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Joey Macaw

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

DragonnSonng> big secret - illy is actually a chat app w/a game attached

Land Claim

Please do not trespass within 10 squares of my cities without permission and do not relocate within 10 squares of my cities under any circumstances. The 10 squares surrounding my cities are concidered mine for collecting resources, and hunting grounds, All intentions are peaceful, but I will attack any that invade my territory.

http://forum.illyriad.co.uk/what-do-the-rules-say-about-the-10-square-rule_topic6437.html

 

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Early Development, Goals for your first town.

1.) Go to the Castle page and turn your tax level to 2% to improve production. Don't use your Tenaril Spell you want to use Exodus to go to a 7 food plot and Tenaril takes what you have with you so save it.

2.) Prioritize storage, research Timekeeping and Pioneering while you are building your store house up to level 15.When the research is complete build a warehouse. Try to keep research going as much as you can while waiting for other research options to open up.

3.) Ask for resources in Alliance Chat (AC) and if no one is on send a letter to Lonewolf or Joey

4.) Upgrade resource plots with at least one of each up to level 7 to open up further research.

5.) Build your Library and market up to level 4 ( or a little higher) but don't bother with a vault.

6.) Build a few cottages and then some cotters and caravans in the market.

7.) Start building up your mage tower to unlock more research. Do research on your Runes and Geomancy spells. You can have one of each activated when your mage tower is high enough to use them.

8.) As you approech 450 population ( about 300+) build your first settler. If you are short on money or supplies ask for what you need. 

9.) Build other buildings as you see fit but don't bother with troops. They cost gold every hour and you do not need them yet.

10.) You can build a Tavern and do some basic quests, but don't bother with the ones that need scouts they cost gold every hour just like troops.

11.) Avoid upgrading buildings past 12 ( except storage ) before you exodus to a 7 food tile with other high food tiles close by. After exodus all buildings are set back to 12 if they were higher.

Goals for 450-1000 Population 

1.) Send your settler to a 7 food tile with other high food tiles close by for future growth.When you arrive build your storehouse first then call for resources. But first have the site checked on to make sure there are no land claims and that it is a good site.

2.) You must be 10 tiles away from any other towns.

3.) Back in your first town build your warehouse up to level 20 then research exodus.

4.) When you want to exodus make sure all of your units are back in town and no inbound trade is heading your way.

5.) Exodus to a 7 food tile with other high food tiles close for future growth. Have the spot looked at to confirm it is a good one.

6.) After exodus rebuild your storage back up it will be low.

7.) Ask as many questions as you need to, and have fun. The exodus is a ruff patch but once it is done the game gets way more interesting, trust me on this.

8.) If you have problems finding good locations for your towns ask in AC for help and suggestions.

Goals for 1001-1500 Population

1.) Set tax rate to 10% and continue to develop resources with one of each to level 15 

2.) Develope an army to a minimum of 500 gold upkeep.

3.) Train your commander by attacking NPC's. Ask questions in AC on the best way to approach this.

4.) Develope common ground and paddock.

5.) If you plan on taking further towns by siege build your barracks up to level 20. Research siege encampment and war machines.

6.) Tell lonewolf of your intentions so he can help you find a proper town to siege.

7.) There will be other technologies that will be helpful so ask others in AC to see what they have done and go from there.

8.) If you plan on using settlers for your next town you will need 2 built from the same town. This number goes up for each new town. The next town will be 3, then the next 4, etc. etc.

9.) One more thing, please remember that we are not a military alliance. If you find yourself having problems with another player contact Lonewolf or Lovisedal for help. Do not attack with your military or diplomatic units until you have disscussed it with one of them.We will defend ourselves of course but do not start it, wait for further instructions and help.

  Population
Town    Total                   Avg                        Additional                          
2 450 450  
3 2,000 1,000 1,550
4 5,000 1,667 3,000
5 10,000 2,500 5,000
6 20,000 4,000 10,000
7 40,000 6,667 20,000
8 75,000 10,715 35,000
9 130,000 16,250 55,000
10 233,550 25,950 103,550
11 263,550 26,355 30,000
12 294,550 26,778 31,000
13 326,550 27,213 32,000
14 359,550 27,658 33,000
15 393,550 28,111 34,000
16 428,550 28,570 35,000
17 464,550 29,035 36,000
18 501,550 29,503 37,000
19 539,550 29,975 38,000
20 578,550 30,450 39,000
21 618,550 30,928 40,000
22 659,550 31,408 41,000
23 701,550 31,889 42,000
24 744,550 32,372 43,000
25 788,550 32,857 44,000
26 833,550 33,342 45,000
27 879,550 33,829 46,000
28 926,550 34,317 47,000
29 974,550 34,806 48,000
30 1,023,550 35,295 49,000

 

