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Astara

Elf Female
Not affiliated with an Alliance
Elf Female Character Portrait

The information found here has been gleaned from multiple sources.  Thanks to all who help us understand how the game is played.

https://forum.illyriad.co.uk/

https://forum.illyriad.co.uk/sovereignty-made-simple_topic2262.html

https://forum.illyriad.co.uk/so-you-want-to-learn-to-craft_topic4848.html

https://forum.illyriad.co.uk/quick-guide-to-sieges_topic6413.html

https://docs.google.com/spreadsheet/ccc?key=0AumwLJzwY-1pdDRZZUx3Z2pEeHlzTENZb1pTbWVjcGc&pli=1#gid=8

 

Hunting

NPC  Sizes & Terrain Type Modifiers

Size Min Max
A Few 1 3
A Handful 4 8
Several 9 21
A Pack 22 81
Many 82 128
A Gathering 129 227
A Horde 228 462
A Throng 463 815
A Host 816 2,500
A Legion 2,501 9,999
A Myriad 10,000 24,999
A Sea 25,000 49,999
A Cornucopia 50,000+  
ATTACKING % MODIFIER
Terrain Type Cavalry Spears Infantry Ranged
Buildings -50 20 40 5
Large Forest -15 5 30 -20
Large Hill -15 0 10 10
Large Mountain -30 0 15 15
Plains 30 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 0 0 0
Small Mountain -20 0 5 10
DEFENDING % MODIFIER
Terrain Type Cavalry Spears Infantry Ranged
Buildings -45 25 30 15
Large Forest -15 5 25 -20
Large Hill -10 10 5 15
Large Mountain -30 20 5 30
Plains 25 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 5 5 5
Small Mountain -15 15 5 15

 

 

Click on Bolism for info on Hunting


 

Harvesting Resources

    

Caravans

    Cotter
 

 Cotter 

1st must research Grape Picking and/or Scavenging  

 

Skinner

1 item per skinner

Miner

1 item per Miner

Herbalist

1 item per Herbalist

 

Click COTTERS all about cotters

Specialist Harvesting (aka skinning, herbalism, mining)

Specialist gatherers collect rare resources from throughout the world.  Rare Herbs (Herbalists)  Animal Parts (Skinners)  Rare Minerals (Miners)  They can carry 1 rare item each  The gathering speed will vary dependent on the rarity of the item.  You can build multiples of each specialist in your town, if desired.


 

 

Other Things Affecting Life in Illy

 

SEASONS - There are 4 Seasons in Illyriad, and they run as follows:

SPRING (Mar, Apr, May)  The time of renewal, growth .                

+1%    +5%    +1%    +3%      +1%

SUMMER (Jun, Jul, Aug) Early crops ripen, and workers prefer escaping the heat, underground.

none     +1%    +5%    +1%      +3%

AUTUMN (Sep, Oct, Nov)  The crops are harvested..

+3%     +3%    none    +5%      +5%

WINTER (Dec, Jan, Feb)  Workers collect firewood and iron - the ground is frozen.

+5%     none    +3%    none      none

 

LUNAR PHASES

 There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:

NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7%    none

WAXING CRESCENT
The first stirrings of chaos begin anew.
+4%    +1%

FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2%    +2%

WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none    +4%

FULL MOON
Unutterable chaos takes full hold over the land.
none    +7%

WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1%    +4%

LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2%    +2%

WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4%    none


 

 

Sieging Cities

Newbie’s Guide to Your First (Assisted) Siege

This guide is useful only for the newbie who would like to besiege an inactive/abandoned town.  It assumes that your kindly alliance will be doing the heavy lifting of siege work

Preparation: Please make sure you have reviewed Rill's Quick Guide to Sieges https://forum.illyriad.co.uk/quick-guide-to-sieges_topic6413.html

Research: You need Siege Encampment technology, raise your Barracks to L20 and create about 200 T1 (basic) Calvary.  You DO NOT need to build a siege engine in order to take the town because you are being assisted.

  • Send spies, theives and scouts to determine what the city holds and to steal its stuff.
  • It is best to clear the city of troops before you siege it. 
  • Your siege army must arrive at the location before the catapults (Cats) of the player assisting you.
  • Set a time limit for the siege to the maximum. (14 days 23 hours 59 minutes) 
  • Ensure that your army and the assisting army land on different spots. You will bump each other if you land on the same spot.

Once the siege engines arrive, it will take 12 hours to set up.  Then they will begin bombing the target city once per hour. Some engines will hit, some will miss; later in the siege more will hit. Each hit reduces a level of a building, and the city loses that amount of population. Beg your heavy lifter for siege reports, which s/he will get every hour.

When the city’s population is 25% of what it was when the siege began, either the heavy lifter will need to recall his/her catapults or you will need to storm the city. If one of those doesn’t happen, the cats will continue to bomb the city.  Remember to recall your troops after the siege by sending a messenger to your new city.

