illyriad
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Joan of arc

Human Female
Not affiliated with an Alliance
Human Female Character Portrait

NPC Groups.

  • "Few": Less than 4 units
  • "Handful": 5 to 8
  • "Several": 9 to 21
  • "Pack": 22 to 81
  • "Many": 82 to 128
  • "Gathering": 129 to 227
  • "Horde": 228 to 462
  • "Throng": 463 to 815
  • "Host": 816 to 2,500
  • "Legion": 2,501 to 9,999
  • "Myriad": 10,000 to 25,000
  • "Sea": 25,001 to 49,999
  • "Cornucopia": 50,000 or more

Allembine Mystery Statue Locations

01   -312|717
02   -608|-189
03   910|-507
04   -102|1 then 949|-379
05   429|-931
06   516|505
07   -485|-736 then 669|794
08   652|-265 then -843|-310
09   -4|10
10   -377|-104
11   356|498
12   -157|-298
13   471|228 then -711|674
14   232|345
15   761|-892 then -39|-973
16   -194|-687
17   719|365
18   22|-85
19   -569|-91 then 136|855
20   399|-431


Offense Defense
Terrain Spear Bow Sword Cav Terrain Spear Bow Sword Cav
Buildings 20 5 40 -50 Buildings 25 15 30 -45
Plains -15 0 0 30 Plains -15 0 0 25
Small Forest 10 -10 30 -10 Small Forest 10 -10 30 -10
Large Forest 5 -20 30 -15 Large Forest 5 -20 25 -15
Small Hill 0 0 0 0 Small Hill 5 5 5 0
Large Hill 0 10 10 -15 Large Hill 10 15 5 -10
Small Mountain 0 10 5 -20 Small Mountain 15 15 5 -15
Large Mountain 0 15 15 -30 Large Mountain 20 30 5 -30
 

 

Distinguishing Speed by Arrow 

1 Arrow= 1-7 squares/hr     Siege                         

2 Arrow = 8-16 Squares/hr    T2 Infantry or T2 Archer

3 Arrow = 17-25 squares/hr    Cavalry or Diplo

4 Arrow = 26-41 Squares/hr    Scouts or Spies

5 Arrows  41+ squares/hr    Messengers

 

Rare Herb Tile Locations  
Ancient Forest:  Ironstem Root, Brascan Seeds
Wooded Glade:  Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot
Blessed Oak: Ancient Oak
Thick Forest:  Larken Wood, Vistrok Flowers
Dense Forest:  Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss
Light Woods:  Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair
Wooded Land:  Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot
Forested Hilltop:   Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root
Swamp, Mire, March, Bog:  Toadcap Fungus
Abandoned Mineshaft:  Miner's Bane
Light Tropical Cover:  Queen's Hair,  |Jungle| Giant Palm Leaves
Tropical Foliage:  Giant Palm Leaves
Tropical Hilltop:  Queen's Hair
Dense Foliage:  Giant Palm Leaves, Dyallom Gall
Rainforest:  Giant Palm Leaves, Queen's Hair, Furizion Seedpods, Dyallom Gall
Fisherman's Hut:  Ancient Oak
Abundant Clay, Exposed Clay, Turned Clay, Plains:  Warpwood Shoot
Oasis:  Rahan Palm Wood, Spidertree Leaves
Weeping Willow:  Queen's Hair
Palm Trees:  Rahan Palm Wood, Giant Palm Leaves, Ebony Wood
Dark Forest:  Brascan Seeds
Forbidden:  Ancient Oak

                                                   

NPC Sizes

NPC Label Group Size (approx)
Few 1-3
Handful 4-8
Several 9-21
Pack 22-81
Many 82-128
Gathering 129-227
Horde 228-462
Throng 463-815
Host 816-2,500
Legion 2,501-9,999
Myriad 10,000-24,999
Sea 25,000-49,999
Cornucopia 50,000-Inf

NPC DIFFICULTY GUIDE Battle Calculator

 

Sov Claim Times

Level I 24hrs
Level II 48hrs
Level III 72hrs
Level IV 96hrs
Level V 120hrs

Sov Res Costs

in Wood, Clay, Iron & Stone per Hour

Production Level I 150
Production Level II 300
Production Level III 600
Production Level IV 1200
Production Level V 2400

 

Resource Management

Food Plots Wood Plots Clay Plots Iron Plots Stone Plots What To Build At This Location
7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster
7 5 5 5 3 cavalry, archers, spearmen, scout, thief
7 5 3 5 5 archers, infantry, assassin
7 3 5 5 5 spearmen, infantry, assassin, runemaster

