Purple Smurf (Abandoned)
ten squares means tens squares asshats
If you want a terra form, I can find you one at 40 million.
Copied from the BEST Illyriad Hunting Profile EVER: BOLISM:
Content
Hunting Guide | Harvesting | Profiles |
Hunting Guide
- Basics
- Introduction
- Commanders & Heroism
- Commanders others experience points
- Elite Divisions
- Commanders & Gear
- Commanders, Terrain & other bonuses
- Commanders Summary
- Army Attack Score
- Commanders Table
- NPCs Defense (against one type of attacking troops)
- Marauder's Calculator
- Visual Representation of Army attack
- Attack & Defense Tables
- Troops Table
- Commander Heroism Activation
Basics
Tips for hunting
Name | Short Explanation |
---|---|
Research | infantry everything from Conscription to Elite Guards cavalry everything from Call to arms to Elite Squadron |
Troop type | cavalry for plains and small hills infantry for every other terrains |
Commander | T2 infantry or T2 cavalry to match troops, and all commanders same type |
Com points | 10 points in Heroism |
Army set up | 5 divisions, 5 commanders, 61 T2 troops (57/1/1/1/1) |
Gear | Terrain gear on commanders only (cheap and works well) |
And you are good to go! (at least in most cases :)
If you want more details on why, check the rest of the guide.
Introduction
This is the information I gathered during my training as a hunter, I have had the chance to have buck1 as my Master, and that knowledge was further improved with several discussions with some [M.d] and [ITG] hunters.
First of all for most of my hunting, I'm focused on Cavalry (I'm a human after all), so my example will be with them, but the general principles can be applied to any Race or Units of the game.
Since we are all about attack power, T2 commanders are a must as they have the highest attack output.
My hunting armies general output comes mostly from the commanders (~90% of the total attack power), so we'll be focusing on them first:
Commanders & Heroism
Let's start by mentioning the most important bonus: Heroism. Each level you have will add to your commander the power of 6 times the base attack of the troop he is made from.
Commander attack multiplier with 10 heroism:
(10 x 6) + 1 = 61
61 times the base attack. In the case of Human T2 cavalry , the attack is:
65 x 61 = 3,965
To activate the full power of heroism, you need at least the same power in troops in your army, so you'll need 61 knigts or 108 charioteers (3965/37= 107.1, the 37 is the base attack power of charioteers ).
You are free to distribute these troops along the different divisions of your army, but do not break the Elite bonus for your division. Also at least 1 troop need to be under each commander. I usually do:
5 commanders: 57/1/1/1/1 (57 in first division and 1 in each of the remaining 4 division)
4 commanders: 58/1/1/1
3 commanders: 59/1/1
2 commanders: 60/1
Commanders others experience points
For pure attack bonus, the second important commander trait is the Division attack bonus.
Troop Type | Division attack bonus |
---|---|
Spears | Close Quarter Penetration: increase the attack of spear commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Infantry | Bloodlust: increase the attack of sword commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Ranged | Concentrated Fire: increase the attack of bow commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Cavalry | Charge: increase the attack of cavalry commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
For hunting the other bonuses are purely for convinience.
If you plan on hunting often with the same Army, you can spend some points into Vitality & Accelerated Healing. That will help maintaining the commanders alive, and reduce the chance to have the troops coming back with their dead bodies.
If you hunt a bit far from your town, you can spend some points into Forced March (up to 50% bonus speed for commander and troops in the division).
Be aware that the higher level is your commander, the longer and more expensive it costs to revive it, affecting your capabilities of hunting in case of casualities.
Elite Divisions
In Illyriad their are 2 types of division: Normal Division and Elite Division. Commanders and troops in Elite division, receive a double bonus from the equipment they are wearing.
In general for hunting you want to have the maximum possible number of Elite Divisions, as that improve greatly the power of our Heroic Commanders.
