atreides
"There are two types of sacrifices: correct ones and mine". (Mikhail Tal)
"I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past, I will turn the inner eye to see its path.
Where the fear has gone there will be nothing. Only I will remain."
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"Might be time for a little cartel talk..." he said!
Atreides insult
That was uncalled for really
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"Standing still as they charge
We will hold our ground
Not back down
We will raise our swords
From the ground
And we will fight the war to end
All the suffering, never fearing
Heros foes or the daring
And their cause to the gods we pray
Never waive, time has come for us
To take charge and fight the power
Standing still as they charge
We will hold our ground
Not back down
We will raise our swords
From the ground
And we will fight the war to end
All the suffering, never fearing
Heros foes or the daring
And their cause to the gods we pray
Never waive, time has come for us
Let's obey and fight the power" (TSFH-Never back down)
Ships on vigor of the waves are skimming
Barren summits to the verdant plains
Each horizon is a new beginning
Rise and reign
Far from the Fjords and the ice cold currents
Ravens soar over new frontiers
Songs and sagas of a fate determined
Shields and spears
Vows of favour or the thrill of plunder
Pull together for the clan and kin
Clank of hammers and the crash of thunder
Pound within
[Chorus]
Oh-ho-oh
The echoes of eternity
Oh-ho-oh
Valhalla calling me
Oh-ho-oh
To pluck the strings of destiny
Oh-ho-oh
Valhalla calling me
Valhalla calling me
Sails a' swaying on the crimson rivers
Blood and glory in the fighting fields
Shields a' shatter into splintered timbers
Iron and steel
Fires are rising and the bells are ringing
Glory take us into Odin's halls
Golden glimmer and the sound of singing
Asgard's call
FROZTY
The recent loss of one of their stations foremost on his mind, Commander A3, who had been charged with the station's defense, found himself called to the Arctic Viking command center Anubis without explanation. It was the eve of what would be an important moment in history, the surprise attack on a ROCK alliance station, the Naloine 5, currently occupied by a group of simple-minded fools in the borderlands.
"The station is lost," A3 shouted in anger. "I can't take this anymore! I quit!" He was briefly tempted by the idea of throwing the fleet console at the statue of 'Warchief' Kenney (armed with his trademark banana), which stood in the middle of the command center.
"Is it the smile that troubles you?" asked a dark figure, seated across the room.
"What?" Commander A3 was clearly baffled by the question.
"That smile Kenney has." Admiral Dro pointed towards the statue, his hand holding a bottle of Old Monk rum. "Particularly striking, don't you think? I'm sure he was so very proud when they erected it at every headquarters in honor of his heroism."
"You didn't seem to care, this whole time," A3 growled accusingly. "You just sat there with your bottle of piss, while all those men died in vain trying to defend that goddamn station. And now all you can do is make some smart ass comment?" He gripped the console tightly, seemingly ready to rip it right from its foundations.
One of the viewscreens abruptly turned on. On it, a silver-haired older man with sharp eyes sat in a rather elaborate chair. He wore his homeworld's fleet admiral uniform, though he had left that duty in the past. Raahi Mehra looked up solemnly. "It's confirmed," he said. "My command has informed me that our communication signals at Naloine 5 were jammed." He paused, taking a deep breath.
"And?" urged Dro sternly, standing up and placing his bottle back into his personal safe.
"Go on," said A3.
Governor Mehra exhaled, frustration evident on his face. "And we traced the source signal. It seems we were jammed by our own headquarters." His eyes narrowed both in disgust and in concern for what reaction these words would bring.
"What?" roared A3.
Dro snorted. "Convenient. What else, did they say that someone made a mistake?" He patted himself, trying to find the keys to the safe.
"We're not sure, Commander Dro. If you like, I can open a channel with General As…"
"That won't be necessary, Raahi. Thank you for your time."
Raahi's eyes narrowed once more and the viewscreen went dark.
"You drunk fool. A lot of good men died today, and you don't even want to know how they died?" Dro simply pulled out the right key at last and locked his safe. "And what did you mean when you said someone made a mistake?" A3 pressed, torn between confusion and despair. "This stinks of treachery. There's no use talking to you. You're just a pawn. But I assure you. I'm going to get to the bottom of this." He turned to leave, but finally Dro spoke.
"No," he said flatly. "You are not getting to the bottom of anything. All you'll end up doing is getting yourself killed. Or worse. I assure you, I didn't have anything to do with this disaster. But what you are going to do is come with me." He looked A3 directly in the eyes. "It's why you were summoned here in the first place. To manage a small uprising in the fringes of the quadrant." Dro nodded to himself. "Frankly, we could have done better with the men that you lost today. But you will do for now."
A3 tilted his head, confused. "What? What uprising are you talking about?"
'Ours!" Dro exclaimed, his voice clear and brilliant. "And if you join me, I promise you, I will explain everything." He smiled, genuinely.
