illyriad
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Heavy hand (Abandoned)

Orc Male
[]
Orc Male Character Portrait

 

 

Orcs

The Orcs are a race of people in Illyriad. Many factions consist primarily of Orcs. Actual players can also play as Orcs.

Orcs have strong spear units and the widest variety of employed species of the playable races, including Goblins, Kobold, and Trolls. Orc factions consider themselves superior to other humanoids, but will deal with them when advantageous. The playable Orc units are notable for strong cheap spear units and superior saboteurs.

An Orc first city begins with the following plot distribution:

First Plots
Wood Clay Iron Stone Food
3 7 5 5 5

See also Orc Units.

 

Storehouse

Costs and Capacities
Level Build Cost Upkeep Storage Capacity
per Resource Type
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 50 50 50 50 0:30 - - - - 1/h 1,500
2 80 80 80 80 1:30 - - - - 1/h 1,700
3 126 126 126 126 4:00 - - - - 2/h 2,100
4 197 197 197 197 9:00 - - - - 3/h 2,900
5 303 303 303 303 20:00 - - - - 4/h 4,300
6 461 461 461 461 40:00 - - - - 5/h 6,500
7 692 692 692 692 1:10:00 - - - - 6/h 9,700
8 1,024 1,024 1,024 1,024 2:00:00 - - - - 7/h 14,100
9 1,496 1,496 1,496 1,496 3:12:00 - - - - 8/h 19,900
10 2,154 2,154 2,154 2,154 4:47:00 - - - - 9/h 27,300
11 3,059 3,059 3,059 3,059 7:00:00 - - - - 10/h 36,500
12 4,282 4,282 4,282 4,282 9:00:00 - - - - 12/h 47,700
13 5,910 5,910 5,910 5,910 11:40:00 - - - - 14/h 61,100
14 8,037 8,037 8,037 8,037 15:00:00 - - - - 16/h 76,900
15 10,770 10,770 10,770 10,770 19:00:00 - - - - 18/h 95,300
16 14,216 14,216 14,216 14,216 23:40:00 - - - - 21/h 116,500
17 18,482 18,482 18,482 18,482 30:00:00 - - - - 24/h 140,700
18 23,657 23,657 23,657 23,657 37:00:00 - - - - 28/h 168,100
19 29,807 29,807 29,807 29,807 46:00:00 - - - - 32/h 198,900
20 36,961 36,961 36,961 36,961 55:20:00 - - - - 37/h 233,300

 

 

 

Warehouse


Building a Warehouse requiresTimekeeping?Bureaucracy?Pioneering?Inventory Management and a Storehouse at level 15.The Warehouse is a citystructure which stores most types of resources. The resources it does not store aregoldresearch, and mana, which do not require storage and can be retained in theoretically infinite quantities.

Costs and Capacities
Level Build Cost Upkeep Storage Capacity
per Resource Type
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 250 350 300 300 9:00 - - - - 10/h 4,500
2 400 560 480 480 15:00 - - - - 10/h 5,850
3 630 882 756 756 24:00 - - - - 20/h 7,602
4 985 1,379 1,182 1,182 52:00 - - - - 30/h 9,882
5 1,515 2,121 1,818 1,818 1:14:00 - - - - 40/h 12,852
6 2,305 3,227 2,766 2,766 1:37:00 - - - - 50/h 16,704
7 3,460 4,844 4,152 4,152 2:15:00 - - - - 60/h 21,720
8 5,120 7,168 6,144 6,144 3:00:00 - - - - 70/h 28,236
9 7,480 10,472 8,976 8,976 4:00:00 - - - - 80/h 36,702
10 10,770 15,078 12,924 12,924 5:20:00 - - - - 90/h 47,718
11 15295 21413 18354 18354 7:00:00 - - - - 100/h 62,034
12 21,410 29,974 25,692 25,692 9:00:00 - - - - 120/h 80,646
13 29,550 41,370 35,460 35,460 11:40:00 - - - - 140/h 104,838
14 40,185 56,259 48,222 48,222 15:00:00 - - - - 160/h 136,290
15 53,850 75,390 64,620 64,620 19:00:00 - - - - 180/h 177,180
16 71,080 99,512 85,296 85,296 23:40:00 - - - - 210/h 230,334
17 92,410 129,374 110,892 110,892 30:00:00 - - - - 240/h 299,436
18 118,285 165,599 141,942 141,942 37:00:00 - - - - 280/h 389,268
19 149,035 208,649 178,842 178,842 46:00:00 - - - - 320/h 506,046
20 184,805 258,727 221,766 221,766 55:20:00 - - - - 370/h 657,864

 

 

Vault

Costs and Production Times
Level Build Cost Upkeep Per-Type Resource Protection
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Primary Secondary
1 50 50 50 50 10:00 - - - - 1/h 1,500 10
2 90 90 90 90 20:00 - - - - 1/h 3,600 20
3 160 160 160 160 40:00 - - - - 2/h 7,500 30
4 281 281 281 281 1:10:00 - - - - 3/h 10,380 40
5 490 490 490 490 2:10:00 - - - - 4/h 11,418 50
6 843 843 843 843 3:35:00 - - - - 5/h 12,561 60
7 1,434 1,434 1,434 1,434 6:18:08? - - - - 6/h 13,818 70
8 2,409 2,409 2,409 2,409 8:49:23? - - - - 7/h 15,198 80
9 4,000 4,000 4,000 4,000 11:30:00 - - - - 8/h 16,719 90
10 6,560 6,560 6,560 6,560 16:55:27? - - - - 9/h 18,390 100
11 10,628 10,628 10,628 10,628 22:12:00? - - - - 10/h 20,229 110
12 17,005 17,005 17,005 17,005 27:30:00 - - - - 12/h 22,254 120
13 26,868 26,868 26,868 26,868 34:43:20? - - - - 14/h 24,477 130
14 41,915 41,915 41,915 41,915 41:40:00? - - - - 16/h 26,925 140
15 64,549 64,549 64,549 64,549 50:00:00? - - - - 18/h 29,619 150
16 98,115 98,115 98,115 98,115 58:20:00? - - - - 21/h 32,580 160
17 147,173 147,173 147,173 147,173 69:26:40? - - - - 24/h 35,838 170
18 217,816 217,816 217,816 217,816 80:33:20? - - - - 28/h 39,423 180
19 318,011 318,011 318,011 318,011 94:26:00? - - - - 32/h 43,365 190
20 457,936 457,936 457,936 457,936 108:20:00? - - - - 37/h 47,703 200

 

 

Basic Resources

Food

See also: Food

Food production is increased by 1% in Spring, 3% in Summer, and 5% in Autumn.

Farmyard

Costs and Production Rate
Level Build Cost Upkeep Output
Clay Iron Stone Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Food per Hour
1 20 20 20 20 0:30 - - - - - 7/h
2 36 36 36 36 1:30 - - - - - 14/h
3 64 64 64 64 4:00 - - - - 1/h 23/h
4 112 112 112 112 9:00 - - - - 1/h 34/h
5 196 196 196 196 20:00 - - - - 2/h 47/h
6 337 337 337 337 40:00 - - - - 3/h 62/h
7 573 573 573 573 1:28:00 - - - - 4/h 79/h
8 963 963 963 963 2:15:00 - - - - 7/h 98/h
9 1,600 1,600 1,600 1,600 3:17:00 - - - - 8/h 119/h
10 2,624 2,624 2,624 2,624 4:45:00 - - - - 9/h 156/h
11 4,251 4,251 4,251 4,251 6:47:00 - - - - 10/h 223/h
12 6,802 6,802 6,802 6,802 9:27:00 - - - - 12/h 312/h
13 10,747 10,747 10,747 10,747 13:05:00 - - - - 14/h 427/h
14 16,766 16,766 16,766 16,766 17:50:00 - - - - 16/h 572/h
15 25,820 25,820 25,820 25,820 23:55:00 - - - - 18/h 749/h
16 39,246 39,246 39,246 39,246 31:26:00 - - - - 21/h 958/h
17 58,869 58,869 58,869 58,869 40:40:00 - - - - 24/h 1,197/h
18 87,127 87,127 87,127 87,127 52:32:00 - - - - 28/h 1,460/h
19 127,205 127,205 127,205 127,205 66:09:00 - - - - 32/h 1,737/h
20 183,176 183,176 183,176 183,176 81:59:00 - - - - 37/h 2,014/h

 

Flourmill

Costs and Production Increase
Level Build Cost Upkeep Benefit
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Food per Hour
1 500 600 500 500 10:00 - - - - - +2%
2 700 840 700 700 20:00 - - - - - +4%
3 980 1,176 980 980 40:00 - - - - - +6%
4 1,372 1,646 1,372 1,372 1:10:00 - - - - - +8%
5 1,920 2,304 1,920 1,920 2:10:00 - - - - 1/h +10%
6 2,689 3,226 2,689 2,689 3:35:00 - - - - 2/h +12%
7 3,764 4,517 3,764 3,764 5:20:00 - - - - 3/h +14%
8 5,270 6,324 5,270 5,270 7:50:00 - - - - 4/h +16%
9 7,378 8,854 7,378 7,378 11:30:00 - - - - 5/h +18%
10 10,330 12,396 10,330 10,330 16:40:00 - - - - 6/h +20%
11 14,462 17,355 14,462 14,462 22:12:00 - - - - 7/h +22%
12 20,247 24,297 20,247 20,247 27:30:00 - - - - 8/h +24%
13 28,346 34,016 28,346 28,346 34:43:00 - - - - 9/h +26%
14 39,685 47,622 39,685 39,685 41:40:00 - - - - 10/h +28%
15 55,560 66,672 55,560 55,560 50:00:00 - - - - 11/h +30%
16 77,784 93,340 77,784 77,784 58:20:00 - - - - 12/h +32%
17 108,897 130,677 108,897 108,897 69:27:00 - - - - 13/h +34%
18 152,456 182,948 152,456 152,456 80:33:00 - - - - 14/h +36%
19 213,439 256,127 213,439 213,439 94:26:00 - - - - 15/h +38%
20 298,815 358,578 298,815 298,815 108:20:00 - - - - 16/h +40%

 

 

Wood

See also: Wood

Wood production is increased by 1% in Spring, increases by 3% in Autumn, increases by 3% in Winter.