Resource Management

Food Plots Wood Plots Clay Plots Iron Plots Stone Plots What To Build At This Location
7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster
7 5 5 5 3 cavalry, archers, spearmen, scout, thief
7 5 3 5 5 archers, infantry, assassin
7 3 5 5 5 spearmen, infantry, assassin, runemaster

 

Resource Upkeep at Lvl 20
Building Wood Clay Iron Stone
Archers' Field 2700   1100  
Assassins' Abode     3100 1900
Cavalry Parade Ground 1100 2700    
Foreign Office   400 800 1600
Geomancers' Retreat 700 2300   1500
Infantry Quarters     1100 2700
Runemasters' Grounding   900   1700
Saboteurs' Sanctuary 2700 1500    
Scouts' Lookout 700 1500    
Spearmen's Billets   2700 1100  
Spies Hideout 700 1100   1100
Thieves' Den 1700 1100 1700  
Trade Office 2800 690   1580
Chancery of Estates 800 3200   1600

 

  Movement Speed Carrying Capacity Offense Defense  
Scout 17 0 15 17 Basic Scout
Ranger 22 0 34 28 Advanced Scout
Agent 17 0 17 21 Basic Spy
Spymaster 23 0 39 37 Advanced Spy
Burglar 15 59 15 16 Basic Thief
Master Thief 22 64 38 30 Advanced Thief
Saboteur 15 0 15 17 Basic Saboteur
Assassin 22 0 39 35 Advanced Assassin

 

 

 

Military City Development

All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)

Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay

Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone

Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron

Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron

Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)

trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)

2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)

you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness

 

 

https://illyriadinstitute.wordpress.com/tutorials/mysteries/

https://forum.illyriad.co.uk/a-discussion-of-mysteries_topic6336_post86475.html?KW=mysteries#86475

http://data-root.illyriad.net/data.html

https://docs.google.com/spreadsheets/d/1NWun81o7dWAQCbpjT0Oo9TuDzrhFoKa8DCjt489XCm8/pubhtml

 

 

 

 

Scribes of Allembine Discovery- Go to all the map locations below. 

Scribe-Name Location 1 Location 2 Scribe-Name Location 1 Location 2
Aldelbrecht -312|717 - Keldar 356|498 -
Asmorn -608|-189 - Lambercht -157|-298 -
Bjander-Thegn 910|-507 - Lindricht 471|228 -711|674
Braynard -102|1 949|-379 Oddric 232|345 -
Burkhardt 429|-931 - Osgaut 761|-892 -39|-973
Eberekt 516|505 - Raedborth -194|-687 -
Ferhonanth -485|-736 669|794 Regindalt 719|365 -
Fridholt 652|-265 -843|-310 Rikert 22|-85 -
Gunthar -4|10 - Tormand -569|-91 136|855
Haestin -377|-104 - Ulvelaik 399|-431

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Buildings By Population:Highest Population Buildings:

Blacksmith - 1497
Book Binder - 1497
Carpentry - 1497
Common Ground - 1497
Consulate - 1497
Fletcher - 1497
Forge - 1497
Foundry - 1497
Kiln - 1497
Mage Tower - 1497
Paddock - 1497
Saddle Maker - 1497
Siege Workshop - 1497
Spearmaker - 1497
Stonemason - 1497
Tannery - 1497
Tavern - 1497
Archers Field - 1796
Calvary Parade Grounds - 1796
Infantry Quarters - 1796
Spearmen's Billets - 1796
Trade Office - 2000

Tier 1 Building Population
Merchant's Guild 1510
Blacksmith 1497
Book Binder 1497
Bowyer 1497
Carpentry 1497
Chain Armourer 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Herbalist's Guild 1497
Horse Trainer 1497
Kiln 1497
Leather Armourer 1497
Mage Tower 1497
Miner's Guild 1497
Plate Armourer 1497
Saddlemaker 1497
Siege Workshop 1497
Skinner's Guild 1497
Spearmaker 1497
Spearsmith 1497
Stonemason 1497
Swordsmith 1497
Tannery 1497
Tavern 1497
Warehouse 370
Architect's Office 328
Brewery 40
Barracks 37
Library 37
Marketplace 37
Storehouse 37
Vault 37
Flourmill 16

 

Tier 2 Building Population
Trade Office 2000
Archers' Field 1796
Cavalry Parade Ground 1796
Infantry Quarters 1796
Spearmen's Billets 1796
Foreign Office 898
Assassins' Abode 898
Saboteurs' Sanctuary 898
Scouts' Lookout 898
Spies' Hideout 898
Thieves' Den 898
Geomancers' Retreat 898
Runemasters' Grounding 898
Chancery of Estates 449
Arctic Warfare College 40
Desert Warfare College 40
Jungle Warfare College 40
 

 

 

Stats