G Max
| SIZE | MIN | MAX |
| Few | 1 | 4 |
| Handful | 5 | 8 |
| Several | 9 | 21 |
| Pack | 22 | 81 |
| Many | 82 | 128 |
| Gathering | 129 | 227 |
| Horde | 228 | 462 |
| Throng | 463 | 815 |
| Host | 816 | 2,500 |
| Legion | 2,501 | 9,999 |
| Myriad | 10,000 | 25,000 |
| Sea | 25,001 | 49,999 |
| Cornucopia | 50,000+ | or more |
Cotters = Hides & Equipment & Low Level Minerals, Herbs, Splinters and Grapes
Skinners = Animal Parts and Elemental Salta
Miner = Minerals
Attacking Percentage Modifiers:
| Terrain Type | Cavalry | Spears | Infantry | Ranged |
| Buildings | -50 | 20 | 40 | 5 |
| Large Forest | -15 | 5 | 30 | -20 |
| Large Hill | -15 | 0 | 10 | 10 |
| Large Mountain | -30 | 0 | 15 | 15 |
| Plains | 30 | -15 | 0 | 0 |
| Small Forest | -10 | 10 | 30 | -10 |
| Small Hill | 0 | 0 | 0 | 0 |
| Small Mountain | -20 | 0 | 5 | 10 |
Defending Percentage Modifiers:
| Terrain Type | Cavalry | Spears | Infantry | Ranged |
| Buildings | -45 | 25 | 30 | 15 |
| Large Forest | -15 | 5 | 25 | -20 |
| Large Hill | -10 | 10 | 5 | 15 |
| Large Mountain | -30 | 20 | 5 | 30 |
| Plains | 25 | -15 | 0 | 0 |
| Small Forest | -10 | 10 | 30 | -10 |
| Small Hill | 0 | 5 | 5 | 5 |
| Small Mountain | -15 | 15 | 5 |
15 |
Resources Consumed By Military Upkeep Reducing Buildings:
| Building (Level 1) | Wood Per Hour | Clay Per Hour | Iron Per Hour | Stone Per Hour |
| Infantry Quarters | 0 | 0 | 55 | 135 |
| Cavalry Parade Ground | 55 | 135 | 0 | 0 |
| Archers’ Field | 135 | 0 | 55 | 0 |
| Spearmens’ Billets | 0 | 135 | 55 | 0 |
| Building (Level 20) | Wood Per Hour | Clay Per Hour | Iron Per Hour | Stone Per Hour | Food Per Hour |
| Infantry Quarters | 0 | 0 | 1100 | 2700 | 1796 |
| Cavalry Parade Ground | 1100 | 2700 | 0 | 0 |
1796 |
| Archers’ Field | 2700 | 0 | 1100 | 0 | 1796 |
| Spearmens’ Billets | 0 | 2700 | 1100 | 0 | 1796 |
Archers Field 1796
Blacksmith 1497
Book Binder 1497
Cavalry Parade Grounds 1796
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Spearmaker 1497
Stonemason 1497
Tannery 1497
Tavern 1497
Trade Office 2000
Resources Consumed By Diplomat Upkeep Reducing Buildings (Plus Foreign Office):
| Building (Level 20) | Wood Per Hour | Clay Per Hour | Iron Per Hour | Stone Per Hour | Food Per Hour |
| Scouts' Lookout | 700 | 1500 | 0 | 0 | 898 |
| Spies' Hideout | 700 | 1100 | 0 | 1100 | 898 |
| Thieves' Den | 1700 | 1100 | 1700 | 0 | 898 |
| Saboteurs' Sanctuary | 2700 | 1500 | 0 | 0 | 898 |
| Assassins' Abode | 0 | 0 | 3100 | 1900 | 898 |
| Foreign Office | 0 | 400 | 800 | 1600 | 898 |
Food Consumed For Each Building At Max Level:
| Building (Level 20) | Food Cost Per Hour |
| Trade Office | 2000 |
| Archers' Field | 1796 |
| Cavalry Parade Ground | 1796 |
| Infantry Quarters | 1796 |
| Spearmens' Billets | 1796 |
| Merchant's Guild | 1510 |
| Blacksmith | 1497 |
| Book Binder | 1497 |
| Bowyer | 1497 |
| Carpentry | 1497 |
| Chain Armourer | 1497 |
| Common Ground | 1497 |
| Consulate | 1497 |
| Fletcher | 1497 |
| Forge | 1497 |
| Foundry | 1497 |
| Herbalist's Guild | 1497 |
| Horse Trainer | 1497 |
| Kiln | 1497 |
| Leather Armourer | 1497 |
| Mage Tower | 1497 |
| Miner's Guild | 1497 |
| Paddock | 1497 |
| Plate Armourer | 1497 |
| Saddlemaker | 1497 |
| Siege Workshop | 1497 |
| Skinner's Guild | 1497 |
