illyriad
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Domhnall

Human Male
Not affiliated with an Alliance
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  • Attack Timer
  • Battle Calculator
  • Military City Development

    All Cities:
    7 farms 259 pop
    18 basic plots 666 pop
    warehouse 370 pop
    library 37 pop
    magetower 1497 pop
    market 37 pop
    barracks 37 pop
    consulate 1497 pop
    common ground 1497 pop
    paddock 1497 pop
    wall 20 pop
    flourmill 16 pop
    arch office 328 pop(destroy when all others built)
    storehouse 37 pop(optional, may destroy towards end)
    14(16) empty plots 7430(7795 pop)

    Cavalry City:
    3 cav parade 5388 pop
    carpentry 1497 pop
    kiln 1497 pop
    spearmaker 1497 pop
    blacksmith 1497 pop
    forge 1497 pop(elf does not need)
    saddlemaker 1497 pop
    9 plots, 14370 pop, 3300 wood, 8100 clay

    Infantry City
    3 Inf lodge 5388 pop
    foundry 1497 pop
    stonemason 1497 pop
    blacksmith 1497 pop
    forge 1497 pop(elf does not need)
    7 plots, 11376 pop, 3300 iron, 8100 stone

    Ranged City
    3 arch field 5388 pop
    carpentry 1497 pop
    foundry 1497 pop
    fletcher 1497 pop
    tannery 1497 pop
    7 plots, 11376 pop, 8100 wood, 3300 iron

    Spear City
    3 spear billets 5388 pop
    kiln 1497 pop
    foundry 1497 pop
    spearmaker 1497 pop
    blacksmith 1497 pop
    tannery 1497 pop(forge for dwarf)
    8 plots, 12873 pop, 8100 clay, 3300 iron

    Additional buildings you want spread out:
    brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)

    trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)

    2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)

    you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness

 

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