Military City Development

All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)

Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay

Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone

Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron

Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron

Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)

trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)

2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)

you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness

 

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Craftable Items

Swords

 Adventurer's Sword 
(+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests)
 Barbarian Sword
(-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests)
 Battle Sword
(-16% Cav Def, -16% Spear Def, +80% Bow Def, -16% Sword Def)
 Bone Handled Sword
(+30% in Arctic, -8% in Desert, -8% in Jungle)
 Chitin-Crafted Shortsword
(-12% Attack, -14% Cav Def, -14% Spear Def, -14% Bow Def, -14% Sword Def, +15% Move Speed, +40% on Mountains, +50% in Forests, -8% for Dwarves, +10% for Orcs)
 Dwarven Battle Axe
(-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, -4% on Hills, -2% on Plains, -4% in Forests, +6% for Dwarves)
 Ebony-Hilt Sword
(-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +120% vs Undead)
 Elven Sword
(-2% Attack, -4% on Hills, -2% on Plains, -2% on Mountains, +6% for Elves)
 Fang-Barbed Sword
(+20% Attack, -12% Cav Def, +90% Spear Def, -12% Bow Def, -48% Sword Def)
 Light Sword
(-16% Attack, +10% Move Speed)
 Longsword
(-16% Cav Def, -16% Spear Def, -16% Bow Def, +80% Sword Def)
 Machete
(-8% in Arctic, -8% in Desert, +30% in Jungle)
 Mountain-Tribe's Sword
(-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests
 Obsidian Blade
(-8% Cav Def, -8% Spear Def, -8% Sword Def, +125% Magic Res, +50% vs Undead)
 Orc Marauder's Sword
(+80% Attack, -40% Cav Def, -24% Spear Def, -28% Bow Def, -8% Sword Def, -10% Move Speed, -24% for Dwarves, -32% for Elves, -24% for Humans, +60% for Orcs)
 Orcish Sword
(-2% Cav Def, -2% Spear Def, -2% Bow Def, -2% Sword Def, -4% on Plains, -2% on Mountains, -2% in Forests, +6% for Orcs)
 Razor-Edged Sword
(+10% Attack, +10% Cav Def, +10% Spear Def, +10% Bow Def, +10% Sword Def)
 Reinforced Sword
(+10% Attack, -8% Cav Def, -8% Spear Def, -8% Bow Def, -8% Sword Def, +140% vs Monsterous)
 Sabre
(+80% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def)
 Scimitar
(-8% in Arctic, +30% in Desert, -8% in Jungle)
 Seaxe
(-16% Cav Def, +80% Spear Def, -16% Bow Def, -16% Sword Def)
 Short Sword
(+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests)
 Silversteel Sword
(+150% Attack, +50% Cav Def, +25% Spear Def, +75% Sword Def)
 Spiked Sword
(+40% Attack, -16% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def)
 Traditional Sword
(-2% Attack, -2% on Hills, -4% on Mountains, -2% in Forests, +6% for Humans)
 War Axe
(+30% Attack, -8% Cav Def, -8% Spear Def, -8% Bow Def, -8% Sword Def, -10% Move Speed, +30% for Dwarves, -8% for Elves, -4% for Humans, +10% for Orcs)

