illyriad
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Chronos1

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

I am like the night.

Silent and cunning.

I do not take actions against me lightly nor do I take action against those that leave me undisturbed.

It is the power of one's conviction that wins wars and battles not the number of followers.

 

 

Everything below is taken from Ellania's profile.

Population

Source: kubluntu (Has a lot of other useful information)

  Population
Town Total Avg Additional
2 450 450  
3 2,000 1,000 1,550
4 5,000 1,667 3,000
5 10,000 2,500 5,000
6 20,000 4,000 10,000
7 40,000 6,667 20,000
8 75,000 10,715 35,000
9 130,000 16,250 55,000
10 233,550 25,950 103,550
11 263,550 26,355 30,000
12 294,550 26,778 31,000
13 326,550 27,213 32,000
14 359,550 27,658 33,000
15 393,550 28,111 34,000
16 428,550 28,570 35,000
17 464,550 29,035 36,000
18 501,550 29,503 37,000
19 539,550 29,975 38,000
20 578,550 30,450 39,000
21 618,550 30,928 40,000
22 659,550 31,408 41,000
23 701,550 31,889 42,000
24 744,550 32,372 43,000
25 788,550 32,857 44,000
26 833,550 33,342 45,000
27 879,550 33,829 46,000
28 926,550 34,317 47,000
29 974,550 34,806 48,000
30 1,023,550 35,295 49,000
31 1,073,550 35,785 50,000
32 1,124,550 36,276 51,000
33 1,176,550 36,767 52,000
34 1,229,550 37,259 53,000
35 1,283,550 37,751 54,000
36 1,338,550 38,244 55,000
37 1,394,550 38,738 56,000
38 1,451,550 39,231 57,000
39 1,509,550 39,725 58,000
40 1,568,550 40,219 59,000
41 1,628,550 40,713 60,000
42 1,689,550 41,208 61,000
43 1,747,550 41,608 58,000
44 1,803,550 41,943 56,000
45 1,857,550 42,217 54,000
46 1,909,550 42,434 52,000
47 1,959,550 42,599 50,000
48 2,012,550 42,820 53,000
49 2,068,550 43,094 56,000
50 2,127,550 43,419 59,000
51 2,189,550 43,791 62,000
52 2,254,550 44,206 65,000
53 2,322,550 44,664 68,000
54 2,393,550 45,161 71,000
55 2,467,550 45,695 74,000
56 2,542,550 46,264 75,000
57 2,618,550 46,760 76,000
58 2,695,550 47,290 77,000
59 2,773,550 47,820 78,000
60 2,849,000 48,288 75,450
61 3,000,000 50,000 151,000

Maximum population: 48289 (22 Trade Offices + Warehouse + Common Ground + Paddock + 25 Resource plots)

Additional population requirement

Important note: The following topics are my opinions/views/experiences. Illyriad is a game were a lot of different ways work - you should chose what you like and how you enjoy the game!

 

City push setups

City push setups are layouts for your cities while you are trying to get more cities. In Illyriad you only have to meet a population requirement to capture/settle new cities. This means that as soon as you have the amount of cities you want you can rebuild and not care that much about population anymore. Because of that it is often a good idea to get rid of some useful buildings with low population for some time and rebuild them after you are finished. It might sound like a lot of work but it makes getting more cities a lot easier! The following chapers show some different city setups to get more cities and what you have to sacrifice for them.

Some advice

  • To grow fast you need a lot of Prestige. Selling terraforms, advanced resources and minerals/herbs/hides gets you gold to buy Prestige.
  • Having an army makes building a lot harder. If you want to hunt, hunt with elites
  • If you want to grow fast focus on population for buildings and not their use. You can rebuild later.
  • Getting a lot of cities requires a lot of endurance and work. Illyriad is a grind game. The more cities you have the easier it gets though (up until 40 cities)
  • A cluster and beeing near a hub helps a lot while pushing cities 
  • Building up the resource plots costs a lot of resources and gives almost no population. If you have a way to get a lot of resources (e.g by buying them, GC Prestige builds or from your alliance) build the population buildings first. It is a lot more efficient!