Lumberjack

Costs and Production Rate
Level Build Cost Upkeep Output
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Wood per Hour
1 10 30 20 20 0:30 - - - - 1/h 7/h
2 18 54 36 36 1:30 - - - - 1/h 15/h
3 32 96 64 64 4:00 - - - - 2/h 26/h
4 56 169 112 112 9:00 - - - - 3/h 40/h
5 98 294 196 196 20:00 - - - - 4/h 57/h
6 168 506 337 337 40:00 - - - - 5/h 77/h
7 286 860 573 573 1:06:00 - - - - 6/h 100/h
8 482 1,445 963 963 1:40:00 - - - - 7/h 126/h
9 800 2,400 1,600 1,600 2:29:00 - - - - 8/h 155/h
10 1,312 3,936 2,624 2,624 3:34:00 - - - - 9/h 197/h
11 2,125 6,377 4,251 4,251 5:05:00 - - - - 10/h 281/h
12 3,401 10,203 6,802 6,802 7:00:00 - - - - 12/h 393/h
13 5,374 16,121 10,747 10,747 10:00:00 - - - - 14/h 538/h
14 8,383 25,149 16,766 16,766 13:20:00 - - - - 16/h 720/h
15 12,910 38,730 25,820 25,820 18:10:00 - - - - 18/h 943/h
16 19,624 58,870 39,246 39,246 23:40:00 - - - - 21/h 1,207/h
17 29,436 88,305 58,869 58,869 30:46:00 - - - - 24/h 1,508/h
18 43,565 130,692 87,127 87,127 39:30:00 - - - - 28/h 1,839/h
19 63,605 190,811 127,205 127,205 49:34:00 - - - - 32/h 2,188/h
20 91,592 274,768 183,176 183,176 61:20:00 - - - - 37/h 2,538/h

Carpentry

Costs and Production Increase
Level Build Cost Upkeep Benefit
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Wood per Hour
1 500 600 600 500 10:00 - - - - 5/h +2%
2 700 840 840 700 20:00 - - - - 6/h +4%
3 980 1,176 1,176 980 40:00 - - - - 9/h +6%
4 1,372 1,646 1,646 1,372 1:10:00 - - - - 12/h +8%
5 1,920 2,304 2,304 1,920 2:10:00 - - - - 16/h +10%
6 2,689 3,226 3,226 2,689 3:35:00 - - - - 22/h +12%
7 3,764 4,517 4,517 3,764 5:20:00 - - - - 30/h +14%
8 5,270 6,324 6,324 5,270 7:50:00 - - - - 40/h +16%
9 7,378 8,854 8,854 7,378 11:30:00 - - - - 55/h +18%
10 10,330 12,396 12,396 10,330 16:40:00 - - - - 74/h +20%
11 14,462 17,355 17,355 14,462 22:12:00 - - - - 100/h +22%
12 20,247 24,297 24,297 20,247 27:46:40 - - - - 135/h +24%
13 28,346 34,016 34,016 28,346 34:43:20 - - - - 183/h +26%
14 39,685 47,622 47,622 39,685 41:40:00 - - - - 247/h +28%
15 55,560 66,672 66,672 55,560 50:00:00 - - - - 333/h +30%
16 77,784 93,340 93,340 77,784 58:20:00 - - - - 450/h +32%
17 108,897 130,677 130,677 108,897 69:26:40 - - - - 608/h +34%
18 152,456 182,948 182,948 152,456 80:33:20 - - - - 821/h +36%
19 213,439 256,127 256,127 213,439 94:26:40 - - - - 1,109/h +38%
20 298,815 358,578 358,578 298,815 108:20:00 - - - - 1,497/h +40%

 

 

 

Clay

See also: Clay

Clay production is increased by 5% in Spring. It increases by 3% in Autumn.

Clay Pit

Costs and Production Rate
Level Build Cost Upkeep Output
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Clay per Hour
1 30 10 20 20 0:30 - - - - 1/h 7/h
2 54 18 36 36 1:30 - - - - 1/h 15/h
3 96 32 64 64 4:00 - - - - 2/h 26/h
4 169 56 112 112 9:00 - - - - 3/h 40/h
5 294 98 196 196 20:00 - - - - 4/h 57/h
6 506 168 337 337 40:00 - - - - 5/h 77/h
7 860 286 573 573 1:06:00 - - - - 6/h 100/h
8 1,445 482 963 963 1:40:00 - - - - 7/h 126/h
9 2,400 800 1,600 1,600 2:29:00 - - - - 8/h 155/h
10 3,936 1,312 2,624 2,624 3:34:00 - - - - 9/h 197/h
11 6,377 2,125 4,251 4,251 5:05:00 - - - - 10/h 281/h
12 10,203 3,401 6,802 6,802 7:00:00 - - - - 12/h 393/h
13 16,121 5,374 10,747 10,747 10:00:00 - - - - 14/h 538/h
14 25,149 8,383 16,766 16,766 13:20:00 - - - - 16/h 720/h
15 38,730 12,910 25,820 25,820 18:10:00 - - - - 18/h 943/h
16 58,870 19,624 39,246 39,246 23:40:00 - - - - 21/h 1,207/h
17 88,305 29,436 58,869 58,869 30:46:00 - - - - 24/h 1,508/h
18 130,692 43,565 87,127 87,127 39:30:00 - - - - 28/h 1,839/h
19 190,811 63,605 127,205 127,205 49:34:00 - - - - 32/h 2,188/h
20 274,768 91,592 183,176 183,176 61:20:00 - - - - 37/h 2,538/h

Kiln

Costs and Production Rate
Level Build Cost Upkeep Benefit
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Clay per Hour
1 500 600 500 600 10:00 - - - - 5/h +2%
2 700 840 700 840 20:00 - - - - 6/h +4%
3 980 1,176 980 1,176 0:40:00 - - - - 9/h +6%
4 1,372 1,646 1,372 1,646 1:10:00 - - - - 12/h +8%
5 1,920 2,304 1,920 2,304 2:10:00 - - - - 16/h +10%
6 2,689 3,226 2,689 3,226 3:35:00 - - - - 22/h +12%
7 3,764 4,517 3,764 4,517 5:20:00 - - - - 30/h +14%
8 5,270 6,324 5,270 6,324 7:50:00 - - - - 40/h +16%
9 7,378 8,854 7,378 8,854 11:30:00 - - - - 55/h +18%
10 10,330 12,396 10,330 12,396 13:10:00 - - - - 74/h +20%
11 14,462 17,355 14,462 17,355 22:12:00 - - - - 100/h +22%
12 20,247 24,297 20,247 24,297 27:46:40 - - - - 135/h +24%
13 28,346 34,016 28,346 34,016 34:43:00 - - - - 183/h +26%
14 39,685 47,622 39,685 47,622 41:40:00 - - - - 247/h +28%
15 55,560 66,672 55,560 66,672 50:00:00 - - - - 333/h +30%
16 77,784 93,340 77,784 93,340 58:20:00 - - - - 450/h +32%
17 108,897 130,677 108,897 130,677 69:26:40? - - - - 608/h +34%
18 152,456 182,948 152,456 182,948 80:33:20? - - - - 821/h +36%
19 213,439 256,127 213,439 256,127 94:26:40? - - - - 1,109/h +38%
20 298,815 358,578 298,815 358,578 108:20:00 - - - - 1,497/h +40%

 

 

Iron

See also: Iron

Iron production is increased by 1% in Spring. It increases by 5% in Autumn.

