Vadania Wolfe
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City
Sovereignty-comprehensive guide
Architects' Office or Not?
Some of the beginners' guides advise building an Architects' Office
to speed your building, while others advise against it. So what should
you do? The clear answer is that, as a beginner, you should refrain,
as I explain below. I also explain the criterion for when the Office
becomes useful.
The answer depends on whether the factor limiting your town's
construction is time or resources. If you consistently find that in the
time it takes you to build a structure you've more than recovered the
resources used in the construction, then your limiting factor is time
not resources, and you should build up your Architects' Office.
Otherwise, don't bother. Keep in mind that the ratio of required
resources to time varies from building to building, so you'll need to
evaluate this in light of your priorities and plans for the town.
Obviously, it also depends on how developed your resource plots are.
As an example of being resource or time limited, let's say I want to
upgrade my Storehouse from level 14 to level 15, and the average
production rate of my basic resources is 1,000/hr. Level 15 requires
10,770 of each of the basic resources, which means that, given my
resource production rate, it would take a little more than 10 hours to
recover the resources expended. The construction process itself
takes 19 hours. In that time my res. plots produce 19,000 of each, so
I've much more than recovered the construction cost by the time the
upgrade is complete. So in this case the construction is time limited.
If a preponderance of my upgrades are time limited, then it would pay
to have an Architects' Office.
If, on the other hand, my average res. production rate were only 500/hr,
then in 19 hours I would produce 9,500 of each res. This is less than
the 10,770 consumed in the build, so in this case the build is resource
limited. If the greater part of my construction is resource limited, an
Architects' Office would not be worthwhile--and I'd want to build up my
resource plots more.
In the beginning stages of the game, you're definitely resource limited.
When one also factors in the food and resources and building time
required for the Architects' Office, it becomes clear that this building
would be an albatross for you now.
Wikis & crafted items
Trade
Gathering for gains and growth
Trade hub development-where to send merchants
Trading with faction hubs-the essentials
Research
Diplomacy
Diplomatic missions in Illyriad
Magic
Step by step guide to using Illy magic
Alliances
When should I join an alliance
Military & related topics
Everything you need to know about commanders
Step by step guide to starting an army
Sieging an abandoned town-are there any how tos
Advanced Attacking-a work in progress
Military units stat per upkeep
Commander Level-Up Order
Order in which to build up you commanders' skills with experience points.
Self Bonuses
Heroism, Vitality, Healing, Defy Death, Uncanny Sense
Division Bonuses
Forced march, then (depending on race):
- Close-quarter penetration (Orcs)
- Concetrated Fire (Elves)
- Bloodlust (Dwarves)
- Charge (Humans)
Military Logistics - good for raiding
Force of Will - only good if city you're attacking has a Rune over it
General Interest and Helpful Tools
The history of Illyriad-incomplete
Sticky Note tool (A free application that may be helpful for doing
Allembine Quest. called Stickies from Zhornsoftware, allows user
to make To Do List with checkboxes on it. The sticky note can be
attached onto anything on the desktop. Including browser window.)
Helpful Profiles
I''mAWhosoever Newbie Info