Eärwen
Eärwen i'm the daughter of Olwë
The Elf story
Elves are the air spirits of northern origin. They belong to the dwarf family.
Elves help dwarves forge in caves as well as in caves. Like the dwarfs, they symbolize the dark forces, although the elves are of a more poetic, "higher" nature.
How to recognize an elf?
They do not exceed the size of an inch but their strength is great: they can lift the biggest rock without the slightest effort! Their faces are white and pure. They say that the rays of the moon make up the threads of their clothes ... They wear glass or crystal sandals at their feet. Know that whoever finds a sandal will be rich, indeed: the owner of the shoe will buy it at any price.
Where do the elves live?
Elves reside in tree stumps and roots. They make their tents out of sheets. They flit from plants to plants and from flowers to flowers.
What do elves eat?
Elves feed on morning dew and honey from flowers.
What are the elves doing?
At night, elves are used to dancing in circles under the lime trees. At the foot of the lime tree, they form a green circle. If they see careless passengers approaching the circle, they grab them and force them to enter the circle: this is generally fatal
for new arrivals.
Also, treading the green circle causes serious illness or death.
Elven women are renowned for their evening songs and dances on the hills, their pure beauty and the softness of their voices. However, beware! It is said that their eyes freeze the heart and that their kisses are fatal.
Elves, men and women, suck on children's fingers and thus hinder their growth. But fear not: according to the traditions of Guernsey, it is stipulated that if a child offers a cake to an elf, he will receive at his majority a dowry (if the child is a girl)
or a boat (if the child is a boy).
How to protect yourself from elves?
Elves abhor the smell of valerian fumigation
In Germany, elves are considered to be fairies' husbands. They are excellent for turning spindles and discovering buried treasures…
Icelandic legend says that elves are ruled by a viceroy. Each year, the viceroy travels to Norway to renew his oath of homage to the sovereign lord residing in the same homeland.
The domovoy.
In Russia, there is the ‘domovoy‘. He’s a domestic elf. How to domesticate it? A head of the family offers a red egg to an elf: it allows the spirit to take human form and to remain still: it is domesticated.
-
First Arrivals Rule - The Elf adopt the principal of "first arrival wins", in Elgea and especially in Broken Lands with its long distance transit times. In any cases where two or more cities arrive by Exodus, Tenaril, or settlement at a new location and land within a 10 square radius of Eärwen city then the first arrival, not the first to launch, wins the spot. Arrival times can be proved by system messages in a dispute. Late arrivals shall be expected to relocate as soon as the game mechanics permits or submit to voluntary razing at their discretion.
-
The 10 square rule - Don't settle within 10 squares of my cities without my permission. Please 'ask first', my great commanders are allowed to send an army to kill your army and raze your city without warning. If I can claim full sovereignty for my own city (often the 20 squares closest to it), your alliance isn't openly hostile towards my alliance or its confederates, and you are sweet, I most likely won't mind.
-
Harvesting Code of Conduct:
1) You are welcome to harvest any resource near my towns. No sense it going to waste. If my harvesters get off their lazy butts and decide to do something, they may bump you. If your harvesters bring an army, my harvesters may bring an army. Do not kill NPC on my sov without my permission.
2) Outside of my territory, my harvesters might be found gathering whatever is not occupied. Never will they intentionally bump someone who is already harvesting although it has occasionally happened because of timing, stupidity, or inebriation.
3) If you have any conflict with my harvesters, just let me know. I will gladly send you the harvest. I prefer my harvesters out working for you instead of sitting at the tavern drinking my beer.
4) This is a game. If mutilating my harvesters with your army adds to your enjoyment of the game, go ahead, I really don't mind. But don't forget : "Never do to others what you don't want to be done to you."
5) If you claim that soveriegnty, 100 X 100 squares, phase of the moon, bad movie reviews, psychological problems, lost pets, or a nasty disposition gives you an exclusive right to allow an unharvested plot to simply rot away, please refer to Code #3 or #4.
