illyriad
History
Towns
Ranking
Profile

Purple Smurf (Abandoned)

Orc Female
[]
Orc Female Character Portrait

ten squares means tens squares asshats

Image result for shades of purple

If you want a terra form, I can find you one at 40 million.

Copied from the BEST Illyriad Hunting Profile EVER: BOLISM:

Content

Hunting Guide              Harvesting              Profiles

 

Hunting Guide

 

 

 

Basics

Tips for hunting

Name Short Explanation
Research infantry everything from Conscription to Elite Guards
cavalry everything from Call to arms to Elite Squadron
Troop type cavalry for plains and small hills
infantry for every other terrains
Commander T2 infantry or T2 cavalry to match troops, and all commanders same type
Com points 10 points in Heroism
Army set up 5 divisions, 5 commanders, 61 T2 troops (57/1/1/1/1)
Gear Terrain gear on commanders only (cheap and works well)

And you are good to go! (at least in most cases :)

If you want more details on why, check the rest of the guide.

 

 

Introduction

This is the information I gathered during my training as a hunter, I have had the chance to have buck1 as my Master, and that knowledge was further improved with several discussions with some [M.d] and [ITG] hunters.

First of all for most of my hunting, I'm focused on Cavalry (I'm a human after all), so my example will be with them, but the general principles can be applied to any Race or Units of the game.

Since we are all about attack power, T2 commanders are a must as they have the highest attack output.

My hunting armies general output comes mostly from the commanders (~90% of the total attack power), so we'll be focusing on them first:

 

 

Commanders & Heroism

Let's start by mentioning the most important bonus: Heroism. Each level you have will add to your commander the power of 6 times the base attack of the troop he is made from.

Commander attack multiplier with 10 heroism:

(10 x 6) + 1 = 61

61 times the base attack. In the case of Human T2 cavalry , the attack is:

65 x 61 = 3,965

To activate the full power of heroism, you need at least the same power in troops in your army, so you'll need 61 knigts or 108 charioteers (3965/37= 107.1, the 37 is the base attack power of charioteers ).

You are free to distribute these troops along the different divisions of your army, but do not break the Elite bonus for your division. Also at least 1 troop need to be under each commander. I usually do:

5 commanders: 57/1/1/1/1 (57 in first division and 1 in each of the remaining 4 division)
4 commanders: 58/1/1/1
3 commanders: 59/1/1
2 commanders: 60/1

 

 

Commanders others experience points

For pure attack bonus, the second important commander trait is the Division attack bonus.

Troop Type Division attack bonus
Spears Close Quarter Penetration:
increase the attack of spear commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Infantry Bloodlust:
increase the attack of sword commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Ranged Concentrated Fire:
increase the attack of bow commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Cavalry Charge:
increase the attack of cavalry commander & troops in the division by 10% (T1 com) or 15% (T2 com)

For hunting the other bonuses are purely for convinience.

If you plan on hunting often with the same Army, you can spend some points into Vitality & Accelerated Healing. That will help maintaining the commanders alive, and reduce the chance to have the troops coming back with their dead bodies.

If you hunt a bit far from your town, you can spend some points into Forced March (up to 50% bonus speed for commander and troops in the division).

Be aware that the higher level is your commander, the longer and more expensive it costs to revive it, affecting your capabilities of hunting in case of casualities.

 

 

Elite Divisions

In Illyriad their are 2 types of division: Normal Division and Elite Division. Commanders and troops in Elite division, receive a double bonus from the equipment they are wearing.

In general for hunting you want to have the maximum possible number of Elite Divisions, as that improve greatly the power of our Heroic Commanders.

A division becomes Elite when you put less than the maximum number of same type troop under a commander. Here are the numbers:

Troop Type Max Troop in Division for Elite
Spears 200
Infantry 150
Ranged 100
Cavalry 60

You can see if your divisions are elites here and check if the star light up (Elite: yellow , not Elite: grey).

 

 

Commanders & Gear

Now that we have our commanders operational with heroism activated, let's talk about equiping them. To simplify the explaination here, I'm gonna take the case of hunting with terrain specific gear, since I'm not sure the "animals gear" is still bugged or not. If you want to calculate with different equipment, just change the gear attack bonus in the following calculations.