A division becomes Elite when you put less than the maximum number of same type troop under a commander. Here are the numbers:
Troop Type | Max Troop in Division for Elite |
---|---|
Spears | 200 |
Infantry | 150 |
Ranged | 100 |
Cavalry | 60 |
You can see if your divisions are elites here and check if the star light up (Elite: yellow , not Elite: grey).
Commanders & Gear
Now that we have our commanders operational with heroism activated, let's talk about equiping them. To simplify the explaination here, I'm gonna take the case of hunting with terrain specific gear, since I'm not sure the "animals gear" is still bugged or not. If you want to calculate with different equipment, just change the gear attack bonus in the following calculations.
Let's calculate our bonus with Plainsman's Spear, Plainsman's Chainmail and Heavy Warhorse
60% + 60% + 5% = 125%
Since we are hunting in elite division, the total bonus is
125% x 2 = 250% = 2.5
The attack bonus is therefore:
3,965 x 2.5 = 9,912.5
and the total attack:
3,965 + 9,912.5 = 13,877.5
Commanders, Terrain & other bonuses
Our commanders are now geared and with 10 points in Heroism, so let's calculate our final attack score by incorporating the remaining bonuses we can have: Terrain, Division attack, Biome & Prestige.
I put 15 point in charge, I'm attacking on plain, not using prestige and no biome bonus:
15% + 30% + 0% + 0% = 45% = 0.45
That correspond to:
13,877.5 x 0.45 = 6,244.875 attack
The grand total attack for our Elite commander is:
13,877.5 + 6,244.5 = 20,122.375
Commanders Summary
I went through the whole calculation previously but you can simplify it with this formula:
Elite: ([base atk] x 61) x (1 + 2 x ([equip bonus])) x (1 + [other bonuses])
Not Elite: ([base atk] x 61) x (1 + [equip bonus]) x (1 + [other bonuses])
You can verify that by plugging in the values used previously:
Elite: (65 x 61) x (1 + (2 x 1.25)) x (1 + 0.45) = 3,965 x 3.5 x 1.45 = 20,122.375
Not Elite: (65 x 61) x (1 + 1.25) x (1 + 0.45) = 3,965 x 2.25 x 1.45 = 12,935.81
Army Attack Score
Let's start by calculating our troops output, I'll take again the same example, 61 T2 human cavalry, no gear. We got:
61 x (65 x 1.45) = 61 x 94.25 = 5749.25 attack
So now we can calculate our total army attack output
5 commanders: (5 x 20122.375) + 5749.25 = 106,361.125 (94.5% from com)
4 commanders: (4 x 20122.375) + 5749.25 = 86,238.75 (93.3% from com)
3 commanders: (3 x 20122.375) + 5749.25 = 61,116.375 (91.3% from com)
2 commanders: (2 x 20122.375) + 5749.25 = 45,994 (87.5% from com)
As you can see, the large majority of the total army attack comes from the commanders alone, and equiping troops will not improve the total output by much, but considerably increase the cost of hunting.
Commanders Table
Note: this is focused on hunting, hence only mentioning Cavalry and Infantry. Of course you can hunt with different troop type, but the result would be less efficient regardless of race or terrain.