Iron Mine

Costs and Production Rate
Level Build Cost Upkeep Output
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Iron per Hour
1 20 20 10 30 0:30 - - - - 1/h 7/h
2 36 36 18 54 1:30 - - - - 1/h 15/h
3 64 64 32 96 4:00 - - - - 2/h 26/h
4 112 112 56 169 9:00 - - - - 3/h 40/h
5 196 196 98 294 20:00 - - - - 4/h 57/h
6 337 337 168 506 40:00 - - - - 5/h 77/h
7 573 573 286 860 1:06:00 - - - - 6/h 100/h
8 963 963 482 1,445 1:40:00 - - - - 7/h 126/h
9 1,600 1,600 800 2,400 2:29:00 - - - - 8/h 155/h
10 2,624 2,624 1,312 3,936 3:34:00 - - - - 9/h 197/h
11 4,251 4,251 2,125 6,377 5:05:00 - - - - 10/h 281/h
12 6,802 6,802 3,401 10,203 7:00:00 - - - - 12/h 393/h
13 10,747 10,747 5,374 16,121 10:00:00 - - - - 14/h 538/h
14 16,766 16,766 8,383 25,149 13:20:00 - - - - 16/h 720/h
15 25,820 25,820 12,910 38,730 18:10:00 - - - - 18/h 943/h
16 39,246 39,246 19,624 58,870 23:40:00 - - - - 21/h 1,207/h
17 58,869 58,869 29,436 88,305 30:46:00 - - - - 24/h 1,508/h
18 87,127 87,127 43,565 130,692 39:30:00 - - - - 28/h 1,839/h
19 127,205 127,205 63,605 190,811 49:34:00 - - - - 32/h 2,188/h
20 183,176 183,176 91,592 274,768 61:20:00 - - - - 37/h 2,538/h

Foundry

Costs and Production Increase
Level Build Cost Upkeep Benefit
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Iron per Hour
1 600 600 500 500 10:00 - - - - 5/h +2%
2 840 840 700 700 0:20:00 - - - - 6/h +4%
3 1,176 1,176 980 980 0:40:00 - - - - 9/h +6%
4 1,646 1,646 1,372 1,372 1:10:00 - - - - 12/h +8%
5 2,304 2,304 1,920 1,920 2:10:00 - - - - 16/h +10%
6 3,226 3,226 2,689 2,689 3:35:00 - - - - 22/h +12%
7 4,517 4,517 3,764 3,764 5:20:00 - - - - 30/h +14%
8 6,324 6,324 5,270 5,270 7:50:00 - - - - 40/h +16%
9 8,854 8,854 7,378 7,378 11:30:00 - - - - 55/h +18%
10 12,396 12,396 10,330 10,330 16:40:00 - - - - 74/h +20%
11 17,355 17,355 14,462 14,462 22:12:00 - - - - 100/h +22%
12 24,297 24,297 20,247 20,247 27:46:40 - - - - 135/h +24%
13 34,016 34,016 28,346 28,346 34:43:20 - - - - 183/h +26%
14 47,622 47,622 39,685 39,685 41:40:00 - - - - 247/h +28%
15 66,672 66,672 55,560 55,560 50:00:00 - - - - 333/h +30%
16 93,340 93,340 77,784 77,784 58:20:00 - - - - 405/h +32%
17 130,677 130,677 108,897 108,897 69:26:40 - - - - 608/h +34%
18 182,948 182,948 152,456 152,456 80:33:20 - - - - 821/h +36%
19 256,127 256,127 213,439 213,439 94:26:40 - - - - 1,109/h +38%
20 358,578 358,578 298,815 298,815 108:20:00 - - - - 1,497/h +40%

 

 

Stone

See also: Stone

Stone production is increased by 3% in Spring.

Quarry

Costs and Production Rate
Level Build Cost Upkeep Output
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Stone per Hour
1 20 20 30 10 0:30 - - - - 1/h 7/h
2 36 36 54 18 1:30 - - - - 1/h 15/h
3 64 64 96 32 4:00 - - - - 2/h 26/h
4 112 112 169 56 9:00 - - - - 3/h 40/h
5 196 196 294 98 20:00 - - - - 4/h 57/h
6 337 337 506 168 40:00 - - - - 5/h 77/h
7 573 573 860 286 1:06:00 - - - - 6/h 100/h
8 963 963 1,445 482 1:40:00 - - - - 7/h 126/h
9 1,600 1,600 2,400 800 2:29:00 - - - - 8/h 155/h
10 2,624 2,624 3,936 1,312 3:34:00 - - - - 9/h 197/h
11 4,251 4,251 6,377 2,125 5:05:00 - - - - 10/h 281/h
12 6,802 6,802 10,203 3,401 7:00:00 - - - - 12/h 393/h
13 10,747 10,747 16,121 5,374 10:00:00 - - - - 14/h 538/h
14 16,766 16,766 25,149 8,383 13:20:00 - - - - 16/h 720/h
15 25,820 25,820 38,730 12,910 18:10:00 - - - - 18/h 943/h
16 39,246 39,246 58,870 19,624 23:40:00 - - - - 21/h 1,207/h
17 58,869 58,869 88,305 29,436 30:46:00 - - - - 24/h 1,508/h
18 87,127 87,127 130,692 43,565 39:30:00 - - - - 28/h 1,839/h
19 127,205 127,205 190,811 63,605 49:34:00 - - - - 32/h 2,188/h
20 183,176 183,176 274,768 91,592 61:20:00 - - - - 37/h 2,538/h

Stonemason

Costs and Production Increase
Level Build Cost Upkeep Benefit
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Stone per Hour
1 600 600 500 500 10:00 - - - - 5/h +2%
2 840 840 700 700 20:00 - - - - 6/h +4%
3 1,176 1,176 980 980 0:40:00 - - - - 9/h +6%
4 1,646 1,646 1,372 1,372 1:10:00 - - - - 12/h +8%
5 2,304 2,304 1,920 1,920 2:10:00 - - - - 16/h +10%
6 3,226 3,226 2,689 2,689 3:35:00 - - - - 22/h +12%
7 4,517 4,517 3,764 3,764 5:20:00 - - - - 30/h +14%
8 6,324 6,324 5,270 5,270 7:50:00 - - - - 40/h +16%
9 8,854 8,854 7,378 7,378 11:30:00 - - - - 55/h +18%
10 12,396 12,396 10,330 10,330 16:55:27? - - - - 74/h +20%
11 17,355 17,355 14,462 14,462 22:13:20? - - - - 100/h +22%
12 24,297 24,297 20,247 20,247 27:30:00 - - - - 135/h +24%
13 34,016 34,016 28,346 28,346 34:43:00 - - - - 183/h +26%
14 47,622 47,622 39,685 39,685 41:40:00 - - - - 247/h +28%
15 66,672 47,622 55,560 55,560 50:00:00 - - - - 333/h +30%
16 93,340 93,340 77,784 77,784 58:20:00 - - - - 450/h +32%
17 130,677 130,677 108,897 108,897 69:27:00 - - - - 608/h +34%
18 182,948 182,948 152,456 152,456 80:33:00 - - - - 821/h +36%
19 256,127 256,127 213,439 213,439 94:26:00 - - - - 1,109/h +38%
20 358,578 358,578 298,815 298,815 108:20:00 - - - - 1,497/h +40%

 

 

Common Ground

Costs and Production Rate (each level reduces production time by 4.5%)
Level Build Cost Upkeep Production
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Time / Livestock
1 50 100 50 50 5:00 - - - - 5/h 1:06:51
2 75 150 75 75 15:00 - - - - 6/h 1:03:42
3 112 224 112 112 35:00 - - - - 9/h 1:00:33
4 168 336 168 168 1:10:00 - - - - 12/h 57:24
5 253 506 253 253 2:10:00 - - - - 16/h 54:15
6 379 758 379 379 3:35:00 - - - - 22/h 51:06
7 569 1,138 569 569 5:20:00 - - - - 30/h 47:57
8 854 1,708 854 854 7:50:00 - - - - 40/h 44:48
9 1,281 2,562 1,281 1,281 11:30:00 - - - - 55/h 41:39
10 1,922 3,844 1,922 1,922 16:40:00 - - - - 74/h 38:30
11 2,883 5,766 2,883 2,883 22:12:00 - - - - 100/h 35:21
12 4,324 8,648 4,324 4,324 27:30:00 - - - - 135/h 32:12
13 6,487 12,974 6,487 6,487 34:43:00 - - - - 183/h 29:03
14 9,730 19,460 9,730 9,730 41:40:00 - - - - 247/h 25:54
15 14,596 29,192 14,596 14,596 50:00:00 - - - - 333/h 22:45
16 21,894 43,788 21,894 21,894 58:20:00 - - - - 450/h 19:36
17 32,842 65,684 32,842 32,842 69:27:00 - - - - 608/h 16:27
18 49,263 98,526 49,263 49,263 80:33:00 - - - - 821/h 13:18
19 73,894 147,788 73,894 73,894 94:26:00 - - - - 1,109/h 10:09
20 110,841 221,682 110,841 110,841 108:20:00 - - - - 1,497/h 7:00

 

 

