illyriad
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Comrade General

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

Beginners' Guides

http://forum.illyriad.co.uk/newbie-guide-part-1_topic3820.html

http://forum.illyriad.co.uk/newbie-guide-part-2_topic3821.html

http://forum.illyriad.co.uk/starting-illyriad-an-alternative-newbie-guide_topic4896.html

http://forum.illyriad.co.uk/do-it-your-own-way-the-antiguide_topic6275.html

http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html

http://forum.illyriad.co.uk/possible-paths-in-illyriad_topic260.html

Quests

http://www.apsed.fr/fortune-tellers

https://forum.illyriad.co.uk/audrey-101_topic11119.html

https://forum.illyriad.co.uk/audrey-quest-2024_topic11101.html

City and Sovereignty 

http://forum.illyriad.co.uk/where-do-i-put-my-city-a-guide-to-real-estate_topic3623.html

http://forum.illyriad.co.uk/teleport-vs-exodus_topic3620.html

http://forum.illyriad.co.uk/8-moving-your-capital-city_topic1306.html

http://forum.illyriad.co.uk/guide-to-exodus_topic3593.html

http://forum.illyriad.co.uk/step-by-step-guide-to-claiming-sovereignty_topic2659.html

Military

https://docs.google.com/spreadsheets/d/120FwATjlcYoeqLh3VivOofa99IovJRfHhDV3ngl7gs4/edit?pli=1&pli=1&gid=12#gid=12

https://github.com/Vanerin/Illyriad-Battle-Calc

Harvesting & Crafting

https://illystuff.uk/index.html

https://www.factionaction.dewt.me.uk/html/index2.html - Hearts of Darkness locations

https://forum.illyriad.co.uk/topic7293.html

Settling and Terraforming

https://forum.illyriad.co.uk/teleport-vs-exodus_topic3620.html

https://forum.illyriad.co.uk/the-magical-7-food-mountain_topic4094.html

https://forum.illyriad.co.uk/where-do-i-put-my-city-a-guide-to-real-estate_topic3623.html

Discoveries, Quests, and Mysteries 

https://forum.illyriad.co.uk/discoveries_topic5775.html

https://illyriadinstitute.wordpress.com/tutorials/mysteries/

https://forum.illyriad.co.uk/racial-crafting-discoveries-basic_topic6141.html

Emoticon

 

NPC Amounts

 

Population Requirements for Cities

Symbol

Key Code Label Min Max # of Cities Population
Flag F== Few 1 3 2 450
Wink ;) Handful 4 8 3 2,000
Grin :D Several 9 21 4 5,000
Smile :) Pack 22 81 5 10,000
Straight :| Many 82 128 6 20,000
Frown :( Gathering 129 227 7 40,000
Tounge :P Horde 228 462 8 75,000
Pirate :ar! Throng 463 815 9 130,000
Thumbs Down :-q Host 816 2.5k 10 233,550
Thumbs Up :-b Legion 2501 9.9k 11 263,550
    Myriad 10k 24.9k 12 294,550
    Sea 25k 49.9k 13 326,550
    Cornucopia 50k+   14 359,550

 

Terrain Modifiers

Spear Bow Infantry Cavalry << Atk || Def >> Spear Bow Infantry Cavalry
-15 0 0 30 Plains -15 0 0 25
10 -10 30 -10 Sm Forest 10 -10 30 -10
5 -20 30 -15 Lrg Forest 5 -20 25 -15
20 5 40 -50 Buildings 25 15 30 -45
0 0 0 0 Sm Hill 5 5 5 0
0 10 10 -15 Lrg Hill 10 15 5 -10
0 10 5 -20 Sm Mountain 15 15 5 -15
0 15 15 -30 Lrg Mountain 20 30 5 -30

 

Population Requirements for Cities 15 to 42

# of Cities

Population

15 393,550
16 428,550
17 464,550
18 501,550
19 539,550
20 578,550
21 618,550
22 659,550
23 701,550
24 744,550
25 788,550
26 833,550
27 879,550
28 926,550
29 974,550
30 1,023,550
31 1,073,550
32 1,124,550
33 1,176,550
34 1,229,550
35 1,283,550
36 1,338,550
37 1,394,550
38 1,451,550
39 1,509,550
40 1,568,550
41 1,628,550
42 1,689,550

 