Some examples of commanders with equipment on different terrain to help quickly calculate the attack output, with no prestige bonus, no biome bonus, but with division bonus (15%):
Com | Equipment | Terrain | Com Total Atk | |
---|---|---|---|---|
Not Elite | Elite | |||
Human | ||||
plains (+30%) | 32,195.80 | 58,642.35 | ||
plains (+30%) | 12,935.81 | 20,122.37 | ||
small hills (+0%) | 10,031.45 | 15,503.15 | ||
plains (+0%) | 7,611.28 | 12,727.30 | ||
small hills (+0%) | 7,611.28 | 12,727.30 | ||
large hills (+10%) | 8,273.13 | 13,877.50 | ||
small mountains (+5%) | 7,942.20 | 13,322.40 | ||
large montains (+15%) | 8,604.05 | 14,432.60 | ||
forest (+30%) | 9,596.83 | 16,097.90 | ||
buildings (+40%) | 8,273.13 | 13,237.00 | ||
Dwarf | ||||
plains (+30%) | 11,343.71 | 17,645.77 | ||
small hills (+0%) | 8,796.81 | 13,595.07 | ||
plains (+0%) | 9,785.92 | 16,415.10 | ||
small hills (+0%) | 9,785.92 | 16,415.10 | ||
large hills (+10%) | 10,636.87 | 17,842.50 | ||
small mountains (+5%) | 10,211.40 | 17,218.80 | ||
large montains (+15%) | 11,062.35 | 18,556.20 | ||
forest (+30%) | 12,338.77 | 20,697.30 | ||
buildings (+40%) | 10,636.88 | 17,019.00 | ||
Orc | ||||
plains (+30%) | 11,741.74 | 18,264.93 | ||
small hills (+0%) | 9,933.24 | 15,727.63 | ||
plains (+0%) | 7,828.74 | 13,132.08 | ||
small hills (+0%) | 7,828.74 | 13,132.08 | ||
large hills (+10%) | 8,509.50 | 14,274.00 | ||
small mountains (+5%) | 8,169.12 | 13,703.04 | ||
large montains (+15%) | 8,849.88 | 14,844.96 | ||
forest (+30%) | 9,871.02 | 16,577.84 | ||
buildings (+40%) | 8,509.50 | 13,615.20 | ||
Elf | ||||
plains (+30%) | 11,741.74 | 18,264.93 | ||
small hills (+0%) | 9,105.47 | 14,072.09 | ||
plains (+0%) | 7,176.35 | 12,037.74 | ||
small hills (+0%) | 7,176.35 | 12,037.74 | ||
large hills (+10%) | 7,800.38 | 13,084.50 | ||
small mountains (+5%) | 7,488.36 | 12,561.12 | ||
large montains (+15%) | 8,112.39 | 13,607.88 | ||
forest (+30%) | 9,048.44 | 15,178.02 | ||
buildings (+40%) | 7,800.38 | 12,480.60 |
NPCs Defense (against one type of attacking troops)
Now that we understand how the attack of our army is calculated, we can evaluate the defense of the army we are attacking. Most NPCs have 4 level of divisions (up to 8 for Underworlders).
We'll start by the simplest case: Commanders & Troops are of the same type for all the attacking army.
We calculate the defense for each division of the defense army, and then add them together:
[nb of NPCs] x [base def against troop type] x (1 + [terrain def bonus])
Let's do it with an example:
Type: | Unit: | Quantity: |
---|---|---|
Army: Legion of Giant Rats | ||
Troops: | Ratlings | 3000 |
Troops: | Rats | 2000 |
Troops: | Diseased Rats | 1000 |
Troops: | Elder bucks | 500 |
We get:
Division 1: 3000 x 6 x (1 + (-0.15)) = 15,300
Division 2: 2000 x 8 x (1 + (-0.15)) = 13,600
Division 3: 1000 x 12 x (1 + (-0.15)) = 10,200
Division 4: 500 x 16 x (1 + (-0.15)) = 6,800
Total: 45,900 defense against cavalry on plains
So 3 of our Elite T2 commanders properly geared should be enough to clear that group of NPCs.
Marauder's Calculator
With that, you are now able to understand the Mathematics behind the hunting.
Luckily for us, [M.d] already put all this formulas into a spreadsheet that you can use as Calculator. It will indicates how many troops are required to clear your scouted group of NPCs:
Marauder's Calculator by Whack
Visual Representation of Army attack
I tried to represent the Total army attack output depending on troops number in the divisions/army, taking into account different parameters (terrain, commanders, etc.). You can find it here: Spreadsheet.
Example: 5 humans T2 Cavalry commanders, equiped like previously (plain spears/plain chainmail/heavy warhorse), attacking on plains with 10/10 heroism and 15% of division bonus.
