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Summary

The Keltae [KELTS]

Founded By:faTTyAciD Founded On:31OCT18 02:33

 

 

 

 

 

Warriors, traders and crafters from foreign alliances come and go, plying their services throughout the seedy underbelly of Illyria, the alliances of the Grand Fleet offer port for the weary sailor to guzzle ale, the tired warriors to break from combat and rest their feet, or the bankrupt trader to drown their sorrows in the never-ending rum...

 

YARR!

The Pirate Kings [YARR!] hail from all around the Broken Lands, fighting for glory and respect in world tournaments and events - during such times, membership priority is given to those participating in events.

ARRR!

Through clever coin and sleight of hand, the Ratbeard Pirates [ARRR!] chase profit both in the regional hubs as well as the shady black markets. Well suited for supplying and offering direction, new Pirates are encouraged to start here.

KELTS  

From those tested in battle to the young bloods looking to make a name for themselves, The Keltae [KELTS] defend our lands and resources, while expanding Pirate territory.

 

 

The core purpose of these alliances are to act as a Mutual Defense pact between members to protect against any unprovoked threats and ensure each member has a reasonable opportunity to grow unhindered. Beyond that, YARR!, ARRR!, and KELTS are each geared towards a different play style - Tournaments (YARR!), Trade/Training (ARRR!), and Faction Play (KELTS) - to which members are free to move between alliances as they choose*

 

 

PIRATE SERVICES:


JOIN!
Free Eye-Patches and bottomless rum - Contact Anyone ranked Druid or above.


CITY CAPTURES
- Contact our Lonewolf to find out which abandoned or inactive cities we've got available for capture.


TRADE:
Click Here to view our list of stocked Faction Hubs, or Contact Firestone to have any buy or sell offers massIGM'd throughout the flotilla


GEOMANCY
Contact Remy to see if your towns are within an extensive Alliance Geomancer Network, or to help expand the network.


SUPPLIES
- Whether you need the basic materials to grow your armies or the gear to equip them with, contact our Quartermasters for assistance.


TSUNAMIS
Contact Remy to arrange a flood of resources to be sent to your growing cities, for the purposes of prestige building. Free to Pirates, see profile for details. 

 


 

                      

 

We are the Kelts. We are Crafters , Hunters and Traders. We are a community of friends with a love of peace and understanding. We are recruiting new members who seek to have a good game experience and learn with us as we grow and find our path on Illyriad roads and back mountain paths..

FvA: Kelts are proud to take part in Faction-Play and it is indicated in our list of members who is opted in.

In it, we see it as our duty to remove ELVES from this realm.

We get confused when we see large number of fairies. Fairies belong in the Otherworld and if we see them all around, it implies we have left this realm. To prove we are still here, we need to make a mark in this world and to prevent this mistake from affecting us again, We better rid ELVES from this realm.

We have absolutely no problem with individual players, but ELVES is an entire faction of fairies and based on fairy magic.

If you have any questions about our alliance (trade offers /Diplomatic relations or issues ) Please contact Lonewolf or one of our Druids via IGM. We will see to it in short Fashion.. For recruiting information, please contact Ashtar.

 We are now affiliated with the LegendaryPirateHorde [YARR!] and The Pirates participate in the Land Claims initiative. We have laid claim to The Pirate Isles, The Orken Coast, Shardlands, the eastern portion of The Long White and the western portion of Jurgor. 

 

                       

 

The Pirate Code




 


I.) Every Pirate is a Captain to their own Ship
 

Members are free to interact with the Illriad world as the see fit, fully responsible for the gains and consequences of their own actions - this includes the repercussions of military or diplomatic aggressions, land claim violations, Global Chat rants or verbal assaults, personal histories/enemies, and most shenanigans that takes place outside our own Land Claims.

Alliance leadership will take additional efforts to guide newer players while they learn the social and mechanical game boundaries, but established/veteran members are largely left to their own devices unless requests are made to the contrary.


 


II.) Honor Amoung Thieves
 

Pirates are not permitted to engage in hostilities with other Pirates - this includes military or diplomatic aggression, poaching, or otherwise entering another Pirates 10-tile radius without permission.




 


III.) Everything has Value; Everything has Cost
 

Pirates are permitted to engage in minor military or diplmatic aggressions with other players or groups if they desire, though any campaigns involving multiple members against active and established players or alliances will be required to be handled in Black Sails [WARR!] or outside the Pirate Floatilla.

Unless the Diplomacy Page shows an ongoing war status, we consider these types of things to be a independent matters to be handled between the players themselves and without compulsory alliance assistance, so long as the Pirate involved can be shown to have been the provoker/aggressor in the situation.



 


IV.) Keep secure our most local Shipping Ports and Trade Routes

The Pirates participate in the Land Claims initiative.
We have laid claim to The Pirate Isles, The Orken Coast, Shardlands, and a portion of both The Long White and Jurgor.

 

Inactive towns may be razed or captured within the land claim, with or without the consent of the controlling alliance. Towns within the Land Claims permitted to be taken by players outside the alliance are expected to be in exodus to elsewhere within a reasonable timeframe after capture.

Anyone outside the Pirate Floatilla wishing to move within these borders must contact Eoqan The Elf, and only Eoqan the Elf for permission. No other members of the Grand Fleet may grant permission to enter the claim, any "permission" falsely granted by other members is not valid, players who move into the landclaim without permission specifically from Eoqan the Elf will be made to leave the landclaim.  


 


V.) To err is Human; To Arrr is to be a Pirate
 

While the Captains generally avoid direct intervention with the deck swabbing lower ranks, they do get together often to drink rum, discuss pirate business, and drink rum. If you have something you feel needs to be addressed at an alliance level, feel free to contact them so the matter can be discussed.
 

 

 

 

 

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