Paddock

Costs and Production Rate (each level reduces production time by 4.5%)
Level Build Cost Upkeep Production
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Time / Horse
1 50 100 50 50 5:00 - - - - 5/h 1:16:24
2 75 150 75 75 15:00 - - - - 6/h 1:12:48
3 112 224 112 112 35:00 - - - - 9/h 1:09:11
4 168 336 168 168 1:10:00 - - - - 12/h 1:05:36
5 253 506 253 253 2:10:00 - - - - 16/h 1:02:00
6 379 758 379 379 3:35:00 - - - - 22/h 58:24
7 569 1,138 569 569 5:20:00 - - - - 30/h 54:48
8 854 1,708 854 854 7:50:00 - - - - 40/h 51:12
9 1,281 2,562 1,281 1,281 11:30:00 - - - - 55/h 47:36
10 1,922 3,844 1,922 1,922 16:40:00 - - - - 74/h 44:00
11 2,883 5,766 2,883 2,883 22:12:00 - - - - 100/h 40:24
12 4,324 8,648 4,324 4,324 27:30:00 - - - - 135/h 36:48
13 6,487 12,974 6,487 6,487 34:43:00 - - - - 183/h 33:12
14 9,730 19,460 9,730 9,730 41:40:00? - - - - 247/h 29:36
15 14,596 29,192 14,596 14,596 48:02:00 - - - - 333/h 26:00
16 21,894 43,788 21,894 21,894 58:20:00 - - - - 450/h 22:24
17 32,842 65,684 32,842 32,842 69:27:00 - - - - 608/h 18:48
18 49,263 98,526 49,263 49,263 80:33:00? - - - - 821/h 15:12
19 73,894 147,788 73,894 73,894 94:26:00 - - - - 1,109/h 11:36
20 110,841 221,682 110,841 110,841 108:20:00 - - - - 1,497/h 8:00

 

 

http://forum.illyriad.co.uk/10-gathering_topic4014.html%20=

http://forum.illyriad.co.uk/gathering-the-basics_topic3951.html

http://www.puzzleslogic.com/illy/illy_crafting.html

http://forum.illyriad.co.uk/11-crafting_topic4093.html

http://forum.illyriad.co.uk/so-you-want-to-learn-to-craft_topic4848.html

http://forum.illyriad.co.uk/9-trade_topic3989.html

 

 

Trade Unit Statistics

 

 

Build time

Movement Speed

Carrying Capacity

Caravan

600

20*

200**

* Base level increased by marketplace level

** Base level increased by trade skills

 

Marketplace

Costs and Benefits (each level reduces production time by 4.5% and increases Caravan speed by 1)
Level Build Cost Upkeep Production Tiles per Hour (Caravans)
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Time / Caravan
1 26 25 27 26 0:30 - - - - 2/h 9:45 21/h
2 46 45 48 46 1:30 - - - - 2/h 9:30 22/h
3 83 80 86 83 4:00 - - - - 2/h 9:15 23/h
4 146 140 142 146 9:00 - - - - 3/h 9:00 24/h
5 255 245 264 255 20:00 - - - - 4/h 8:45 25/h
6 438 421 455 438 35:00 - - - - 4/h 8:30 26/h
7 745 717 744 745 54:00 - - - - 6/h 8:15 27/h
8 1,253 1,205 1,301 1,253 1:20:00 - - - - 7/h 8:00 28/h
9 2,080 2,000 2,160 2,080 2:00:00 - - - - 8/h 7:45 29/h
10 3,411 3,280 3,543 3,411 2:45:00 - - - - 9/h 7:30 30/h
11 5,526 5,314 5,739 5,526 3:47:00 - - - - 10/h 7:15 31/h
12 8,842 8,503 9,183 8,842 5:00:00 - - - - 12/h 7:00 32/h
13 13,971 13,435 14,509 13,971 6:56:00 - - - - 14/h 6:45 33/h
14 21,795 20,958 22,635 21,795 9:14:00 - - - - 16/h 6:30 34/h
15 33,565 32,276 34,858 33,565 12:20:00 - - - - 18/h 6:15 35/h
16 51,018 49,060 52,985 51,018 16:10:00 - - - - 21/h 6:00 36/h
17 76,528 73,590 79,477 76,528 21:24:00 - - - - 24/h 5:45 37/h
18 113,261 108,913 117,626 113,261 27:47:00 - - - - 28/h 5:30 38/h
19 165,362 159,014 171,735 165,362 35:50:00 - - - - 32/h 5:15

Diplomat Unit Statistics

 

 

Build time

Movement Speed

Carrying Capacity

Offense

Defense

 

Hunter

600*

18

0

15

17

Basic Scout

Stalker

900*

20

0

36

30

Advanced Scout

Goblin Spy

900*

18

0

16

16

Basic Spy

Listener In The Dark

1200*

21

0

35

27

Advanced Spy

Goblin Cutpurse

1260*

17

71

14

18

Basic Thief

Plunderer

1500*

20

76

34

28

Advanced Thief

Goblin Saboteur

1800*

16

0

17

20

Basic Saboteur

Arsonist

2400*

19

0

40

35

Advanced Saboteur

Poisoner

2700*

17

0

15

17

Basic Assassin

Iqadron Acolyte

3600*

19

0

36

30

Advanced Assassin

* Base level decreased by consulate level and sovereignty bonuses

 

Diplomacy

Consulate

Costs and Production Times
Level Build Cost Upkeep Unit Production Times by Type
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Sc1 Sc2,Sp1 Sp2,T1 T2 D1 D2 A1 A2 M
1 29 30 28 38 3:00 - - - - 5/h 10:00 - - - - - - - -
2 52 54 50 68 5:00 - - - - 6/h 9:30 - - - - - - - -
3 92 96 89 121 8:00 - - - - 9/h 9:15 13:52 - - - - - - -
4 163 169 157 217 15:00 - - - - 12/h 9:00 13:30 - - - - - - -
5 284 294 274 372 32:00 - - - - 16/h 8:45 13:07 - - - - - - -
6 489 506 472 641 50:00 - - - - 22/h 8:30 12:45 - - - - - - 51:00
7 832 860 803 1,090 1:13:00 - - - - 30/h 8:15 12:22 16:30 - - - - - 49:30
8 1,397 1,445 1,349 1,831 1:40:00 - - - - 40/h 8:00 12:00 16:00 - - - - - 48:00
9 2,320 2,400 2,240 3,040 2:20:00 - - - - 55/h 7:45 11:37 15:30 - - - - - 46:30
10 3,805 3,936 3,674 4,986 3:17:00 - - - - 74/h 7:30 11:15 15:00 - - - - - 45:00
11 6,164 6,377 5,952 8,077 4:28:00 - - - - 100/h 7:15 10:52 14:30 18:07 - - - - 43:50
12 9,863 10,203 9,523 12,924 6:00:00 - - - - 135/h 7:00 10:30 14:00 17:30 - - - - 42:00
13 15,584 16,121 15,046 20,420 8:10:00 - - - - 183/h 6:45 10:07 13:30 16:53 20:15 - - - 40:30
14 24,312 25,149 23,472 31,855 10:57:00 - - - - 247/h 6:30 9:45 13:00 16:15 19:30 - - - 39:00
15 37,440 38,730 36,148 49,057 15:00:00 - - - - 333/h 6:15 9:23 12:30 15:38 18:45 25:00 - - 37:30
16 56,910 58,870 54,945 74,567 19:00:00 - - - - 450/h 6:00 9:00 12:00 15:00 18:00 24:00 - - 36:00
17 85,365 88,305 82,418 111,851 23:40:00 - - - - 608/h 5:45 8:37 11:30 14:22 17:15 23:00 25:52 - 34:30
18 126,340 130,692 121,978 165,540 30:00:00 - - - - 821/h 5:30 8:15 11:00 13:45 16:30 22:00 24:45 - 33:00
19 184,457 190,811 178,089 241,689 42:20:00 - - - - 1,109/h 5:15 7:52 10:30 13:07 15:45 21:00 23:37 31:30 31:30
20 265,618 274,768 256,448 348,032 53:40:00 - - - - 1,497/h 5:00 7:30 10:00 12:30 15:00 20:00 22:30 30:00 30:00

 

 