Spears

Arctic Spear  
(+30% in Arctic, -8% in Desert, -8% in Jungle)
Battle Spear 
(-16% Cav Def, -16% Spear Def, -16% Bow Def, +80% Sword Def)
Boar Spear 
(-16% Attack, -4% Spear Def, -4% Bow Def, -4% Sword Def, +120% vs Animals) **This spear has been presented as broken, not offering correct VS animals bonus; player calculated VS animals bonus to be at 28%**
Defender's Spear 
(-16% Cav Def, -16% Spear Def, +80% Bow Def, -16% Sword Def)
Desert Pike 
(+20% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def, +40% in Desert, -16% in Jungle)
Desert Spear 
(-8% in Arctic, +30% in Desert, -8% in Jungle)
Dragon Spear 
(-16% Attack, -8% Spear Def, -8% Bow Def, -8% Sword Def, -10% Move Speed, +150% vs Monsterous)
Duelling Spear 
(-16% Cav Def, +80% Spear Def, -16% Bow Def, -16% Sword Def)
Ebony Spear 
(-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +60% vs Undead)
Fang-Barbed Spear 
(+10% Attack, -8% Cav Def, +60% Spear Def, -8% Bow Def, -32% Sword Def)
Fang-Tipped Spear 
(-24% Cav Def, +40% Spear Def, +20% Bow Def, -24% Sword Def, +5% Move Speed, +40% vs Animals)
Forester's Spear 
(+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests)
Harpoon-Spear 
(-8% Attack, -16% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def, +5% Move Speed, +20% in Arctic, -4% in Desert, -4% in Jungle, +100% vs Animals)
Hill-Tribe Spear 
(+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests)
Iron-Banded Spear 
(-4% Attack, +40% Cav Def, +40% Sword Def, -10% Move Speed, +10% for Orcs, +60% vs Monsterous)
Jungle Hunter's Spear 
(-4% Attack, -12% Cav Def, -12% Spear Def, -12% Bow Def, -12% Sword Def, +10% Move Speed, -4% in Arctic, -4% in Desert, +20% in Jungle, +90% vs Animals)
Jungle Spear 
(-8% in Arctic, -8% in Desert, +30% in Jungle)
Light Spear 
(-16% Attack, +10% Move Speed)
Mountain Spear 
(-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests)
Obsidian-Tipped Spear 
(-8% Sword Def, +50% Magic Res, -8% vs Monsterous, +20% vs Undead)
Pike 
(+80% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def)
Plainsman's Spear 
(-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests)
Razor-Edged Spear 
(+10% Attack, +10% Cav Def, +10% Spear Def, +10% Bow Def, +10% Sword Def)
Silversteel Spear 
(+50% Attack, +25% Cav Def, +25% Sword Def)
Trident  (-4% Attack, -4% Spear Def, -4% Bow Def, +60% Sword Def, -2% in Arctic, -2% in Desert, +10% in Jungle)
War Spear 
(+6% Attack, -15% Move Speed)

Bows

 Artic Bow (+30% in Arctic, -8% in Desert, -8% in Jungle)
 Chitin-Cored Bow
(+40% Cav Def, +40% Spear Def, +40% Bow Def, +40% Sword Def, -32% in Arctic, -32% in Desert, -32% in Jungle)
 Composite Bow
(+75% Attack, -10% Cav Def, -10% Spear Def, -10% Bow Def, -10% Sword Def, -20% Move Speed, -32% in Arctic, -32% in Desert, -32% in Jungle)
 Desert Bow
(-8% in Arctic, +30% in Desert, -8% in Jungle)
 Ebony Bow
(-8% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +30% at Night, -16% in Day, -12% vs Monsterous, +90% vs Undead)
 Elven Spirit Bow
(-24% Attack, -12% Cav Def, -12% Spear Def, -12% Bow Def, -12% Sword Def, +5% Move Speed, -36% in Arctic, -36% in Desert, -36% in Jungle, +30% in Day, +120% for Elves)
 Hero's Bow
(-4% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, -10% Move Speed, +135% vs Monsterous)
 High-Power Bow
(-16% Cav Def, -16% Spear Def, -16% Bow Def, +80% Sword Def)
 Hillsman's Bow
(+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests)
 Hunter's Bow
(-4% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +120% vs Animals) **This bow has been presented as broken, not offering correct VS animals bonus; player calculated VS animals bonus to be at 28%**
 Jungle Bow
(-8% in Arctic, -8% in Desert, +30% in Jungle)
 Leopard Gut Bow
(-8% Attack, +5% Move Speed, -8% in Arctic, -8% in Desert, +30% in Jungle)
 Light Bow
(-8% Attack, +10% Move Speed, +3% for Elves)
 Long-Draw Bow
(+80% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def)
 Mammoth Tusk Bow
(+30% Attack, -10% Move Speed, +30% in Arctic, -8% in Desert, -8% in Jungle)
 Marksman's Bow
(-16% Cav Def, -16% Spear Def, +80% Bow Def, -16% Sword Def)
 Mountain Bow
(-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests)
 Plains Bow
(-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests)
 Poacher's Bow
(-8% Cav Def, -8% Spear Def, -8% Bow Def, -8% Sword Def, +5% Move Speed, +20% on Hills, -12% on Plains, +20% in Forests, -36% vs Monsterous, +100% vs Animals)
 Rapid-Draw Bow
(-16% Cav Def, +80% Spear Def, -16% Bow Def, -16% Sword Def)
 Three-Wood Bow
(+25% Cav Def, +25% Spear Def, +25% Bow Def, +25% Sword Def, -32% in Arctic, -32% in Desert, -32% in Jungle, +15% for Elves)
 War Bow
(+6% Attack, -15% Move Speed)
 Woodsman's Bow
(+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests)