Let's calculate our bonus with Plainsman's SpearPlainsman's Chainmail and Heavy Warhorse 

60% + 60% + 5% = 125%

Since we are hunting in elite division, the total bonus is

125% x 2 = 250% = 2.5

The attack bonus is therefore:

3,965 x 2.5 = 9,912.5

and the total attack:

3,965 + 9,912.5 = 13,877.5

 

 

Commanders, Terrain & other bonuses

Our commanders are now geared and with 10 points in Heroism, so let's calculate our final attack score by incorporating the remaining bonuses we can have: Terrain, Division attack, Biome & Prestige.

I put 15 point in charge, I'm attacking on plain, not using prestige and no biome bonus:

15% + 30% + 0% + 0% = 45% = 0.45

That correspond to:

13,877.5 x 0.45 = 6,244.875 attack

The grand total attack for our Elite commander is:

13,877.5 + 6,244.5 = 20,122.375

 

 

Commanders Summary

I went through the whole calculation previously but you can simplify it with this formula:

Elite: ([base atk] x 61) x (1 + 2 x ([equip bonus])) x (1 + [other bonuses])
Not Elite: ([base atk] x 61) x (1 + [equip bonus]) x (1 + [other bonuses])

You can verify that by plugging in the values used previously:

Elite: (65 x 61) x (1 + (2 x 1.25)) x (1 + 0.45) = 3,965 x 3.5 x 1.45 = 20,122.375
Not Elite: (65 x 61) x (1 + 1.25) x (1 + 0.45) = 3,965 x 2.25 x 1.45 = 12,935.81

 

 

Army Attack Score

Let's start by calculating our troops output, I'll take again the same example, 61 T2 human cavalry, no gear. We got:

61 x (65 x 1.45) = 61 x 94.25 = 5749.25 attack

So now we can calculate our total army attack output

5 commanders: (5 x 20122.375) + 5749.25 = 106,361.125 (94.5% from com)
4 commanders: (4 x 20122.375) + 5749.25 = 86,238.75 (93.3% from com)
3 commanders: (3 x 20122.375) + 5749.25 = 61,116.375 (91.3% from com)
2 commanders: (2 x 20122.375) + 5749.25 = 45,994 (87.5% from com)

As you can see, the large majority of the total army attack comes from the commanders alone, and equiping troops will not improve the total output by much, but considerably increase the cost of hunting.

 

 

Commanders Table

Note: this is focused on hunting, hence only mentioning Cavalry and Infantry. Of course you can hunt with different troop type, but the result would be less efficient regardless of race or terrain.

Some examples of commanders with equipment on different terrain to help quickly calculate the attack output, with no prestige bonus, no biome bonus, but with division bonus (15%):

Com Equipment Terrain Com Total Atk
Not Elite Elite
Human
  plains (+30%) 32,195.80 58,642.35
  plains (+30%) 12,935.81 20,122.37
  small hills (+0%) 10,031.45 15,503.15
  plains (+0%) 7,611.28 12,727.30
  small hills (+0%) 7,611.28 12,727.30
  large hills (+10%) 8,273.13 13,877.50
  small mountains (+5%) 7,942.20 13,322.40
  large montains (+15%) 8,604.05 14,432.60
  forest (+30%) 9,596.83 16,097.90
  buildings (+40%) 8,273.13 13,237.00
Dwarf
  plains (+30%) 11,343.71 17,645.77
  small hills (+0%) 8,796.81 13,595.07
  plains (+0%) 9,785.92 16,415.10
  small hills (+0%) 9,785.92 16,415.10
  large hills (+10%) 10,636.87 17,842.50
  small mountains (+5%) 10,211.40 17,218.80
  large montains (+15%) 11,062.35 18,556.20
  forest (+30%) 12,338.77 20,697.30
  buildings (+40%) 10,636.88 17,019.00
Orc
  plains (+30%) 11,741.74 18,264.93
  small hills (+0%) 9,933.24 15,727.63
  plains (+0%) 7,828.74 13,132.08
  small hills (+0%) 7,828.74 13,132.08
  large hills (+10%) 8,509.50 14,274.00
  small mountains (+5%) 8,169.12 13,703.04
  large montains (+15%) 8,849.88 14,844.96
  forest (+30%) 9,871.02 16,577.84
  buildings (+40%) 8,509.50 13,615.20
Elf
  plains (+30%) 11,741.74 18,264.93
  small hills (+0%) 9,105.47 14,072.09
  plains (+0%) 7,176.35 12,037.74
  small hills (+0%) 7,176.35 12,037.74
  large hills (+10%) 7,800.38 13,084.50
  small mountains (+5%) 7,488.36 12,561.12
  large montains (+15%) 8,112.39 13,607.88
  forest (+30%) 9,048.44 15,178.02
  buildings (+40%) 7,800.38 12,480.60

