Statking
NPC Groups size definitions
"Few": Less than 4 units
"Handful": 5 to 8
"Several": 9 to 21
"Pack": 22 to 81
"Many": 82 to 128
"Gathering": 129 to 227
"Horde": 228 to 462
"Throng": 463 to 815
"Host": 816 to 2,500
"Legion": 2,501 to 9,999
"Myriad": 10,000 to 25,000
"Sea": 25,001 to 49,999
"Cornucopia": 50,000 or mor
v
Combat |
Offense |
Defense |
|||||||||
Pike |
Bow |
Sword |
Cav |
Pike |
Bow |
Sword |
Cav |
||||
Plains |
-15 |
0 |
0 |
30 |
-15 |
0 |
0 |
25 |
|||
Small Forest |
10 |
-10 |
30 |
-10 |
10 |
-10 |
30 |
-10 |
|||
Large Forest |
5 |
-20 |
30 |
-15 |
5 |
-20 |
25 |
-15 |
|||
Small Hill |
0 |
0 |
0 |
0 |
5 |
5 |
5 |
0 |
|||
Large Hill |
0 |
10 |
10 |
-15 |
10 |
15 |
5 |
-10 |
|||
Small Mountain |
0 |
10 |
5 |
-20 |
15 |
15 |
5 |
-15 |
|||
Large Mountain |
0 |
15 |
15 |
-30 |
20 |
30 |
5 |
-30 |
|||
Buildings |
20 |
5 |
40 |
-50 |
25 |
15 |
30 |
-
|
Commanders
With the research in the Military tree you can have up to 5 commanders alive per town (no limit on dead/retire ones).
Since we are all about attack power, T2 commanders are a must as they have the highest attack output. My hunting armies attack output comes mostly from the commanders (~90% of the total attack power), so we'll be focusing on them first.
When you kill NPCs or other player troops, your commanders earn experience points. The calculation is rather simple: each troop have a experience value attached to it, you multiply that by the number you killed and you got the total experience earnt. You then devide that by the number of commanders, and you'll get the experience each commander earnt. You can then assign those points to different traits in the commander page.
Heroism
Let's start by mentioning the most important bonus for attack: Heroism. Each level your commander has, will add the attack of the troop he is based on 6 times.
Commander attack multiplier with 10 heroism:
(10 x 6) + 1 = 61
61 times the base attack. In the case of Human T2 cavalry , the attack is:
65 x 61 = 3,965
To activate the full power of heroism, you need at least the same power in troops in your army, so you'll need 61 knigts or 108 charioteers (3965/37= 107.1, the 37 is the base attack power of charioteers ).
You are free to distribute these troops along the different divisions of your army, but do not break the Elite bonus for your division. Also at least 1 troop need to be under each commander. I usually do:
5 commanders: 57/1/1/1/1 (57 in first division and 1 in each other)
4 commanders: 58/1/1/1
3 commanders: 59/1/1
2 commanders: 60/1
Division Attack Bonus
For pure attack bonus, the second important commander trait is the Division attack bonus.
Troop Type | Division attack bonus |
---|---|
Spears | Close Quarter Penetration: increase the attack of spear commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Infantry | Bloodlust: increase the attack of sword commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Ranged | Concentrated Fire: increase the attack of bow commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Cavalry | Charge: increase the attack of cavalry commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
Other Traits
For hunting the other bonuses are purely for convinience.
If you plan on hunting often with the same Army, you can spend some points into Vitality & Accelerated Healing. That will help maintaining the commanders alive, and reduce the chance to have the troops coming back with their dead bodies.
If you hunt a bit far from your town, you can spend some points into Forced March (up to 50% bonus speed for commander and troops in the division).
Be aware that the higher level is your commander, the longer and more expensive it costs to revive it, affecting your capabilities of hunting in case of casualities.
Elite Divisions
In Illyriad their are 2 types of division: Normal Division and Elite Division. Commanders and troops in Elite division, receive a double bonus from the equipment they are wearing.
In general for hunting you want to have the maximum possible number of Elite Divisions, as that improve greatly the power of our Heroic Commanders.
A division becomes Elite when you put less than the maximum number of same type troop under a commander. Here are the numbers:
Troop Type | Max Troop in Division for Elite |
---|---|
Spears | 200 |
Infantry | 150 |
Ranged | 100 |
Cavalry | 60 |
You can see if your divisions are elites here and check if the star light up (Elite: yellow , not Elite: grey).
The Quest from the Fortune Teller
The rewards for the quest are dependent on a player's own race
-
Elven Spirit Bow
-
Orc Marauder Sword
-
Dwarven Champion Armour
-
Master-crafted Chainmail (human)
To start this quest
-
Complete all crafting research in a single city
-
Send advanced spies to the Fortune Teller until the fortune received is that you wish to learn the secret of one of the above mentioned crafted items.
-
Most players report that it takes at least two visits to the Fortune Teller to get this fortune.
-
Fortune Teller locatoins spreadsheet (updated about 1 am daily)
-
Illy wiki page with known Fortune Teller messages for all types of diplos
-
-
2 NPC visits will occur at the city from the Old Crone
The Quest from the Fortune Teller
The rewards for the quest are dependent on a player's own race
-
Elven Spirit Bow
-
Orc Marauder Sword
-
Dwarven Champion Armour
-
Master-crafted Chainmail (human)
To start this quest
-
Complete all crafting research in a single city
-
Send advanced spies to the Fortune Teller until the fortune received is that you wish to learn the secret of one of the above mentioned crafted items.
-
Most players report that it takes at least two visits to the Fortune Teller to get this fortune.
-
Fortune Teller locatoins spreadsheet (updated about 1 am daily)
-
Illy wiki page with known Fortune Teller messages for all types of diplos
-
-
2 NPC visits will occur at the city from the Old Crone