Gyrudas
?platform=chrome#/Player/Profile/284783
install tampermonkey first
then https://illystuff.uk/userscripts.html
Player Units Stack:
| Units | Human | Elves | Dwarfs | Orc | ||||
|---|---|---|---|---|---|---|---|---|
| Scout | ||||||||
| Spy | ||||||||
| Thief | ||||||||
| Saboteur | ||||||||
| Assassin | ||||||||
| Spear | ||||||||
| Infantary | ||||||||
| Ranged | ||||||||
| Cavalary | ||||||||
| Siege | ||||||||
Attacking Percentage Modifiers:
|
Terrain Type |
Cavalry | Spears | Infantry | Ranged |
| Buildings | -50 | 20 | 40 | 5 |
| Large Forest | -15 | 5 | 30 | -20 |
| Large Hill | -15 | 0 | 10 | 10 |
| Large Mountain | -30 | 0 | 15 | 15 |
| Plains | 30 | -15 | 0 | 0 |
| Small Forest | -10 | 10 | 30 | -10 |
| Small Hill | 0 | 0 | 0 | 0 |
| Small Mountain | -20 | 0 | 5 | 10 |
Defending Percentage Modifiers:
| Terrain Type | Cavalry | Spears | Infantry | Ranged |
| Buildings | -45 | 25 | 30 | 15 |
| Large Forest | -15 | 5 | 25 | -20 |
| Large Hill | -10 | 10 | 5 | 15 |
| Large Mountain | -30 | 20 | 5 | 30 |
| Plains | 25 | -15 | 0 | 0 |
| Small Forest | -10 | 10 | 30 | -10 |
| Small Hill | 0 | 5 | 5 | 5 |
| Small Mountain | -15 | 15 | 5 | 15 |
NPC Encounter Group Sizes:
| Size | Min | Max |
|---|---|---|
| A Few | 1 | 3 |
| A Handful | 4 | 8 |
| Several | 9 | 21 |
| A Pack | 22 | 81 |
| Many | 82 | 128 |
| A Gathering | 129 | 227 |
| A Horde | 228 | 462 |
| A Throng | 463 | 815 |
| A Host | 816 | 2,500 |
| A Legion | 2,501 | 9,999 |
| A Myriad | 10,000 | 24,999 |
| A Sea | 25,000 | 49,999 |
| A Cornucopia | 50,000+ |
https://docs.google.com/spreadsheets/d/1yzGtTI277NKBXkzjpB9Qs9Av1HZ97si-nlZ_6PXH32Y/edit?gid=938417343#gid=938417343
#/Player/Profile/440489
#/Player/Profile/278384
food=pop/// the more food the building consumes the more pop it has...Whatever you train a unit with is what gear they can use
Early Development, Goals for your first town.
1.) Go to the Castle page and turn your tax level to 0% to improve production. Don't use your Tenaril Spell you want to use Exodus to go to a 7 food plot and Tenaril takes what you have with you so save it.
2.) Prioritize storage, research Timekeeping and Pioneering while you are building your store house up to level 15.When the research is complete build a warehouse. Try to keep research going as much as you can while waiting for other research options to open up.
3.) Ask for resources in Alliance Chat (AC) and if no one is on send a letter to lonewolf or Joey
4.) Upgrade resource plots with at least one of each up to level 7 to open up further research.
5.) Build your Library and market up to level 4 ( or a little higher) but don't bother with a vault.
6.) Build a few cottages and then some cotters and caravans in the market.
7.) Start building up your library & mage tower to unlock more research. Do research on your Runes and Geomancy spells. You can have one of each activated when your mage tower is high enough to use them.
8.) As you approech 450 population ( about 300+) build your first settler. If you are short on money or supplies ask for what you need.
9.) Build other buildings as you see fit but don't bother with troops. They cost gold every hour and you do not need them yet.
10.) You can build a Tavern and do some basic quests, but don't bother with the ones that need scouts they cost gold every hour just like troops.
11.) Avoid upgrading buildings past 12 ( except storage ) before you exodus to a 7 food tile with other high food tiles close by. After exodus all buildings are set back to 12 if they were higher.
Goals for 450-1000 Population
1.) Send your settler to a 7 food tile with other high food tiles close by for future growth.When you arrive build your storehouse first then call for resources. But first have the site checked on to make sure there are no land claims and that it is a good site.
2.) You must be 10 tiles away from any other towns.
3.) Back in your first town build your warehouse up to level 20 then research exodus.
4.) When you want to exodus make sure all of your units are back in town and no inbound trade is heading your way.
5.) Exodus to a 7 food tile with other high food tiles close for future growth. Have the spot looked at to confirm it is a good one.
6.) After exodus rebuild your storage back up it will be low.
7.) Ask as many questions as you need to, and have fun. The exodus is a ruff patch but once it is done the game gets way more interesting, trust me on this.
