Zaphod B
Storehouse Capacities:
Level |
|
Storage Capacity |
||||
Res Req | Build Time | |||||
1 | 50 | 0:30 | 1,500 | |||
2 | 80 | 1:30 | 1,700 | |||
3 | 126 | 4:00 | 2,100 | |||
4 | 197 | 9:00 | 2,900 | |||
5 | 303 | 20:00 | 4,300 | |||
6 | 461 | 40:00:00 | 6,500 | |||
7 | 692 | 1:10:00 | 9,700 | |||
8 | 1024 | 2:00:00 | 14,100 | |||
9 | 1496 | 3:12:00 | 19,900 | |||
10 | 2154 | 4:47:00 | 27,300 | |||
11 | 3059 | 7:00:00 | 36,500 | |||
12 | 4282 | 9:00:00 | 47,700 | |||
13 | 5910 | 11:40:00 | 61,100 | |||
14 | 8037 | 15:00:00 | 76,900 | |||
15 | 10770 | 19:00:00 | 95,300 | |||
Caravans |
|
Cotter Harvest up to 100 ea. Need Foraging Researched. |
|
Cotter -w- Grape picking and/or Scavenging Researched | |
Skinner Harvest 1 ea. Need Butchery Researched |
|
Miner Harvest 1ea. Need Geology Researched |
|
Herbalist Harvest 1 ea. Need Herbalism Researched
|
NPC Encounter Group Sizes
Size | Min | Max |
---|---|---|
A Few | 1 | 3 |
A Handful | 4 | 8 |
Several | 9 | 21 |
A Pack | 22 | 81 |
Many | 82 | 128 |
A Gathering | 129 | 227 |
A Horde | 228 | 462 |
A Throng | 463 | 815 |
A Host | 816 | 2,500 |
A Legion | 2,501 | 9,999 |
A Myriad | 10,000 | 24,999 |
A Sea | 25,000 | 49,999 |
A Cornucopia | 50,000+ |
ATTACKING AGE MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -50 | 20 | 40 | 5 |
Large Forest | -15 | 5 | 30 | -20 |
Large Hill | -15 | 0 | 10 | 10 |
Large Mountain | -30 | 0 | 15 | 15 |
Plains | 30 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 0 | 0 | 0 |
Small Mountain | -20 | 0 | 5 | 10 |
DEFENDING AGE MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -45 | 25 | 30 | 15 |
Large Forest | -15 | 5 | 25 | -20 |
Large Hill | -10 | 10 | 5 | 15 |
Large Mountain | -30 | 20 | 5 | 30 |
Plains | 25 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 5 | 5 | 5 |
Small Mountain | -15 | 15 | 5 |
15
|
Resource Upkeep at Lvl 20 | ||||
Building | Wood | Clay | Iron | Stone |
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 160 |
Race |
Type |
Troop |
Time Lvl 20 Barracks |
Gold Cost P/H |
|
Elves |
[@i=5|48] | Spear | Protectors | 5.17 | 1 |
[@i=5|49] | Spear | Phalanxes | 7.67 | 2 | |
[@i=5|58] | Swords | Wardens | 6.58 | 2 | |
[@i=5|59] | Swords | Wardancers | 7.5 | 3 | |
[@i=5|68] | Archers | Sentinels | 6.25 | 2 | |
[@i=5|69] | Archers | Trueshots | 10 | 3 | |
[@i=5|78] | Cavalry | Swiftsteeds | 11.67 | 3 | |
[@i=5|79] | Cavalry | Marshals | 13.33 | 4 | |
Humans |
[@i=5|46] | Spear | Militiaman | 5 | 1 |
[@i=5|47] | Spear | Pikeman | 7.5 | 2 | |
[@i=5|56] | Swords | Swordsman | 6.42 | 2 | |
[@i=5|57] | Swords | Man-at-Arms | 7.5 | 3 | |
[@i=5|66] | Archers | Archer | 6.25 | 2 | |
[@i=5|67] | Archers | Longbowman | 10 | 3 | |
[@i=5|76] | Cavalry | Charioteer | 11.67 | 3 | |
[@i=5|77] | Cavalry | Knight | 13.33 | 4 | |
Dwarves |
[@i=5|50] | Spear | Yeoman | 5.67 | 1 |
[@i=5|51] | Spear | Halbardier | 7.33 | 2 | |
[@i=5|60] | Swords | Axman | 6.5 | 2 | |
[@i=5|61] | Swords | Stalwart | 8 | 3 | |
[@i=5|70] | Archers | Slinger | 6.5 | 2 | |
[@i=5|71] | Archers | Crossbowman | 10 | 3 | |
[@i=5|80] | Cavalry | Packsman | 11.67 | 3 | |
[@i=5|81] | Cavalry | Runerider | 13.33 | 4 | |
Orcs |
[@i=5|52] | Spear | Kobold Cohort | 3.08 | 1 |
[@i=5|53] | Spear | Clan Guardsman | 7.42 | 2 | |
[@i=5|62] | Swords | Fang | 4.25 | 2 | |
[@i=5|63] | Swords | Fist | 7 | 3 | |
[@i=5|72] | Archers | Clanguard | 6.33 | 2 | |
[@i=5|73] | Archers | Death Dealer | 10 | 3 | |
[@i=5|82] | Cavalry | Wolfrider | 11.67 | 3 | |
[@i=5|83] | Cavalry | Death Pack | 13.33 | 4 |
Illy Spreadsheets:
