Helga
Elf Female
Bolism's Battle Calculator (spreadsheet)
Justic Badstone's Guide to Harvested Items and Crafted Equipment
Attack Commanders and Troops
Commander | Skill | Troops | Notes |
t2 cavalry | Charge | t1 or t2 cavalry | Standard cavalry attack army |
t2 infantry | Bloodlust | t1 or t2 infantry | Standard infantry attack army. |
t2 bow | Concentrated Fire | t1 or t2 bow | Standard bow attack army. |
Defense Commanders and Troops
Commander | Skill | Troops | Notes |
t1 cavalry | Square Formation | t1 and t2 spears | Classic anti-cavalry defense combination. |
t1 bow | Tortoise Formation | t1 and t2 bows | Maximizes the high ranged defense of archers. Typically used as the bow defense component of a larger siege camp. |
t1 sword | Interlocked Shields | t1 and t2 bows t1 and t2 spears |
Used in forest and building battles where enemy infantry attacks are highly effective. Also used when the enemy favors dwarf stalwarts. |
t1 sword | Interlocked Shields | t1 and t2 swords | Useful in forests, very powerful in buildings. Helpful against stalwarts. Typically used for the sword defense component of a larger siege camp. |
- Nobody attacks with spears.
- Spears have terrible bow defense.
- Bows defend better than they attack.
- Infantry is a flexible attacker.
- Nothing beats attacking [with] cavalry on plains.
- Cavalry sucks at defense.
- Most unit types are equivalent across the races.
- t2 spears are superior to t1 spears for production.
- t2 infantry is superior to t1 infantry for production.
- t1 bows are mostly equivalent to t2 bows for production.
- t2 cavalry is superior to t1 cavalry for production, BUT...
- Elven marshals are the best cavalry in the game.
- Sentinels are just as good as trueshots.
- t2 infantry is the best attacker on all terrains except plains.
- t2 infantry beats bows on all terrains.
- Most spear units are lame at infantry defense.
- Stalwarts and fangs are particularly vicious.
- Infantry is only adequate at defending buildings and forests.
- Kobolds are little monsters.
- The backbone of any proper siege camp is kobolds and sentinels.
From http://illywarmonger.blogspot.com/2017/01/one-chart-to-rule-them-all.html
Resource Upkeep at Lvl 20 |
||||
---|---|---|---|---|
Building | Wood | Clay | Iron | Stone |
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 1600 |
Resource Management
Food Plots | Wood Plots | Clay Plots | Iron Plots | Stone Plots | What To Build At This Location |
---|---|---|---|---|---|
7 | 5 | 5 | 3 | 5 | cavalry, scout, spy, trade, geomancer, runemaster |
7 | 5 | 5 | 5 | 3 | cavalry, archers, spearmen, scout, thief |
7 | 5 | 3 | 5 | 5 | archers, infantry, assassin |
7 | 3 | 5 | 5 | 5 | spearmen, infantry, assassin, runemaster |