Note: you can continue to thieve the city as it is being bombed.  Also, rumors exist that if a player has troops in production when s/he abandons, those ‘ghost’ troops appear suddenly during a storm of the city. Have extra troops on hand to avoid problems should this occur.

When it is all over, bask in the glow of your (assisted) victory.  Be sure to thank your heavy lifter profusely (prestige works, and cows work too. Rill assures me that everyone likes cows).  

Many thanks to Thor, Rill, Thunderbum and others for their input and advice on this

 

Requirements to Settle nth City
# Settlers Population
2nd 1 450
3rd 2 2,000
4th 3 5,000
5th 4 10,000
6th 5 20,000
7th 6 40,000
8th 7 75,000
9th 8 130,000
10th 9 233,550
11th 10 263,550
12th 11 294,550
13th 12 326,550

 


 

Elf Military

Tier 1

Type

Tier 2

Protector
Spears
Phalanx
Upon rights of manhood, each Elven lad aspires to defend his nation. Many join the Protectors who are seen in most Elven cities, keeping them safe.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Phalanx Formation skill.
Woe be to those attacking the mighty elven phalanxes with their sarissas. Their ability to keep their cities safe is legendary.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Close Quarter Penetration skill.
Warden


Infantry

Swords

Wardancer
Armed with their agile thinswords, Wardens are the core footsoldiers of any Elven army.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Interlocked Shields skill.
Watching Wardancers in battle resembles a blur of motion as these elegant heavy infantry carve their foes up with longswords tirelessly.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Bloodlust skill.
Sentinel


Ranged

Bows

Elven Trueshot
Elves get their first bows in early childhood and practice their archery practically from the cradle. As a result, Sentinels are the Elvish first line of defense against any enemies.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Tortoise Formation skill.
Many times, Orcish intruders in Elf-held forests die without ever seeing their enemy. Elven Trueshots are the most accomplished bowmen in the World, often killing with perfectly placed headshots from hundreds of yards away - even in forests.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Concentrated Fire skill.
Swiftsteed
Cavalry
Marshal
Virtually nothing is faster than an Elven Swiftsteed unit. They'll appear behind enemy lines, kill your rearguard, and be gone before you know it.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Square Formation skill.
Marshals with their gleaming Elven chainmail are drawn from the ranks of the Elven nobility and should not be trifled with on the battlefield.

When acting as a divisional commander, this unit imparts an additional +5% bonus to the Charge skill.
Siege Hook

Siege Engine
Mangonel
Siege Hooks are heavy iron bolts flung from a tension-projectile Siege Engine over the top of the defender's walls. Attached to the hook are incredibly sturdy, cured ropes. Once the Hook has passed over the wall and is embedded in the forifications the attackers use horses to heave on the ropes, to collapse the walls from within. Mangonels use a massive, tension bow to propel heavy rocks from a bowl-shaped bucket at the end of the Siege Engine's arm. Its unpredictable (yet powerful) strikes are best suited to hitting broad, non-moving targets such as buildings.

 

Elf Military Unit Statistics

    Build time Move Speed Carrying Capacity Attack Spear Defense Sword Defense Bow Defense Cavalry Defense  
Protector 590* 15 18 6 11 10 4 13 Spearunit
Phalanx 862* 11 10 15 15 15 10 30 Spearunit
Warden 745* 9 55 21 14 14 12 14 Infantry
Wardancer 833* 13 65 33 19 20 19 20 Infantry
Sentinel 678* 16 25 20 23 23 24 16 Ranged
Elven Trueshot 1089* 12 30 32 36 34 36 25 Ranged
Swiftsteed 1346* 28 130 36 13 20 13 21 Cavalry
Marshal 1521* 22 92 59 19 27 18 28 Cavalry
Siege Hook 36000* 5 0 0 0 0 0 0 Siege Engine - Walls

 

Mangonel 86400* 3 0 0 0 0 0 0

Siege Engine 

 

Elf Diplomat Unit Statistics

    Build time Movement Speed Carrying Capacity Offense Defense  
Tracker 780* 22 0 18 20 Basic Scout
Outrider 1140* 30 0 40 36 Advanced Scout
Waysman 1140* 21 0 14 17 Basic Spy
Farseer 1440* 28 0 32 32 Advanced Spy
Rogue 1500* 19 50 14 17 Basic Thief
Dark Elf 1800* 25 54 31 29 Advanced Thief
Elven Pruner 2400* 17 0 14 17 Basic Saboteur
Dark Elf Saboteur 2940* 25 0 34 32 Advanced Saboteur
Willowblade 3300* 18 0 15 17 Basic Assassin
Night Shade 4140* 24 0 34 30 Advanced Assassin

* Base level decreased by consulate level and sovereignty bonuses

 