-
Have fun !!! That's the most important thing in Illyriad. [@i=5|692]
Eärwen started in Illyriad on Tue 26 May 2020
Elf unit | Type unit | |
---|---|---|
[@i=5|48] | Protectors | Spears T1 |
[@i=5|49] | Phalanxes | Spears T2 |
[@i=5|58] | Wardens | Infantry T1 |
[@i=5|59] | Wardancers | Infantry T2 |
[@i=5|68] | Sentinels | Ranged T1 |
[@i=5|69] | Elven Trueshot | Ranged T2 |
[@i=5|78] | Swiftsteeds | Cavalery T1 |
[@i=5|79] | Marshals | Cavalery T2 |
[@i=5|88] | Siege Hooks | Catapults |
[@i=5|89] | Mangonels | Wall breaker |
Type unit | Max number units | |
---|---|---|
[@i=5|48] [@i=5|49] | Spears | 200 |
[@i=5|58] [@i=5|59] | Infantry | 150 |
[@i=5|68] [@i=5|69] | Ranged | 100 |
[@i=5|78] [@i=5|79] | Cavalery | 60 |
http://www.illyriad.co.uk/GameInformation/Races/Elves
#/Player/Profile/73482 GM Cerberus
#/Player/Profile/369859 Bolism (hunting)
#/Player/Profile/277009 Nordy (chat codes + links)
#/Player/Profile/33392 Roland Bar Bender (very helpfull for Newbie)
#/Player/Profile/180216 Ryklaw (abandonned)
#/Player/Profile/212054 Souman (very rich and helpfull for Newbie)
#/Player/Profile/379623 Kimberly
#/Player/Profile/380951 Willd Elff (abandonned)
#/Player/Towns/356085 Selibel
#/Player/Profile/347834 Detritus (info crafting)
Alliance Overview (illyriad.co.uk) So you want to hunt (alliance profile)
#/Player/Towns/380410 (60 cities profile)
forum extracts & extra guides :
https://forum.illyriad.co.uk/elves-psas_topic10798.html
https://illyriadinstitute.wordpress.com/tutorials/military/resources/
Guides and References : |
Tools for Illyriad playing
https://illystuff.uk/userscripts.html
Emoticon |
|
|
|
Symbol |
Key Code |
||
Flag |
F== |
||
Wink |
;) |
||
Grin |
:D |
||
Smile |
:) |
||
Straight |
:| |
||
Frown |
:( |
||
Tounge |
:P |
||
Pirate |
:ar! |
||
Thumbs Down |
:-q |
||
Thumbs Up |
:-b |
https://illyriadinstitute.wordpress.com/tutorials/mysteries/
http://forum.illyriad.co.uk/discoveries_topic5775.html
https://illyorcs.forumotion.com/t12-unsolved-unlocking-the-advanced-race-specific-weapons-armor
- The fortune teller
The Fortune Teller is a gateway into a number of different things, some of which have been solved/found, while others remain the biggest mystery in illyriad.
Location of the spot of the day (change daily)
https://docs.google.com/spreadsheets/d/1NWun81o7dWAQCbpjT0Oo9TuDzrhFoKa8DCjt489XCm8/pubhtml
info about the quest :
http://forum.illyriad.co.uk/the-fortuneteller-tells_topic2930.html
http://forum.illyriad.co.uk/gypsy-fortune-teller-watch_topic3401.html
https://illyorcs.forumotion.com/t13-the-fortune-teller
Interestings spots on the map !!!
Steamtastic Brewery -513|-96 (quest)
Temple of Reason 295|-165 (quest)
You will receive 50 research points for every advanced spy sent – please keep in mind that to succeed at this, your library level needs to be very low, but the specific number has not been established. General consensus is level 8 or below.
Heart of Corruption -994|-824 (mysteries)
HoC Tracking Chart (mysteries follow up)
Fortress of Shadows 599|-342 (mysteries)
Duraz Karag -203|-122 (mysteries)
Misted Lands -636|755 (mysteries)
The Rift 533|835 (mysteries)
The Omen 538/-2936
#/World/Map/-202/-123/3
#/World/Map/599/-342/2
#/World/Map/-991/-824/8
#/World/Map/-57/-115/2
#/World/Map/534/833/6
- The Gnome Brew Quest
link : #/Diplomatic/Orders/-513/-96
This discovery can be obtained in each town. To succeed, send 125 T2 Advanced or 150 T1 Basic Spies to
- Human Statues Quest
Scribe-Name | Location 1 | Location 2 | Scribe-Name | Location 1 | Location 2 |
---|---|---|---|---|---|
1. Aldelbrecht | -312|717 | - | 11. Keldar | 356|498 | - |
2. Asmorn | -608|-189 | - | 12. Lambercht | -157|-298 | - |
3. Bjander-Thegn | 910|-507 | - | 13. Lindricht | 471|228 | -711|674 |
4. Braynard | -102|1 | 949|-379 | 14. Oddric | 232|345 | - |
5. Burkhardt | 429|-931 | - | 15. Osgaut | 761|-892 | -39|-973 |
6. Eberekt | 516|505 | - | 16. Raedborth | -194|-687 | - |
7. Ferhonanth | -485|-736 | 669|794 | 17. Regindalt | 719|365 | - |
8. Fridholt | 652|-265 | -843|-310 | 18. Rikert | 22|-85 | - |
9. Gunthar | -4|10 | - | 19. Tormand | -569|-91 | 136|855 |
10. Haestin | -377|-104 | - | 20. Ulvelaik | 399|-431 | - |
After sending 1 spy to each of the 20 locations, you will receive 20 Allembine Scribes for spy defence plus the Allembine Research discovery, an increase of 5 RP per hour per level of library once all 20 Scribes are collected.
As you discover new scribes, the list will update here. This is very useful for when you forget which locations you’ve sent to. A full list of locations is available here and in IllyTools (under Mysteries).
#/World/Mysteries (follow the evolution)
- Tavern Quests and Their Discoveries
Two discoveries can be made in each town through doing pre-made quests. There are two levels to these quests, and each level has its own discovery. Level one is trade quests, leading to the discovery Block and Tackle, which gives +20% to loading speed when harvesting resources. Level two is diplomatic quests, and this gives the Inquisitive Populace discovery – +2 visibility for incoming hostile diplomats.
A step by step guide on how to complete quests can be found here, and a list of all available quests and their rewards here.
- Famine Management
The Famine Management discovery was once a tightly held secret. This discovery is only available once you have obtained your 10th town, and gives a 10% increase to food production in your capital only.
