Erfan.S
NPC Group Sizes |
Unit Movement Speed |
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Dilly Tools - Timing calculator & etc |
Elite Divisions
Elite divisions double the bonuses and penalties for any crafted equipment currently equipped on the troops and commander. As such, for a division to be considered elite, you must complete the appropriate research for the unit type, the troops in that division must all be of the same type – i.e., all infantry or all cavalry, the total number of troops in the division must be no larger than the amount specified in the research and the troops and commander must be equipped with crafted armour, weapons and/or horses.
| Troop Type | Maximum Number Per Division | Best Gear (Humans) |
|---|---|---|
| Spearmen | 200 | [@c=36] [@c=499] [@c=517] or [@c=536] |
| Infantry | 150 | [@c=36] [@c=476] [@c=517] |
| Archers | 100 | [@c=36] [@c=558] [@c=534] |
| Cavalry | 60 | [@c=429] [@c=500] [@c=534] |
Battle Calculator - Bolism Version 2
Harvesters To Deploy
| Caravan | [@i=4|1] [@i=1|1] [@i=1|2] [@i=1|3] [@i=1|4] [@i=1|5] |
| Cotter | [@c=416] [@c=417] [@c=253] [@c=186] |
| Skinner | |
| Miner | |
| Herbalist | |
Gathering for Gains and Growth
Resource Management
| [@i=1|5] | [@i=1|1] | [@i=1|2] | [@i=1|3] | [@i=1|4] | What To Build At This Location |
|---|---|---|---|---|---|
| 7 | 5 | 5 | 3 | 5 | Cavalry, Scout, Spy, Trade, Geomancer, Runemaster |
| 7 | 5 | 5 | 5 | 3 | Cavalry, Archers, Spearmen, Scout, Thieves |
| 7 | 5 | 3 | 5 | 5 | Archers, Infantry, Assassins |
| 7 | 3 | 5 | 5 | 5 | Spearmen, Infantry, Assassins, Runemaster |
Building Upkeep
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Upkeep at Lvl 20 |
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| Building | [@i=1|1] | [@i=1|2] | [@i=1|3] | [@i=1|4] |
| Archers' Field | 2700 | 1100 | ||
| Assassins' Abode | 3100 | 1900 | ||
| Cavalry Parade Ground | 1100 | 2700 | ||
| Foreign Office | 400 | 800 | 1600 | |
| Geomancers' Retreat | 700 | 2300 | 1500 | |
| Infantry Quarters | 1100 | 2700 | ||
| Runemasters' Grounding | 900 | 1700 | ||
| Saboteurs' Sanctuary | 2700 | 1500 | ||
| Scouts' Lookout | 700 | 1500 | ||
| Spearmen's Billets | 2700 | 1100 | ||
| Spies Hideout | 700 | 1100 | 1100 | |
| Thieves' Den | 1700 | 1100 | 1700 | |
| Trade Office | 2800 | 690 | 1580 | |
| Chancery of Estates | 800 | 3200 | 1600 | |
Building Chart by Sa’Belle
Population Requirements |
High Population Buildings |
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Terrain Combat Multiplier
Attack Modifiers:
| Terrain Type | Cavalry | Spears | Infantry | Ranged |
|---|---|---|---|---|
| Buildings | -50 | 20 | 40 | 5 |
| Large Forest | -15 | 5 | 30 | -20 |
| Large Hill | -15 | 0 | 10 | 10 |
| Large Mountain | -30 | 0 | 15 | 15 |
| Plains | 30 | -15 | 0 | 0 |
| Small Forest | -10 | 10 | 30 | -10 |
| Small Hill | 0 | 0 | 0 | 0 |
| Small Mountain | -20 | 0 | 5 | 10 |
Defense Modifiers:
| Terrain Type | Cavalry | Spears | Infantry | Ranged |
|---|---|---|---|---|
| Buildings | -45 | 25 | 30 | 15 |
| Large Forest | -15 | 5 | 25 | -20 |
| Large Hill | -10 | 10 | 5 | 15 |
| Large Mountain | -30 | 20 | 5 | 30 |
| Plains | 25 | -15 | 0 | 0 |
| Small Forest | -10 | 10 | 30 | -10 |
| Small Hill | 0 | 5 | 5 | 5 |
| Small Mountain | -15 | 15 | 5 | 15 |
Quick rules of thumb:
- Plains = Cavalry playground.
- Forests (large/small) = Infantry town.
- Hills/Mountains = Favor Ranged on defense; Infantry keeps up on attack.
- Buildings = Infantry breach and hold.
- Spears are mostly niche—shine defensively on small mountain/hill and do fine in buildings; otherwise meh.
