IKEA
Elf Male
Not affiliated with an Alliance
IKEA
Elf. Pirate. Flat-pack war criminal.
Sailed into Elgea with a hex key, three missing screws, and no idea which side of the ship was the front.
Now proudly answering the call of YARR , where the instructions are vague, the treasure is probably cursed, and every alliance meeting comes with leftover parts.
Specialties include:
- Assembling furniture without reading directions
- Naming towns after suspiciously affordable shelving
- Looking majestic while being structurally unsound
- Asking "is this part important?" after the battle
Current status: Some Assembly Required
If found adrift, please return to the nearest Pirate Land with one tiny wrench and a plate of meatballs.
Harvester Quick Reference
| Deploy | For These Resources |
|---|---|
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Attack & Defense Terrain Modifiers
| Attack | Terrain | Defense | ||||||
|---|---|---|---|---|---|---|---|---|
| Cav | Spear | Inf | Rng | Cav | Spear | Inf | Rng | |
| -50% | +20% | +40% | +5% | Bldgs | -45% | +25% | +30% | +15% |
| -15% | +5% | +30% | -20% | Lg Forest | -15% | +5% | +25% | -20% |
| -15% | 0% | +10% | +10% | Lg Hill | -10% | +10% | +5% | +15% |
| -30% | 0% | +15% | +15% | Lg Mtn | -30% | +20% | +5% | +30% |
| +20% | -15% | 0% | 0% | Plains | +15% | 0% | 0% | 0% |
| -10% | +10% | +30% | -10% | Sm Forest | -10% | +10% | +30% | -10% |
| 0% | 0% | 0% | 0% | Sm Hill | 0% | +5% | +5% | +5% |
| -20% | 0% | +5% | +10% | Sm Mtn | -15% | +15% | +5% | +15% |
Attacking Percentage Modifiers
| Terrain Type | Cavalry | Spears | Infantry | Ranged |
|---|---|---|---|---|
| Buildings | -50% | +20% | +40% | +5% |
| Large Forest | -15% | +5% | +30% | -20% |
| Large Hill | -15% | 0% | +10% | +10% |
| Large Mountain | -30% | 0% | +15% | +15% |
| Plains | +20% | -15% | 0% | 0% |
| Small Forest | -10% | +10% | +30% | -10% |
| Small Hill | 0% | 0% | 0% | 0% |
| Small Mountain | -20% | 0% | +5% | +10% |
Defending Percentage Modifiers
| Terrain Type | Cavalry | Spears | Infantry | Ranged |
|---|---|---|---|---|
| Buildings | -45% | +25% | +30% | +15% |
| Large Forest | -15% | +5% | +25% | -20% |
| Large Hill | -10% | +10% | +5% | +15% |
| Large Mountain | -30% | +20% | +5% | +30% |
| Plains | +15% | 0% | 0% | 0% |
| Small Forest | -10% | +10% | +30% | -10% |
| Small Hill | 0% | +5% | +5% | +5% |
| Small Mountain | -15% | +15% | +5% | +15% |
NPC Group Sizes
| Group Size | Minimum | Maximum |
|---|---|---|
| Few | 1 | 3 |
| Handful | 4 | 8 |
| Several | 9 | 21 |
| Pack | 22 | 81 |
| Many | 82 | 128 |
| Gathering | 129 | 227 |
| Horde | 228 | 462 |
| Throng | 463 | 815 |
| Host | 816 | 2,500 |
| Legion | 2,501 | 9,999 |
| Myriad | 10,000 | 24,999 |
| Sea | 25,000 | 49,999 |
| Cornucopia | 50,000 | No maximum |
Division Attack Bonuses
| Troop Type | Commander Trait | Division Attack Bonus |
|---|---|---|
| Spears | Close Quarter Penetration | Increases the attack of the spear commander and all spear troops in the division by 10% for a Tier 1 commander or 15% for a Tier 2 commander. |
| Infantry | Bloodlust | Increases the attack of the infantry commander and all infantry troops in the division by 10% for a Tier 1 commander or 15% for a Tier 2 commander. |
| Ranged | Concentrated Fire | Increases the attack of the ranged commander and all ranged troops in the division by 10% for a Tier 1 commander or 15% for a Tier 2 commander. |
| Cavalry | Charge | Increases the attack of the cavalry commander and all cavalry troops in the division by 10% for a Tier 1 commander or 15% for a Tier 2 commander. |
Elite Divisions
A division remains Elite when it contains no more than the troop limit shown below:
| Troop Type | Maximum Troops for Elite Status |
|---|---|
| Spears | 200 |
| Infantry | 150 |
| Ranged | 100 |
| Cavalry | 60 |
