illyriad
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CaptionJack

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

Please do not kill or harvest within 10sq's of my cities without permission, Thank you 

 

NPC Encounter Group Sizes

Size Min Max
A Few 1 3
A Handful 4 8
Several 9 21
A Pack 22 81
Many 82 128
A Gathering 129 227
A Horde 228 462
A Throng 463 815
A Host 816 2,500
A Legion 2,501 9,999
A Myriad 10,000 24,999
A Sea 25,000 49,999
A Cornucopia 50,000+  
 

Allembine Mystery Statue Locations  SEND SPIES (1 per first level, 2 for second)

01   -312|717
02   -608|-189
03   910|-507
04   -102|1 then 949|-379
05   429|-931
06   516|505
07   -485|-736 then 669|794
08   652|-265 then -843|-310
09   -4|10
10   -377|-104
11   356|498
12   -157|-298
13   471|228 then -711|674
14   232|345
15   761|-892 then -39|-973
16   -194|-687
17   719|365
18   22|-85
19   -569|-91 then 136|855
20   399|-431

Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay

 

 

https://illystuff.uk/durctools.html

https://illystuff.uk/resUsage.html

building times and required resources

 https://docs.google.com/spreadsheets/d/1yzGtTI277NKBXkzjpB9Qs9Av1HZ97si-nlZ_6PXH32Y/edit

 

Name Short Explanation
Research For Infantry everything from Conscription to Elite Guards
For Cavalry everything from Call to arms to Elite Squadron
5 commanders: Military tree > Conscription (2nd), Call to Arms (3rd), Standing Army (4th), Warcraft (5th)
Troop type Cavalry for plains and small hills
Infantry for every other terrains
Commander T2 infantry or T2 cavalry to match troops, and all commanders same type
Commander points 10 points in Heroism
Army set up 5 divisions, 5 commanders, 61 T2 troops (57/1/1/1/1)
Gear Terrain gear on commanders only (cheap and works well)
Moonshatter gear on commanders only

And you are good to go! (at least in most cases :)

If you want more details on why, check the rest of the guide.

 

2. Commanders

With the research in the Military tree you can have up to 5 commanders alive per town (no limit on dead/retire ones).

Since we are all about attack power, T2 commanders are a must as they have the highest attack output. My hunting armies attack output comes mostly from the commanders (~90% of the total attack power), so we'll be focusing on them first.

When you kill NPCs or other player troops, your commanders earn experience points. The calculation is rather simple: each troop have a experience value attached to it, you multiply that by the number you killed and you got the total experience earnt. You then devide that by the number of commanders, and you'll get the experience each commander earnt. You can then assign those points to different traits in the commander page.

Note: Some people in GC mentioned that Division Bonus is better than Heroism for newer player. As show on that spreadsheet that is wrong for any reasonnable player, take heroism first (ALWAYS).

 

Heroism

Let's start by mentioning the most important bonus for attack: Heroism. Each level your commander has, will add the attack of the troop he is based on 6 times.

Commander attack multiplier with 10 heroism:

(10 x 6) + 1 = 61

61 times the base attack. In the case of Human T2 cavalry , the attack is:

65 x 61 = 3,965

To activate the full power of heroism, you need at least the same power in troops in your army, so you'll need 61 knigts or 108 charioteers (3965/37= 107.1, the 37 is the base attack power of charioteers ).

You are free to distribute these troops along the different divisions of your army, but do not break the Elite bonus for your division. Also at least 1 troop need to be under each commander. I usually do:

5 commanders: 57/1/1/1/1 (57 in first division and 1 in each other)
4 commanders: 58/1/1/1
3 commanders: 59/1/1
2 commanders: 60/1

 

Division Attack Bonus

For pure attack bonus, the second important commander trait is the Division attack bonus.

Troop Type Division attack bonus
Spears Close Quarter Penetration:
increase the attack of spear commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Infantry Bloodlust:
increase the attack of sword commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Ranged Concentrated Fire:
increase the attack of bow commander & troops in the division by 10% (T1 com) or 15% (T2 com)
Cavalry Charge:
increase the attack of cavalry commander & troops in the division by 10% (T1 com) or 15% (T2 com)
 

 

city pop

2 - 450
3 - 2,000
4 - 5,000
5 - 10,000
6 - 20,000
7 - 40,000
8 - 75,000
9 - 130,000
10 - 233,550
11 - 263,550
12 - 294,550
13 - 326,550
14 - 359,550
15 - 393,550
16 - 428,550
17 - 464,550
18 - 501,550
19 - 539,550
20 - 578,550

 

Cotters: Can gather Basic Minerals, Basic Herbs, Hides, Grapes and dropped Crafted Equipment.

Caravans: Can gather basic building material resources, and gold.

Skinners: Can harvest Animal Parts, and Elemental Salts. Herbalists: Can gather Rare Herbs. Miners: Can gather Rare Minerals.