8.) If you have problems finding good locations for your towns ask in AC for help and suggestions.
Goals for 1001-1500 Population
1.) Set tax rate to 10% and continue to develop resources with one of each to level 15
2.) Develope an army to a minimum of 500 gold upkeep.
3.) Train your commander by attacking NPC's. Ask questions in AC on the best way to approach this.
4.) Develop common ground and paddock.
5.) If you plan on taking further towns by siege build your barracks up to level 20. Research siege encampment and war machines.
6.) Tell lonewolf of your intentions so he can help you find a proper town to siege.
7.) There will be other technologies that will be helpful so ask others in AC to see what they have done and go from there.
8.) If you plan on using settlers for your next town you will need 2, built from the same town. This number goes up for each new town. The next town will be 3, then the next 4, etc. etc.
9.) One more thing, please remember that we are not a military alliance. If you find yourself having problems with another player contact lonewolf or Lovisedal for help. Do not attack with your military or diplomatic units until you have disscussed it with one of them.We will defend ourselves of course but do not start it, wait for further instructions and help.
NPC Groups Sizes:
| Size | Min | Max |
|---|---|---|
| Few | 1 | 3 |
| Handful | 4 | 8 |
| Several | 9 | 21 |
| Pack | 22 | 81 |
| Many | 82 | 128 |
| Gathering | 129 | 227 |
| Horde | 228 | 462 |
| Throng | 463 | 815 |
| Host | 816 | 2500 |
| Legion | 2501 | 9999 |
| Myriad | 10000 | 24999 |
| Sea | 25000 | 49999 |
| Cornucopia | 50000+ |
http://forum.illyriad.co.uk/newbie-guide-part-1_topic3820.html
http://forum.illyriad.co.uk/9-trade_topic3989.html http://forum.illyriad.co.uk/starting-illyriad-an-alternative-newbie-guide_topic4896.html http://forum.illyriad.co.uk/tips-for-new-players_topic1894.html http://forum.illyriad.co.uk/alliance-land-claims_topic6359.html http://www.illyriad.co.uk/GameInformation/Bestiary #/Player/Support https://forum.illyriad.co.uk/discoveries_topic5775_page1.html http://forum.illyriad.co.uk/trading-for-dummies_topic2648.html http://forum.illyriad.co.uk/9-trade_topic3989.html http://forum.illyriad.co.uk/trade-hub-development-where-to-send-merchants_topic4549.html#59724 #/Alliance/Faction https://www.illystuff.uk/ http://forum.illyriad.co.uk/10-gathering_topic4014.html%20 #/Alliance/Alliance/1452 https://assets.illyriad.net/filter?url=https://i.ibb.co/D7T7TPF/Faction-Play-Opt-In-Badge.jpg #/Player/Profile/396711 #https://i.postimg.cc/YSmFf02t/friend-of-keryth.png/Player/Profile/143257 https://www.digioso.org/dilly_tools/battle.html https://durctools2.dewt.me.uk/bc/ https://docs.google.com/spreadsheets/d/1yzGtTI277NKBXkzjpB9Qs9Av1HZ97si-nlZ_6PXH32Y/edit?usp=sharing https://illyorcs.forumotion.com/t55-advanced-city-building-40k-population-city Tracking Movement Stationary Unit = No arrows 1 arrow = 1-7 squares per hour 2 arrows = 8-16 squares per hour 3 arrows = 17-25 squares per hour 4 arrows = 26-41 squares per hour 5 arrows = 41+ squares per hour https://forum.illyriad.co.uk/do-it-your-own-way-the-antiguide_topic6275.html http://forum.illyriad.co.uk/so-you-want-to-learn-to-craft_topic4848.html http://forum.illyriad.co.uk/11-crafting_topic4093.html https://illystuff.uk//npcmap/index.html http://www.apsed.fr/fortune-tellers http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html http://forum.illyriad.co.uk/22sept2012-major-release-equipping_topic4236.html https://pastebin.com/qS4PXfbd https://illydata.com/abandonedTowns.php Building Pop at Level 20: Architects Office 328 Chancery of Estates 449 Runemasters Grounding 898 Spies Hideout 898 Foreign Office 898 Geomancers Retreat 898 Assassins Abode 898 Sabatours Sancturary 898 Scouts Lookout 898 Blacksmith 1497 Book Binder 1497 Carpentry 1497 Common Ground 1497 Consulate 1497 Fletcher 1497 Forge 1497. https://forum.illyriad.co.uk/step-by-step-guide-to-harvesting-resources_topic2290.html http://guidescroll.com/2011/09/illyriad-sovereignty-comprehensive-guide/ https://forum.illyriad.co.uk/ive-been-robbed_topic3050.html https://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html https://illystuff.uk/resUsage.html #/Player/Profile/227319 #/Player/Profile/227319 #/Player/Profile/405050 #/Player/Profile/284783 http://forum.illyriad.co.uk/seiging-an-abandoned-town-are-ther-any-how-tos_topic2620_page1.html https://forum.illyriad.co.uk/newbies-guide-to-your-first-assisted-siege_topic6885_page1.html. https://forum.illyriad.co.uk/quick-guide-to-sieges_topic6413.html https://forum.illyriad.co.uk/do-it-your-own-way-the-antiguide_topic6275.html
#/Player/Profile/422841
Interesting spots on the map
Duraz Karag
Fortress of Shadows
Heart of Corruption
Misted Lands
The Rift
Steamtastic Brewery
Temple of Reason
CAVALRY CITY -7 food and 3 stone or 3 iron.