- Visit Shrapnel's Memorial at #/World/Map/-57/-115/4 A brief history of Elgea
There are 4 Seasons in Illyriad, and they run as follows:
SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1% +5% +1% +3% +1%
SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none +1% +5%
+1% +3%
AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3% +3% none
+5% +5%
WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5% none +3%
none none
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:
The supernatural is at lowest ebb, and the rational is triumphant.
+7% none
The first stirrings of chaos begin anew.
+4% +1%
Empiricism and the unnatural are balanced evenly.
+2% +2%
The supernatural spools up to unleash its full potential.
none +4%
Unutterable chaos takes full hold over the land.
none +7%
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1% +4%
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2% +2%
Order is largely restored and the cycle begins afresh.
+4% none
Size | Min | Max |
---|---|---|
Few | 1 | 3 |
Handfull | 4 | 8 |
Several | 9 | 21 |
Pack | 22 | 81 |
Many | 82 | 128 |
Gathering | 129 | 227 |
Horde | 228 | 462 |
Thong | 463 | 815 |
Host | 816 | 2.500 |
Legion | 2.501 | 9.999 |
Myriad | 10.000 | 24999 |
Sea | 25.000 | 49.999 |
Cornucopia | 50.000 + |
Wild Dogs | 0.700 |
Giant Rats | 1.200 |
Golden Monkeys | 1.300 |
Giant Beetles | 1.425 |
Wolves | 1.540 |
Baboons | 1.875 |
Black Bears | 2.000 |
Massive Scarabs | 2.050 |
Simien Wolves | 2.075 |
Brown Bears | 2.150 |
Gharials | 2.200 |
Jaguars | 2.200 |
Coral Snakes | 2.225 |
Snow Leopards | 2.250 |
Arctic Wolves | 2.275 |
Alligators | 2.350 |
Anacondas | 2.425 |
Pumas | 2.425 |
Cobras | 2.450 |
Scritchers | 2.525 |
Polar Bears | 2.550 |
Ice Salamanders | 2.575 |
Leopards | 2.575 |
Giant Spiders | 2.700 |
Lions | 2.825 |
Salamanders | 2.825 |
Poisonous Crawlers | 2.875 |
Fire Salamanders | 3.000 |
Giant Scorpions | 3.025 |
Black Panthers | 3.100 |
Giant Snakes | 3.100 |
Scaled Chargers | 3.225 |
Giant Scuttlers | 3.250 |
Roaming Trolls | 3.300 |
Tigers | 3.300 |
White Tigers | 3.575 |
Cyclopes | 4.000 |
Rhinoceros | 7.275 |
Elephants | 12.750 |
Mammoths | 18.100 |
Saurians | 19.250 |
Terrain Type | Cavalry | Spears | Infantry | Ranged |
---|---|---|---|---|
Buildings | -50 | 20 | 40 | 5 |
Large Forest | -15 | 5 | 30 | -20 |
Large Hill | -15 | 0 | 10 | 10 |
Large Mountain | -30 | 0 | 15 | 15 |
Plains | 30 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 0 | 0 | 0 |
Small Mountain | -20 | 0 | 5 | 10 |
Terrain Type | Cavalry | Spears | Infantry | Ranged |
---|---|---|---|---|
Buildings | -45 | 25 | 30 | 15 |
Large Forest | -15 | 5 | 25 | -20 |
Large Hill | -10 | 10 | 5 | 15 |
Large Mountain | -30 | 20 | 5 | 30 |
Plains | 25 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 5 | 5 | 5 |
Small Mountain | -15 | 15 | 5 | 15 |
Ranged | Spearman | Cavalery | Swordsman | |
---|---|---|---|---|
Mountain | ++ | ++ | -- | - |
Hills | + | + | - | 0 |
Forest | - | + | - | ++ |
Plains | 0 | - | ++ | 0 |
1. Basics
Name | Short Explanation |
---|---|
Research | For Infantry everything from Conscription to Elite Guards For Cavalry everything from Call to arms to Elite Squadron 5 commanders: Military tree > Conscription (2nd), Call to Arms (3rd), Standing Army (4th), Warcraft (5th) |
Troop type | Cavalry for plains and small hills Infantry for every other terrains |
Commander | T2 infantry or T2 cavalry to match troops, and all commanders same type |
Commander points | 10 points in Heroism |
Army set up | 5 divisions, 5 commanders, 61 T2 troops (57/1/1/1/1) |
Gear | Terrain gear on commanders only (cheap and works well) Moonshatter gear on commanders only |
And you are good to go! (at least in most cases :)
If you want more details on why, check the rest of the guide.
With the research in the Military tree you can have up to 5 commanders alive per town (no limit on dead/retire ones).
Since we are all about attack power, T2 commanders are a must as they have the highest attack output. My hunting armies attack output comes mostly from the commanders (~90% of the total attack power), so we'll be focusing on them first.
When you kill NPCs or other player troops, your commanders earn experience points. The calculation is rather simple: each troop have a experience value attached to it, you multiply that by the number you killed and you got the total experience earnt. You then devide that by the number of commanders, and you'll get the experience each commander earnt. You can then assign those points to different traits in the commander page.
Note: Some people in GC mentioned that Division Bonus is better than Heroism for newer player. As show on that spreadsheet that is wrong for any reasonnable player, take heroism first (ALWAYS).
Heroism
Let's start by mentioning the most important bonus for attack: Heroism. Each level your commander has, will add the attack of the troop he is based on 6 times.
