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Summary

Wheel of Time [WoT]

Founded By:Q Bert Founded On:15JAN11 05:03

 

 

Wheel of Time was originally an alliance of friends from another game, another life, another world...

If you are interested in joining us please send a message to TheDivaNew members are required to agree to the alliance rules before membership is granted, and all WoT members are expected to abide by both the game and alliance rules AT ALL TIMES! 
 
Wheel of Time is looking for daily players who check into their accounts approximately 4 times a week, exceptions are known vacations, real life. Just let management know your intent in this regard, please at the time you know it.
 
For diplomacy, alliance treaties or problems regarding any WoT members, please contact TheDiva. Confederation proposals are considered by the entire leadership team before acceptance or refusal.
 
If you have any other questions or concerns regarding the Wheel of Time Alliance, please contact the WoT Council Members by in game message [IGM] or in Global Chat.
 
For status of WoT dispensation of cities please contact: TheDiva
For all things harvesting, please take your request to crotagon
 
Alliance Goals
Wheel of Time aims to become a top-ranked and respected alliance, and a major competitor in tournaments and challenges. We expect members to encourage and support new players both in the alliance and the game itself, and will help all members to excel in the specialty they choose. We will work together as a team to accomplish the alliance goals and defend the weak. We will do unto others as we would have done unto us. WoT will play the game with integrity and enjoy the game of Illyriad.
 
Alliance Oath (slightly plagiarised)
What man or woman is a person who does not make the world better? Be without fear in the face of your enemies. Be brave and upright, that all may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong; that is your oath. 
[You are then slapped around a little with a large trout] 
And that is so you remember it!
 

Settling, Harvesting, Occupation, and Sovereignty Policy

Like most alliances, Wheel of Time asks that you please contact any of our members that you wish to move within 10 squares of, and recieve their permission before placing your city there. Failure to do so may result in hostile action taken against the newly-located city, depending on specifics of course.

WoT believes that any square that does not have an encampment or sovereignty claim on it is open for harvesting to everyone. If a player places troops and/or claims sovereignty on a square, they obtain exclusive rights to decide who may harvest from it (with sovereignty trumping encampment). 

The exception to this is if a city is 5 or less squares away from the square in question. WoT believes the square is still open for harvesting unless claimed via encampment/sovereignty; however, WoT players will not send any encampments to the location without the permission of the nearby city's owner. WoT will also accept any requests to cease harvesting from an unclaimed location (as in no encampment or sovereignty) without argument from players who have cities within 5 squares of the location. Our request is that players from other alliances do the same within our own cities' 5-square radius. If more than one city is within a 5-square radius from the square, then priority of ownership claim is given in order from closest to farthest.

INFORMATIONAL FORUM AVAILABLE TO MEMBERS AT:
http://thetroutstavern.freeforums.net/

 

Land claim policy of  Wheel of Time

"WoT does not support land claims, but neither do we view an alliance to be hostile because of a land claim.  WoT will oppose any claim that prevents our members from growing and spreading around our existing cities, or that infringes upon our alliance hubs centered in Western Realms and Aindara."

 


WoT has passionate players who rhyme at times, please take it in the spirit of fun...

'WHEEL OF TIME' 

by Xaindean

Watch out for us in the tourney or it might be the end of your journey.

Don't choose the wrong square, for if we are there, we'll send you home on a gurney!

Whether you are friend or foe, our name you will surely know.

We are Wheel of Time and our warriors sublime, leave corpses wherever they go!

 

 

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