- Cavalry Parade Ground (1-3 depending on preference. 1 at level 20 is 30% upkeep reduction. 2 is 45%, 3 is 52.5%). Costs Pop: 1796 Res: 2700 Clay, 1100 Wood.
- Kiln, to make up for the large amount of clay you lose to Cavalry Parade Grounds. Pop: 1497.
- Blacksmith. Pop: 1497.
- Saddlemaker. Pop: 1497.
- Spearmaker. Pop: 1497.
- Forge (unless elf). Pop: 1497.
- Brewery (if human). Pop: 40.
- Stonemason/Foundry. Pop: 1497.
SPEAR CITY - 7 food and 3 wood or 3 stone.
- Spearmans Billets, again 1-3. Pop: 1796. Res: 2700 Clay, 1100 Iron.
- Spearmaker. Pop: 1497.
- Tannery. Pop: 1497.
- Blacksmith. Pop: 1497.
- Brewery (If you're an orc). Pop: 40.
- Kiln. Pop: 1497.
- Carpentry/Stonemason. Pop: 1497.
BOW CITY - 7 food, 3 stone or 3 clay.
- Archers Fields. Pop: 1796. Res: 2700 Wood, 1100 Iron.
- Fletcher. Pop: 1497.
- Tannery. Pop: 1497.
- Brewery (If you're an elf). Pop: 40.
- Carpentry. Pop: 1497.
- Stonemason/Kiln. Pop: 1497.
INFANTRY CITY - 7 food, 3 wood or 3 clay.
- Infantry Quarters. Pop: 1796. Res: 2700 Stone, 1100 Iron.
- Blacksmith. Pop: 1497.
- Forge (if not an elf). Pop: 1497.
- Brewery (if dwarf). Pop: 40.
- Stonemason. Pop: 1497.
- Carpentry/Kiln. Pop: 1497
THIEF CITY - 7 food 3 stone.
- Thieves Den. Pop: 898. Res: Wood 1700, Clay 1100, Iron 1700.
- Saddlemaker. Pop: 1497.
- Bookbinder. Pop: 1497.
- Stonemason. Pop: 1497.
- Resource boosting buildings, depending on how many Thieves Dens you want to run. It can be worthwhile running 3 Thieves Dens, as the upkeep on a serious thief stack can get very high. In that case, you'll certainly want a Carpentry and Foundry, and possibly a Kiln as well. All give 1497 Pop.
TRADE CITY - 7 food 3 iron.
- Trade Office. Only one is needed. Pop: 2000. Res: 2850 Wood, 690 Clay, 1610 Stone.
- Merchants Guild. (Can technically be demolished after traders are all trained, provided you never send your traders home again. If you do, they will disappear as they will no longer have accomodation. Pop: 1510.
- Foundry. Pop: 1497.
- Resource boosters, dependent on which troop specialisation you run with your trade city. Cavalry tends to work well with trade, as neither require an upkeep of iron.
GEOMANCER CITY - 7 food 3 iron.
- Geomancer's Retreat. The more you build, the stronger your bonus will be. The first doubles the effect of geomancy, all subsequent half in effectiveness. If your spell grants an 8% food bonus, for example, the first will boost it to 16%. The second will raise it an additional 4% to 20%. The third will raise it 2% to 22%. Pop: 898. Res: Wood 700. Clay 2300. Stone 1500.
- Foundry. Pop: 1497.
