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darkchocolate

Orc Male
Not affiliated with an Alliance
Orc Male Character Portrait

six cities guide

http://illywarmonger.blogspot.com/2017/01/one-chart-to-rule-them-all.html

https://www.calculator.net/time-calculator.html

 

Resource Management

Food Plots Wood Plots Clay Plots Iron Plots Stone Plots What To Build At This Location
7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster
7 5 5 5 3 cavalry, archers, spearmen, scout, thief
7 5 3 5 5 archers, infantry, assassin
7 3 5 5 5 spearmen, infantry, assassin, runemaster

Military City Development

All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)

Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay

Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone

Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron

Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron

Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)

trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)

2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)

you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness

 

Hourly cost at level 20: Wood Clay Iron Stone Food
Archers' Field 2,700 - 1,100 - 1,796
Cavalry Parade Ground 1,100 2,700 - - 1,796
Infantry's Quarters - - 1,100 2,700 1,796
Spearmen's Billets - 2,700 1,100 - 1,796
Arctic Warfare College - - 1,000 2,300 40
Desert Warfare College - 2,300 - 1,000 40
Jungle Warfare College 2,300 1,000 - - 40
Foreign Office - 400 800 1,600 898
Assassins' Abode - - 3,100 1,900 898
Saboteurs' Sanctuary 2,700 1,500 - - 898
Scouts' Lookout 700 1,500 - - 898
Spies' Hideout 700 1,100 - 1,100 898
Thieves' Den 1,700 1,100 1,700 - 898
Trade Office 2,800 690 - 1,580 2,000
Geomancers' Retreat 700 2,300 - 1,500 898
Runemasters' Grounding - 900 - 1,700 898
Chancery of Estates 800 3,200 - 1,600

449

 

 

#/Player/Profile/354985 new player lots of good guides

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