Commander attack multiplier with 10 heroism:
(10 x 6) + 1 = 61
61 times the base attack. In the case of Human T2 cavalry , the attack is:
65 x 61 = 3,965
To activate the full power of heroism, you need at least the same power in troops in your army, so you'll need 61 knigts or 108 charioteers (3965/37= 107.1, the 37 is the base attack power of charioteers ).
You are free to distribute these troops along the different divisions of your army, but do not break the Elite bonus for your division. Also at least 1 troop need to be under each commander. I usually do:
5 commanders: 57/1/1/1/1 (57 in first division and 1 in each other)
4 commanders: 58/1/1/1
3 commanders: 59/1/1
2 commanders: 60/1
Division Attack Bonus
For pure attack bonus, the second important commander trait is the Division attack bonus.
Troop Type | Division attack bonus |
---|---|
Spears | Close Quarter Penetration: increase the attack of spear commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Infantry | Bloodlust: increase the attack of sword commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Ranged | Concentrated Fire: increase the attack of bow commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Cavalry | Charge: increase the attack of cavalry commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Other Traits
For hunting the other bonuses are purely for convinience.
If you plan on hunting often with the same Army, you can spend some points into Vitality & Accelerated Healing. That will help maintaining the commanders alive, and reduce the chance to have the troops coming back with their dead bodies.
If you hunt a bit far from your town, you can spend some points into Forced March (up to 50% bonus speed for commander and troops in the division).
Be aware that the higher level is your commander, the longer and more expensive it costs to revive it, affecting your capabilities of hunting in case of casualities.
Elite Divisions
In Illyriad their are 2 types of division: Normal Division and Elite Division. Commanders and troops in Elite division, receive a double bonus from the equipment they are wearing.
In general for hunting you want to have the maximum possible number of Elite Divisions, as that improve greatly the power of our Heroic Commanders.
A division becomes Elite when you put less than the maximum number of same type troop under a commander. Here are the numbers:
Troop Type | Max Troop in Division for Elite |
---|---|
Spears | 200 |
Infantry | 150 |
Ranged | 100 |
Cavalry | 60 |
You can see if your divisions are elites here and check if the star light up (Elite: yellow , not Elite: grey).
Commanders & Gear
Now that we have our commanders operational with heroism activated, let's talk about equiping them. To simplify the explaination here, I'm gonna take the case of hunting with terrain specific gear. If you want to calculate with different equipment, just change the gear attack bonus in the following calculations.
Let's calculate our bonus with Plainsman's Spear, Plainsman's Chainmail and Heavy Warhorse
60% + 60% + 5% = 125%
Since we are hunting in elite division, the total bonus is
125% x 2 = 250% = 2.5
The attack bonus is therefore:
3,965 x 2.5 = 9,912.5
and the total attack:
3,965 + 9,912.5 = 13,877.5
Commanders, Terrain & other bonuses
Our commanders are now geared and with 10 points in Heroism, so let's calculate our final attack score by incorporating the remaining bonuses we can have: Terrain, Division attack, Biome & Prestige.
I put 15 point in charge, I'm attacking on plain, not using prestige and no biome bonus:
15% + 30% + 0% + 0% = 45% = 0.45
That correspond to:
13,877.5 x 0.45 = 6,244.875 attack
The grand total attack for our Elite commander is:
13,877.5 + 6,244.5 = 20,122.375
Commanders Summary
I went through the whole calculation previously but you can simplify it with this formula:
Elite: ([base atk] x 61) x (1 + 2 x ([equip bonus])) x (1 + [other bonuses])
Not Elite: ([base atk] x 61) x (1 + [equip bonus]) x (1 + [other bonuses])
You can verify that by plugging in the values used previously:
Elite: (65 x 61) x (1 + (2 x 1.25)) x (1 + 0.45) = 3,965 x 3.5 x 1.45 = 20,122.375
Not Elite: (65 x 61) x (1 + 1.25) x (1 + 0.45) = 3,965 x 2.25 x 1.45 = 12,935.81
3. Army Attack Score
Let's start by calculating our troops output, I'll take again the same example, 61 T2 human cavalry, no gear. We got:
61 x (65 x 1.45) = 61 x 94.25 = 5749.25 attack
So now we can calculate our total army attack output
5 commanders: (5 x 20122.375) + 5749.25 = 106,361.125 (94.5% from com)
4 commanders: (4 x 20122.375) + 5749.25 = 86,238.75 (93.3% from com)
3 commanders: (3 x 20122.375) + 5749.25 = 61,116.375 (91.3% from com)
2 commanders: (2 x 20122.375) + 5749.25 = 45,994 (87.5% from com)
As you can see, the large majority of the total army attack comes from the commanders alone, and equiping troops will not improve the total output by much, but considerably increase the cost of hunting.
