claim at least 5 squares in any direction around my own cities as my property...do not harvest there.
Spring 2000: #/World/TournamentSquares
Audrey https://forum.illyriad.co.uk/audrey-101_topic11119.html
Audrey location #/World/Map/-994/-824
https://illystuff.uk/AccountSearch/demo2.html
https://illystuff.uk/index.html
Thorough hunting info: Bolism's profile
Crafting overview: Justic Badstone's profile
Sir Carl profile: #/Player/Profile/353645
Ellania Profile: #/Player/Profile/380410
Craftable Items #/Player/Profile/66699
http://arcanum-illyria.com/wiki/Critters_Chart - NPC's attack/defence stats
http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html
http://forum.illyriad.co.uk/harvesting-on-the-impassable_topic10720.html
Most informative profile out there: INFO
Ten Kulch: #/Player/Profile/231435 Crafted Equipment Guide
Buildings https://docs.google.com/spreadsheets/d/1yzGtTI277NKBXkzjpB9Qs9Av1HZ97si-nlZ_6PXH32Y/edit#gid=341682830
Fall 2021 #/World/TournamentSquares
Pres build dates: https://docs.google.com/document/d/1JPc9ryfzTj6DQuLOwjPS27pBI9tj3VIC-UDByqgbgWc/edit?usp=sharing.
- Cattle Rancher – Bonus to Livestock
- Bladesmith – Bonus to Swords
- Renderer – Bonus to Leather Armour
- Farrier – Bonus to Horses
- Bowyer – Bonus to Bows
- Poleturner – Bonus to Spears
- Bridlemaker – Bonus to Saddles
- Plate Forger – Bonus to Plate Armour
- Armourer – Bonus to Chainmail Armour
- Engineering Yard – Bonus to Siege Blocks
- Papermill – Bonus to Books
- Brewers’ Yard – Bonus to Beer
- Finishing School – Bonus to Diplomatic Units
- Training Ground – Bonus to Spearmen Units
- Target Range – Bonus to Ranged Units
- Military Academy – Bonus to Infantry Units
- Jousting Yard – Bonus to Cavalry Units
- Assembly Yard – Bonus to Siege Units
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Resource Management
3 clay is archers or infantry, 3 stone is good for everything *except* infantry, 3 wood is infantry or spears, 3 iron is cav or geomancer
Terrain Combat Multipliers
Weapons and Armor: 1. https://docs.google.com/spreadsheet/ccc?key=0Ashx1jjra-hfdFVkREFoWUVGdk55U2NoUXhiSURXaXc&pli=1#gid=0
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| Spear Type | Cost | Stats |
|---|---|---|
| Arctic Spear | 1 10 1 1 | (+30% in Arctic, -8% in Desert, -8% in Jungle) |
| Battle Spear | 1 10 1 1 | (-16% Cav Def, -16% Spear Def, -16% Bow Def, +80% Sword Def) |
| Boar Spear | 1 5 10 10 1 1 | (-16% Attack, -4% Spear Def, -4% Bow Def, -4% Sword Def, +120% vs Animals) |
| Defender's Spear | 1 10 1 1 | -16% Cav Def, -16% Spear Def, +80% Bow Def, -16% Sword Def) |
| Desert Pike | 1 10 1 1 1 | (+20% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def, +40% in Desert, -16% in Jungle) |
| Desert Spear | 1 10 1 1 | (-8% in Arctic, +30% in Desert, -8% in Jungle) |
| Dragon Spear | 1 10 1 1 1 | (-16% Attack, -8% Spear Def, -8% Bow Def, -8% Sword Def, -10% Move Speed, +150% vs Monsterous) |
| Dueling Spear | 1 10 1 1 | (-16% Cav Def, +80% Spear Def, -16% Bow Def, -16% Sword Def) |
| Ebony Spear | 1 10 1 1 1 |
(-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +60% vs Undead) |
| Fang-Barbed Spear | 1 5 10 1 1 | (+10% Attack, -8% Cav Def, +60% Spear Def, -8% Bow Def, -32% Sword Def) |
| Fang-Tipped Spear | 1 10 1 1 | (-24% Cav Def, +40% Spear Def, +20% Bow Def, -24% Sword Def, +5% Move Speed, +40% vs Animals) |
| Forester's Spear | 1 10 1 1 | (+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests) |