A3 stared at him for several moments, his face pensive. "They did tell me that you were a strange one…"
For many towns:
https://illyorcs.forumotion.com/t55-advanced-city-building-40k-population-city
Mineral locator:> https://bazoon.town/r/minerals/
Terrain Modifiers
Attacking
Terrain Type |
Cavalry |
Spears |
Infantry |
Ranged |
Buildings |
-50 |
20 |
40 |
5 |
Large Forest |
-15 |
5 |
30 |
-20 |
Large Hill |
-15 |
0 |
10 |
10 |
Large Mountain |
-30 |
0 |
15 |
15 |
Plains |
30 |
-15 |
0 |
0 |
Small Forest |
-10 |
10 |
30 |
-10 |
Small Hill |
0 |
0 |
0 |
0 |
Small Mountain |
-20 |
0 |
5 |
10 |
Defending
Terrain Type |
Cavalry |
Spears |
Infantry |
Ranged |
Buildings |
-45 |
25 |
30 |
15 |
Large Forest |
-15 |
5 |
25 |
-20 |
Large Hill |
-10 |
10 |
5 |
15 |
Large Mountain |
-30 |
20 |
5 |
30 |
Plains |
25 |
-15 |
0 |
0 |
Small Forest |
-10 |
10 |
30 |
-10 |
Small Hill |
0 |
5 |
5 |
5 |
Small Mountain |
-15 |
15 |
5 |
15 |
Population Requirements
City | Pop Required | Average Pop/City | City | Pop Required | Average Pop/City | |
1 | 0 | 0 | 22 | 659.550 | 31.407 | |
2 | 450 | 450 | 23 | 701.550 | 31.889 | |
3 | 2.000 | 1000 | 24 | 744.550 | 32.372 | |
4 | 5.000 | 1.667 | 25 | 788.550 | 32.856 | |
5 | 10.000 | 2.500 | 26 | 833.550 | 33.342 | |
6 | 20.000 | 4.000 | 27 | 879.550 | 33.829 | |
7 | 40.000 | 6.667 | 28 | 926.550 | 34.317 | |
8 | 75.000 | 10.714 | 29 | 974.550 | 34.805 | |
9 | 130.000 | 16.250 | 30 | 1.023.550 | 35.295 | |
10 | 233.550 | 25.950 | 31 | 1.073.550 | 35.785 | |
11 | 263.550 | 26.355 | 32 | 1.124.550 | 36.276 | |
12 | 294.550 | 26.777 | 33 | 1.176.550 | 36.767 | |
13 | 326.550 | 27.213 | 34 | 1.229.550 | 37.259 | |
14 | 359.550 | 27.658 | 35 | 1.283.550 | 37.751 | |
15 | 393.550 | 28.111 | 36 | 1.338.550 | 38.244 | |
16 | 428.550 | 28.570 | 37 | 1.394.550 | 38.738 | |
17 | 464.550 | 29.034 | 38 | 1.451.550 | 39.231 | |
18 | 501.550 | 29.503 | 39 | 1.509.550 | 39.725 | |
19 | 539.550 | 29.975 | 40 | 1.568.550 | 40.219 | |
20 | 578.550 | 30.450 | 41 | 1.628.550 | 40.714 | |
21 | 618.550 | 30.928 | 42 | 1.689.550 | 41.209 |
NPC Group Sizes
- "Few": Less than 4 units
- "Handful": 5 to 8
- "Several": 9 to 21
- "Pack": 22 to 81
- "Many": 82 to 128
- "Gathering": 129 to 227
- "Horde": 228 to 462
- "Throng": 463 to 815
- "Host": 816 to 2,500
- "Legion": 2,501 to 9,999
- "Myriad": 10,000 to 25,000
- "Sea": 25,001 to 49,999
- "Cornucopia": 50,000 or more
Resource Upkeep at Lvl 20 | ||||
Building | Wood | Clay | Iron | Stone |
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 160 |
Elite Numbers
Troop Type | Max Troop in Division for Elite |
---|---|
Spears | 200 |
Infantry | 150 |
Ranged | 100 |
Cavalry | 60 |
Resource Management
Food Plots | Wood Plots | Clay Plots | Iron Plots | Stone Plots | What To Build At This Location |
---|---|---|---|---|---|
7 | 5 | 5 | 3 | 5 | cavalry, scout, spy, trade, geomancer, runemaster, jungle, desert |
7 | 5 | 5 | 5 | 3 | cavalry, archers, spearmen, scout, thief, jungle |
7 | 5 | 3 | 5 | 5 | archers, infantry, assassin, arctic |
7 | 3 | 5 | 5 | 5 | spearmen, infantry, assassin, runemaster, arctic, desert |
Allembine Statue Locations
1 Kal Tirikan -312|717 Aldelbrecht
2 Western Realms -608|-189 Asmorn
3 Elijal 910|-507 Bjander-Thegn
4 Middle Kingdom -102|1 + 949|-379 Braynard
7 Azura -485|-736 + 669|794 Ferhonanth
8 Keshalia 652|-265 + -843|-310 Fridholt
9 Middle Kingdom -4|10 Gunthar
10 Tor Carrock -377|-104 Haestin
12 Tor Carrock -157|-298 Lambercht
13 Ragallon 471|228 + -711|674 Lindricht
15 Larn 761|-892 + -39|-973 Osgaut
16 Tallimar -194|-687 Raedborth
18 Middle Kingdom 22|-85 Rikert
19 Keppen -569|-91 + 136|855 Tormand
Gnome Brew
Action: Send 125 Advanced Spies or 150 Basic Spies to -513|-96 on the map.
Reward: Allows you to produce beer at a cheaper food cost (from 25 food to 20 food per beer).
Heart of Corruption