Brent Antonius
Warmongering: http://illywarmonger.blogspot.com/2015/
Discoveries: http://forum.illyriad.co.uk/discoveries_topic5775_post77654.html#77654
NPC Encounter Group Sizes
Size | Min | Max |
---|---|---|
A Few | 1 | 3 |
A Handful | 4 | 8 |
Several | 9 | 21 |
A Pack | 22 | 81 |
Many | 82 | 128 |
A Gathering | 129 | 227 |
A Horde | 228 | 462 |
A Throng | 463 | 815 |
A Host | 816 | 2,500 |
A Legion | 2,501 | 9,999 |
A Myriad | 10,000 | 24,999 |
A Sea |
ATTACKING % MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -50 | 20 | 30 | 5 |
Large Forest | -15 | 5 | 25 | -20 |
Large Hill | -15 | 0 | 0 | 10 |
Large Mountain | -30 | 0 | -15 | 15 |
Plains | 30 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 0 | 0 | 0 |
Small Mountain | -20 | 0 | -10 | 10 |
DEFENDING % MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -45 | 25 | 30 | 15 |
Large Forest | -15 | 5 | 25 | -20 |
Large Hill | -10 | 10 | 0 | 15 |
Large Mountain | -30 | 20 | 0 | 30 |
Plains | 25 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 5 | 5 | 5 |
Small Mountain | -15 | 15 | 0 | 15 |
Hunters reference guide: #/Player/Profile/369859
What is this animal part, mineral or herb good for? https://illystuff.uk/resUsage.html
Tracking Movement
Stationary Unit = No arrows
1 arrow = 1-7 squares per hour
2 arrows = 8-16 squares per hour
3 arrows = 17-25 squares per hour
4 arrows = 26-41 squares per hour
5 arrows = 41+ squares per hour
Building Pop at Level 20: | |
Architects Office | 328 |
Chancery of Estates | 449 |
Runemasters Grounding | 898 |
Spies Hideout | 898 |
Foreign Office | 898 |
Geomancers Retreat | 898 |
Assassins Abode | 898 |
Sabatours Sancturary | 898 |
Scouts Lookout | 898 |
Blacksmith | 1497 |
Book Binder | 1497 |
Carpentry | 1497 |
Common Ground | 1497 |
Consulate | 1497 |
Fletcher | 1497 |
Forge | 1497 |
Foundry | 1497 |
Kiln | 1497 |
Mage Tower | 1497 |
Paddock | 1497 |
Saddle Maker | 1497 |
Siege Workshop | 1497 |
Spearmaker | 1497 |
Stonemason | 1497 |
Tannery | 1497 |
Tavern | 1497 |
Herbalist Guild | 1497 |
Miner Guild | 1497 |
Skinner Guild | 1497 |
Calvary Parade Grounds | 1796 |
Archers Field | 1796 |
InfantryQuarters | 1796 |
Merchants Guild | 1510 |
Trade Office | 2000 |
Defense versus thieves:
T2 Thieves | carrying capacity |
Humans | 64 |
Dwarves | 60 |
Elves | 54 |
Orcs | 76 |
If you've been robbed, add up all the missing units of resources and gold, and then divide that total by carrying capacities. If you get a whole number result, you've narrowed down your search for the culprit. Also, look for players around you with spikes in their diplo score. A foreign office will greatly increase diplo visibility, allowing you to see incoming diplos for a longer time, and establish the exact direction they are coming from.
Resource Upkeep at Lvl 20 | ||||
Building | Wood | Clay | Iron | Stone |
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 160 |
Allembine Research
Action: Gather the names of 20 Royal Ancestors by sending a spy (doesn't matter which level) to each of the statues. Some statues require you to send a spy to them first, and then send a spy to a secondary location to actually get the name.
1. Aldelbrecht =
-312|717
2. Asmorn =
-608|-189
3. Bjandar-Thegn =
910|-507
4. Braynard =
-102|1 then
949|-379
5. Burkhardt =
429|-931
6. Eberekt =
516|505
7. Ferhonanth =
-485|-736 then
669|794
8. Fridholt =
652|-265 then
-843|-310
9. Gunthar =
-4|10
10. Haestin =
-377|-104
11. Keldar =
356|498
12. Lambercht =
-157|-298
13. Lindricht =
471|228 then
-711|674
14. Oddric =
232|345
15. Osgaut =
761|-892 then -39|-973
16. Raedborth =
-194|-687
17. Regindalt =
719|365
18. Rikert =
22|-85
19. Tormand =
-569|-91 then
136|855
20. Ulvelaik =
399|-431
Reward: +5 Research Points per hour, per library level.
New City Population Requirements:
Town | Population | Settlers |
2 | 450 | 1 |
3 | 2,000 | 2 |
4 | 5,000 | 3 |
5 | 10,000 | 4 |
6 | 20,000 | 5 |
7 | 40,000 | 6 |
8 | 75,000 | 7 |
9 | 130,000 | 8 |
10 | 233,550 | 9 |
11 | 263,550 | 10 |
12 | 294,550 | 11 |
13 | 326,550 | 12 |
14 | 359,550 | 13 |
15 | 393,550 | 14 |
16 | 428,550 | 15 |
17 | 464,550 | 16 |
18 | 501,550 | 17 |
19 | 539,550 | 18 |
20 | 578,550 | 19 |
Notes on population grwoth: To establish 10th city, you need an average city population of 25,950. For 15th, 28,111 per city. For 20th, 30,450 per city.
Portrait kindly donated by Moctar Aug 2012.