Basics

  • Basic resource increase buildings (Carpentry, Kiln, Stonemason) are expensive but required later on (30+ cities).
  • Use Herbalist/Skinner/Miner guilds to fill up empty building spaces. They are cheap.
  • Demolish low population buildings (Barracks, Marketplace, Brewery) if needed. It is really expensive to keep them later on (30+ cities)!
  • The best building for population is the Trade Office. It has a high resource upkeep, thus build as few and as late as possible. Other good buildings with high resource upkeep are Infantry Quarters and Spearmen billet.
  • 7-food. 3-wood sucks for pushing cities. A lot of advanced resources require wood, thus try to avoid 3-wood as much as possible. 3-stone is bad for pushing cities but you can work around that. The by far best distribution is 3-iron. Keep in mind though that later on you do not want only 3-iron, thus mixing it (3-iron, 3-clay some 3-stone) is in my opinion best.
  • Food sov is by far the best. Trying to "fix" a 3-plot with sov is really inefficient (as sov is a multiplier for the base production)

City setup templates

Important note: The following setups are template that are NOT set in stone. They give you an idea what to do/expect and what to sacrifice to get a specific amount of cities. You can adjust/improve them to what you like.

Be efficient! Try to demolish as little as possible and as much as needed. Start with your current city setup and fix/improve buildings to get closer to one of the templates. Usually replacing low-population buildings is a really good step towards a lot more population!

Some possible (minor) improvements/changes:

  • Having a good wood sov(s) next to your city might enable you to build an additional Trade Offices
  • Running slightly negative resources (-1/2k) might allow you to build additional buildings. Be careful with that though.
  • Keeping a low-pop building (e.g. barracks) and building more Trade Offices is a valid approach. Not recommended though - as you have to feed your cities!

Basic city setup (20 max cities)

This template does not use any buildings with resource upkeep and has the important non-population buildings.

If you plan to go for more than 20 cities soon do not start with this setup but work towards one of the next two instead.

City population: ~30k 

  • Non-Pop: Warehouse, Flourmill, Library, Marketplace, Barracks, Brewery 
  • 1497 Pop: 19 (you are completely free here) 

City setup with important low-pop buildings (28 max cities)

This setup allows you to keep most of your important low-population buildings and uses buildings with resource upkeep to get more population. It is convenient but kinda inefficient.

City population: ~34.5k 

  • Non-Pop: Warehouse, Flourmill, Library, Marketplace, Barracks, Brewery 
  • 1497 Pop: 8 - That includes Paddock, Common Ground, Carpentry, Kiln, Stonemason and 3 free choice
  • 2 Infantry Quarters and 2 Spearmen billets 
  • 7 Trade Offices 

Note: Replacing the Brewery with a 1497 building allows you to get to 30 cities.

Efficient City-Push setup (38 max cities)

This setup does not run negative resources but has only the really important low-population buildings. It is only useful for getting more cities!

City population: ~39.3k 

  • Non-Pop: Warehouse, Flourmill, Library 
  • 1497 Pop: 10 - That includes Paddock, Common Ground, Carpentry, Kiln, Stonemason and 5 free choice
  • 2/3 Infantry Quarters and 3/2 Spearmen billets depending on resource plot 
  • 7 Trade Offices 

Note: Replacing the Library temporarily (you need some research stocked up to continue running sov) with a 1497 building allows you to get to 40 cities.

Temporary City-Push setup (45 max cities)

This setup gets rid of both Flourmill and Library. This setup requires another account to feed the cities with food!

You need to have a few million research points stored up to continue running sov and you need to feed more food. Getting rid of the Flourmill "costs" you 5k food/h, keeping it means you have to build 3 addition TOs for > 8k wood/h consumption (and stone+clay too).

