Joey Macaw
DragonnSonng> big secret - illy is actually a chat app w/a game attached
Land Claim
Please do not trespass within 10 squares of my cities without permission and do not relocate within 10 squares of my cities under any circumstances. The 10 squares surrounding my cities are concidered mine for collecting resources, and hunting grounds, All intentions are peaceful, but I will attack any that invade my territory.
http://forum.illyriad.co.uk/what-do-the-rules-say-about-the-10-square-rule_topic6437.html
Early Development, Goals for your first town.
1.) Go to the Castle page and turn your tax level to 2% to improve production. Don't use your Tenaril Spell you want to use Exodus to go to a 7 food plot and Tenaril takes what you have with you so save it.
2.) Prioritize storage, research Timekeeping and Pioneering while you are building your store house up to level 15.When the research is complete build a warehouse. Try to keep research going as much as you can while waiting for other research options to open up.
3.) Ask for resources in Alliance Chat (AC) and if no one is on send a letter to Lonewolf or Joey
4.) Upgrade resource plots with at least one of each up to level 7 to open up further research.
5.) Build your Library and market up to level 4 ( or a little higher) but don't bother with a vault.
6.) Build a few cottages and then some cotters and caravans in the market.
7.) Start building up your mage tower to unlock more research. Do research on your Runes and Geomancy spells. You can have one of each activated when your mage tower is high enough to use them.
8.) As you approech 450 population ( about 300+) build your first settler. If you are short on money or supplies ask for what you need.
9.) Build other buildings as you see fit but don't bother with troops. They cost gold every hour and you do not need them yet.
10.) You can build a Tavern and do some basic quests, but don't bother with the ones that need scouts they cost gold every hour just like troops.
11.) Avoid upgrading buildings past 12 ( except storage ) before you exodus to a 7 food tile with other high food tiles close by. After exodus all buildings are set back to 12 if they were higher.
Goals for 450-1000 Population
1.) Send your settler to a 7 food tile with other high food tiles close by for future growth.When you arrive build your storehouse first then call for resources. But first have the site checked on to make sure there are no land claims and that it is a good site.
2.) You must be 10 tiles away from any other towns.
3.) Back in your first town build your warehouse up to level 20 then research exodus.
4.) When you want to exodus make sure all of your units are back in town and no inbound trade is heading your way.
5.) Exodus to a 7 food tile with other high food tiles close for future growth. Have the spot looked at to confirm it is a good one.
6.) After exodus rebuild your storage back up it will be low.
7.) Ask as many questions as you need to, and have fun. The exodus is a ruff patch but once it is done the game gets way more interesting, trust me on this.
8.) If you have problems finding good locations for your towns ask in AC for help and suggestions.
Goals for 1001-1500 Population
1.) Set tax rate to 10% and continue to develop resources with one of each to level 15
2.) Develope an army to a minimum of 500 gold upkeep.
3.) Train your commander by attacking NPC's. Ask questions in AC on the best way to approach this.
4.) Develope common ground and paddock.
5.) If you plan on taking further towns by siege build your barracks up to level 20. Research siege encampment and war machines.
6.) Tell lonewolf of your intentions so he can help you find a proper town to siege.
7.) There will be other technologies that will be helpful so ask others in AC to see what they have done and go from there.
8.) If you plan on using settlers for your next town you will need 2 built from the same town. This number goes up for each new town. The next town will be 3, then the next 4, etc. etc.
9.) One more thing, please remember that we are not a military alliance. If you find yourself having problems with another player contact Lonewolf or Lovisedal for help. Do not attack with your military or diplomatic units until you have disscussed it with one of them.We will defend ourselves of course but do not start it, wait for further instructions and help.
Population | |||
Town | Total | Avg | Additional |
2 | 450 | 450 | |
3 | 2,000 | 1,000 | 1,550 |
4 | 5,000 | 1,667 | 3,000 |
5 | 10,000 | 2,500 | 5,000 |
6 | 20,000 | 4,000 | 10,000 |
7 | 40,000 | 6,667 | 20,000 |
8 | 75,000 | 10,715 | 35,000 |
9 | 130,000 | 16,250 | 55,000 |
10 | 233,550 | 25,950 | 103,550 |
11 | 263,550 | 26,355 | 30,000 |
12 | 294,550 | 26,778 | 31,000 |