Leather Armor

Animal-Scale Armour 
(-4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +10% Move Speed, +15% for Orcs, +120% vs Monsterous, +120% vs Animals, +120% vs Undead)
Cloth-Backed Leather 
(-12% Cav Def, -12% Spear Def, +120% Bow Def, -12% Sword Def)
Desert Armour 
(-8% in Arctic, +40% in Desert, -8% in Jungle)
Extra Heavy Armour 
(-8% Attack, +100% Cav Def, +100% Spear Def, +100% Bow Def, +100% Sword Def, -40% Move Speed)
Extra Light Armour 
(-10% Attack, -10% Cav Def, -10% Spear Def, -10% Bow Def, -10% Sword Def, +15% Move Speed, +5% for Elves, +15% for Orcs)
Forester's Armour 
(+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests, +40% for Elves)
Fur-Lined Armour 
(+40% in Arctic, -24% in Desert, -24% in Jungle)
Hardened Leather 
(-12% Cav Def, +120% Spear Def, -12% Bow Def, -12% Sword Def)
Heavy Leather 
(-2% Attack, +10% Cav Def, +10% Spear Def, +10% Bow Def, +10% Sword Def, -10% Move Speed)
Highland Armour 
(-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests, +40% for Orcs)
Jungle Armour 
(-8% in Arctic, -8% in Desert, +40% in Jungle)
Light Leather 
(-4% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +10% Move Speed, +10% for Elves, +30% for Orcs)
Midnight Armour 
(+10% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +90% at Night, -12% in Day)
Over-Padded Armour 
(-16% Cav Def, -16% Spear Def, -16% Bow Def, -16% Sword Def, -10% Move Speed, +140% vs Animals)
Plainsman's Armour 
(-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests, +40% for Humans)
Reinforced Leather 
(+24% Cav Def, -6% Spear Def, -6% Bow Def, -6% Sword Def)
Splintmail 
(-12% Cav Def, -12% Spear Def, -12% Bow Def, +120% Sword Def)
Sun-Burnished Armour 
(+10% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, -12% at Night, +90% in Day)
Upland Armour 
(+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests, +40% for Dwarves)
Vanguard's Armour 
(+100% Attack, -12% Cav Def, -12% Spear Def, -12% Bow Def, -12% Sword Def, -10% Move Speed)

Chainmail

Cloth-Backed Chainmail 
(-8% Cav Def, -8% Spear Def, +80% Bow Def, -8% Sword Def)
Desert Chainmail 
(-8% in Arctic, +30% in Desert, -8% in Jungle)
Double-Weave Chainmail 
(-4% Cav Def, +16% Spear Def, -4% Bow Def, -4% Sword Def)
Extra Heavy Chainmail 
(-4% Attack, +30% Cav Def, +30% Spear Def, +30% Bow Def, +30% Sword Def, -40% Move Speed, -8% in Arctic, -8% in Desert, -8% in Jungle)
Extra Light Chainmail 
(-10% Attack, -10% Cav Def, -10% Spear Def, -10% Bow Def, -10% Sword Def, +15% Move Speed, +25% in Desert, +25% in Jungle)
Fur-Lined Chainmail 
(+30% in Arctic, -24% in Desert, -24% in Jungle)
Heavy Chain Armour 
(-2% Attack, +4% Cav Def, +4% Spear Def, +4% Bow Def, +4% Sword Def, -10% Move Speed, -4% in Arctic, -4% in Desert, -4% in Jungle)
Highland Chainmail 
(-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests)
Hillsman's Chainmail 
(+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests)
Jungle Chainmail 
(-8% in Arctic, -8% in Desert, +30% in Jungle)
Light Chain Armour 
(-4% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +10% Move Speed, +5% in Desert, +5% in Jungle)
Master-Crafted Chainmail 
(-10% Attack, +25% Cav Def, +25% Spear Def, +25% Bow Def, +25% Sword Def, -10% Move Speed, +50% for Humans)
Over-Padded Chainmail 
(-10% Move Speed, +50% vs Animals)
Plainsman's Chainmail 
(-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests)
Reinforced Chainmail 
(+80% Cav Def, -8% Spear Def, -8% Bow Def, -8% Sword Def)
Silversteel Chainmail 
(+40% Attack, +75% Cav Def, +75% Spear Def, +75% Bow Def, +75% Sword Def)
Thick-Ring Chainmail 
(-8% Cav Def, -8% Spear Def, -8% Bow Def, +80% Sword Def)
Vanguard's Chainmail 
(+5% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def)
Woodsman's Chainmail 
(+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests)