- Resource boosters, dependent on which troop you pair with your geomancer. As with trade, cavalry works well with this one.
elites
cav is 60
bow is 100
150 for infantry
200 for spears
| |
Caravans |
|
Cotter Harvest up to 100 ea. Need Foraging Researched. |
|
| Cotter -w- Grape picking and/or Scavenging Researched | |
|
Skinner Harvest 1 ea. Need Butchery Researched |
| |
Miner Harvest 1ea. Need Geology Researched |
| |
Herbalist Harvest 1 ea. Need Herbalism Researched
|
| Resource Upkeep at Lvl 20 | ||||
| Building | Wood | Clay | Iron | Stone |
| Archers' Field | 2700 | 1100 | ||
| Assassins' Abode | 3100 | 1900 | ||
| Cavalry Parade Ground | 1100 | 2700 | ||
| Foreign Office | 400 | 800 | 1600 | |
| Geomancers' Retreat | 700 | 2300 | 1500 | |
| Infantry Quarters | 1100 | 2700 | ||
| Runemasters' Grounding | 900 | 1700 | ||
| Saboteurs' Sanctuary | 2700 | 1500 | ||
| Scouts' Lookout | 700 | 1500 | ||
| Spearmen's Billets | 2700 | 1100 | ||
| Spies Hideout | 700 | 1100 | 1100 | |
| Thieves' Den | 1700 | 1100 | 1700 | |
| Trade Office | 2800 | 690 | 1580 | |
| Chancery of Estates | 800 | 3200 | 160 | |
| Population | |||
| Town | Total m | Avg | Additional |
| 2 | 450 | 450 | |
| 3 | 2,000 | 1,000 | 1,550 |
| 4 | 5,000 | 1,667 | 3,000 |
| 5 | 10,000 | 2,500 | 5,000 |
| 6 | 20,000 | 4,000 | 10,000 |
| 7 | 40,000 | 6,667 | 20,000 |
| 8 | 75,000 | 10,715 | 35,000 |
| 9 | 130,000 | 16,250 | 55,000 |
| 10 | 233,550 | 25,950 | 103,550 |
| 11 | 263,550 | 26,355 | 30,000 |
| 12 | 294,550 | 26,778 | 31,000 |
| 13 | 326,550 | 27,213 | 32,000 |
| 14 | 359,550 | 27,658 | 33,000 |
| 15 | 393,550 | 28,111 | 34,000 |
| 16 | 428,550 | 28,570 | 35,000 |
| 17 | 464,550 | 29,035 | 36,000 |
| 18 | 501,550 | 29,503 | 37,000 |
| 19 | 539,550 | 29,975 | 38,000 |
| 20 | 578,550 | 30,450 | 39,000 |
| 21 | 618,550 | 30,928 | 40,000 |
| 22 | 659,550 | 31,408 | 41,000 |
| 23 | 701,550 | 31,889 | 42,000 |
| 24 | 744,550 | 32,372 | 43,000 |
| 25 | 788,550 | 32,857 | 44,000 |
| 26 | 833,550 | 33,342 | 45,000 |
| 27 | 879,550 | 33,829 | 46,000 |
| 28 | 926,550 | 34,317 | 47,000 |
| 29 | 974,550 | 34,806 | 48,000 |
| 30 | 1,023,550 | 35,295 | 49,000 |
| 31 | 1,073,550 | 35,785 | 50,000 |
| 32 | 1,124,550 | 36,276 | 51,000 |
| 33 | 1,176,550 | 36,767 | 52,000 |
| 34 | 1,229,550 | 37,259 | 53,000 |
| 35 | 1,283,550 | 37,751 | 54,000 |
| 36 | 1,338,550 | 38,244 | 55,000 |
| 37 | 1,394,550 | 38,738 | 56,000 |
| 38 | 1,451,550 | 39,231 | 57,000 |
| 39 | 1,509,550 | 39,725 | 58,000 |
| 40 | 1,568,550 | 40,219 | 59,000 |
| 41 | 1,628,550 | 40,713 | 60,000 |
| 42 | 1,689,550 | 41,208 | 61,000 |
| 43 | 1,747,550 | 41,608 | 58,000 |
| 44 | 1,803,550 | 41,943 | 56,000 |
| 45 | 1,857,550 | 42,217 | 54,000 |
| 46 | 1,909,550 | 42,434 | 52,000 |
| 47 | 1,959,550 | 42,599 | 50,000 |
| 48 | 2,012,550 | 42,820 | 53,000 |
| 49 | 2,068,550 | 43,094 | 56,000 |
| 50 | 2,127,550 | 43,419 | 59,000 |
| 51 | 2,189,550 | 43,791 | 62,000 |
| 52 | 2,254,550 | 44,206 | 65,000 |
| 53 | 2,322,550 | 44,664 | 68,000 |
| 54 | 2,393,550 | 45,161 | 71,000 |
| 55 | 2,467,550 | 45,695 | 74,000 |
| 56 | 2,542,550 | 46,264 | 75,000 |
| 57 | 2,618,550 | 46,760 | 76,000 |
| 58 | 2,695,550 | 47,290 | 77,000 |
| 59 | 2,773,550 | 47,820 | 78,000 |
| 60 | 2,849,000 | 48,288 | 75,450 |
| 61 | 3,000,000 | 50,000 | 151,000 |
Maximum population: 48289 (22 Trade Offices + Warehouse + Common Ground + Paddock + 25 Resource plots)