City population: ~42.3k 

  • Non-Pop: Warehouse 
  • 1497 Pop: 12 - That includes Paddock, Common Ground, Carpentry, Kiln, Stonemason and 7 free choice
  • 2/3 Infantry Quarters and 3/2 Spearmen billets depending on resource plot 
  • 7 Trade Offices 

Note: After this setup it gets really hard. You cannot replace any low-population buildings, thus you need to replace 1497 population buildings with TOs. You get "only" 500 population for a huge additional resource upkeep.

Making your own template

This topic is how you make your own template. It helps a lot to use a spreadsheet first to calculate all the values/data - you should do that!

The basic idea is to get as much population as possible without running negative resources (other than food). For higher pushes you have to run negative resources. This is a lot more work and harder to do - thus you should try to avoid it as long as possible.

The general approach:

  • Decide what non-population buildings (marketplace, barracks, brewery) you really need. Every building costs you a lot of population, thus try to have as little as possible. Without marketplace you can still use your vans - they are just a lot slower. Without barracks you keep your military units but you cannot build new ones. 
  • Reduce your taxes to 0-10%. Use as many Trade Offices as your wood production allows
  • Use as many Infantry Quarters and Spearmen billets as your clay and stone production allows.
  • Use Carpentry, Kiln and Stonemason, as this allows you to run more of the above buildings
  • Everything else should be buildings with 1500 or 1497 population. Build the useful ones first (e.g. Saddlemaker, ...) and fill up with ones only for population (miners/herbalists/skinners guild)

 

(Non-PVP) Sovereignty Setups

Most sov setups you can find are focused on PVP, thus getting as much military sov as possible. These cities usually run low taxes and thus consume a lot of gold. Those players usually have a way to generate a lot of gold and e.g. "hiding" a gold farm in another non-PVP alliance has a lot of advantages.

For tournament players/traders/crafters/hunters a different approach is in my opinion better. Use a sov setup that can both run high taxes to generade gold and produce military at a decent rate. The advantage is that those cities require less work and you are more flexible - you have more medium-sized armies instead of a few huge ones.

This chapter contains some sov setups that are able to run high taxes with no/medium troop production.

Basics

Sov Setups

Gold farm setup

The goal of this setup is to produce as much gold with taxes as possible without going negative in research. We are going to run 100% taxes.

City population: ~20.3k (Food multiplier: -75% + 40% + 23.2% + 56%)

  • Inner I  : food sov lvl 5 
  • Inner II : food sov lvl 5 
  • Outer I : food sov lvl 4 

Gold income: ~73k/h

Note: Running "Outer II" sov instead of some lvls of "Outer I" sov works too - it is a bit less efficient though. The upside is that it is easier to change to the following setups and you claim more land for you.

Basic military setup

The goal of the following setup is to run decent military sov while beeing able to run 2 cost reduction buildings and no negative resources. You should run high taxes and can support a medium sized army with that. It is enough to rebuild your army to a decent size between tournaments while not having a gold burn.

Important note: The following setups only works if the main and secondary resource upkeep cost of your cost rection building is NOT your 3 plot! 

City population: ~21k (Food multiplier: -55% + 40% + 23.2% + 40%)

  • Inner I   : food sov lvl 5 
  • Inner II  : food sov lvl 5 
  • Outer I  : military sov lvl 2/3 
  • Outer II : military sov lvl 2 

Gold income: ~55k/h with 75-80% taxes

Troop production increase: 120-140% with 2 cost reduction buildings

You can change the military sov to food sov to increase your taxes a bit for more gold production.

 

Highest population Buildings:

Archers Field 1796
Blacksmith 1497
Book Binder 1497
Cavalry Parade Grounds 1796
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Spearmaker 1497
Stonemason 1497
Tannery 1497
Tavern 1497

Trade Office 2000

Stats