What To Build At This Location | Food Plots | Wood Plots | Clay Plots | Iron Plots | Stone Plots |
---|---|---|---|---|---|
cavalry, scout, spy, trade, geomancer, runemaster | 7 | 5 | 5 | 3 | 5 |
cavalry, archers, spearmen, scout, thief | 7 | 5 | 5 | 5 | 3 |
archers, infantry, assassin | 7 | 5 | 3 | 5 | 5 |
spearmen, infantry, assassin, runemaster | 7 | 3 | 5 | 5 | 5 |
https://illyorcs.forumotion.com/t10-how-to-terraform
Town | Total | Avg | Additional |
2 | 450 | 450 | |
3 | 2,000 | 1,000 | 1,550 |
4 | 5,000 | 1,667 | 3,000 |
5 | 10,000 | 2,500 | 5,000 |
6 | 20,000 | 4,000 | 10,000 |
7 | 40,000 | 6,667 | 20,000 |
8 | 75,000 | 10,715 | 35,000 |
9 | 130,000 | 16,250 | 55,000 |
10 | 233,550 | 25,950 | 103,550 |
11 | 263,550 | 26,355 | 30,000 |
12 | 294,550 | 26,778 | 31,000 |
13 | 326,550 | 27,213 | 32,000 |
14 | 359,550 | 27,658 | 33,000 |
15 | 393,550 | 28,111 | 34,000 |
16 | 428,550 | 28,570 | 35,000 |
17 | 464,550 | 29,035 | 36,000 |
18 | 501,550 | 29,503 | 37,000 |
19 | 539,550 | 29,975 | 38,000 |
20 | 578,550 | 30,450 | 39,000 |
21 | 618,550 | 30,928 | 40,000 |
22 | 659,550 | 31,408 | 41,000 |
23 | 701,550 | 31,889 | 42,000 |
24 | 744,550 | 32,372 | 43,000 |
25 | 788,550 | 32,857 | 44,000 |
26 | 833,550 | 33,342 | 45,000 |
27 | 879,550 | 33,829 | 46,000 |
28 | 926,550 | 34,317 | 47,000 |
29 | 974,550 | 34,806 | 48,000 |
30 | 1,023,550 | 35,295 | 49,000 |
31 | 1,073,550 | 35,785 | 50,000 |
32 | 1,124,550 | 36,276 | 51,000 |
33 | 1,176,550 | 36,767 | 52,000 |
34 | 1,229,550 | 37,259 | 53,000 |
35 | 1,283,550 | 37,751 | 54,000 |
36 | 1,338,550 | 38,244 | 55,000 |
37 | 1,394,550 | 38,738 | 56,000 |
38 | 1,451,550 | 39,231 | 57,000 |
39 | 1,509,550 | 39,725 | 58,000 |
40 | 1,568,550 | 40,219 | 59,000 |
41 | 1,628,550 | 40,713 | 60,000 |
42 | 1,689,550 | 41,208 | 61,000 |
43 | 1,747,550 | 41,608 | 58,000 |
44 | 1,803,550 | 41,943 | 56,000 |
45 | 1,857,550 | 42,217 | 54,000 |
46 | 1,909,550 | 42,434 | 52,000 |
47 | 1,959,550 | 42,599 | 50,000 |
48 | 2,012,550 | 42,820 | 53,000 |
49 | 2,068,550 | 43,094 | 56,000 |
50 | 2,127,550 | 43,419 | 59,000 |
51 | 2,189,550 | 43,791 | 62,000 |
52 | 2,254,550 | 44,206 | 65,000 |
53 | 2,322,550 | 44,664 | 68,000 |
54 | 2,393,550 | 45,161 | 71,000 |
55 | 2,467,550 | 45,695 | 74,000 |
56 | 2,544,550 | 46,264 | 77,000 |
57 | 2,624,550 | 46,866 | 80,000 |
58 | 2,707,550 | 47,500 | 83,000 |
59 | 2,793,550 | 48,164 | 86,000 |
Maximum population: 48326 (22 Trade Offices + Warehouse + Common Ground + Paddock)
http://arcanum-illyria.com/wiki/Building_Charts
https://illystuff.uk/abandonedaccts.html
All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)
Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay
Infantry City :
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone
Ranged City :
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron
Spear City :
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron
Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)
trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)
2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)
you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness
Resources Upkeep at Lvl 20 |
||||
---|---|---|---|---|
Building | Wood | Clay | Iron | Stone |
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 1600 |
http://forum.illyriad.co.uk/guide-to-exodus_topic3593.html
https://illyriadinstitute.wordpress.com/tutorials/real-estate/guide/
You can only tenarill ONCE
Tenaril's or The Ultimate Teleportation
This spell allows you to move any city, but only one city.
It costs nothing to cast and you can only use it once so you must choose your target location very carefully.
If you wish to move, there are various restrictions on how and when you can do so, and the restrictions are available here.
