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Silent Water

Dwarf Female
Not affiliated with an Alliance
Dwarf Female Character Portrait

The Dwarfs brewery

https://chouffe.com/breuvages/

The Illy code of conduct and The Dwarf rules

   Code of Conduct

Silent Water Rules

I will defend any resource plots within less than a 10 sq radius of my towns, and on any sovereignty claim from unwanted armies, cotters, skinners, herbalists, and miners. This may include bumping harvesters, and possibly diplomatic or military action against any troops or harvesters deployed to these squares.

If you kill my harvesters, i'll kill yours. be warned of this.  Catch them, but don't kill them.

Very Helpful Links !!!  In case they still work (LOL) some are very old ones

          General Tips                                       Trading for Dummies

          NPC Difficulty Guide                         Crafting

          Chat Codes                                           Discoveries

              Commanders                                     Most Effective Military Units

          Illyriad Institute                                 Critters Chart

          Building Charts                                  Battle Calculator 2

          The Wisdom of Kurdruk                  Sovereignty

Abbandoned cities

https://www.digioso.com/dilly_tools/illy_abandoned.pl?x=-535&y=424

ILLYRIAD WIKI

http://arcanum-illyria.com/wiki/Main_Page
 

TRAVEL CALC

http://arcanum-illyria.com/tools/timers.php

BATTLE CALCS

http://illyriad.bestmagicbears.com/battle/Illyriad/troops.html

http://illyriad.bestmagicbears.com/battle/

http://www.digioso.org/dilly_tools/battle.html

SETTLING TOOL

http://www.digioso.com/dilly_tools/illy_settle.pl

LAND CLAIMS

https://illyriadtimes.wordpress.com/land-claim-map/

BUILDING CHARTS

http://arcanum-illyria.com/wiki/Building_Charts

w.puzzleslogic.com/illy/crafting.html

ILLY TIMES NEWS

https://illyriadtimes.wordpress.com/

          Resource Stats                                 Dispatch Time

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Helpful Newbie Guides

Illyriad Wiki: a must bookmark!

Battle Calculator

Newbie Guides from basic city building, gathering and harvesting, and settling

Illyriad Institute Tutorials: covers all the basics of Illy

Hunting: Interested in hunting? See this helpful battle calculator

Military Guide from Rill

http://bazoon.town/r/minerals/

 

The many Mysteries from Illyriad (info here)

MYSTERIES

https://illyriadinstitute.wordpress.com/tutorials/mysteries/

http://arcanum-illyria.com/wiki/Heroic_Human_Statue

Important Map Things (map spots around mysteries)

Misted Lands at -636/756
The Rift at 534/835
Heart of Corruption at -994/-824
Steamtastic Brewery at -513/-96
Fortress of Shadows at 599/-342
Temple of Reason at 295/-165
Duraz Karag at -203/-122

The allembine research quest (Statue Spots)

01   -312|717
02   -608|-189
03   910|-507
04   -102|1 then 949|-379
05   429|-931
06   516|505
07   -485|-736 then 669|794
08   652|-265 then -843|-310
09   -4|10
10   -377|-104
11   356|498
12   -157|-298
13   471|228 then -711|674
14   232|345
15   761|-892 then -39|-973
16   -194|-687
17   719|365
18   22|-85
19   -569|-91 then 136|855
20   399|-431

 

Building

 

Sovereignty Chart

Sovereignty Guide

on what square, place what :

Food Plots Wood Plots Clay Plots Iron Plots Stone Plots What To Build At This Location
7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster
7 5 5 5 3 cavalry, archers, spearmen, scout, thief
7 5 3 5 5 archers, infantry, assassin
7 3 5 5 5 spearmen, infantry, assassin, runemaster

Highest population Buildings:

Archers Field 1796
Blacksmith 1497
Book Binder 1497
Calvary Parade Grounds 1796
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Spearmaker 1497
Stonemason 1497
Tannery 1497
Tavern 1497

Trade Office 2000

 

 

 

Crafting

 

 

Military

 