Foreign Office

editCosts and Benefits (each level increases diplomatic visibility by 30%)
Level Build Cost Upkeep Range
Wood Clay per Hour Iron per Hour Stone per Hour Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour Diplomatic Visibility
1 150 150 150 150 15:00 - 20/h 40/h 80/h 2/h +30%
2 225 225 225 225 30:00 - 40/h 80/h 160/h 3/h +60%
3 336 336 336 336 1:00:00 - 60/h 120/h 240/h 5/h +90%
4 504 504 504 504 1:45:00 - 80/h 160/h 320/h 7/h +120%
5 759 759 759 759 3:15:00 - 100/h 200/h 400/h 9/h +150%
6 1,137 1,137 1,137 1,137 ?? - 120/h 240/h 480/h 13/h +180%
7 1,707 1,707 1,707 1,707 8:00:00 - 140/h 280/h 560/h 18/h +210%
8 2,562 2,562 2,562 2,562 11:45:00 - 160/h 320/h 640/h 24/h +240%
9 3,843 3,843 3,843 3,843 17:15:00 - 180/h 360/h 720/h 33/h +270%
10 5,766 5,766 5,766 5,766 25:00:00 - 200/h 400/h 800/h 44/h +300%
11 8,649 8,649 8,649 8,649 34:18:00 - 220/h 440/h 880/h 60/h +330%
12 12,972 12,972 12,972 12,972 41:15:00 - 240/h 480/h 960/h 81/h +360%
13 19,461 19,461 19,461 19,461 52:04:30 - 260/h 520/h 1,040/h 109/h +390%
14 29,190 29,190 29,190 29,190 62:30:00 - 280/h 560/h 1,120/h 148/h +420%
15 43,788 43,788 43,788 43,788 75:00:00 - 300/h 600/h 1,200/h 199/h +450%
16 65,682 65,682 65,682 65,682 87:30:00 - 320/h 640/h 1,280/h 270/h +480%
17 98,526 98,526 98,526 98,526 104:10:30 - 340/h 680/h 1,360/h 364/h +510%
18 147,789 147,789 147,789 147,789 120:49:30 - 360/h 720/h 1,440/h 492/h +540%
19 221,682 221,682 221,682 221,682 141:39:00 - 380/h 760/h 1,520/h 665/h +570%
20 332,523 332,523 332,523 332,523 162:30:00 - 400/h 800/h 1,600/h 898/h +600%

 

 

Assassins' Abode

Costs and Efficiency Gain (each level reduces assassin units upkeep by 1.5%)
Level Build Cost Upkeep Assassin Unit
Upkeep
Wood Clay per Hour Iron per Hour Stone per Hour Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 150 150 150 150 15:00 - - 155/h 95/h 3/h -1.5%
2 225 225 225 225 30:00 - - 310/h 190/h 3/h -3.0%
3 336 336 336 336 1:00:00 - - 465/h 285/h 5/h -4.5%
4 504 504 504 504 1:45:00 - - 620/h 380/h 7/h -6.0%
5 759 759 759 759 3:15:00 - - 775/h 475/h 9/h -7.5%
6 1,137 1,137 1,137 1,137 ?? - - 930/h 570/h 13/h -9.0%
7 1,707 1,707 1,707 1,707 8:00:00 - - 1,085/h 665/h 18/h -10.5%
8 2,562 2,562 2,562 2,562 11:45:00 - - 1,240/h 760/h 24/h -12.0%
9 3,843 3,843 3,843 3,843 17:15:00 - - 1,395/h 855/h 33/h -13.5%
10 5,766 5,766 5,766 5,766 25:00:00 - - 1,550/h 950/h 44/h -15.0%
11 8,649 8,649 8,649 8,649 34:18:00 - - 1,705/h 1,045/h 60/h -16.5%
12 12,972 12,972 12,972 12,972 41:15:00 - - 1,860/h 1,140/h 81/h -18.0%
13 19,461 19,461 19,461 19,461 52:04:00 - - 2,015/h 1,235/h 109/h -19.5%
14 29,190 29,190 29,190 29,190 62:30:00 - - 2,170/h 1,330/h 148/h -21.0%
15 43,788 43,788 43,788 43,788 75:00:00 - - 2,325/h 1,425/h 199/h -22.5%
16 65,682 65,682 65,682 65,682 87:30:00 - - 2,480/h 1,520/h 270/h -24.0%
17 98,526 98,526 98,526 98,526 104:10:30 - - 2,635/h 1,615/h 364/h -25.5%
18 147,789 147,789 147,789 147,789 ?? - - 2,790/h 1,710/h 492/h -27.0%
19 221,682 221,682 221,682 221,682 141:39:00 - - 2,945/h 1,805/h 665/h -28.5%
20 332,523 332,523 332,523 332,523 162:30:00 - - 3,100/h 1,900/h 898/h -30.0%

 

Saboteurs' Sanctuary

Costs and Efficiency Gain (each level reduces saboteur units upkeep by 1.5%)
Level Build Cost Upkeep Saboteur Unit
Upkeep
Wood Clay per Hour Iron per Hour Stone per Hour Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 150 150 150 150 15:00 135/h 75/h - - 3/h -1.5%
2 225 225 225 225 30:00 270/h 150/h - - 3/h -3.0%
3 336 336 336 336 1:00:00 405/h 225/h - - 5/h -4.5%
4 504 504 504 504 1:45:00 540/h 300/h - - 7/h -6.0%
5 759 759 759 759 3:15:00 675/h 375/h - - 9/h -7.5%
6 1,137 1,137 1,137 1,137 ?? 810/h 450/h - - 13/h -9.0%
7 1,707 1,707 1,707 1,707 8:00:00 945/h 525/h - - 18/h -10.5%
8 2,562 2,562 2,562 2,562 11:45:00 1,080/h 600/h - - 24/h -12.0%
9 3,843 3,843 3,843 3,843 17:15:00 1,215/h 675/h - - 33/h -13.5%
10 5,766 5,766 5,766 5,766 25:00:00 1,350/h 750/h - - 44/h -15.0%
11 8,649 8,649 8,649 8,649 34:18:00 1,485/h 825/h - - 60/h -16.5%
12 12,972 12,972 12,972 12,972 41:15:00 1,620/h 900/h - - 81/h -18.0%
13 19,461 19,461 19,461 19,461 52:04:00 1,755/h 975/h - - 109/h -19.5%
14 29,190 29,190 29,190 29,190 62:30:00 1,890/h 1,050/h - - 148/h -21.0%
15 43,788 43,788 43,788 43,788 75:00:00 2,025/h 1,125/h - - 199/h -22.5%
16 65,682 65,682 65,682 65,682 87:30:00 2,160/h 1,200/h - - 270/h -24.0%
17 98,526 98,526 98,526 98,526 104:10:30 2,295/h 1,275/h - - 364/h -25.5%
18 147,789 147,789 147,789 147,789 ?? 2,430/h 1,350/h - - 492/h -27.0%
19 221,682 221,682 221,682 221,682 141:39:00 2,565/h 1,425/h - - 665/h -28.5%
20 332,523 332,523 332,523 332,523 162:30:00 2,700/h 1,500/h - - 898/h -30.0%

 

Scouts' Lookout

Costs and Efficiency Gain (each level reduces scout units upkeep by 1.5%)
Level Build Cost Upkeep Scout Unit
Upkeep
Wood Clay per Hour Iron per Hour Stone per Hour Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 150 150 150 150 15:00 35/h 75/h - - 3/h -1.5%
2 225 225 225 225 30:00 70/h 150/h - - 3/h -3.0%
3 336 336 336 336 1:00:00 105/h 225/h - - 5/h -4.5%
4 504 504 504 504 1:45:00 140/h 300/h - - 7/h -6.0%
5 759 759 759 759 3:15:00 175/h 375/h - - 9/h -7.5%
6 1,137 1,137 1,137 1,137 ?? 210/h 450/h - - 13/h -9.0%
7 1,707 1,707 1,707 1,707 8:00:00 245/h 525/h - - 18/h -10.5%
8 2,562 2,562 2,562 2,562 11:45:00 280/h 600/h - - 24/h -12.0%
9 3,843 3,843 3,843 3,843 17:15:00 315/h 675/h - - 33/h -13.5%
10 5,766 5,766 5,766 5,766 25:00:00 350/h 750/h - - 44/h -15.0%
11 8,649 8,649 8,649 8,649 34:18:00 385/h 825/h - - 60/h -16.5%
12 12,972 12,972 12,972 12,972 41:15:00 420/h 900/h - - 81/h -18.0%
13 19,461 19,461 19,461 19,461 52:04:00 455/h 975/h - - 109/h -19.5%
14 29,190 29,190 29,190 29,190 62:30:00 490/h 1,050/h - - 148/h -21.0%
15 43,788 43,788 43,788 43,788 75:00:00 525/h 1,125/h - - 199/h -22.5%
16 65,682 65,682 65,682 65,682 87:30:00 560/h 1,200/h - - 270/h -24.0%
17 98,526 98,526 98,526 98,526 104:10:30 595/h 1,275/h - - 364/h -25.5%
18 147,789 147,789 147,789 147,789 120:49:30 630/h 1,350/h - - 492/h -27.0%
19 221,682 221,682 221,682 221,682 141:39:00 665/h 1,425/h - - 665/h -28.5%
20 332,523 332,523 332,523 332,523 162:30:00 700/h 1,500/h - - 898/h -30.0%

 