Here you can find info about the armies in Illyriad (newbie)
http://forum.illyriad.co.uk/5-combat_topic71.html
battle calculator :
http://illyriad.bestmagicbears.com/battle/
sieging :
https://forum.illyriad.co.uk/quick-guide-to-sieges_topic6413.html by Rill
Warmongering :
http://illywarmonger.blogspot.com/2017/01/one-chart-to-rule-them-all.html?m=0
Stationary Unit = No arrows
1 arrow = 1-7 squares per hour
2 arrows = 8-16 squares per hour
3 arrows = 17-25 squares per hour
4 arrows = 26-41 squares per hour
5 arrows = 41+ squares per hour
[(60 / Unit Speed) x Distance] = March Time
[(60 / 12) x 5.0] = 25 mins
[(60 / 9.5) x 12] = 31.57 = 31m .57 x 60 =34s
The developers tournaments in Illy
Alliance Occupation Time
1 Davy Jones' Locker [RUM] 269 days 18 hrs 8 mins
2 Northern Ascension [Ascn] 213 days 5 hrs 7 mins
3 Skeleton Boar [SkB] 177 days 23 hrs 22 mins
Alliance | Occupation Time | |
---|---|---|
1 | The Pirate Hordes [YARR!] | 276 days 7 hrs 48 mins |
2 | Illy Training Ground [ITG] | 241 days 3 hrs 28 mins |
3 | Skeleton Boar [SkB] | 235 days 14 hrs 49 mins |
4 | Fairy Road Authority [Roads] | 140 days 14 hrs 45 mins |
5 | VicToRix [VTX] | 136 days 5 hrs 59 mins |
6 | Dwarven in-law [DiL] | 124 days 19 hrs 35 mins |
7 | Northern Ascension [Ascn] | 115 days 13 hrs 53 mins |
8 | The Atreides Bunch [Bunch] | 82 days 23 hrs 30 mins |
9 | Harmless? [H?] | 66 days 17 hrs 1 min |
10 | The Eastern Empire [TCol] | 55 days 13 hrs 17 mins |
Alliance | Occupation Time | |
---|---|---|
1 | Shraps Mem Academy [SMA] | 319 days 19 hrs 54 mins |
2 | Skeleton Boar [SkB] | 180 days 1 hr |
3 | The Pirate Hordes [YARR!] | 167 days 3 hrs 47 mins |
4 | VicToRix [VTX] | 120 days 3 hrs 34 mins |
5 | Fairy Road Authority [Roads] | 114 days 15 hrs 8 mins |
6 | Davy Jones' Locker [RUM] | 108 days 6 hrs 34 mins |
7 | Dwarven in-law [DiL] | 95 days 22 hrs 35 mins |
8 | Harmless? [H?] | 79 days 20 hrs 16 mins |
9 | The Atreides Bunch [Bunch] | 74 days 21 hrs 18 mins |
10 | EAGLES EYRIE [EE] | 63 days 19 hrs 55 mins |
1 | Shraps Mem Academy [SMA] | 637 days 20 hrs 50 mins |
2 | Fairy Road Authority [Roads] | 271 days 23 hrs 30 mins |
3 | Skeleton Boar [SkB] | 146 days 16 hrs 9 mins |
4 | LegendaryPirateHorde [YARR!] | 126 days 9 hrs 36 mins |
1 | Shraps Mem Academy [SMA] | 565 days 22 hrs 39 mins |
2 | Fairy Road Authority [Roads] | 296 days 5 hrs 21 mins |
3 | Skeleton Boar [SkB] | 199 days 23 hrs 17 mins |
4 | Harmless? [H?] | 134 days 2 hrs 11 mins |
5 | Dwarven in-law [DiL] | 103 days 21 hrs 50 mins |
Alliance Occupation Time
1 Northern Ascension [Ascn] 362 days 8 hrs 13 mins
2 Skeleton Boar [SkB] 220 days 15 hrs 37 mins
3 Harmless? [H?] 182 days 8 hrs 56 mins
prize : https://forum.illyriad.co.uk/new-tournament-totems-summer-2020_topic10802.html
Alliance | Occupation Time | |
---|---|---|
1 | The Pirate Hordes [YARR!] | 356 days 13 hrs 37 mins |
2 | Northern Ascension [Ascn] | 269 days 23 hrs 44 mins |
3 | Dwarven in-law [DiL] | 250 days 18 hrs 21 mins |
4 | Skeleton Boar [SkB] | 189 days 6 hrs 55 mins |
5 | Harmless? [H?] | 148 days 14 hrs 22 mins |
15 | The Atreides Bunch [Bunch] | 23 days 21 hrs 11 mins |
Alliance | Occupation Time | |
---|---|---|
1 | LegendaryPirateHorde [YARR!] | 325 days 8 hrs 15 mins |
2 | Skeleton Boar [SkB] | 317 days 15 hrs 45 mins |
3 | VicToRix [VTX] | 190 days 10 hrs 25 mins |
4 | Dwarven in-law [DiL] | 129 days 6 hrs 37 mins |
5 | Dwarven Lords [Dlord] | 109 days 5 hrs 9 mins |
12 | The Atreides Bunch [Bunch] | 66 days 4 hrs 52 mins |
Alliance | Occupation Time | |
---|---|---|
1 | Fairy Road Authority [Roads] | 568 days 3 hrs 9 mins |
2 | Skeleton Boar [SkB] | 473 days 11 hrs 19 mins |
3 | Eight Hand Crow [eCrow] | 232 days 4 hrs 30 mins |
4 | LegendaryPirateHorde [YARR!] | 109 days 2 hrs 15 mins |
5 | Harmless? [H?] | 87 days 4 hrs 33 mins |
Alliance | Occupation Time | |
---|---|---|
1 | Skeleton Boar [SkB] | 490 days 21 hrs 37 mins |
2 | The Pirate Kings [YARR!] | 281 days 4 hrs 34 mins |
3 | Fairy Road Authority [Roads] | 236 days 21 hrs 20 mins |