| Harpoon-Spear | 1 10 1 1 1 | (-8% Attack, -16% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def, +5% Move Speed, +20% in Arctic, -4% in Desert, -4% in Jungle, +100% vs Animals) |
| Hill-Tribe Spear | 1 10 1 1 | (+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests) |
| Iron-Banded Spear | 1 5 10 1 1 1 | (-4% Attack, +40% Cav Def, +40% Sword Def, -10% Move Speed, +10% for Orcs, +60% vs Monsterous) |
| Jungle Hunter's Spear | 1 10 1 1 1 | (-4% Attack, -12% Cav Def, -12% Spear Def, -12% Bow Def, -12% Sword Def, +10% Move Speed, -4% in Arctic, -4% in Desert, +20% in Jungle, +90% vs Animals) |
| Jungle Spear | 1 10 1 1 | (-8% in Arctic, -8% in Desert, +30% in Jungle) |
| Light Spear | 1 10 1 1 | (-16% Attack, +10% Move Speed) |
| Mountain Spear | 1 10 1 1 | (-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests) |
| Obsidian-Tipped Spear | 1 10 1 1 1 | (-8% Sword Def, +50% Magic Res, -8% vs Monsterous, +20% vs Undead) |
| Pike | 1 10 1 1 | (+80% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def) |
| Plainman's Spear | 1 10 1 1 | (-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests) |
| Razor-Edged Spear | 1 10 1 | (+10% Attack, +10% Cav Def, +10% Spear Def, +10% Bow Def, +10% Sword Def) |
| Silversteel Spear | 1 10 1 1 1 | (+50% Attack, +25% Cav Def, +25% Sword Def) |
| Trident | 1 10 1 1 1 | (-4% Attack, -4% Spear Def, -4% Bow Def, +60% Sword Def, -2% in Arctic, -2% in Desert, +10% in Jungle) |
| War Spear | 1 10 2 1 2 |
(+6% Attack, -15% Move Speed) |
| Sword Type | Cost | Stats |
|---|---|---|
| Adventurer's Sword | 1 10 1 1 | (+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests) |
| Barbarian Sword | 1 10 1 1 | (-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests) |
| Battle Sword | 1 10 1 1 | (-16% Cav Def, -16% Spear Def, +80% Bow Def, -16% Sword Def) |
| Bone Handled Sword | 1 10 1 1 | (+30% in Arctic, -8% in Desert, -8% in Jungle) |
| Chitin-Crafted Shortsword | 1 10 1 1 | (-12% Attack, -14% Cav Def, -14% Spear Def, -14% Bow Def, -14% Sword Def, +15% Move Speed, +40% on Mountains, +50% in Forests, -8% for Dwarves, +10% for Orcs) |
| Dwarven Battle Axe | 1 5 5 1 | (-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, -4% on Hills, -2% on Plains, -4% in Forests, +6% for Dwarves) |
| Ebony-Hilt Sword | 1 10 1 25 1 | (-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +120% vs Undead) |
| Elven Sword | 1 5 1 | (-2% Attack, -4% on Hills, -2% on Plains, -2% on Mountains, +6% for Elves) |
| Fang-Barbed Sword | 1 10 1 1 | (+20% Attack, -12% Cav Def, +90% Spear Def, -12% Bow Def, -48% Sword Def) |
| Light Swords | 1 10 1 1 | (-16% Attack, +10% Move Speed) |
| LongSword | 1 10 1 1 | (-16% Cav Def, -16% Spear Def, -16% Bow Def, +80% Sword Def) |
| Machete | 1 10 1 1 | (-8% in Arctic, -8% in Desert, +30% in Jungle) |
| Mountain-Tribe Sword | 1 10 1 1 | (-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests) |
| Obsidian Blade | 1 10 1 1 1 | (-8% Cav Def, -8% Spear Def, -8% Sword Def, +125% Magic Res, +50% vs Undead) |
| Orc Marauder's Sword | 1 10 1 1 1 | (+80% Attack, -40% Cav Def, -24% Spear Def, -28% Bow Def, -8% Sword Def, -10% Move Speed, -24% for Dwarves, -32% for Elves, -24% for Humans, +60% for Orcs) |
| Orcish Sword | 1 5 1 | (-2% Cav Def, -2% Spear Def, -2% Bow Def, -2% Sword Def, -4% on Plains, -2% on Mountains, -2% in Forests, +6% for Orcs) |
| Razor-Edged Sword | 1 10 1 | (+10% Attack, +10% Cav Def, +10% Spear Def, +10% Bow Def, +10% Sword Def) |