Hunting gear
| Melee | [@c=46] [@c=54] [@c=58] [@c=440] [@c=441] [@c=445] [@c=447] [@c=448] [@c=451] [@c=454] [@c=558] |
| Ranged | [@c=70] [@c=72] [@c=75] [@c=85] [@c=458] [@c=459] [@c=463] [@c=464] [@c=470] [@c=471] [@c=474] |
| Spears |
[@c=99] [@c=110] [@c=97] [@c=105] [@c=93] [@c=101] [@c=103] [@c=106] [@c=489] [@c=490] [@c=493] [@c=494] [@c=497] [@c=500] [@c=564] |
| Leather | [@c=120] [@c=133] [@c=501] [@c=503] [@c=511] [@c=512] [@c=515] |
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ChainMail |
[@c=153] |
| Plate | [@c=171] [@c=175] |
Heroic Human Statues
| Name | Location 1 | Location 2 | Name | Location 1 | Location 2 |
| Aldelbrecht | -312|717 | - | Keldar | 356|498 | - |
| Asmorn | -608|-189 | - | Lambercht | -157|-298 | - |
| Bjander-Thegn | 910|-507 | - | Lindricht | 471|228 | -711|674 |
| Braynard | -102|1 | 949|-379 | Oddric | 232|345 | - |
| Burkhardt | 429|-931 | - | Osgaut | 761|-892 | -39|-973 |
| Eberekt | 516|505 | - | Raedborth | -194|-687 | - |
| Ferhonanth | -485|-736 | 669|794 | Regindalt | 719|365 | - |
| Fridholt | 652|-265 | -843|-310 | Rikert | 22|-85 | - |
| Gunthar | -4|10 | - | Tormand | -569|-91 | 136|855 |
| Haestin | -377|-104 | - | Ulvelaik | 399|-431 | - |
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Send spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collects all 20 scribes, that town gains the discovery 'Allembine Research Techniques', which grants +5 research points hourly per Library level. |
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Steamtastic Brewery Quest
Send 125 advanced spies, or 150 basic spies to the Gnome brewery here to reduce the cost of making your own beer from 25 food, to 20 food per beer.
Interesting spots on the map
- Duraz Karag
- Fortress of Shadows
- Heart of Corruption
- Misted Lands
- The Rift
- Steamtastic Brewery
- Temple of Reason
- The Barrier
The Fortune Teller Quest
The rewards for the quest are dependent on a player's own race
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Elven Spirit Bow
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Orc Marauder Sword
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Dwarven Champion Armour
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Master-crafted Chainmail (human)
To start this quest
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Complete all crafting research in a single city
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Send advanced spies to the Fortune Teller until the fortune received is that you wish to learn the secret of one of the above mentioned crafted items.
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Most players report that it takes at least two visits to the Fortune Teller to get this fortune.
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Fortune Teller locations spreadsheet (updated about 1 am daily)
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Illy wiki page with known Fortune Teller messages for all types of diplos
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2 NPC visits will occur at the city from the Old Crone
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the 1st will say to await further instructions
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the 2nd will say to obtain 5 of each race's corrupted tentacles, and then send a messenger to Duraz Karag
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After sending the messenger to Duraz Karag, the message says that the city must endure an attack in order to progress to the final task.
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In 2014, players who had cities doing the quest, who sent messengers to Duraz Karag while the Heart of Corruption was beating, received messages from the Captain of the Guard that were problems in the area
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Villagers disappeared in the night.
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The corrupted tentacles broke free from the jars they were being kept in and escaped from the towns.
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Corrupted squares (similar to the ones surrounding the Heart of Corruption) began growing around the cities.
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Noxious spores (at the time, called "mist") appeared on the city squares.
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No more is known about how to finish the quest or how to progress to the final task.
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Players who send messengers to Duraz Karag when the Heart of Corruption is not beating will not progress forward in the quest. The HoC must be beating.
Illy Seasons
| SPRING (March, April, May) The time of renewal, growth and soil loosened by the rains. |
| SUMMER (June, July, August) Early crops ripen, and workers prefer escaping the heat, underground. |
| AUTUMN (September, October, November) The crops are harvested and the balmy weather pleases most everyone. |
| WINTER (December, January, February) Workers collect firewood whilst the ground is frozen. |
Lunar Phases
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:
| NEW MOON The supernatural is at lowest ebb, and the rational is triumphant. |
| WAXING CRESCENT The first stirrings of chaos begin anew. |
| FIRST QUARTER Empiricism and the unnatural are balanced evenly. |
| WAXING GIBBOUS The supernatural spools up to unleash its full potential. |
| FULL MOON Unutterable chaos takes full hold over the land. |
| WANING GIBBOUS Its force exhausted, the supernatural begins to recede as rationality fights back. |
| LAST QUARTER Evenly balanced but in swift retreat, the supernatural knows its time will come again. |
| WANING CRESCENT Order is largely restored and the cycle begins afresh. |
Rare Herbs
| Rare Herb Locations | |
| Ancient Forest: | Ironstem Root, Brascan Seeds |
| Wooded Glade: | Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot |
| Blessed Oak: | Ancient Oak |
| Thick Forest: | Larken Wood, Vistrok Flowers |
| Dense Forest: | Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss |
| Light Woods: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair |
| Wooded Land: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot |
| Forested Hilltop: | Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root |
| Swamp, Mire, March, Bog: | Toadcap Fungus |
| Abandoned Mineshaft: | Miner's Bane |
| Light Tropical Cover: | Queen's Hair, |Jungle| Giant Palm Leaves |
| Tropical Foliage: | Giant Palm Leaves |
| Tropical Hilltop: | Queen's Hair |
| Dense Foliage: | Giant Palm Leaves, Dyallom Gall |
| Rainforest: | Giant Palm Leaves, Queen's Hair, Furizion Seedpods, Dyallom Gall |
| Fisherman's Hut: | Ancient Oak |
| Abundant Clay, Exposed Clay, Turned Clay, Plains: | Warpwood Shoot |
| Oasis: | Rahan Palm Wood, Spidertree Leaves |
| Weeping Willow: | Queen's Hair |
| Palm Trees: | Rahan Palm Wood, Giant Palm Leaves, Ebony Wood |
| Dark Forest: | Brascan Seeds |
| Forbidden: | Ancient Oak |
Intresting profiles:
- Ellania
- Erista
- SoYouWantToHunt
- Empire Development
- #/Player/Profile/227319
- #/Player/Profile/405440
- Ordo
- Freya
- GM Jejune
- Wolfie
- Kimmyeo
Some Useful Links