4 | The Atreides Bunch [Bunch] | 134 days 19 hrs 46 mins |
5 | Riddlers of the Fox [Ridle] | 103 days 8 hrs 25 mins |
Alliance Occupation Time
1 | Skeleton Boar [SkB] | 336 days 16 hrs 3 mins |
2 | The Pirates of Armok [YARR!] | 299 days 23 hrs 16 mins |
3 | Illy Training Ground [ITG] | 242 days 12 hrs 5 mins |
4 | Northern Ascension [Ascn] | 216 days 7 hrs 41 mins |
5 | VicToRix [VTX] | 155 days 8 hrs 51 mins |
13 | The Willd Bunch [Willd] | 33 days 13 hrs 48 mins |
Alliance | Occupation Time | |
---|---|---|
1 | Illy Training Ground [ITG] | 461 days 1 hr 46 mins |
2 | The Pirate Hordes [YARR!] | 231 days 12 hrs 14 mins |
3 | VicToRix [VTX] | 193 days 22 hrs 59 mins |
15 | The Atreides Bunch [Bunch] | 31 days 16 hrs 5 mins |
Alliance | Occupation Time | |
---|---|---|
1 | Shraps Mem Academy [SMA] | 658 days 8 hrs 56 mins |
2 | Fairy Road Authority [Roads] | 195 days 17 hrs 32 mins |
3 | Dwarven in-law [DiL] | 156 days 15 hrs 1 min |
4 | Skeleton Boar [SkB] | 143 days 2 hrs 1 min |
5 | Harmless? [H?] | 95 days 22 hrs 49 mins |
Alliance | Occupation Time | |
---|---|---|
1 | Fairy Road Authority [Roads] | 453 days 18 hrs 50 mins |
2 | The Pirate Kings [YARR!] | 270 days 17 hrs 25 mins |
3 | Skeleton Boar [SkB] | 214 days 1 hr 35 mins |
4 | Dwarven in-law [DiL] | 132 days 21 hrs 54 mins |
5 | Æsir [Æsir] | 121 days 7 hrs 6 mins |
Alliance | Occupation Time | |
---|---|---|
1 | Davy Jones' Locker [RUM] | 381 days 20 hrs 1 min |
2 | Northern Ascension [Ascn] | 289 days 22 hrs 7 mins |
3 | Skeleton Boar [SkB] | 258 days 14 hrs 19 mins |
4 | The Pirate Hordes [YARR!] | 192 days 17 hrs 48 mins |
5 | VicToRix [VTX] | 114 days 3 hrs |
16 | The Willd Bunch [Willd] | 15 days 3 hrs 28 mins |
Alliance | Occupation Time | |
---|---|---|
1 | The Pirate Hordes [YARR!] | 354 days 18 hrs 35 mins |
2 | Skeleton Boar [SkB] | 221 days 16 hrs 30 mins |
3 | Dwarven in-law [DiL] | 206 days 13 hrs 16 mins |
4 | VicToRix [VTX] | 161 days 5 hrs 36 mins |
5 | Harmless? [H?] | 107 days 10 hrs 19 mins |
9 | The Atreides Bunch [Bunch] | 83 days 18 hrs 19 mins |
Harvestable | Harvesters |
---|---|
[@c=183] [@i=1|1] [@i=1|2] [@i=1|3] [@i=1|4] [@i=1|5] | [@i=5|1] Caravan |
[@c=186] [@c=417] [@c=416] [@c=253] | [@i=5|679] Cotter |
[@c=290] [@c=291] [@c=292] [@c=293] | [@i=5|680] Skinner |
[@i=5|682] Miner | |
[@i=5|681] Herbalist |
[Usable Items Only]
Graphic | Name | Crafting Products |
---|---|---|
Minerals | ||
[@c=193] | Arterium | War Axe, Reinforced Sword, Thick-Ring Chainmail, Dwarven Champion's |
[@c=210] | Iceheart | Light Sword, Spiked Sword, Iron-Banded Spear, Light Spear, Trident, Splintmail, Vanguard's Armour, Extra Light Chainmail, Light Chain Armour, Master-Crafted Chainmail, Reinforced Chainmail, Light Platemail, Reinforced Platemail |
[@c=207] | Obsidian | Obsidian Blade, Obsidian-Tipped Spear, Obsidian Platemail |
[@c=212] | Silversteel | Silversteel Sword, Silversteel Spear, Silversteel Chainmail, Dwarven Champion's, Silversteel Platemail |
Herbs | ||
[@c=246] |
Ancient Oak | Boar Spear, Dragon Spear, Trident |
[@c=250] | Brascan Seeds | Extra Heavy Armour, Hardened Leather, Master-Crafted Chainmail |
[@c=232] | Ebony Wood | Ebony-Hilt Sword, Ebony Bow, Ebony Spear |
[@c=251] | Giant Palm Leaves | Desert Armour, Desert Chainmail, Master-Crafted Chainmail, Desert Platemail |
[@c=226] | Larken Wood | Elven Spirit Bow, Poacher's Bow |
[@c=225] | Lemonwood Bough | Three-Wood Bow |
[@c=224] | Pale Cedar Wood | Three-Wood Bow |
[@c=247] | Rahan Palm | Desert Pike |
[@c=248] | Queen's Hair Leaves | Over-Padded Armour; Over-Padded Chainmail; Under-Padded Platemail |
[@c=249] | Spidertree Leaves | Cloth-Backed Leather, Cloth-Backed Chainmail |
Elementals | ||
[@c=290] | Air Salt | Chitin-Cored Bow, Ebony Bow, Hero's Bow, Composite Bow, Leopard Gut Bow, Mammoth Tusk Bow, Dragon Spear |
[@c=291] | Earth Salt | Extra Heavy Armour, Midnight Armour, Sun-Burnished Armour, Extra-Heavy Chainmail, Silversteel Chainmail, Ancient Pattern Armour, Dwarven Champion's Armour, Obsidian Platemail, Silversteel Platemail |