High Population Buildings

Population at level 20

Archers Field  1796
Blacksmith  1497
Book Binder 1497
Cav Parade Ground 1796
Carpentry  1497
Common Ground  1497
Consulate  1497
Fletcher  1497
Forge 1497
Foundry  1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Skinners Guild 1497
Spear Maker 1497
Stonemason 1497
Tannery 1497
Tavern 1497
Merchants Guild 1510
Trade Office 2000

 

 

Sovereignty Chart

Rare Herb Tile Locations  
Ancient Forest:    Ironstem Root, Brascan Seeds
Wooded Glade:    Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot
Blessed Oak:   Ancient Oak
Thick Forest:   Larken Wood, Vistrok Flowers
Dense Forest:   Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss, Baleberries
Light Woods:  Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair
Wooded Land:   Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot
Forested Hilltop:    Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root, Baleberries
Swamp, Mire, March, Bog:   Toadcap Fungus
Abandoned Mineshaft:   Miner's Bane
Light Tropical Cover:   Queen's Hair,  |Jungle| Giant Palm Leaves
Tropical Foliage:   Giant Palm Leaves
Tropical Hilltop:  Queen's Hair
Dense Foliage:  Giant Palm Leaves,*
Rainforest:   Giant Palm Leaves, Queen's Hair, Furizion Seedpods, *
Fisherman's Hut:   Ancient Oak
Abundant Clay, Exposed Clay, Turned Clay, Plains (not desert/arctic):   Warpwood Shoot
Oasis:   Rahan Palm Wood, Spidertree Leaves
Weeping Willow:   Queen's Hair
Palm Trees:   Rahan Palm Wood, Giant Palm Leaves, Ebony Wood, Punfruit
Dark Forest:   Brascan Seeds
Forbidden:   Ancient Oak
Think Rainforest:  Dyallom Gall, Mabri Fruit
Dense Rainforest:  Mabri Fruit
Rainforest Hilltop:  Punfruit
Petrified Forest, Scorched Forest:  Ysanberries
Parched Bones, Hamada, Mesa in summer time 18-6 nightly (desert):  Desert Flame
Petrified Forest in winter time 18-6 nightly (arctic):  Snowbell

 

Highest Population Buildings:

Blacksmith - 1497
Book Binder - 1497
Carpentry - 1497
Common Ground - 1497
Consulate - 1497
Fletcher - 1497
Forge - 1497
Foundry - 1497
Kiln - 1497
Mage Tower - 1497
Paddock - 1497
Saddle Maker - 1497
Siege Workshop - 1497
Spearmaker - 1497
Stonemason - 1497
Tannery - 1497
Tavern - 1497
Archers Field - 1796
Calvary Parade Grounds - 1796

Infantry Quarters - 1796

Spearmen's Billet - 1796

Trade Office - 2000

Buildings By Population:

Tier 1 Building Population
Merchant's Guild 1510
Blacksmith 1497
Book Binder 1497
Bowyer 1497
Carpentry 1497
Chain Armourer 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Herbalist's Guild 1497
Horse Trainer 1497
Kiln 1497
Leather Armourer 1497
Mage Tower 1497
Miner's Guild 1497
Plate Armourer 1497
Saddlemaker 1497
Siege Workshop 1497
Skinner's Guild 1497
Spearmaker 1497
Spearsmith 1497
Stonemason 1497
Swordsmith 1497
Tannery 1497
Tavern 1497
Warehouse 370
Architect's Office 328
Brewery 40
Barracks 37
Library 37
Marketplace 37
Storehouse 37
Vault 37
Flourmill 16

 

Tier 2 Building Population
Trade Office 2000
Archers' Field 1796
Cavalry Parade Ground 1796
Infantry Quarters 1796
Spearmen's Billets 1796
Foreign Office 898
Assassins' Abode 898
Saboteurs' Sanctuary 898
Scouts' Lookout 898
Spies' Hideout 898
Thieves' Den 898
Geomancers' Retreat 898
Runemasters' Grounding 898
Chancery of Estates 449
Arctic Warfare College 40
Desert Warfare College 40
Jungle Warfare College 40

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Military City Development

All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)

Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay

Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone

Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron

Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron

Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)

trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)

2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)

you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness

 

Useful Player Profiles for Guides & Advice

#/Player/Profile/380410

#/Player/Profile/354985

#/Alliance/Alliance/2475

Stats