Spies' Hideout

Costs and Efficiency Gain (each level reduces spy units upkeep by 1.5%)
Level Build Cost Upkeep Spy Unit
Upkeep
Wood Clay per Hour Iron per Hour Stone per Hour Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 150 150 150 150 15:00 35/h 55/h - 55/h 3/h -1.5%
2 225 225 225 225 30:00 70/h 110/h - 110/h 3/h -3.0%
3 336 336 336 336 1:00:00 105/h 165/h - 165/h 5/h -4.5%
4 504 504 504 504 1:45:00 140/h 220/h - 220/h 7/h -6.0%
5 759 759 759 759 3:15:00 175/h 275/h - 275/h 9/h -7.5%
6 1,137 1,137 1,137 1,137 ?? 210/h 330/h - 330/h 13/h -9.0%
7 1,707 1,707 1,707 1,707 8:00:00 245/h 385/h - 385/h 18/h -10.5%
8 2,562 2,562 2,562 2,562 11:45:00 280/h 440/h - 440/h 24/h -12.0%
9 3,843 3,843 3,843 3,843 17:15:00 315/h 495/h - 495/h 33/h -13.5%
10 5,766 5,766 5,766 5,766 25:00:00 350/h 550/h - 550/h 44/h -15.0%
11 8,649 8,649 8,649 8,649 34:18:00 385/h 605/h - 605/h 60/h -16.5%
12 12,972 12,972 12,972 12,972 41:15:00 420/h 660/h - 660/h 81/h -18.0%
13 19,461 19,461 19,461 19,461 52:04:00 455/h 715/h - 715/h 109/h -19.5%
14 29,190 29,190 29,190 29,190 62:30:00 490/h 770/h - 770/h 148/h -21.0%
15 43,788 43,788 43,788 43,788 75:00:00 525/h 825/h - 825/h 199/h -22.5%
16 65,682 65,682 65,682 65,682 87:30:00 560/h 880/h - 880/h 270/h -24.0%
17 98,526 98,526 98,526 98,526 104:10:30 595/h 935/h - 935/h 364/h -25.5%
18 147,789 147,789 147,789 147,789 ?? 630/h 990/h - 990/h 492/h -27.0%
19 221,682 221,682 221,682 221,682 141:39:00 665/h 1,045/h - 1,045/h 665/h -28.5%
20 332,523 332,523 332,523 332,523 162:30:00 700/h 1,100/h - 1,100/h 898/h -30.0%

 

Thieves' Den

Costs and Efficiency Gain (each level reduces thief units upkeep by 1.5%)
Level Build Cost Upkeep Thief Unit
Upkeep
Wood Clay per Hour Iron per Hour Stone per Hour Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 150 150 150 150 15:00 85/h 55/h 85/h - 3/h -1.5%
2 225 225 225 225 30:00 170/h 110/h 170/h - 3/h -3.0%
3 336 336 336 336 1:00:00 255/h 165/h 255/h - 5/h -4.5%
4 504 504 504 504 1:45:00 340/h 220/h 340/h - 7/h -6.0%
5 759 759 759 759 3:15:00 425/h 275/h 425/h - 9/h -7.5%
6 1,137 1,137 1,137 1,137 ?? 510/h 330/h 510/h - 13/h -9.0%
7 1,707 1,707 1,707 1,707 8:00:00 595/h 385/h 595/h - 18/h -10.5%
8 2,562 2,562 2,562 2,562 11:45:00 680/h 440/h 680/h - 24/h -12.0%
9 3,843 3,843 3,843 3,843 17:15:00 765/h 495/h 765/h - 33/h -13.5%
10 5,766 5,766 5,766 5,766 25:00:00 850/h 550/h 850/h - 44/h -15.0%
11 8,649 8,649 8,649 8,649 34:18:00 935/h 605/h 935/h - 60/h -16.5%
12 12,972 12,972 12,972 12,972 41:15:00 1,020/h 660/h 1,020/h - 81/h -18.0%
13 19,461 19,461 19,461 19,461 52:04:00 1,105/h 715/h 1,105/h - 109/h -19.5%
14 29,190 29,190 29,190 29,190 62:30:00 1,190/h 770/h 1,190/h - 148/h -21.0%
15 43,788 43,788 43,788 43,788 75:00:00 1,275/h 825/h 1,275/h - 199/h -22.5%
16 65,682 65,682 65,682 65,682 87:30:00 1,360/h 880/h 1,360/h - 270/h -24.0%
17 98,526 98,526 98,526 98,526 104:10:30 1,445/h 935/h 1,445/h - 364/h -25.5%
18 147,789 147,789 147,789 147,789 119:50:30? 1,530/h 990/h 1,530/h - 492/h -27.0%
19 221,682 221,682 221,682 221,682 141:39:00 1,615/h 1,045/h 1,615/h - 665/h -28.5%
20 332,523 332,523 332,523 332,523 162:30:00 1,700/h 1,100/h 1,700/h - 898/h -30.0%

 

Military Unit Statistics

 

 

Build time

Move Speed

Carrying Capacity

Attack

Spear Defense

Sword Defense

Bow Defense

Cavalry Defense

 

Kobold Cohort

370*

8

25

9

12

12

6

13

Spearunit

Clan Guardsman

890*

6

18

19

18

18

11

33

Spearunit

Fang

510*

7

40

22

14

15

11

14

Infantry

Fist

840*

5

60

36

18

18

17

19

Infantry

Clanguard

760*

9

32

17

19

20

21

12

Ranged

Death Dealer

1200*

7

27

26

31

30

30

20

Ranged

Wolfrider

1400*

17

115

34

14

20

14

24

Cavalry

Death Pack

1600*

12

85

59

21

28

19

29

Cavalry

Tortoise

36000*

4

0

0

0

0

0

0

Siege Engine - Walls

Trebuchet

72000*

3

0

0

0

0

0

0

Siege Engine - Buildings

* Base level decreased by barracks level and sovereignty bonuses

 

                      Commander

                      Orc Military

              Warmongers Guide


and NPC Combat:

 

http://forum.illyriad.co.uk/4-armies-in-illyriad_topic50.html

http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html

http://forum.illyriad.co.uk/5-combat_topic71.html

http://www.illyriad.co.uk/GameInformation/Bestiary

https://docs.google.com/spreadsheet/ccc?key=0AumwLJzwY-1pdDRZZUx3Z2pEeHlzTENZb1pTbWVjcGc&pli=1#gid=8

Combat Calculator:   illyriad.bestmagicbears.com/battle      

 

 

Barracks 

Costs and Production Times
Level Build Cost Upkeep Unit Production Times by Type
Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour S1,R1 S2,I1,R2 I2,C1 C2 Sp1 Sp2
1 25 20 35 30 0:30 - - - - 2/h 16:40 - - - - -
2 45 36 63 54 1:30 - - - - 2/h 15:50 - - - - -
3 80 64 112 96 4:00 - - - - 2/h 15:25 - - - - -
4 140 112 197 169 9:00 - - - - 3/h 15:00 - - - - -
5 245 196 343 294 20:00 - - - - 4/h 14:35 17:30 - - - -
6 421 337 590 506 40:00 - - - - 5/h 14:10 17:00 - - - -
7 717 573 1,004 860 1:05:00 - - - - 6/h 13:45 16:30 - - - -
8 1,205 963 1,686 1,445 1:30:00 - - - - 7/h 13:20 16:00 - - - -
9 2,000 1,600 2,800 2,400 2:07:00 - - - - 8/h 12:55 15:30 - - - -
10 3,280 2,624 4,592 3,936 2:50:00 - - - - 9/h 12:30 15:00 - - - -
11 5,314 4,251 7,440 6,377 4:00:00 - - - - 10/h 12:05 14:30 16:55 - - -
12 8,503 6,802 11,904 10,203 5:20:00 - - - - 12/h 11:40 14:00 16:20 - - -
13 13,435 10,747 18,808 16,121 7:20:00 - - - - 14/h 11:15 13:30 15:45 - - -
14 20,958 16,766 29,341 25,149 9:50:00 - - - - 16/h 10:50 13:00 15:10 - - -
15 32,276 25,820 45,185 38,730 13:05:00 - - - - 18/h 10:25 12:30 14:35 16:40 6:15:00 15:00:00
16 49,060 39,246 68,682 58,870 17:14:00 - - - - 21/h 10:00 12:00 14:00 16:00 6:00:00 14:24:00
17 73,590 58,869 103,023 88,305 22:40:00 - - - - 24/h 9:35 11:30 13:25 15:20 5:45:00 13:48:00
18 108,913 87,127 152,474 130,692 29:27:00 - - - - 28/h 9:10 11:00 12:50 14:40 5:30:00 13:12:00
19 159,014 127,205 222,613 190,811 37:58:00 - - - - 32/h 8:45 10:30 12:15 14:00 5:15:00 12:36:00
20 228,980 183,176 320,563 274,768 48:44:00 - - - - 37/h 8:20 10:00 11:40 13:20 5:00:00 12:00:00

 