We can notice 2 importants point in the graph: the first one is at coordinate 61, it represents the moment when the commanders have their heroism fully activated, and so adding more troop from now on would just add the units attack to the army. The second point at 300 and represent the transition between the maximum numbers of elite divisions to the point where we loose one elite commander bonus (5 divisions of 60 = 300 cavalry max).
This graph help me to add the number of troops I need in my army to defeat some hunting prey. Calculate the defense against cavalry from the scout report, (to win: army attack > defense score) and I retrieve the rough estimate of troops I need. If I need more precision, I use Marauder's calculator :P
Attack & Defense Tables
Attack Modifiers
Terrain | Cavalry | Spears | Infantry | Ranged |
---|---|---|---|---|
Buildings | -50% | +20% | +40% | +5% |
Large Forest | -15% | +5% | +30% | -20% |
Large Hill | -15% | 0% | +10% | +10% |
Large Mountain | -30% | 0% | +15% | +15% |
Plains | +30% | -15% | 0% | 0% |
Small Forest | -10% | +10% | +30% | -10% |
Small Hill | 0% | 0% | 0% | 0% |
Small Mountain | -20% | 0% | +5% | +10% |
Defense Modifiers
Terrain | Cavalry | Spears | Infantry | Ranged |
---|---|---|---|---|
Buildings | -45% | +25% | +30% | +15% |
Large Forest | -15% | +5% | +25% | -20% |
Large Hill | -10% | +10% | +5% | +15% |
Large Mountain | -30% | +20% | +5% | +30% |
Plains | +25% | -15% | 0% | 0% |
Small Forest | -10% | +10% | +30% | -10% |
Small Hill | 0% | +5% | +5% | +5% |
Small Mountain | -15% | +15% | +5% | +15% |
Troops Table
Race | Cavalry | Spears | Infantry | Ranged | ||||
---|---|---|---|---|---|---|---|---|
T1 | T2 | T1 | T2 | T1 | T2 | T1 | T2 | |
Human | ||||||||
Dwarf | ||||||||
Elf | ||||||||
Orc |
Commander Heroism Activation
As mentioned previously you need a certain number of troops in your army to activate the full power of Heroism 10. I summurized those number in the following table.
Human | Elf | Dwarf | Orc | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
# | Atk | T1 | T2 | # | Atk | T1 | T2 | # | Atk | T1 | T2 | # | Atk | T1 | T2 | |
Cavalry | ||||||||||||||||
T1 | 2,257 | 61 | 35 | 2,196 | 61 | 38 | 1,952 | 61 | 35 | 2,074 | 61 | 36 | ||||
T2 | 3,965 | 108 | 61 | 3,599 | 100 | 61 | 3,477 | 109 | 61 | 3,599 | 106 | 61 | ||||
Infantry | ||||||||||||||||
T1 | 1,342 | 61 | 39 | 1,281 | 61 | 39 | 1,769 | 61 | 40 | 1,342 | 61 | 37 | ||||
T2 | 2,135 | 98 | 61 | 2,013 | 96 | 61 | 2,745 | 95 | 61 | 2,196 | 100 | 61 | ||||
Ranged | ||||||||||||||||
T1 | 976 | 61 | 41 | 1,220 | 61 | 39 | 915 | 61 | 36 | 1,037 | 61 | 40 | ||||
T2 | 1,464 | 92 | 61 | 1,952 | 98 | 61 | 1,586 | 105 | 61 | 1,586 | 100 | 61 | ||||
Spear | ||||||||||||||||
T1 | 427 | 61 | 27 | 366 | 61 | 39 | 427 | 61 | 36 | 549 | 61 | 29 | ||||
T2 | 976 | 140 | 61 | 915 | 153 | 61 | 976 | 140 | 61 | 1,159 | 129 | 61 |
Example: let's say I want to know how many troops are required to activate my T2 Sword Dwarf commander: I check the row for Infantry, T2 and check the values for Dwarf. In this example I would need 61 T2 (logic concidering how Heroism works) or 95 T1 infantry units in my army.
