illyriad
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Erfan.S

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

 

NPC Group Sizes

Unit Movement Speed

Size Min Max
 A Few      1     3
 A Handful      4     8
 Several      9    21
 A Pack     22    81
 Many     82   128
 A Gathering    129   227
 A Horde    228   462
 A Throng    463   815
 A Host    816  2,500
 A Legion   2,501  9,999
 A Myriad  10,000 24,999
 A Sea  25,000 49,999
 A Cornucopia  50,000+  
Stationary Unit   No Arrows
 1 Arrow  1-7 squares per hour
 2 Arrows  8-16 squares per hour
 3 Arrows  17-25 squares per hour
 4 Arrows  26-41 squares per hour
 5 Arrows  41+ squares per hour

Dilly Tools - Timing calculator & etc

 

Elite Divisions

Elite divisions double the bonuses and penalties for any crafted equipment currently equipped on the troops and commander. As such, for a division to be considered elite, you must complete the appropriate research for the unit type, the troops in that division must all be of the same type – i.e., all infantry or all cavalry, the total number of troops in the division must be no larger than the amount specified in the research and the troops and commander must be equipped with crafted armour, weapons and/or horses.

 Troop Type   Maximum Number Per Division   Best Gear (Humans)
 Spearmen  200  [@c=36] [@c=499] [@c=517] or [@c=536]
 Infantry 150  [@c=36] [@c=476] [@c=517]
 Archers 100  [@c=36] [@c=558] [@c=534]
 Cavalry  60  [@c=429] [@c=500] [@c=534]

Battle Calculator - Bolism Version 2

 

Harvesters To Deploy

Caravan  [@i=4|1] [@i=1|1] [@i=1|2] [@i=1|3] [@i=1|4] [@i=1|5]
Cotter  [@c=416] [@c=417] [@c=253] [@c=186]
Skinner  [@c=267]
Miner  
Herbalist  

Gathering for Gains and Growth

 

Resource Management

[@i=1|5] [@i=1|1] [@i=1|2] [@i=1|3] [@i=1|4] What To Build At This Location
       7          5        5        3         5  Cavalry, Scout, Spy, Trade, Geomancer, Runemaster
       7          5        5        5         3  Cavalry, Archers, Spearmen, Scout, Thieves
       7          5        3        5         5  Archers, Infantry, Assassins
       7          3        5        5         5  Spearmen, Infantry, Assassins, Runemaster

 

Building Upkeep

Upkeep at Lvl 20

Building [@i=1|1] [@i=1|2] [@i=1|3] [@i=1|4]
 Archers' Field 2700   1100  
 Assassins' Abode     3100 1900
 Cavalry Parade Ground 1100 2700    
 Foreign Office   400 800 1600
 Geomancers' Retreat 700 2300   1500
 Infantry Quarters     1100 2700
 Runemasters' Grounding   900   1700
 Saboteurs' Sanctuary 2700 1500    
 Scouts' Lookout 700 1500    
 Spearmen's Billets   2700 1100  
 Spies Hideout 700 1100   1100
 Thieves' Den 1700 1100 1700  
 Trade Office 2800 690   1580
 Chancery of Estates 800 3200   1600

Building Chart by Sa’Belle

 