Archers' Field

Costs and Efficiency Gain (each level reduces ranged units upkeep by 1.5%)
Level Build Cost Upkeep Ranged Unit
Upkeep
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 150 150 150 150 15:00 135/h - 55/h - 6/h -1.5%
2 225 225 225 225 30:00 270/h - 110/h - 7/h -3.0%
3 336 336 336 336 1:00:00 405/h - 165/h - 10/h -4.5%
4 504 504 504 504 1:45:00 540/h - 220/h - 14/h -6.0%
5 759 759 759 759 3:15:00 675/h - 275/h - 19/h -7.5%
6 1,137 1,137 1,137 1,137 5:22:30 810/h - 330/h - 26/h -9.0%
7 1,707 1,707 1,707 1,707 8:00:00 945/h - 385/h - 36/h -10.5%
8 2,562 2,562 2,562 2,562 11:45:00 1,080/h - 440/h - 48/h -12.0%
9 3,843 3,843 3,843 3,843 17:15:00 1,215/h - 495/h - 66/h -13.5%
10 5,766 5,766 5,766 5,766 25:00:00 1,350/h - 550/h - 88/h -15.0%
11 8,649 8,649 8,649 8,649 34:18:00 1,485/h - 605/h - 120/h -16.5%
12 12,972 12,972 12,972 12,972 41:15:00 1,620/h - 660/h - 162/h -18.0%
13 19,461 19,461 19,461 19,461 52:04:30 1,755/h - 715/h - 219/h -19.5%
14 29,190 29,190 29,190 29,190 62:30:00 1,890/h - 770/h - 296/h -21.0%
15 43,788 43,788 43,788 43,788 75:00:00 2,025/h - 825/h - 399/h -22.5%
16 65,682 65,682 65,682 65,682 87:30:00 2,160/h - 880/h - 540/h -24.0%
17 98,526 98,526 98,526 98,526 104:10:30 2,295/h - 935/h - 729/h -25.5%
18 147,789 147,789 147,789 147,789 120:49:30 2,430/h - 990/h - 985/h -27.0%
19 221,682 221,682 221,682 221,682 141:39:00 2,565/h - 1,045/h - 1,330/h -28.5%
20 332,523 332,523 332,523 332,523 162:30:00 2,700/h - 1,100/h - 1,796/h -30.0%

 

Cavalry Parade Ground

Costs and Efficiency Gain (each level reduces cavalry units upkeep by 1.5%)
Level Build Cost Upkeep Cavalry Unit
Upkeep
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 150 150 150 150 15:00 55/h 135/h - - 6/h -1.5%
2 225 225 225 225 30:00 110/h 270/h - - 7/h -3.0%
3 336 336 336 336 1:00:00 165/h 405/h - - 10/h -4.5%
4 504 504 504 504 1:45:00 220/h 540/h - - 14/h -6.0%
5 759 759 759 759 3:15:00 275/h 675/h - - 19/h -7.5%
6 1,137 1,137 1,137 1,137 5:22:30 330/h 810/h - - 26/h -9.0%
7 1,707 1,707 1,707 1,707 8:00:00 385/h 945/h - - 36/h -10.5%
8 2,562 2,562 2,562 2,562 11:45:00 440/h 1,080/h - - 48/h -12.0%
9 3,843 3,843 3,843 3,843 17:15:00 495/h 1,215/h - - 66/h -13.5%
10 5,766 5,766 5,766 5,766 25:00:00 550/h 1,350/h - - 88/h -15.0%
11 8,649 8,649 8,649 8,649 34:18:00 605/h 1,485/h - - 120/h -16.5%
12 12,972 12,972 12,972 12,972 41:15:00 660/h 1,620/h - - 162/h -18.0%
13 19,461 19,461 19,461 19,461 52:04:30 715/h 1,755/h - - 219/h -19.5%
14 29,190 29,190 29,190 29,190 62:30:00 770/h 1,890/h - - 296/h -21.0%
15 43,788 43,788 43,788 43,788 75:00:00 825/h 2,025/h - - 399/h -22.5%
16 65,682 65,682 65,682 65,682 87:30:00 880/h 2,160/h - - 540/h -24.0%
17 98,526 98,526 98,526 98,526 104:10:30 935/h 2,295/h - - 729/h -25.5%
18 147,789 147,789 147,789 147,789 120:49:30 990/h 2,430/h - - 985/h -27.0%
19 221,682 221,682 221,682 221,682 141:39:00 1,045/h 2,565/h - - 1,330/h -28.5%
20 332,523 332,523 332,523 332,523 162:30:00 1,100/h 2,700/h - - 1,796/h -30.0%

Infantry Quarters

Costs and Efficiency Gain (each level reduces infantry units upkeep by 1.5%)
Level Build Cost Upkeep Infantry Unit
Upkeep
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 150 150 150 150 15:00 - - 55/h 135/h 6/h -1.5%
2 225 225 225 225 30:00 - - 110/h 270/h 7/h -3.0%
3 336 336 336 336 1:00:00 - - 165/h 405/h 10/h -4.5%
4 504 504 504 504 1:45:00 - - 220/h 540/h 14/h -6.0%
5 759 759 759 759 3:15:00 - - 275/h 675/h 19/h -7.5%
6 1,137 1,137 1,137 1,137 5:22:30 - - 330/h 810/h 26/h -9.0%
7 1,707 1,707 1,707 1,707 8:00:00 - - 385/h 945/h 36/h -10.5%
8 2,562 2,562 2,562 2,562 11:45:00 - - 440/h 1,080/h 48/h -12.0%
9 3,843 3,843 3,843 3,843 17:15:00 - - 495/h 1,215/h 66/h -13.5%
10 5,766 5,766 5,766 5,766 25:00:00 - - 550/h 1,350/h 88/h -15.0%
11 8,649 8,649 8,649 8,649 34:18:00 - - 605/h 1,485/h 120/h -16.5%
12 12,972 12,972 12,972 12,972 41:15:00 - - 660/h 1,620/h 162/h -18.0%
13 19,461 19,461 19,461 19,461 52:04:30 - - 715/h 1,755/h 219/h -19.5%
14 29,190 29,190 29,190 29,190 62:30:00 - - 770/h 1,890/h 296/h -21.0%
15 43,788 43,788 43,788 43,788 75:00:00 - - 825/h 2,025/h 399/h -22.5%
16 65,682 65,682 65,682 65,682 87:30:00 - - 880/h 2,160/h 540/h -24.0%
17 98,526 98,526 98,526 98,526 104:10:30 - - 935/h 2,295/h 729/h -25.5%
18 147,789 147,789 147,789 147,789 120:49:30 - - 990/h 2,430/h 985/h -27.0%
19 221,682 221,682 221,682 221,682 141:39:00 - - 1,045/h 2,565/h 1,330/h -28.5%
20 332,523 332,523 332,523 332,523 162:30:00 - - 1,100/h 2,700/h 1,796/h -30.0%

Spearmen's Billets

Costs and Efficiency Gain (each level reduces spear units upkeep by 1.5%)
Level Build Cost Upkeep Spear Unit
Upkeep
Wood Clay Iron Stone Time Wood per Hour Clay per Hour Iron per Hour Stone per Hour Food per Hour
1 150 150 150 150 15:00 - 135/h 55/h - 6/h -1.5%
2 225 225 225 225 30:00 - 270/h 110/h - 7/h -3.0%
3 336 336 336 336 1:00:00 - 405/h 165/h - 10/h -4.5%
4 504 504 504 504 1:45:00 - 540/h 220/h - 14/h -6.0%
5 759 759 759 759 3:15:00 - 675/h 275/h - 19/h -7.5%
6 1,137 1,137 1,137 1,137 5:22:30 - 810/h 330/h - 26/h -9.0%
7 1,707 1,707 1,707 1,707 8:00:00 - 945/h 385/h - 36/h -10.5%
8 2,562 2,562 2,562 2,562 11:45:00 - 1,080/h 440/h - 48/h -12.0%
9 3,843 3,843 3,843 3,843 17:15:00 - 1,215/h 495/h - 66/h -13.5%
10 5,766 5,766 5,766 5,766 25:00:00 - 1,350/h 550/h - 88/h -15.0%
11 8,649 8,649 8,649 8,649 34:18:00 - 1,485/h 605/h - 120/h -16.5%
12 12,972 12,972 12,972 12,972 41:15:00 - 1,620/h 660/h - 162/h -18.0%
13 19,461 19,461 19,461 19,461 52:04:30 - 1,755/h 715/h - 219/h -19.5%
14 29,190 29,190 29,190 29,190 62:30:00 - 1,890/h 770/h - 296/h -21.0%
15 43,788 43,788 43,788 43,788 75:00:00 - 2,025/h 825/h - 399/h -22.5%
16 65,682 65,682 65,682 65,682 87:30:00 - 2,160/h 880/h - 540/h -24.0%
17 98,526 98,526 98,526 98,526 104:10:30 - 2,295/h 935/h - 729/h -25.5%
18 147,789 147,789 147,789 147,789 120:49:30 - 2,430/h 990/h - 985/h -27.0%
19 221,682 221,682 221,682 221,682 141:39:00 - 2,565/h 1,045/h - 1,330/h -28.5%
20 332,523 332,523 332,523 332,523 162:30:00 - 2,700/h 1,100/h - 1,796/h -30.0%

 

Terrain

This article covers a category, with 9 related articles. Show Category Listing

 

This article is a stub. Improve it by adding information or re-organizing it to match the structure and contents of related mature pages.