| Spearmaker | 1497 |
| Spearsmith | 1497 |
| Stonemason | 1497 |
| Tannery | 1497 |
| Tavern | 1497 |
| Assassins' Abode | 898 |
| Geomancers' Retreat | 898 |
| Runemasters' Grounding | 898 |
| Saboteurs' Sanctuary | 898 |
| Scouts' Lookout | 898 |
| Spies' Hideout | 898 |
| Chancery Estates | 449 |
| Architect's Office | 328 |
| Arctic Warfare College | 40 |
| Brewery | 40 |
| Desert Warfare College | 40 |
| Jungle Warfare College | 40 |
| Barracks | 37 |
| Food/Wood/Clay/Iron/Stone Plots | 37 |
| Library | 37 |
| Marketplace | 37 |
| Storehouse | 37 |
| Vault | 37 |
| City Wall | 20 |
| Flourmill | 16 |
RESOURCE SOVEREIGN STRUCTURES
Logging Camp - Bonus to Wood
Earthworks - Bonus to Clay
Mineshaft - Bonus to Iron
Gravel Pit - Bonus to Stone
Farmstead - Bonus to Food
?PRODUCTION SOVEREIGN STRUCTURES
- Cattle Rancher - Bonus to Livestock
- Bladesmith - Bonus to Swords
- Renderer - Bonus to Leather Armour
- Farrier - Bonus to Horses
- Bowyer - Bonus to Bows
- Poleturner - Bonus to Spears
- Bridlemaker - Bonus to Saddles
- Plate Forger - Bonus to Plate Armour
- Armourer - Bonus to Chainmail Armour
- Engineering Yard - Bonus to Siege Blocks
- Papermill - Bonus to Books
- Brewers' Yard - Bonus to Beer
- Finishing School - Bonus to Diplomatic Units
- Training Ground - Bonus to Spearmen Units
- Target Range - Bonus to Ranged Units
- Military Academy - Bonus to Infantry Units
- Jousting Yard - Bonus to Cavalry Units
- Assembly Yard - Bonus to Siege Units
Types and Extra Bonuses are:
Terrain Type - Structure - Production Bonus
Rocky outcrop - Farrier - Horses +3% per lvl
Fertile ground - Farrier - Horses +1% per lvl
Bountiful land - Cattle Rancher - Cattle +3% per lvl
Alluvial plain - Cattle Rancher - Cattle +1% per lvl
Abundant crops - Brewer's Yard - Beer +3% per lvl
Treacherous mountains - Brewer's Yard - Beer +2% per lvl
Fertile orchard - Brewer's Yard - Beer +1% per lvl
Rich Clay Seam - Papermill - Books +3% per lvl
Abundant Clay - Papermill - Books +2% per lvl
Wooded land - Poleturner - Spears +3% per lvl
Light woods - Poleturner - Spears +1% per lvl
Sharp crags - Bladesmith - Swords +3% per lvl
Mountains - Bladesmith - Swords +1% per lvl
Thick Forest - Bowyer - Bows +3% per lvl
Forested hilltop - Bowyer - Bows +1% per lvl
Turned Clay - Bridlemaker - Saddles +2% per lvl
Heavy Clay Seam - Bridlemaker - Saddles +1% per lvl
Clay seam - Renderer - Leather Armour +3%
Exposed Clay - Renderer - Leather Armour +1%
Craggy peaks - Armourer - Chainmail +3% per lvl
Stony ground - Armourer - Chainmail +1% per lvl
Abundant Quarry - Plate Forger - Plate Armour +3%
Lonely peaks - Plate Forger - Plate Armour +1%
Bleak mountains - Finishing School - Diplomats +2% per lvl
Scrubland - Finishing School - Diplomats +1% per lvl
Wooded Glade - Training Ground - Spearmen +2% per lvl
Tundra - Training Ground - Spearmen +1% per lvl
Dense Forest - Target Range - Archers +2% per lvl
Clearing - Target Range - Archers +1% per lvl
Moor - Military Academy - Swordsmen +1% per lvl
Rich quarry - Military Academy - Swordsmen +2% per lvl
Fertile pasture - Jousting Yard - Cavalry +2% per lvl
Open Plains - Jousting Yard - Cavalry +1% per lvl
Landslip - Assembly Yard - Seige Engines +2%
Wooded Quarry - Assembly Yard - Seige Engines +1%