Population Requirements

High Population Buildings

          Population
 Town     Total   Avg  Additional 
    2      450   450  
    3     2,000  1,000 1,550
    4     5,000  1,667 3,000
    5    10,000  2,500 5,000
    6    20,000  4,000 10,000
    7    40,000  6,667 20,000
    8    75,000 10,715  35,000
    9  130,000 16,250 55,000
   10  233,550 25,950 103,550
   11  263,550 26,355 30,000
   12  294,550 26,778 31,000
   13  326,550 27,213 32,000
   14  359,550 27,658 33,000
   15  393,550 28,111 34,000
   16  428,550 28,570 35,000
   17  464,550 29,035 36,000
   18  501,550 29,503 37,000
   19  539,550 29,975 38,000
   20  578,550 30,450 39,000
   21  618,550 30,928 40,000
   22  659,550 31,408 41,000
   23  701,550 31,889 42,000
   24  744,550 32,372 43,000
   25  788,550 32,857 44,000
   26  833,550 33,342 45,000
   27  879,550 33,829 46,000
   28  926,550 34,317 47,000
   29  974,550 34,806 48,000
   30 1,023,550   35,295 49,000
   31 1,073,550 35,785 50,000
   32 1,124,550 36,276 51,000
   33 1,176,550 36,767 52,000
   34 1,229,550 37,259 53,000
   35 1,283,550 37,751 54,000
   36 1,338,550 38,244 55,000
   37 1,394,550 38,738 56,000
   38 1,451,550 39,231 57,000
   39 1,509,550 39,725 58,000
   40 1,568,550 40,219 59,000
   41 1,628,550 40,713 60,000
   42 1,689,550 41,208 61,000
   43 1,747,550 41,608 58,000
   44 1,803,550 41,943 56,000
   45 1,857,550 42,217 54,000
   46 1,909,550 42,434 52,000
   47 1,959,550 42,599 50,000
   48 2,012,550 42,820 53,000
   49 2,068,550 43,094 56,000
   50 2,127,550 43,419 59,000
   51 2,189,550 43,791 62,000
   52 2,254,550 44,206 65,000
   53 2,322,550 44,664 68,000
   54 2,393,550 45,161 71,000
   55 2,467,550 45,695 74,000
   56 2,542,550 46,264 75,000
   57 2,618,550 46,760 76,000
   58 2,695,550 47,290 77,000
   59 2,773,550 47,820 78,000
   60 2,849,000 48,288 75,450
   61 3,000,000 50,000 151,000
Building Pop at Level 20
Architects Office  328
Chancery of Estates  449
Runemasters Grounding  898
Spies Hideout  898
Foreign Office  898
Geomancers Retreat  898
Assassins Abode  898
Sabatours Sancturary  898
Scouts Lookout  898
Blacksmith 1497
Book Binder 1497
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Spearmaker 1497
Stonemason 1497
Tannery 1497
Tavern 1497
Herbalist Guild 1497
Miner Guild 1497
Skinner Guild 1497
Cavalry Parade Grounds 1796
Archers Field 1796
InfantryQuarters 1796
Merchants Guild 1510
Trade Office 2000

 

Terrain Combat Multiplier

Attack Modifiers:

Terrain Type Cavalry Spears Infantry Ranged
Buildings -50 20 40 5
Large Forest -15 5 30 -20
Large Hill -15 0 10 10
Large Mountain -30 0 15 15
Plains 30 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 0 0 0
Small Mountain -20 0 5 10

Defense Modifiers:

Terrain Type Cavalry Spears Infantry Ranged
Buildings -45 25 30 15
Large Forest -15 5 25 -20
Large Hill -10 10 5 15
Large Mountain -30 20 5 30
Plains 25 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 5 5 5
Small Mountain -15 15 5 15

Quick rules of thumb:

  • Plains = Cavalry playground.
  • Forests (large/small) = Infantry town.
  • Hills/Mountains = Favor Ranged on defense; Infantry keeps up on attack.
  • Buildings = Infantry breach and hold.
  • Spears are mostly niche—shine defensively on small mountain/hill and do fine in buildings; otherwise meh.

 

Hunting gear

Melee [@c=46] [@c=54] [@c=58] [@c=440] [@c=441] [@c=445] [@c=447] [@c=448] [@c=451] [@c=454] [@c=558]  
Ranged [@c=70] [@c=72] [@c=75] [@c=85] [@c=458] [@c=459] [@c=463] [@c=464] [@c=470] [@c=471] [@c=474]
Spears

[@c=99] [@c=110] [@c=97] [@c=105] [@c=93] [@c=101] [@c=103] [@c=106] [@c=489] [@c=490] [@c=493] [@c=494]

[@c=497] [@c=500] [@c=564]         

Leather [@c=120] [@c=133] [@c=501] [@c=503] [@c=511] [@c=512] [@c=515]

ChainMail

[@c=153]
Plate [@c=171] [@c=175]

 

Heroic Human Statues 

Name Location 1 Location 2 Name Location 1 Location 2
Aldelbrecht -312|717 - Keldar 356|498 -
Asmorn -608|-189 - Lambercht -157|-298 -
Bjander-Thegn 910|-507 - Lindricht 471|228 -711|674
Braynard -102|1 949|-379 Oddric 232|345 -
Burkhardt 429|-931 - Osgaut 761|-892 -39|-973
Eberekt 516|505 - Raedborth -194|-687 -
Ferhonanth -485|-736 669|794 Regindalt 719|365 -
Fridholt 652|-265 -843|-310 Rikert 22|-85 -
Gunthar -4|10 - Tormand -569|-91 136|855
Haestin -377|-104 - Ulvelaik 399|-431 -

Send spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collects all 20 scribes, that town gains the discovery 'Allembine Research Techniques', which grants +5 research points hourly per Library level.