Tracking Movement

Stationary Unit = No arrows

1 arrow = 1-7 squares per hour

2 arrows = 8-16 squares per hour

3 arrows = 17-25 squares per hour

4 arrows = 26-41 squares per hour

5 arrows = 41+ squares per hour

Terrain Modifiers

OFFENSE % Cavalry Spears Infantry Ranged
Buildings -50 20 40  5
Large Forest -15 5 30 -20
Large Hill -15 0 10 10
Large Mountain -30 0 15 15
Plains  30 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 0 0 0
Small Mountain  -20 0 5 10
DEFENSE % Cavalry Spears Infantry Ranged
Buildings -45 25 30  15
Large Forest -15 5 25 -20
Large Hill -10 10 5 15
Large Mountain -30 20 5 30
Plains  25 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 5 5 5
Small Mountain  -15 15 5      15

 

Emoticon

 

NPC Amounts

 

Population Requirements for Cities

Symbol

Key Code

Label

Min

Max

#

Settlers

Population

Flag

F==

Few

1

3

 

 

 

Wink

;)

Handful

4

10

2

1

450

Grin

:D

Several

9

23

3

2

2,000

Smile

:)

Pack

22

83

4

3

5,000

Straight

:|

Many

77

128

5

4

10,000

Frown

:(

Gathering

140

235

6

5

20,000

Tounge

:P

Horde

205

481

7

6

40,000

Pirate

:ar!

Throng

561

823

8

7

75,000

Thumbs Down

:-q

Host

822

2.5k

9

8

130,000

Thumbs Up

:-b

Legion

3k

9.9k

10

9

233,550

 

 

Myriad

10k

24.9k

11

10

515,500

 

 

Sea

25k

49.9k

 

 

 

 

 

Cornucopia

50k+

 


 
 

 

 

  •  

 

                                             Production at 20 Barracks

Race Troop

Cost

p/h

 Base Time

(production)

Attck

p/h

Defense p/h
Spear Bow Sword Cav
Human Militiamen 1 12.00 p/h 84 132 48 132 156
Pikemen 2   8.00 p/h 128 136 88 136 232
Swordsmen 2   9.35 p/h 205.7 121.55 93.5 140.5 130.9
Men-at-Arms 3   8.00 p/h 280 160 144 168 152
Archer 2   9.60 p/h 153.6 201.6 211.2 192 124.8
Longbowmen 3   6.00 p/h 144 198 192 192 120
Charioteer 3   5.14 p/h 190.18 77.1 82.24 102.8 107.94
Knights 4   4.50 p/h 292.5 90 85.5 126 126
Elf Protectors 1 11.61 p/h 69.66 127.71 46.44 116.1 150.93
Phalanxes 2   7.83 p/h 117.45 117.45 78.3 117.45 234.9
Wardens 2   9.11 p/h 191.31 127.54 109.32 127.54 127.54
Wardancers 3   8.00 p/h 264 152 152 160 160
Sentinels 2   9.60 p/h 192 220.8 230.4 220.8 152.6
Trueshots 3   6.00 p/h 192 216 216 204 150
Swiftsteeds 3   5.14 p/h 185.04 66.82 66.82 102.8 107.94
Marshals 4   4.50 p/h 265.5 85.5 81 121.5 126
Orc

Kobold Cohorts

1

19.46 p/h

175.14 233.52 116.76 233.52 225.98
Clan Guardsmen 2   8.09 p/h  153.71 145.62 88.99 145.62 266.97
Fangs 2 14.12 p/h 310.64 197.68 156.2 211.8 197.68
Fists 3   8.57 p/h   308.52 154.26 145.69 154.26 162.83
Clanguards 2   9.47 p/h 160.99 179.93 198.87 189.4 113.64
Death Dealers 3   6.00 p/h 156 186 180 180 120
Wolfriders 3   5.14 p/h 174.76 71.96 71.96 102.8 123.36
Death Packs 4   4.50 p/h 265.5 94.5 85.5 126 130.5
Dwarf Yeomen 1 10.59 p/h 74.13 127.08 42.36 137.67 137.67
Halbardiers 2 8.18 p/h 130.88 139.06 106.34 130.88 237.22
Axmen 2 9.23 p/h 267.67 129.22 101.53 156.91 129.22
Stalwarts 3 7.50 p/h 337.5 150 135 157.5 127.5
Slingers 2 9.23 p/h 138.45 193.83 203.06 184.6 119.99
Crossbowmen 3 6.00 p/h 156 192 186 180 126
Packsmen 3 5.14 p/h 164.48 77.1 77.1 51.4 118.22
Runeriders 4 4.50 p/h 256.5 94.5 90 117 130.5

  

Population requiered for next city

 