| Reinforced Sword | 1 10 1 1 1 | (+10% Attack, -8% Cav Def, -8% Spear Def, -8% Bow Def, -8% Sword Def, +140% vs Monsterous) |
| Sabre | 1 10 1 1 | (+80% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def) |
| Scimitar | 1 10 1 1 | (-8% in Arctic, +30% in Desert, -8% in Jungle) |
| Seaxe | 1 10 1 1 | (-16% Cav Def, +80% Spear Def, -16% Bow Def, -16% Sword Def) |
| Short Sword | 1 10 1 1 | (+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests) |
| Silversteel | 1 10 1 1 1 | (+150% Attack, +50% Cav Def, +25% Spear Def, +75% Sword Def) |
| Spiked Sword | 1 10 1 1 1 | (+40% Attack, -16% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def) |
| Traditional Sword | 1 5 1 | (-2% Attack, -2% on Hills, -4% on Mountains, -2% in Forests, +6% for Humans) |
| War Axe | 1 5 10 1 1 | (+30% Attack, -8% Cav Def, -8% Spear Def, -8% Bow Def, -8% Sword Def, -10% Move Speed, +30% for Dwarves, -8% for Elves, -4% for Humans, +10% for Orcs) |
Terrain Types and Sovereignty Bonuses are:
Terrain Type - Structure - Production Bonus
Rocky outcrop - Farrier - Horses +3% per lvl
Fertile ground - Farrier - Horses +1% per lvl
Bountiful land - Cattle Rancher - Cattle +3% per lvl
Alluvial plain - Cattle Rancher - Cattle +1% per lvl
Abundant crops - Brewer's Yard - Beer +3% per lvl
Treacherous mountains - Brewer's Yard - Beer +2% per lvl
Fertile orchard - Brewer's Yard - Beer +1% per lvl
Rich Clay Seam - Papermill - Books +3% per lvl
Abundant Clay - Papermill - Books +2% per lvl
Wooded land - Poleturner - Spears +3% per lvl
Light woods - Poleturner - Spears +1% per lvl
Sharp crags - Bladesmith - Swords +3% per lvl
Mountains - Bladesmith - Swords +1% per lvl
Thick Forest - Bowyer - Bows +3% per lvl
Forested hilltop - Bowyer - Bows +1% per lvl
Turned Clay - Bridlemaker - Saddles +2% per lvl
Heavy Clay Seam - Bridlemaker - Saddles +1% per lvl
Clay seam - Renderer - Leather Armour +3%
Exposed Clay - Renderer - Leather Armour +1%
Craggy peaks - Armourer - Chainmail +3% per lvl
Stony ground - Armourer - Chainmail +1% per lvl
Abundant Quarry - Plate Forger - Plate Armour +3%
Lonely peaks - Plate Forger - Plate Armour +1%
Bleak mountains - Finishing School - Diplomats +2% per lvl
Scrubland - Finishing School - Diplomats +1% per lvl
Wooded Glade - Training Ground - Spearmen +2% per lvl
Tundra - Training Ground - Spearmen +1% per lvl
Dense Forest - Target Range - Archers +2% per lvl
Clearing - Target Range - Archers +1% per lvl
Moor - Military Academy - Swordsmen +1% per lvl
Rich quarry - Military Academy - Swordsmen +2% per lvl
Fertile pasture - Jousting Yard - Cavalry +2% per lvl
Open Plains - Jousting Yard - Cavalry +1% per lvl
Landslip - Assembly Yard - Seige Engines +2%
Wooded Quarry - Assembly Yard - Seige Engines +1%
https://docs.google.com/spreadsheets/d/1hNs4ZsVVSe3pDWW6iA8FVq8nn8azar7skA-putUcMkE/edit#gid=1443502364
Hourly upkeep cost for structures that decrease the production time of an advanced resource or diplomatic unit or army unit:
Lv I: 150 wood, 150 clay, 150 iron, 150 stone,
Lv II: 300 wood, 300 clay, 300 iron, 300 stone,
Lv III: 600 wood, 600 clay, 600 iron, 600 stone,
Lv IV: 1,200 wood, 1,200 clay, 1,200 iron, 1,200 stone,
Lv V: 2,400 wood, 2,400 clay, 2,400 iron, 2,400 stone,
Hourly sov cost : 1 Research Point = distance x Sov Level x 10 RP
2 Gold = distance x Sov level x 100 gold
| Max Pop | Buildings |
| 2000 | Trade Office |
| 1796 | Archers' Field, Cavalry Parade Ground, Infantry Quarters, Spearmen's Billets |