 

Building Pop at Level 20: 

Flour mill 16
Barracks  37
Farmyard   37
Library   37
Marketplace  37
Storehouse  37
Architects Office  328
Warehouse  370
Chancery of Estates    449
Runemasters Grounding    898 
Spies Hideout    898 
Foreign Office    898
Geomancers Retreat    898 
Assassins Abode    898
Sabatours Sancturary    898 
Scouts Lookout    898 
Blacksmith    1497 
Book Binder 1497 
Carpentry    1497 
Common Ground    1497 
Consulate    1497 
Fletcher    1497 
Forge    1497 
Foundry 1497 
Kiln    1497 
Mage Tower    1497 
Paddock    1497 
Saddle Maker    1497 
Siege Workshop    1497
Spearmaker    1497 
Stonemason    1497 
Tannery    1497 
Tavern    1497 
Herbalist Guild    1497 
Miner Guild    1497 
Skinner Guild    1497 
Calvary Parade Grounds    1796 
Archers Field    1796 
InfantryQuarters    1796 
Merchants Guild    1510 
Trade Office 2000

CITY POP REQUIREMENTS
1 : 0                   21 : 618550
2 : 450   22 : 659550
3 : 2000   23 : 701550
4 : 5000   24 : 744550
5 : 10000   25 : 788550
6 : 20000   26 : 833550
7 : 40000   27 : 879550
8 : 75000   28 : 926550
9 : 130000   29 : 974550
10 : 233550   30 : 1023550
11 : 263550   31 : 1073550
12 : 294550   32 : 1124550
13 : 326550   33 : 1176550
14 : 359550   34 : 1229550
15 : 393550   35 : 1283550
16 : 428550   36 : 1338550
17 : 464550   37 : 1394550
18 : 501550   38 : 1451550
19 : 539550   39 : 1509550
20 : 578550  

40 : 1568550

Rare Herb Tile Locations  
Ancient Forest:  Ironstem Root, Brascan Seeds
Wooded Glade:  Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot
Blessed Oak: Ancient Oak
Thick Forest:  Larken Wood, Vistrok Flowers
Dense Forest:  Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss
Light Woods:  Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair
Wooded Land:  Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot
Forested Hilltop:   Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root
Swamp, Mire, March, Bog:  Toadcap Fungus
Abandoned Mineshaft:  Miner's Bane
Light Tropical Cover:  Queen's Hair,  |Jungle| Giant Palm Leaves
Tropical Foliage:  Giant Palm Leaves
Tropical Hilltop:  Queen's Hair
Dense Foliage:  Giant Palm Leaves,*
Rainforest:  Giant Palm Leaves, Queen's Hair, Furizion Seedpods, *
Fisherman's Hut:  Ancient Oak
Abundant Clay, Exposed Clay, Turned Clay, Plains:  Warpwood Shoot
Oasis:  Rahan Palm Wood, Spidertree Leaves
Weeping Willow:  Queen's Hair
Palm Trees:  Rahan Palm Wood, Giant Palm Leaves, Ebony Wood
Dark Forest:  Brascan Seeds
Forbidden:  Ancient Oak
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NPC

MDQ

NPC

Wild Dogs

0.700

Dogs, Wild

Giant Rats

1.200

Rats, Giant

Golden Monkeys

1.300

Monkeys, Golden

Giant Beetles

1.425

Beetles, Giant

Wolves

1.540

Wolves

Baboons

1.875

Baboons

Black Bears

2.000

Bears, Black

Massive Scarabs

2.050

Scarabs, Massive

Simien Wolves

2.075

Wolves, Simien

Brown Bears

2.150

Bears, Brown

Gharials

2.200

Gharials

Jaguars

2.200

Jaguars

Coral Snakes

2.225

Snakes, Coral

Snow Leopards

2.250

Leopards, Snow

Arctic Wolves

2.275

Wolves, Arctic

Alligators

2.350

Alligators

Anacondas

2.425

Anacondas

Pumas

2.425

Pumas

Cobras

2.450

Cobras

Scritchers

2.525

Scritchers

Polar Bears

2.550

Bears, Polar

Ice Salamanders

2.575

Salamanders, Ice

Leopards

2.575

Leopards

Giant Spiders

2.700

Spiders, Giant

Lions

2.825

Lions

Salamanders

2.825

Salamanders

Poisonous Crawlers

2.875

Crawlers, Poisonous

Fire Salamanders

3.000

Salamanders, Fire

Giant Scorpions

3.025

Scorpions, Giant

Black Panthers

3.100

Panthers, Black

Giant Snakes

3.100

Snakes, Giant

Scaled Chargers

3.225

Chargers, Scaled

Giant Scuttlers

3.250

Scuttlers, Giant

Roaming Trolls

3.300

Trolls, Roaming

Tigers

3.300

Tigers

White Tigers

3.575

Tigers, White

Cyclopes

4.000

Cyclopes

Rhinoceros

7.275

Rhinoceros

Elephants

12.750

Elephants

Mammoths

18.100

Mammoths

Saurians

19.250

Saurians
 
 
Stats