13 | 326,550 | 27,213 | 32,000 |
14 | 359,550 | 27,658 | 33,000 |
15 | 393,550 | 28,111 | 34,000 |
16 | 428,550 | 28,570 | 35,000 |
17 | 464,550 | 29,035 | 36,000 |
18 | 501,550 | 29,503 | 37,000 |
19 | 539,550 | 29,975 | 38,000 |
20 | 578,550 | 30,450 | 39,000 |
21 | 618,550 | 30,928 | 40,000 |
22 | 659,550 | 31,408 | 41,000 |
23 | 701,550 | 31,889 | 42,000 |
24 | 744,550 | 32,372 | 43,000 |
25 | 788,550 | 32,857 | 44,000 |
26 | 833,550 | 33,342 | 45,000 |
27 | 879,550 | 33,829 | 46,000 |
28 | 926,550 | 34,317 | 47,000 |
29 | 974,550 | 34,806 | 48,000 |
30 | 1,023,550 | 35,295 | 49,000 |
Resource Management
Food Plots | Wood Plots | Clay Plots | Iron Plots | Stone Plots | What To Build At This Location |
---|---|---|---|---|---|
7 | 5 | 5 | 3 | 5 | cavalry, scout, spy, trade, geomancer, runemaster |
7 | 5 | 5 | 5 | 3 | cavalry, archers, spearmen, scout, thief |
7 | 5 | 3 | 5 | 5 | archers, infantry, assassin |
7 | 3 | 5 | 5 | 5 | spearmen, infantry, assassin, runemaster |
Resource Upkeep at Lvl 20 | ||||
Building | Wood | Clay | Iron | Stone |
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 1600 |
Movement Speed | Carrying Capacity | Offense | Defense | ||
Scout | 17 | 0 | 15 | 17 | Basic Scout |
Ranger | 22 | 0 | 34 | 28 | Advanced Scout |
Agent | 17 | 0 | 17 | 21 | Basic Spy |
Spymaster | 23 | 0 | 39 | 37 | Advanced Spy |
Burglar | 15 | 59 | 15 | 16 | Basic Thief |
Master Thief | 22 | 64 | 38 | 30 | Advanced Thief |
Saboteur | 15 | 0 | 15 | 17 | Basic Saboteur |
Assassin | 22 | 0 | 39 | 35 | Advanced Assassin |
Military City Development
All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)
Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay
Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone
Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron
Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron
Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)
trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)
2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)
you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness
https://illyriadinstitute.wordpress.com/tutorials/mysteries/
https://forum.illyriad.co.uk/a-discussion-of-mysteries_topic6336_post86475.html?KW=mysteries#86475
http://data-root.illyriad.net/data.html
https://docs.google.com/spreadsheets/d/1NWun81o7dWAQCbpjT0Oo9TuDzrhFoKa8DCjt489XCm8/pubhtml
Scribes of Allembine Discovery- Go to all the map locations below.
Scribe-Name | Location 1 | Location 2 | Scribe-Name | Location 1 | Location 2 |
Aldelbrecht | -312|717 | - | Keldar | 356|498 | - |
Asmorn | -608|-189 | - | Lambercht | -157|-298 | - |
Bjander-Thegn | 910|-507 | - | Lindricht | 471|228 | -711|674 |
Braynard | -102|1 | 949|-379 | Oddric | 232|345 | - |
Burkhardt | 429|-931 | - | Osgaut | 761|-892 | -39|-973 |
Eberekt | 516|505 | - | Raedborth | -194|-687 | - |
Ferhonanth | -485|-736 | 669|794 | Regindalt | 719|365 | - |
Fridholt | 652|-265 | -843|-310 | Rikert | 22|-85 | - |
Gunthar | -4|10 | - | Tormand | -569|-91 | 136|855 |
Haestin | -377|-104 | - | Ulvelaik | 399|-431 |
-
|
Buildings By Population:Highest Population Buildings:
Blacksmith - 1497
Book Binder - 1497
Carpentry - 1497
Common Ground - 1497
Consulate - 1497
Fletcher - 1497
Forge - 1497
Foundry - 1497
Kiln - 1497
Mage Tower - 1497
Paddock - 1497
Saddle Maker - 1497
Siege Workshop - 1497
Spearmaker - 1497
Stonemason - 1497
Tannery - 1497
Tavern - 1497
Archers Field - 1796
Calvary Parade Grounds - 1796
Infantry Quarters - 1796
Spearmen's Billets - 1796
Trade Office - 2000
Tier 1 Building | Population |
---|---|
Merchant's Guild | 1510 |
Blacksmith | 1497 |
Book Binder | 1497 |
Bowyer | 1497 |
Carpentry | 1497 |
Chain Armourer | 1497 |
Consulate | 1497 |
Fletcher | 1497 |
Forge | 1497 |
Foundry | 1497 |
Herbalist's Guild | 1497 |
Horse Trainer | 1497 |
Kiln | 1497 |
Leather Armourer | 1497 |
Mage Tower | 1497 |
Miner's Guild | 1497 |
Plate Armourer | 1497 |
Saddlemaker | 1497 |
Siege Workshop | 1497 |
Skinner's Guild | 1497 |
Spearmaker | 1497 |
Spearsmith | 1497 |
Stonemason | 1497 |
Swordsmith | 1497 |
Tannery | 1497 |
Tavern | 1497 |
Warehouse | 370 |
Architect's Office | 328 |
Brewery | 40 |
Barracks | 37 |
Library | 37 |
Marketplace | 37 |
Storehouse | 37 |
Vault | 37 |
Flourmill | 16 |
Tier 2 Building | Population | |
---|---|---|
Trade Office | 2000 | |
Archers' Field | 1796 | |
Cavalry Parade Ground | 1796 | |
Infantry Quarters | 1796 | |
Spearmen's Billets | 1796 | |
Foreign Office | 898 | |
Assassins' Abode | 898 | |
Saboteurs' Sanctuary | 898 | |
Scouts' Lookout | 898 | |
Spies' Hideout | 898 | |
Thieves' Den | 898 | |
Geomancers' Retreat | 898 | |
Runemasters' Grounding | 898 | |
Chancery of Estates | 449 | |
Arctic Warfare College | 40 | |
Desert Warfare College | 40 | |
Jungle Warfare College | 40
|