NPC Encounter Group Sizes

Size Min Max
A Few 1 3
A Handful 4 8
Several 9 21
A Pack 22 81
Many 82 128
A Gathering 129 227
A Horde 228 462
A Throng 463 815
A Host 816 2,500
A Legion 2,501 9,999
A Myriad 10,000 24,999
A Sea 25,000 49,999
A Cornucopia 50,000+  

Highest Pop Buildings
Archers Field 1796
Blacksmith 1497
Book Binder 1497
Cavalry Parade Grounds 1796
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Seige Workshop 1497
Spear Maker 1497
Stonemason 1497
Tannery 1497
Tavern 1497
Trade Office 2000
City Pop Requirements
City#  #Settlers Population
2 1 450
3 2 2,000
4 3 5,000
5 4 10,000
6 5 20,000
7 6 40,000
8 7 75,000
9 8 130,000
10 9 233,550
11 10 263,550
12 11 294,550
13 12 326,550
14 13 359,550
15 14 393,550
16 15 428,550
17 16 464,550
18 17 501,550
19 18 539,550
20 19 578,550

https://illyspy.com/illyspy/ts?m=2

 

 

Millia Much information from

Helmsman all good things including emoticons 

Marquesta Many good things

Ellania 60 towns

https://illystuff.uk/index.html

 

Sov Claim Times

Level I 12hrs
Level II 24hrs
Level III 48hrs
Level IV 72hrs
Level V 96hrs

Sov Res Costs

in Wood, Clay, Iron & Stone per Hour

Production Level I 150
Production Level II 300
Production Level III 600
Production Level IV 1200
Production Level V 2400
 

 

IN-GAME LINKS
Alliance Military Stats Armies
Available Trade Markets Available Trade Markets
Daily Bonus Diplomatic Orders
Mail Medal Cabinet
Mysteries Regional Factions Map
Research Tree Resource Summary
Trade Orders  
ILLYRIAD GAME INFORMATION
Game Overview
Guiding Principles
Races in Illyriad
Dwarves in Illyriad
Elves in Illyriad
Orcs in Illyriad
City Building in Illyriad
Diplomacy in Illyriad
Trade in Illyriad
Wars & Tournaments
Magic in Illyriad
Bestiary in Illyriad
ILLY FORUMS--Guides
Forum Home Announcements
Help Topics Tutorial Videos
ILLY FORUMS--City
City Planner City Planner 2.0
City Development Magical 7 Food Mountain
New Buildings Moving Cities
Moving Your Capital Teleport vs Exodus
Tier 2 Buildings Where Do I Put My City?
ILLY FORUMS--Diplomacy
Complete Guide to Thieving I’ve Been Robbed!
ILLY FORUMS--Magic
Step by Step Guide to Using Illy Magic
ILLY FORUMS--Military
Advanced Attacking Armies in Illyriad
Basic Military Development Basic Self Defense
Bestiary
Everything you need to know about commanders
How to Make a Bear Skin Rug Military Equipping
Military units: stat per upkeep NPC Difficulty Guide
Step by Step Guide to Starting an Army
Sieging an abandoned town Terrain bonuses
ILLY FORUMS--Miscellaneous
Choosing an Alliance
Effectiveness of Architects Office
Enforced AccountRemoval Guide for Fast Growth
Gypsy Fortune Teller Watch
Illyriad Data Feeds Illyriad Server Status
New Emoticons Overall Ranking and Score
Player and Town Growth Graphs Possible Paths in Illyriad
Profiles & Screenshots Seasons and Lunar Phases
Strategies, Tips and Tricks Workshop Specialization
ILLY FORUMS--Quests
Quest guide Step by Step Guide to Quests
ILLY FORUMS--Sovereignty
Coastal Sovereignty Guide to Sovereignty
Step by Step Guide to Claiming Sovereignty
ILLY FORUMS--Trade
Cotter Changes Gathering
Step by Step Guide to Harvesting Resources
Trade
Trade Hub Development Trading For Dummies
ARCANUM ILLYRIA (Wiki)
Building Charts City Buildings
Critters Chart Diplomatic Units
Game Features Humans
Human Units Human Unit Costs
Mysteries Nature (Races)
NPCs (Non-Playable_Characters)
Research Technologies Settler
Settling Requirements Sovereignty Research
Tools: Calculators Trade Research
Travel Calculator/Dispatch Timers
PUZZLES LOGIC
30 Day History Alliances
Close Towns Crafting Codes and Recipes
Illy Gems Maps
Suspended Towns Troops
ALL THE REST
Battle Calculator Chat Codes
   
City Pop/Taxes/Sov Calculator Combat Mechanics
Departure/Attack Times DillyTools
General Sov Calc GuideScroll/Illyriad
How Do I Defend Myself? Illyriad Institute
Illyriad Resource Upgrades Learning with LadyLuvs
Moving Your City New Player Tips
Stolen By Suspended Players
Monty Python and the Holy Grail (Full Script)

 

 

 

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