Harvesting
Basic
In Illyriad there are 4 main classes of harvestable: Basic Ressources, Herbs & Rare herbs, Minerals & Rare Minerals and Hides & Animals parts.
- Caravans harvest the basic ressources (food, wood, clay, iron & stone)
- Cotters harvest Herbs, Minerals & Hides.
- Miners harvest Rare Minerals.
- Herbalists harvest Rare Herbs.
- Skinners harvest Animals parts.
Useful parts
This section lists the parts I find most useful for crafting my hunting needs:
# | Part | Items | ||
---|---|---|---|---|
Rare Minerals | ||||
Silversteel | ||||
Exotic/Elemental | ||||
Fire Salt | ||||
Animal Parts | ||||
Black Bear Fur | ||||
Brown Bear Fur | ||||
Gharial Tooth | ||||
Giant Beetle Carapace | ||||
Giant Rat Fur | ||||
Giant Scorpion Exoskeleton | ||||
Giant Scuttler Exoskeleton | ||||
Poisonous Crawler Exoskeleton | ||||
Scaled Charger Scale | ||||
Scaled Charger Vertebra | ||||
Wild Dog Fur |
Trick to harvest on Impassable square
It is possible to harvest parts on some squares marqued as Impassable. For that just copy the following line and edit the X and Y coordinates coresponding to the square you want to send your harvesters to:
elgea.illyriad.co.uk/#/Trade/Orders/X/Y?ActionTypeID=2
Note: you can access that page by clicking on some harvestable on the map and then right click "harvest resources" then "open in new tab" .
Hearts of Darkness
If you hunt Underworlds for the current event, you'll likely come accross some Hearts of Darkness (HoD). They can be valuable for crafting, and hunting the underworlds can bring some nice experience for your commanders. Further more you can receive and update a medal:
# | Title | Required HoD | Total HoD in a town |
---|---|---|---|
Annihilator | |||
Annihilator of Kerberos V | |||
Annihilator of Kerberos IV | |||
Annihilator of Kerberos III | |||
Annihilator of Kerberos II | 832,038 | 317,811 | |
Annihilator of Kerberos I | 514,227 | 196,418 | |
Dominator | |||
Dominator of Kerberos V | 317,809 | 121,393 | |
Dominator of Kerberos IV | 196,416 | 75,025 | |
Dominator of Kerberos III | 121,391 | 46,368 | |
Dominator of Kerberos II | 75,023 | 28,657 | |
Dominator of Kerberos I | 46,366 | 17,711 | |
Vanquisher | |||
Vanquisher of Kerberos V | 28,655 | 10,946 | |
Vanquisher of Kerberos IV | 17,709 | 6,765 | |
Vanquisher of Kerberos III | 10,944 | 4,181 | |
Vanquisher of Kerberos II | 6,763 | 2,584 | |
Vanquisher of Kerberos I | 4,179 | 1,597 | |
Queller | |||
Queller of Kerberos V | 2,582 | 947 | |
Queller of Kerberos IV | 1,595 | 610 | |
Queller of Kerberos III | 985 | 377 | |
Queller of Kerberos II | 608 | 233 | |
Queller of Kerberos I | 375 | 144 | |
Punisher | |||
Punisher of Kerberos V | 231 | 89 | |
Punisher of Kerberos IV | 142 | 55 | |
Punisher of Kerberos III | 87 | 34 | |
Punisher of Kerberos II | 53 | 21 | |
Punisher of Kerberos I | 32 | 13 | |
Slayer | |||
Slayer of Kerberos V | 19 | 8 | |
Slayer of Kerberos IV | 11 | 5 | |
Slayer of Kerberos III | 6 | 3 | |
Slayer of Kerberos II | 3 | 2 | |
Slayer of Kerberos I | 1 | 1 |
Profiles
A list of Illyriad player profiles that contain a lot of information on different aspects of the Game:
- Lupia's profile
- Marquesta's profile
- Helmsman's profile
- Fiona.'s profile
- Reference [INFO] alliance profile