Tracking Movement
Stationary Unit = No arrows
1 arrow = 1-7 squares per hour
2 arrows = 8-16 squares per hour
3 arrows = 17-25 squares per hour
4 arrows = 26-41 squares per hour
5 arrows = 41+ squares per hour
Building Pop at Level 20:
Blacksmith: 1497 Calvary Parade Grounds: 1796 Archers Field:1796 InfantryQuarters 1796 Merchants Guild 1510 Herbalist Guild 1497 Miner Guild 1497 Skinner Guild 1497
Trade Office: 2000 |
Pop needed for towns+ settlers needed 2nd 450 1 3rd 2,000 2 4th 5,000 5th10,000 6th 20,000 7th 40,000 8th 75,000 9th 130,000 10th 233,550
|
NPC Difficulty Guide
- Alligators 2.350
- Anacondas 2.425
- Arctic Wolves 2.275
- Baboons 1.875
- Black Bears 2.000
- Black Panthers 3.100
- Brown Bears 2.150
- Cobras 2.450
- Coral Snakes 2.225
- Cyclopes 4.000
- Elephants 12.750
- Fire Salamanders 3.000
- Gharials 2.200
- Giant Beetles 1.425
- Giant Rats 1.200
- Giant Scorpions 3.025
- Giant Scuttlers 3.250
- Giant Snakes 3.100
- Giant Spiders 2.700
- Golden Monkeys 1.300
- Ice Salamanders 2.575
- Jaguars 2.200
- Leopards 2.575
- Lions 2.825
- Mammoths 18.100
- Massive Scarabs 2.050
- Poisonous Crawlers 2.875
- Polar Bears 2.550
- Pumas 2.425
- Rhinoceros 7.275
- Roaming Trolls 3.300
- Salamanders 2.825
- Saurians 19.250
- Scaled Chargers 3.225
- Scritchers 2.525
- Simien Wolves 2.075
- Snow Leopards 2.250
- Tigers 3.300
- White Tigers 3.575
- Wild Dogs 0.700
- Wolves 1.540
Sovereignty
http://forum.illyriad.co.uk/step-by-step-guide-to-claiming-sovereignty_topic2659_page1.html
Logging Camp - boosts lumberjack production. Requires the Logging research line.
Earthworks - boosts clay pit production. Requires the Clay Firing research line.
Mineshaft - boosts iron mine production. Requires the Square-Set Timbering research line.
Gravel Pit - boosts quarry production. Requires the Soffolding research line.
Farmstead - boosts farmyard production. Requires the Threshing research line.
Cattle Rancher - decreases livestock production time. Requires the Droving research line.
Bladesmith - decreases sword production time. Requires the Billetmaking research line.
Renderer - decreases leather armour production time. Requires Rawhide Preparation research line
Farrier - decreases horse production time. Requires Stablehands research line.
Bowyer - decreases bow production time. Requires Bowyer research line.
Poleturner - decreases spear production time. Requires Poleturner research line.
Bridlemaker - decreases saddle production time. Requires Saddle Trees research line.
Plate Forger - decreases production time on plate armour. Requires Gauntlet Making research line
Armourer - decreases chainmail production time. Requires Coif Making research line.
Papermill - decreases book production time. Requires Pulping research line.
Brewer's Yard - decreases beer production time. Requires Malting research line.
Engineering Yard - decreases siege block production time. Requires Wheelwrights research line.
Training Ground - decreases spearmen production time. Requires Stamina Training research line.
Target Range - decreases range troop production time. Requires Upper Body Conditioning line.
Military Academy - decreases swordsmen production time. Requires Basic Training research line.
Jousting Yard - decreases cavalry production time. Requires Jousting research line.
Assembly Yard - decreases siege engine production time. Requires Welding research line.
Finishing School - decreases diplomat production time. Requires Etiquette research line.
All info above plundered from others profiles.