Town Total Avg Additional
2 450 450  
3 2,000 1,000 1,550
4 5,000 1,667 3,000
5 10,000 2,500 5,000
6 20,000 4,000 10,000
7 40,000 6,667 20,000
8 75,000 10,715 35,000
9 130,000 16,250 55,000
10 233,550 25,950 103,550
11 263,550 26,355 30,000
12 294,550 26,778 31,000
13 326,550 27,213 32,000
14 359,550 27,658 33,000
15 393,550 28,111 34,000
16 428,550 28,570 35,000
17 464,550 29,035 36,000
18 501,550 29,503 37,000
19 539,550 29,975 38,000
20 578,550 30,450 39,000
21 618,550 30,928 40,000
22 659,550 31,408 41,000
23 701,550 31,889 42,000
24 744,550 32,372 43,000
25 788,550 32,857 44,000
26 833,550 33,342 45,000
27 879,550 33,829 46,000
28 926,550 34,317 47,000
29 974,550 34,806 48,000
30 1,023,550 35,295 49,000
31 1,073,550 35,785 50,000
32 1,124,550 36,276 51,000
33 1,176,550 36,767 52,000
34 1,229,550 37,259 53,000
35 1,283,550 37,751 54,000
36 1,338,550 38,244 55,000
37 1,394,550 38,738 56,000
38 1,451,550 39,231 57,000
39 1,509,550 39,725 58,000
40 1,568,550 40,219 59,000
41 1,628,550 40,713 60,000
42 1,689,550 41,208 61,000
43 1,747,550 41,608 58,000
44 1,803,550 41,943 56,000
45 1,857,550 42,217 54,000
46 1,909,550 42,434 52,000
47 1,959,550 42,599 50,000
48 2,012,550 42,820 53,000
49 2,068,550 43,094 56,000
50 2,127,550 43,419 59,000
51 2,189,550 43,791 62,000
52 2,254,550 44,206 65,000
53 2,322,550 44,664 68,000
54 2,393,550 45,161 71,000
55 2,467,550 45,695 74,000
56 2,544,550 46,264 77,000
57 2,624,550 46,866 80,000
58 2,707,550 47,500 83,000
59 2,793,550 48,164 86,000


what have we learned today?

  • Nobody attacks with spears.
  • Spears have terrible bow defense.
  • Bows defend better than they attack.
  • Infantry is a flexible attacker.
  • Nothing beats attacking cavalry on plains.
  • Cavalry sucks at defense.
  • Most unit types are equivalent across the races.
  • t2 spears are superior to t1 spears for production.
  • t2 infantry is superior to t1 infantry for production.
  • t1 bows are mostly equivalent to t2 bows for production.
  • t2 cavalry is superior to t1 cavalry for production, BUT...

Also...

  • Elven marshals are the best cavalry in the game.
  • Sentinels are just as good as trueshots.
  • t2 infantry is the best attacker on all terrains except plains.
  • t2 infantry beats bows on all terrains.
  • Most spear units are lame at infantry defense.
  • Stalwarts and fangs are particularly vicious.
  • Infantry is only adequate at defending buildings and forests.
  • Kobolds are little monsters.
  • The backbone of any proper siege camp is kobolds and sentinels

 

               Abandoned Towns      Building Charts      Crafting

I will defend any resource plots within less than a 5 sq radius of my towns, and on any sovereignty claim from unwanted armies, cotters, skinners, herbalists, and miners. This may include bumping harvesters, and possibly diplomatic or military action against any troops or harvesters deployed to these squares.

If you kill my harvesters, i'll kill yours. be warned of this.  Catch them, but don't kill them.

 

[15:28]<Lagavulin>  "Only Irish coffee provides in a single glass all four essential food groups: alcohol, caffeine, sugar, and fat."

 

 In the 1823 poem A Visit from St. Nicholas (more commonly known today as 'Twas the Night Before Christmas), often attributed to Clement Clarke Moore, Santa Claus himself is described in line 45 as, "He was chubby and plump, a right jolly old elf."[2] Prior to the influence of St. Nicholas in Sweden, the job of giving out gifts was done by the Yule goat. By 1891, the saint had become so well known that he could no longer be ignored.[clarification needed] He became merged with Tomten, which was previously an elfish / dwarfish farm guardian. Following the work of Jenny Nyström, this hybrid figure became known as Jultomten.[3]

coming soon : soda water, spirit water, deep water, black ice water

fmi

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