| 1510 | Merchant's Guild |
| 1497 | Blacksmith, Book Binder, Carpentry, Common Ground, Consulate, Forge, Foundry, Herbalist's Guild, Horse Trainer, Kiln, Mage Tower, Paddock, Miner's Guild, Siege Workshop, Skinner's Guild, Spearmaker, Stonemason, Tannery, Tavern |
| 898 | Assassins' Abode, Foreign Office, Geomancers' Retreat, Runemasters' Grounding, Saboteurs' Sanctuary, Scouts' Lookout, Spies' Hideout, Thieves' Den |
| 449 | Chancery of Estates |
| 370 | Warehouse |
| 40 | Brewery, Jungle Warfare College, Desert Warfare College |
| 37 | Barracks, Clay Pit, Farmyard, Iron Mine, Library, Lumberjack, Marketplace Quarry, Storehouse, Vault |
| 16 | Flourmill |
| 4 | Cottage |
| Population | |||
| Town | Total | Avg | Additional |
| 2 | 450 | 450 | |
| 3 | 2,000 | 1,000 | 1,550 |
| 4 | 5,000 | 1,667 | 3,000 |
| 5 | 10,000 | 2,500 | 5,000 |
| 6 | 20,000 | 4,000 | 10,000 |
| 7 | 40,000 | 6,667 | 20,000 |
| 8 | 75,000 | 10,715 | 35,000 |
| 9 | 130,000 | 16,250 | 55,000 |
| 10 | 233,550 | 25,950 | 103,550 |
| 11 | 263,550 | 26,355 | 30,000 |
| 12 | 294,550 | 26,778 | 31,000 |
| 13 | 326,550 | 27,213 | 32,000 |
| 14 | 359,550 | 27,658 | 33,000 |
| 15 | 393,550 | 28,111 | 34,000 |
| 16 | 428,550 | 28,570 | 35,000 |
| 17 | 464,550 | 29,035 | 36,000 |
| 18 | 501,550 | 29,503 | 37,000 |
| 19 | 539,550 | 29,975 | 38,000 |
| 20 | 578,550 | 30,450 | 39,000 |
| 21 | 618,550 | 30,928 | 40,000 |
| 22 | 659,550 | 31,408 | 41,000 |
| 23 | 701,550 | 31,889 | 42,000 |
| 24 | 744,550 | 32,372 | 43,000 |
| 25 | 788,550 | 32,857 | 44,000 |
| 26 | 833,550 | 33,342 | 45,000 |
| 27 | 879,550 | 33,829 | 46,000 |
| 28 | 926,550 | 34,317 | 47,000 |
| 29 | 974,550 | 34,806 | 48,000 |
| 30 | 1,023,550 | 35,295 | 49,000 |
Food Consumed For Each Building At Max Level:
| Building (Level 20) | Food Cost Per Hour |
| Trade Office | 2000 |
| Archers' Field | 1796 |
| Cavalry Parade Ground | 1796 |
| Infantry Quarters | 1796 |
| Spearmens' Billets | 1796 |
| Merchant's Guild | 1510 |
| Blacksmith | 1497 |
| Book Binder | 1497 |
| Bowyer | 1497 |
| Carpentry | 1497 |
| Chain Armourer | 1497 |
| Common Ground | 1497 |
| Consulate | 1497 |
| Fletcher | 1497 |
| Forge | 1497 |
| Foundry | 1497 |
| Herbalist's Guild | 1497 |
| Horse Trainer | 1497 |
| Kiln | 1497 |
| Leather Armourer | 1497 |
| Mage Tower | 1497 |
| Miner's Guild | 1497 |
| Paddock | 1497 |
| Plate Armourer | 1497 |
| Saddlemaker | 1497 |
| Siege Workshop | 1497 |
| Skinner's Guild | 1497 |
| Spearmaker | 1497 |
| Spearsmith | 1497 |
| Stonemason | 1497 |
| Tannery | 1497 |
| Tavern | 1497 |
| Assassins' Abode | 898 |
| Geomancers' Retreat | 898 |
| Runemasters' Grounding | 898 |
| Saboteurs' Sanctuary | 898 |
| Scouts' Lookout | 898 |
| Spies' Hideout | 898 |
| Chancery Estates | 449 |
| Architect's Office | 328 |
| Arctic Warfare College | 40 |
| Brewery | 40 |
| Desert Warfare College | 40 |
| Jungle Warfare College | 40 |
| Barracks | 37 |
| Food/Wood/Clay/Iron/Stone Plots | 37 |
| Library | 37 |
| Marketplace | 37 |
| Storehouse | 37 |
| Vault | 37 |
| City Wall | 20 |
| Flourmill | 16 |
For more information on spells and their ranges, refer to this useful chart: https://illyriadinstitute.wordpress.com/tutorials/magic/spell-list/
Building Chart - http://arcanum-illyria.com/wiki/Building_Charts
Illyriad Tips Series - https://www.youtube.com/watch?v=apZcDekrUQM&list=PLLJN6zUMM_EVnZs099bGl11nGBK48kPN_
Sene's Hunting Guide -https://forum.illyriad.co.uk/complete-hunting-guide_topic10602.html
