Res Ipsa Loquitor [RES]
Founded By: | Player 3184 | Founded On: | 26OCT10 02:30 |
http://illy-res.forumotion.com/
Res Ipsa Loquitor.
[RES]
Res Ipsa Loquitor is Latin for the idea "The Thing Speaks for Itself." I believe that is all that needs to be said to describe an alliance.
RES is Latin for "Thing." I think that is funny.
The_Dude
Alliance Name:
RES IPSA LOQUITOR
Recruitment Contact:
Either Tharp, or Wumpuss - via in-game mail
Are you currently accepting new members?
Yes.
Who can join (any restrictions to race, location, population level, etc.)?
Who can join (any restrictions to race, location, population level, etc.)?
Cities are to be located in Middle Kingdom and/or Tor Carrock. Surrounding areas will be considered on a case by case basis. All races and populations accepted. Established and New players are welcome.
What are some benefits of joining your alliance (protection, training, etc)?
What are some benefits of joining your alliance (protection, training, etc)?
No offense, but this is sorta a silly question to my way of thinking. Yes, RES provides all the same benefits as any alliance does. Healthcare, Retirement Plans, 2 weeks vacation after 1 yr, casual Fridays.
What does the alliance stand for? What are it's goals and governing principles?
What does the alliance stand for? What are it's goals and governing principles?
RES is a non-aggressive alliance. However, RES will support its allies when called on to do so. Additionally, RES will protect newbs and squish trolls.
What type of player are you looking for as members?
First, players interested in the things described above. Secondly, at least a moderate level of activity... RES is not a place to stick an account that will only be looked at once a week. Thirdly, all members must behave on GC and the forum and
endeavor to respect others.
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?
Players are free to exit RES at will with no adverse consequences for merely exiting. Players will be kicked for inactivity, rudeness, or trouble-making.
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?
All attacks of any nature on Active players MUST be pre-approved by the Leadership.
If the alliance has a tax on its members, what is the money used for?
If the alliance has a tax on its members, what is the money used for?
Yes, a 2% tax rate is assessed. The alliance treasury is used for alliance goals.