[@c=292] | Fire Salt | Obsidian Blade, Orc Marauder's Sword, Reinforced Sword, Silversteel Sword, Spiked Sword |
[@c=293] | Water Salt | Desert Pike, Harpoon-Spear, Iron-Banded Spear, Jungle Hunter's Spear, Obsidian-Tipped Spear, Silversteel Spear |
Anatomies | ||
[@c=304] | Anaconda Skin | Jungle Bow, Jungle Spear |
[@c=307] | Arctic Wolf Fur | Fur-Lined Chainmail |
[@c=308] | Arctic Wolf Tooth | Harpoon-Spear |
[@c=311] | Baboon Fur | Seaxe, Rapid-Draw Bow, Dueling Spear |
[@c=314] | Black Bear Fur | Mountain-Tribe's Sword, Hero's Bow |
[@c=318] | Black Panther Fur | Midnight Armour |
[@c=320] | Brown Bear Fur | High-power bow; Mountain Bow; Mountain Spear |
[@c=334] | Fire Salamander Skin | Arctic Bow; Arctic Spear |
[@c=336] | Gharial Tooth | Fang-Barbed Sword; Fang-Barbed Spear; Spiked Platemail |
[@c=338] | Giant Beetle Carapace | Animal-Scale Armour; Highland Armour; Highland Chainmail; Highland Plate Mail |
[@c=341] | Giant Rat Fur | Short Sword; Hunter's Bow; Woodsman's Bow; Forrester's Spear |
[@c=343] | Giant Scorpion Exoskeleton | Plainsman's Armour; Plainsman's Platemail |
[@c=346] | Giant Scuttler Exoskeleton | Razor-Edged Sword; Razor-Edged Spear |
[@c=354] | Golden Monkey Fur | Jungle Armour; Jungle Platemail; Jungle Chainmail |
[@c=357] | Ice Salamander Skin | Desert Bow; Desert Spear |
[@c=359] | Jaguar Fur | Longsword; Battle Spear |
[@c=362] | Leopard Entrail | Leopard Gut Bow |
[@c=370] | Mammoth Tusk | Mammoth Tusk Bow |
[@c=375] | Poisonous Crawler Exoskeleton | Animal-Scale Armour; Upland Armour; Hillsman's Chainmail; Upland Platemail |
[@c=376] | Poisonous Crawler Mandible | Chitin-Crafted Shortsword |
[@c=378] | Polar Bear Fur | Fur-Lined Platemail |
[@c=382] | Puma Fur | Battle Sword; Marksman's Bow; Defender's Spear |
[@c=388] | Salamander Fang | Fang-Tipped Spear |
[@c=394] | Scaled Charger Scale | Animal-Scale Armour; Forester's Armour; Plainsman's Chainmail; Woodsman's Chainmail; Forester's Platemail |
[@c=395] | Scaled Charger Vertebra | Barbarian Sword; Plains Bow; Plainsman's Spear |
[@c=397] | Scritcher Carapace | Chitin-Cored Bow |
[@c=399] | Simien Wolf Fur | Extra Light Armour; Light Leather |
[@c=401] | Snow Leopard Fur | Fur-Lined Armour |
[@c=409] | Wild Dog Bone | Bone Handled Sword; Machete; Scimitar |
[@c=411] | Wild Dog Fur | Adventurer's Sword; Hillsman's Bow; Hill-Tribe Spear; Jungle Hunter's Spear |
[@c=414] | Wolf Tooth | Orc Marauder's Sword |
[@c=415] | Wolf Fur | Sabre; Long-Draw Bow; Pike |
https://illystuff.uk/AccountSearch/demo2.html
- Nobody attacks with spears.
- Spears have terrible bow defense.
- Bows defend better than they attack.
- Infantry is a flexible attacker.
- Nothing beats attacking cavalry on plains.
- Cavalry sucks at defense.
- Most unit types are equivalent across the races.
- t2 spears are superior to t1 spears for production.
- t2 infantry is superior to t1 infantry for production.
- t1 bows are mostly equivalent to t2 bows for production.
- t2 cavalry is superior to t1 cavalry for production, BUT...
What else ...
- Elven marshals are the best cavalry in the game.
- Sentinels are just as good as trueshots.
- t2 infantry is the best attacker on all terrains except plains.
- t2 infantry beats bows on all terrains.
- Most spear units are lame at infantry defense.
- Stalwarts and fangs are particularly vicious.
- Infantry is only adequate at defending buildings and forests.
- Kobolds are little monsters.
- The backbone of any proper siege camp is kobolds and sentinels.
Those who can win a war well can rarely make a good peace and those who could make a good peace would never have won the war.
Winston Churchill
Click on my picture
War is for men what childbirth is for women.
indian proverb
[15:28]<Lagavulin> "Only Irish coffee provides in a single glass all four essential food groups: alcohol, caffeine, sugar, and fat."
Always stay 'Zen', this is a game, we're here to have fun!!!
Illyriad Ten Year Anniversary
https://live.staticflickr.com/65535/50025068638_f22437f594_q.jpg