Platemail

Ancient Pattern Armour 
(+50% Cav Def, +50% Spear Def, +50% Bow Def, +25% Sword Def, +5% Move Speed, -16% in Arctic, -16% in Desert, -16% in Jungle)
Chain-Edged Platemail 
(-4% Cav Def, -4% Spear Def, +16% Bow Def, -4% Sword Def)
Desert Platemail 
(-12% in Arctic, +30% in Desert, -12% in Jungle)
Dwarven Champion's 
(+20% Attack, +50% Cav Def, +70% Spear Def, +70% Bow Def, +50% Sword Def, -50% Move Speed, +30% on Hills, +10% on Mountains, -20% in Arctic, -20% in Desert, -20% in Jungle, +40% for Dwarves, -24% for Elves, -24% for Humans, -24% for Orcs)
Forester's Platemail 
(+20% on Hills, -24% on Plains, -24% on Mountains, +60% in Forests)
Fur-Lined Platemail 
(+30% in Arctic, -36% in Desert, -36% in Jungle)
Heavy Platemail 
(-2% Attack, +4% Cav Def, +4% Spear Def, +4% Bow Def, +4% Sword Def, -20% Move Speed, -5% in Arctic, -5% in Desert, -5% in Jungle)
Highland Platemail 
(-24% on Hills, -24% on Plains, +60% on Mountains, +20% in Forests)
Jungle Platemail 
(-12% in Arctic, -12% in Desert, +30% in Jungle)
Light Platemail 
(-4% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +10% Move Speed)
Obsidian Platemail 
(-4% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -6% Sword Def, -10% Move Speed, +200% Magic Res, +35% vs Undead)
Plainsman's Platemail 
(-24% on Hills, +60% on Plains, +20% on Mountains, -24% in Forests)
Reinforced Platemail 
(+80% Cav Def, -8% Spear Def, -8% Bow Def, -8% Sword Def)
Silversteel Platemail 
(+40% Attack, +75% Cav Def, +75% Spear Def, +75% Bow Def, +75% Sword Def)
Spiked Platemail 
(+10% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def, +90% vs Monsterous, +50% vs Animals)
Thickened Platemail 
(-4% Cav Def, +16% Spear Def, -4% Bow Def, -4% Sword Def)
Under-Padded Platemail 
(-8% Cav Def, -8% Spear Def, -8% Bow Def, +80% Sword Def)
Upland Platemail 
(+60% on Hills, +20% on Plains, -24% on Mountains, -24% in Forests)
Vanguard's Platemail 
(+5% Attack, -4% Cav Def, -4% Spear Def, -4% Bow Def, -4% Sword Def)

Horses

Draught Horse 
(+25% Move Speed) - Seige Units Only
Riding Horse 
(+25% Move Speed) - Non-Mounted Units Only
Heavy Warhorse 
(+5% Attack, -5% Move Speed, +10% Carry, -5% on Hills, -5% on Mountains, -5% in Forests, -5% in Arctic, -5% in Desert, -5% in Jungle)
Steady Warhorse 
(+5% Magic Res)
Nimble Warhorse 
(-8% Attack, +24% Cav Def, +24% Spear Def, +24% Bow Def, +24% Sword Def)
Elven Thoroughbred 
(+15% Move Speed, -20% for Dwarves, -20% for Humans, -20% for Orcs)
Battlebred 
(+20% Cav Def, +20% Spear Def, +20% Bow Def, +20% Sword Def, -5% on Hills, -15% on Mountains, -10% in Forests, -5% in Arctic, -5% in Desert, -5% in Jungle, -20% for Dwarves, -20% for Elves, -20% for Orcs)
Dwarven Battle Mule 
(-5% Attack, -10% Move Speed, +20% on Hills, +20% on Mountains, -20% for Elves, -20% for Humans, -20% for Orcs)
War Wolf 
(+10% Move Speed, +20% Carry, +20% on Hills, -20% for Dwarves, -20% for Elves, -20% for Humans

Preferred Elven Equipments

Bows

Spirit Bow - Ultimate bow for elves.

Defense Bows

*Chitin Cored Bow - 40% vs all troops, *Three Wood Bow 25% Vs all troops with 15% bonus for elves

Attack Bows

*Hunter's Bow - 120% Vs animals, *Poacher's Bow - 100% Vs animals

*Composite Bow - 75% Vs troops, *Hero's Bow - 135% Vs monster,  *Ebony Bow - 90% Vs undead

Movement Bow

*Light Bow - Faster movement but weaker except for elves

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Stats