illyriad
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helian (Abandoned)

Human Male
[]
Human Male Character Portrait

APHID-Lucerna                  CICADA-Pulchalpa

 

ARANEUS-Gremont            MANTISBERG-Talimar

 

BLACK HORNET -Strendur  MYRMINKI - Strendur

 

MOTHRA-Turulia                 APIESBERG-Puch

 

VESPA-Strendur

Rare herbs and minerals within 5 squares of any of my cities are claimed by the owner, whether there is an army marking it or not. Trespassers will be violated.

Good links: 

 

Kodas Batttle Calculator

Lady Fiona - Great basic game links. 

Czarhollow's page - includes types of  attack units you can build 

Crafted Equipment Guide

Useful Crafting materials

Basic Hunting Guide Hunting and Elite Armies

Good crafting links

Durans Page

WAR charts.

And a good basic one

Emoticon

 

NPC Amounts

 

Population Requirements for Cities

Symbol

Key Code Label Min Max # of Cities Population
Flag F== Few 1 3 2 450
Wink ;) Handful 4 8 3 2,000
Grin :D Several 9 21 4 5,000
Smile :) Pack 22 81 5 10,000
Straight :| Many 82 128 6 20,000
Frown :( Gathering 129 227 7 40,000
Tounge :P Horde 228 462 8 75,000
Pirate :ar! Throng 463 815 9 130,000
Thumbs Down :-q Host 816 2.5k 10 233,550
Thumbs Up :-b Legion 2501 9.9k 11 263,550
tongue out :-P Myriad 10k 24.9k 12 294,550
    Sea 25k 49.9k 13 326,550
    Cornucopia 50k+   14 359,550

 

Terrain Modifiers

ATTACK CAVALRY SPEARS INFANTRY RANGED
BUILDINGS -50 20 40 5
PLAINS 30 -15 0 0
L-FOREST -15 5 30 -20
S-FOREST -10 10 30 -10
L-HILL -15 0 10 10
S-HILL 0 0 0 0
L-MOUNTAIN -30 0 15 15
S-MOUNTAIN -20 0 5 10

 

The five resources and gold  van harvest up to 3000 ea after research and upgrades
hides, minerals, herbs and grapes Cotter - Harvest up to 100 ea.
Research: Cotters/Foraging - up to 24 hr harvest time
  and animal parts Skinner - Harvest  1 ea. Research: Guilds/Skinner's Guilds/Butchery - 2 hr harvest time
Miner - Harvest 1ea.
Research: Guilds/Miner's Guild/Geology - harvest time varies with resource harvested
Herbs  Herbalist - Harvest 1 ea.
Research: Guilds/Herbalist's Guilds/Herbalism - harvest time varies with resource harvested

Terrain and military units

Mountains -  ranged units and nimble spearmen - penalise cavalry heavily. Swordsmen are also hampered

Hills - ranged units -spearmen -okay -still penalise cavalry, but to a lesser extent.  Swordsmen largely unaffected..

Forests penalise ranged units and cavalry. Swordsmen and spearmen love the woods for cover and ambush.

Plains -  are for cavalry -  Lightly armoured spearmen dislike open terrain, are easy targets for cavalry and archers

Buildings Spear and swordsmen use buildings well.. Bowmen are also good. Cavalry do poorly in buildings.


Resource Management

Food Plots Wood Plots Clay Plots Iron Plots Stone Plots What To Build At This Location
7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster
7 5 5 5 3 cavalry, archers, spearmen, scout, thief
7 5 3 5 5 archers, infantry, assassin
7 3 5 5 5 spearmen, infantry, assassin, runemaster

 

Heroic Human Statue

Scribe-Name Location 1 Location 2 Scribe-Name Location 1 Location 2
Aldelbrecht -312|717 - Keldar 356|498 -
Asmorn -608|-189 - Lambercht -157|-298 -
Bjander-Thegn 910|-507 - Lindricht 471|228 -711|674
Braynard -102|1 949|-379 Oddric 232|345 -
Burkhardt 429|-931 - Osgaut 761|-892 -39|-973
Eberekt 516|505 - Raedborth -194|-687 -
Ferhonanth -485|-736 669|794 Regindalt 719|365 -
Fridholt 652|-265 -843|-310 Rikert 22|-85 -
Gunthar -4|10 - Tormand -569|-91 136|855
Haestin -377|-104 - Ulvelaik 399|-431 -

 

Stats