 

 

NPCs Defense (against one type of attacking troops)

Now that we understand how the attack of our army is calculated, we can evaluate the defense of the army we are attacking. Most NPCs have 4 level of divisions (up to 8 for Underworlders).

We'll start by the simplest case: Commanders & Troops are of the same type for all the attacking army.

We calculate the defense for each division of the defense army, and then add them together:

[nb of NPCs] x [base def against troop type] x (1 + [terrain def bonus])

Let's do it with an example:

Type: Unit: Quantity:
Army: Legion of Giant Rats    
Troops:  Ratlings 3000
Troops:  Rats 2000
Troops:  Diseased Rats 1000
Troops:  Elder bucks 500

We get:

Division 1: 3000 x 6 x (1 + (-0.15)) = 15,300
Division 2: 2000 x 8 x (1 + (-0.15)) = 13,600
Division 3: 1000 x 12 x (1 + (-0.15)) = 10,200
Division 4: 500 x 16 x (1 + (-0.15)) = 6,800

Total: 45,900 defense against cavalry on plains

So 3 of our Elite T2 commanders properly geared should be enough to clear that group of NPCs.

 

 

Marauder's Calculator

With that, you are now able to understand the Mathematics behind the hunting.

Luckily for us, [M.d] already put all this formulas into a spreadsheet that you can use as Calculator. It will indicates how many troops are required to clear your scouted group of NPCs:

Marauder's Calculator by Whack

 

 

Visual Representation of Army attack

I tried to represent the Total army attack output depending on troops number in the divisions/army, taking into account different parameters (terrain, commanders, etc.). You can find it here: Spreadsheet.

Example: 5 humans T2 Cavalry commanders, equiped like previously (plain spears/plain chainmail/heavy warhorse), attacking on plains with 10/10 heroism and 15% of division bonus.

We can notice 2 importants point in the graph: the first one is at coordinate 61, it represents the moment when the commanders have their heroism fully activated, and so adding more troop from now on would just add the units attack to the army. The second point at 300 and represent the transition between the maximum numbers of elite divisions to the point where we loose one elite commander bonus (5 divisions of 60 = 300 cavalry max).

This graph help me to add the number of troops I need in my army to defeat some hunting prey. Calculate the defense against cavalry from the scout report, (to win: army attack > defense score) and I retrieve the rough estimate of troops I need. If I need more precision, I use Marauder's calculator :P

 

 

Attack & Defense Tables

Attack Modifiers

Terrain Cavalry Spears Infantry Ranged
Buildings -50% +20% +40% +5%
Large Forest -15% +5% +30% -20%
Large Hill -15% 0% +10% +10%
Large Mountain -30% 0% +15% +15%
Plains +30% -15% 0% 0%
Small Forest -10% +10% +30% -10%
Small Hill 0% 0% 0% 0%
Small Mountain -20% 0% +5% +10%

 

Defense Modifiers

Terrain Cavalry Spears Infantry Ranged
Buildings -45% +25% +30% +15%
Large Forest -15% +5% +25% -20%
Large Hill -10% +10% +5% +15%
Large Mountain -30% +20% +5% +30%
Plains +25% -15% 0% 0%
Small Forest -10% +10% +30% -10%
Small Hill 0% +5% +5% +5%
Small Mountain -15% +15% +5% +15%

 

 

Troops Table

 

Race Cavalry Spears Infantry Ranged
T1 T2 T1 T2 T1 T2 T1 T2
Human
Dwarf
Elf
Orc

 

 

 

Commander Heroism Activation

As mentioned previously you need a certain number of troops in your army to activate the full power of Heroism 10. I summurized those number in the following table.