 

Each square on the map of Illyriad has a specific dominate terrain type assigned to it which applies per-unit-type offensive and defensive combat stat modifiers. There are several specific tiles per terrain type which define all of the remaining attributes of a location excepting geographic information like biomes and regions.

  1. Large mountain
  2. Small mountain
  3. Large hill
  4. Small hill
  5. Impassable (Loch, volcano, canyon, etc.)
  6. Small forest
  7. Plains
  8. Buildings
  9. NPC structure
  10. Large forest
  11. Fresh water
  12. Tidal water
  13. Shallow salt water
  14. Ocean

 

Terrain  modifiers:

Offense

Defense

Terrain

Spear

Bow

Sword

Cav

Terrain

Spear

Bow

Sword

Cav

Buildings

15

20

25

-30

Buildings

25

15

20

-30

Plains

-15

0

0

30

Plains

-15

0

0

25

Small Forest

10

-10

30

-10

Small Forest

10

-15

30

-10

Large Forest

5

-15

25

-15

Large Forest

5

-10

25

-5

Small Hill

0

0

0

0

Small Hill

5

5

5

0

Large Hill

5

20

0

-15

Large Hill

10

10

0

-15

Small Mountain

5

0

-10

-20

Small Mountain

15

15

0

-15

Large Mountain

10

25

-20

-30

Large Mountain

20

30

0

-30

                                                                     

 

1

 

Tier 2

Kobold Cohort


Spearunit

Clan Guardsman

An undefended Orc city is known as "dinner". Young Orcs keep this from happening by banding together to defend their cities in Kobold Cohorts. No basic spearmen are better.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Phalanx Formation skill.

After collecting your first twenty scalps, you are elegible to challenge a Clan Guardsman for his place. This practice quickly creates an incredibly elite corps of Orcish spearmen the likes of which are not seen in any other races.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Close Quarter Penetration skill.

Fang


Infantry

Fist

Fangs are your quintessential Orcish warrior - armed with a scimitar and ready for blood.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Interlocked Shields skill.

If you see a horde of black armored soldiers approaching with a white fist on their shields, run... It's the smartest thing to do.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Bloodlust skill.

Clanguard


Ranged

Death Dealer

Clanguards practice for months throwing their accurate javelins at targets. Then they move on to throwing them at other races…

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Tortoise Formation skill.

Death Dealers have reached a level of javelin mastery that enables them to use their specially designed javelin throwers, traditionally made out of the femur of an Elf, to hurl their poison tipped darts hundreds of feet with deadly accuracy.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Concentrated Fire skill.

Wolfrider


Cavalry

Death Pack

Orcs have long tamed beasts to act as mounts in battle. Fear two things about these troops: The scimitars of the Orcish rider and the jaws of the mount.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Square Formation skill.

A particular breed of enormously fierce horses exists deep in Orcish territory. Only the elite of the Orcish army are honored by being allowed to ride these fearsome creatures, forming the dreaded Death Packs.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Charge skill.

Tortoise



Siege Engine

Trebuchet

The Tortoise is a roof-protected ram, swung on cables by the troops inside, smashing itself with great force against the defensive walls and weakening them with every blow.

The trebuchet uses a gravity-powered counterweighted arm to propel a stone or other projectile towards a target. The sling and the arm swing up to the vertical position, where, assisted by a hook, one end of the sling releases propelling the projectile towards the target with great force.

 

BATTLE CALCULATOR

Orc Unit Costs

Trade Unit Costs

 

Per hour

Training Cost

 

Caravan

0

10

1

0

0

0

0

0

0

0

0

0

0

Diplomat Unit Costs

 

Per hour

Training Cost

 

Hunter

1

1

1

0

0

0

0

0

0

0

0

0

0

Stalker

2

2

1

0

1

0

0

0

1

0

0

0

0

Goblin Spy

1

1

1

0

0

0

0

0

0

0

0

0

0

Listener In The Dark

2

2

1

0

1

0

0

0

1

0

0

0

0

Goblin Cutpurse

2

2

1

0

1

0

0

0

0

0

0

0

0

Plunderer

4

4

1

0

2

0

0

0

1

0

0

0

0

Goblin Saboteur

3

3

1

0

1

0

0

0

0

0

0

0

0

Arsonist

6

6

1

0

2

0

0

0

1

0

0

0

0

Poisoner

5

5

1

0

1

0

0

0

1

0

0

0

0

Iqadron Acolyte

10

10

1

0

2

0

0

0

1

0

0

0

0

Military Unit Costs

 

Per hour

Training Cost

 

Kobold Cohort

1

1

0

1

0

1

0

0

0

0

0

0

0

Clan Guardsman

2

3

0

1

0

2

0

0

0

1

1

0

0

Fang

2

2

0

0

0

0

1

0

0

0

1

0

0

Fist

3

4

0

0

0

0

2

0

0

0

1

1

0

Clanguard

2

2

0

0

0

2

0

0

0

1

0

0

0

Death Dealer

3

3

0

0

0

1

0

1

0

2

0

0

0

Wolfrider

3

4

1

0

0

0

0

0

1

1

0

0

0

Death Pack

4

6

2

0

0

1

0

0

2

0

1

1

0

Tortoise

55

200

3

0

0

0

0

0

0

0

0

0

7

Trebuchet

170

900

6

0

0

0

0

0

0

0

0

0

13

 

Illyriad Sovereignty Comprehensive Guide

 

   Puzzle logic

 

Quest Spots

https://illyriadinstitute.wordpress.com/tutorials/mysteries/

Heart of Corruption

The Heart of Corruption, affectionately known as Audrey, is a somewhat demonic plant mass found in Kumala. Repeated military and diplomatic sacrifices have shown that she thrives on these offerings, and when she reaches her fill, she will start visibly beating. Any further sacrifices to her temples during this time result in them converting to corrupted units belonging to the Melders faction, and these units will return home to attack. If you are (un)lucky, when these corrupted units die, they will leave behind tentacles.

Audrey has been linked to the quest for blueprints to create race-specific crafted armour, specifically that the tentacles left by corrupted units are required to progress in the quest.

Misted Lands

Rift

Duraz Karag

Steamtasic Brewery 

This quest gives you the discovery “Gnome Brew”, which provides a 5 food per hour reduction to beer production in that town. This discovery can be obtained in each town. To succeed, send 125 Advanced Spie.

Fortress of Shadows

The Human statue Quest 

01  -312|717 / Aldlebrecht
02   -608|-189 / Asmorn
03   910|-507 / Bjandar- Teyan
04   -102|1 then 949|-379 /Branynard
05   429|-931 / Burkhardt
06   516|505 / Eberekt
07   -485|-736 then 669|794 / Ferhnanth
08   652|-265 then -843|-310 / Fridholt
09   -4|10 / Gunthar
10   -377|-104 / Hasten
11   356|498 / Keldar
12   -157|-298 / Lambereht
13   471|228 then -711|674 / Lindricht
14   232|345 / Oddric
15   761|-892 then -39|-973 / Osgout
16   -194|-687 / Tallimer
17   719|365  / Ragindolt
18   22|-85 / Rickert
19   -569|-91 then 136|855 / Tormand
20   399|-431 /  Vluelaik

Send 1- T2 spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collects all 20 scribes, that town gain discovery Allembine Research Techniques, which grants +5 research points hourly per Library level.

http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html

http://forum.illyriad.co.uk/help_forum9.html

illyriad.bestmagicbears.com/battle

 

 

The Quest from the Fortune Teller

 

The rewards for the quest are dependent on a player's own race

  • Elven Spirit Bow   

  • Orc Marauder Sword  

  • Dwarven Champion Armour 

  • Master-crafted Chainmail (human)  

     

To start this quest

  • Complete all crafting research in a single city

  • Send advanced spies to the Fortune Teller until the fortune received is that you wish to learn the secret of one of the above mentioned crafted items.

  • 2 NPC visits will occur at the city from the Old Crone

    • the 1st will say to await further instructions

    • the 2nd will say to obtain 5 of each race's corrupted tentacles, and then send a messenger to Duraz Karag

  • After sending the messenger to Duraz Karag, the message says that the city must endure an attack in order to progress to the final task.

    • In 2014, players who had cities doing the quest, who sent messengers to Duraz Karag while the Heart of Corruption was beating, received messages from the Captain of the Guard that were problems in the area

    • Villagers disappeared in the night.

    • The corrupted tentacles broke free from the jars they were being kept in and escaped from the towns.

    • Corrupted squares (similar to the ones surrounding the Heart of Corruption) began growing around the cities.

    • Noxious spores (at the time, called "mist") appeared on the city squares.

    • No more is known about how to finish the quest or how to progress to the final task.

  • Players who send messengers to Duraz Karag when the Heart of Corruption is not beating will not progress forward in the quest. The HoC must be beating.

 

Stats