Race Unit Strengths
| Race | Spear | Inf | Bow | Cav |
|---|---|---|---|---|
| Humans | 4 | 3 | 2 | 1 |
| Dwarves | 2 | 1 | 3 | 4 |
| Elves | 4 | 4 | 1 | 1 |
| Orcs | 1 | 2 | 4 | 3 |
1 = Best • 4 = Weakest
Unit Roles
| Unit | Strengths | Weaknesses |
|---|---|---|
| Spear |
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| Bow |
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Combat Rules of Thumb
| Rule |
|---|
| Don't attack with Spears. |
| Don't defend with Cavalry. |
| Cavalry excels attacking Plains. |
| Defending Plains is expensive. |
| Cav beats Bow > Bow beats Spear > Spear beats Cav. |
| Infantry attacks effectively against almost everything. |
7 Food City Specializations
| Layout | Recommended Focus |
|---|---|
| F / W / C / I / S | Food / Wood / Clay / Iron / Stone |
| 7 / 5 / 5 / 3 / 5 | Cav, Scout, Spy, Trade, Geo, Rune |
| 7 / 5 / 5 / 5 / 3 | Cav, Bow, Spear, Scout, Thief |
| 7 / 5 / 3 / 5 / 5 | Bow, Inf, Assassin |
| 7 / 3 / 5 / 5 / 5 | Spear, Inf, Assassin, Rune |
Military City Builds
| City | Plots | Population | Primary Production |
|---|---|---|---|
| Infantry | 7 | 11,376 | 3,300 Iron / 8,100 Stone |
| Spear | 8 | 12,873 | 3,300 Iron / 8,100 Clay |
| Ranged | 7 | 11,376 | 3,300 Iron / 8,100 Wood |
| Cavalry | 9 | 14,370 | 3,300 Wood / 8,100 Clay |
| City | Buildings Added to Basic City Build |
|---|---|
| Infantry | 3× Infantry Lodges (5,388 pop) Foundry (1,497) • Stonemason (1,497) • Blacksmith (1,497) • Forge (1,497) Elves do not require the Forge. |
| Spear | 3× Spearmens’ Billets (5,388 pop) Kiln (1,497) • Foundry (1,497) • Spearmaker (1,497) • Blacksmith (1,497) • Tannery (1,497) Dwarves use a Forge instead of the Tannery. |
| Ranged | 3× Archery Fields (5,388 pop) Carpentry (1,497) • Foundry (1,497) • Fletcher (1,497) • Tannery (1,497) |
| Cavalry | 3× Cavalry Parade Grounds (5,388 pop) Carpentry (1,497) • Kiln (1,497) • Spearmaker (1,497) • Blacksmith (1,497) • Forge (1,497) • Saddlemaker (1,497) Elves do not require the Forge. |
New City Checklist
| Task | What To Do | Benefit |
|---|---|---|
| Rename Town | Give the city a name matching its intended role or specialization. | Easier city organization. |
| Set Tax Rate | Adjust the tax rate once the city's early population and resource needs are understood. | Balances Gold income and population growth. |
| Queue Research | Begin the most important research for the city's planned purpose. | Prevents idle Research Points and unlocks key buildings. |
| Send Starter Resources | Send basic resources, Gold, Horses, Beer, Books, and any required advanced materials. | Accelerates early construction and research. |
| Steamtastic Brewery | Send 125 Spies to -513|-96 . | Reduces the Food cost of Beer production by 5 Food/hr . |
| Allembine Scribes | Send 1 Spy to each of the 20 Scribe locations. For two-stage Scribes, visit Location 1 before Location 2. | Increases Spy Defense and grants +5 Research/hr per Library level once completed. |
[ ] Mark each item complete after settling a new city.
Town Population Requirements
| Town | Total Pop | Avg / Town | Need for Next |
|---|---|---|---|
| 2 | 450 | 450 | 1,550 |
| 3 | 2,000 | 1,000 | 3,000 |
| 4 | 5,000 | 1,667 | 5,000 |
| 5 | 10,000 | 2,500 | 10,000 |
| 6 | 20,000 | 4,000 | 20,000 |
| 7 | 40,000 | 6,667 | 35,000 |
| 8 | 75,000 | 10,715 | 55,000 |
| 9 | 130,000 | 16,250 | 103,550 |
| 10 | 233,550 | 25,950 | 30,000 |
| 15 | 393,550 | 28,111 | 35,000 |
| 20 | 578,550 | 30,450 | 40,000 |
| 25 | 788,550 | 32,857 | 45,000 |
| 30 | 1,023,550 | 35,295 | 50,000 |
| 35 | 1,283,550 | 37,751 | 55,000 |
| 40 | 1,568,550 | 40,219 | 60,000 |
| 45 | 1,857,550 | 42,217 | 54,000 |
| 50 | 2,127,550 | 43,419 | 59,000 |
| 55 | 2,467,550 | 45,695 | 75,000 |
| 60 | 2,849,000 | 48,288 | 75,450 |
| 61 | 3,000,000 | 50,000 | Max |