 

Steamtastic Brewery Quest

Send 125 advanced spies, or 150 basic spies to the Gnome brewery here to reduce the cost of making your own beer from 25 food, to 20 food per beer.

 

Interesting spots on the map

 

The Fortune Teller Quest

 

The rewards for the quest are dependent on a player's own race

  • Elven Spirit Bow   

  • Orc Marauder Sword  

  • Dwarven Champion Armour 

  • Master-crafted Chainmail (human)  

     

To start this quest

  • Complete all crafting research in a single city

  • Send advanced spies to the Fortune Teller until the fortune received is that you wish to learn the secret of one of the above mentioned crafted items.

  • 2 NPC visits will occur at the city from the Old Crone

    • the 1st will say to await further instructions

    • the 2nd will say to obtain 5 of each race's corrupted tentacles, and then send a messenger to Duraz Karag

  • After sending the messenger to Duraz Karag, the message says that the city must endure an attack in order to progress to the final task.

    • In 2014, players who had cities doing the quest, who sent messengers to Duraz Karag while the Heart of Corruption was beating, received messages from the Captain of the Guard that were problems in the area

    • Villagers disappeared in the night.

    • The corrupted tentacles broke free from the jars they were being kept in and escaped from the towns.

    • Corrupted squares (similar to the ones surrounding the Heart of Corruption) began growing around the cities.

    • Noxious spores (at the time, called "mist") appeared on the city squares.

    • No more is known about how to finish the quest or how to progress to the final task.

  • Players who send messengers to Duraz Karag when the Heart of Corruption is not beating will not progress forward in the quest. The HoC must be beating.

 

Illy Seasons

SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1%    +5%    +1%    +3%      +1%     
SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none     +1%    +5%    +1%      +3%
AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3%     +3%    none    +5%      +5%
WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5%     none    +3%    none      none

 

Lunar Phases

There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:

NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7%    none
WAXING CRESCENT
The first stirrings of chaos begin anew.
+4%    +1%
FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2%    +2%
WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none    +4%
FULL MOON
Unutterable chaos takes full hold over the land.
none    +7%
WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1%    +4%
LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2%    +2%
WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4%    none

 

Rare Herbs

Rare Herb Locations  
 Ancient Forest:   Ironstem Root, Brascan Seeds
 Wooded Glade:   Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot
 Blessed Oak:  Ancient Oak
 Thick Forest:   Larken Wood, Vistrok Flowers
 Dense Forest:   Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss
 Light Woods:   Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair
 Wooded Land:   Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot
 Forested Hilltop:    Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root
 Swamp, Mire, March, Bog:   Toadcap Fungus
 Abandoned Mineshaft:   Miner's Bane
 Light Tropical Cover:   Queen's Hair,  |Jungle| Giant Palm Leaves
 Tropical Foliage:   Giant Palm Leaves
 Tropical Hilltop:   Queen's Hair
 Dense Foliage:   Giant Palm Leaves, Dyallom Gall
 Rainforest:   Giant Palm Leaves, Queen's Hair, Furizion Seedpods, Dyallom Gall
 Fisherman's Hut:   Ancient Oak
 Abundant Clay, Exposed Clay, Turned Clay, Plains:   Warpwood Shoot
 Oasis:   Rahan Palm Wood, Spidertree Leaves
 Weeping Willow:   Queen's Hair
 Palm Trees:   Rahan Palm Wood, Giant Palm Leaves, Ebony Wood
 Dark Forest:   Brascan Seeds
 Forbidden:   Ancient Oak

 

Intresting profiles:


 

Some Useful Links

New players' guide part 1
New players' guide part 2
New players' guide 2
New players' guide 3
Basic self-defense for new players
I've been robbed
Using illy magic
Quest guide 1
Quest guide 2
Gathering
Harvesting resources
Gathering: The basics
Research
Trade
Trading with faction hubs
Crafting guide
Basic Military Development
Armies in Illyriad
Combat
Commanders
How to make a bear skin rug
Moving your capital
Where do I put my city
The magical 7 food mountain
Guide to exodus
Sovereignty made simple
Sovereignty
Claiming sovereignty
Siege guide
Siege guide for newbies

 

 

 

Stats