  Human Elf Dwarf Orc
# Atk T1 T2 # Atk T1 T2 # Atk T1 T2 # Atk T1 T2
Cavalry
T1 2,257 61 35 2,196 61 38 1,952 61 35 2,074 61 36
T2 3,965 108 61 3,599 100 61 3,477 109 61 3,599 106 61
Infantry
T1 1,342 61 39 1,281 61 39 1,769 61 40 1,342 61 37
T2 2,135 98 61 2,013 96 61 2,745 95 61 2,196 100 61
Ranged
T1 976 61 41 1,220 61 39 915 61 36 1,037 61 40
T2 1,464 92 61 1,952 98 61 1,586 105 61 1,586 100 61
Spear
T1 427 61 27 366 61 39 427 61 36 549 61 29
T2 976 140 61 915 153 61 976 140 61 1,159 129 61

Example: let's say I want to know how many troops are required to activate my T2 Sword Dwarf commander: I check the row for Infantry, T2 and check the values for Dwarf. In this example I would need 61 T2 (logic concidering how Heroism works) or 95 T1 infantry units in my army.

 

 

Back to the table of content

 


 

Harvesting

 

 

 

Basic

In Illyriad there are 4 main classes of harvestable: Basic RessourcesHerbs & Rare herbsMinerals & Rare Minerals and Hides & Animals parts.

  • Caravans harvest the basic ressources (food, wood, clay, iron & stone)
  • Cotters harvest Herbs, Minerals & Hides.
  • Miners harvest Rare Minerals.
  • Herbalists harvest Rare Herbs.
  • Skinners harvest Animals parts.

 

 

Useful parts

This section lists the parts I find most useful for crafting my hunting needs:

# Part Items
Rare Minerals
  Silversteel  
Exotic/Elemental
  Fire Salt  
Animal Parts
  Black Bear Fur  
  Brown Bear Fur  
  Gharial Tooth  
  Giant Beetle Carapace  
  Giant Rat Fur  
  Giant Scorpion Exoskeleton  
  Giant Scuttler Exoskeleton  
  Poisonous Crawler Exoskeleton  
  Scaled Charger Scale  
  Scaled Charger Vertebra  
  Wild Dog Fur  

 

 

Trick to harvest on Impassable square

It is possible to harvest parts on some squares marqued as Impassable. For that just copy the following line and edit the X and Y coordinates coresponding to the square you want to send your harvesters to:

elgea.illyriad.co.uk/#/Trade/Orders/X/Y?ActionTypeID=2

Note: you can access that page by clicking on some harvestable on the map and then right click "harvest resources" then "open in new tab" .

 

 

Back to the table of content

 

 

Hearts of Darkness

If you hunt Underworlds for the current event, you'll likely come accross some Hearts of Darkness (HoD). They can be valuable for crafting, and hunting the underworlds can bring some nice experience for your commanders. Further more you can receive and update a medal:

# Title Required HoD Total HoD in a town
Annihilator
Annihilator of Kerberos V    
Annihilator of Kerberos IV    
Annihilator of Kerberos III    
Annihilator of Kerberos II 832,038 317,811
Annihilator of Kerberos I 514,227 196,418
Dominator
Dominator of Kerberos V 317,809 121,393
Dominator of Kerberos IV 196,416 75,025
Dominator of Kerberos III 121,391 46,368
Dominator of Kerberos II 75,023 28,657
Dominator of Kerberos I 46,366 17,711
Vanquisher
Vanquisher of Kerberos V 28,655 10,946
Vanquisher of Kerberos IV 17,709 6,765
Vanquisher of Kerberos III 10,944 4,181
Vanquisher of Kerberos II 6,763 2,584
Vanquisher of Kerberos I 4,179 1,597
Queller
Queller of Kerberos V 2,582 947
Queller of Kerberos IV 1,595 610
Queller of Kerberos III 985 377
Queller of Kerberos II 608 233
Queller of Kerberos I 375 144
Punisher
Punisher of Kerberos V 231 89
Punisher of Kerberos IV 142 55
Punisher of Kerberos III 87 34
Punisher of Kerberos II 53 21
Punisher of Kerberos I 32 13
Slayer
Slayer of Kerberos V 19 8
Slayer of Kerberos IV 11 5
Slayer of Kerberos III 6 3
Slayer of Kerberos II 3 2
Slayer of Kerberos I 1 1

 

 

Back to the table of content


 

Profiles

A list of Illyriad player profiles that contain a lot of information on different aspects of the Game:

 

 

Back to the table of content

 

Stats