CaptionJack
Please do not kill or harvest within 10sq's of my cities without permission, Thank you
NPC Encounter Group Sizes
| Size | Min | Max |
|---|---|---|
| A Few | 1 | 3 |
| A Handful | 4 | 8 |
| Several | 9 | 21 |
| A Pack | 22 | 81 |
| Many | 82 | 128 |
| A Gathering | 129 | 227 |
| A Horde | 228 | 462 |
| A Throng | 463 | 815 |
| A Host | 816 | 2,500 |
| A Legion | 2,501 | 9,999 |
| A Myriad | 10,000 | 24,999 |
| A Sea | 25,000 | 49,999 |
| A Cornucopia | 50,000+ | |
Allembine Mystery Statue Locations SEND SPIES (1 per first level, 2 for second)
01 -312|717
02 -608|-189
03 910|-507
04 -102|1 then 949|-379
05 429|-931
06 516|505
07 -485|-736 then 669|794
08 652|-265 then -843|-310
09 -4|10
10 -377|-104
11 356|498
12 -157|-298
13 471|228 then -711|674
14 232|345
15 761|-892 then -39|-973
16 -194|-687
17 719|365
18 22|-85
19 -569|-91 then 136|855
20 399|-431
Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay
https://illystuff.uk/durctools.html
https://illystuff.uk/resUsage.html
building times and required resources
https://docs.google.com/spreadsheets/d/1yzGtTI277NKBXkzjpB9Qs9Av1HZ97si-nlZ_6PXH32Y/edit
| Name | Short Explanation |
|---|---|
| Research | For Infantry everything from Conscription to Elite Guards For Cavalry everything from Call to arms to Elite Squadron 5 commanders: Military tree > Conscription (2nd), Call to Arms (3rd), Standing Army (4th), Warcraft (5th) |
| Troop type | Cavalry for plains and small hills Infantry for every other terrains |
| Commander | T2 infantry or T2 cavalry to match troops, and all commanders same type |
| Commander points | 10 points in Heroism |
| Army set up | 5 divisions, 5 commanders, 61 T2 troops (57/1/1/1/1) |
| Gear | Terrain gear on commanders only (cheap and works well) Moonshatter gear on commanders only |
And you are good to go! (at least in most cases :)
If you want more details on why, check the rest of the guide.
2. Commanders
With the research in the Military tree you can have up to 5 commanders alive per town (no limit on dead/retire ones).
Since we are all about attack power, T2 commanders are a must as they have the highest attack output. My hunting armies attack output comes mostly from the commanders (~90% of the total attack power), so we'll be focusing on them first.
When you kill NPCs or other player troops, your commanders earn experience points. The calculation is rather simple: each troop have a experience value attached to it, you multiply that by the number you killed and you got the total experience earnt. You then devide that by the number of commanders, and you'll get the experience each commander earnt. You can then assign those points to different traits in the commander page.
Note: Some people in GC mentioned that Division Bonus is better than Heroism for newer player. As show on that spreadsheet that is wrong for any reasonnable player, take heroism first (ALWAYS).
Heroism
Let's start by mentioning the most important bonus for attack: Heroism. Each level your commander has, will add the attack of the troop he is based on 6 times.
Commander attack multiplier with 10 heroism:
(10 x 6) + 1 = 61
61 times the base attack. In the case of Human T2 cavalry
, the attack is:
65 x 61 = 3,965
To activate the full power of heroism, you need at least the same power in troops in your army, so you'll need 61 knigts or 108 charioteers (3965/37= 107.1, the 37 is the base attack power of charioteers
).
You are free to distribute these troops along the different divisions of your army, but do not break the Elite bonus for your division. Also at least 1 troop need to be under each commander. I usually do:
5 commanders: 57/1/1/1/1 (57 in first division and 1 in each other)
4 commanders: 58/1/1/1
3 commanders: 59/1/1
2 commanders: 60/1
Division Attack Bonus
For pure attack bonus, the second important commander trait is the Division attack bonus.
| Troop Type | Division attack bonus |
|---|---|
| Spears | Close Quarter Penetration: increase the attack of spear commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
| Infantry | Bloodlust: increase the attack of sword commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
| Ranged | Concentrated Fire: increase the attack of bow commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
| Cavalry | Charge: increase the attack of cavalry commander & troops in the division by 10% (T1 com) or 15% (T2 com) |
city pop
2 - 450
3 - 2,000
4 - 5,000
5 - 10,000
6 - 20,000
7 - 40,000
8 - 75,000
9 - 130,000
10 - 233,550
11 - 263,550
12 - 294,550
13 - 326,550
14 - 359,550
15 - 393,550
16 - 428,550
17 - 464,550
18 - 501,550
19 - 539,550
20 - 578,550
Cotters: Can gather Basic Minerals, Basic Herbs, Hides, Grapes and dropped Crafted Equipment.
Caravans: Can gather basic building material resources, and gold.
Skinners: Can harvest Animal Parts, and Elemental Salts. Herbalists: Can gather Rare Herbs. Miners: Can gather Rare Minerals.
Building Pop at Level 20:
Flour mill 16
Barracks 37
Farmyard 37
Library 37
Marketplace 37
Storehouse 37
Architects Office 328
Warehouse 370
Chancery of Estates 449
Runemasters Grounding 898
Spies Hideout 898
Foreign Office 898
Geomancers Retreat 898
Assassins Abode 898
Sabatours Sancturary 898
Scouts Lookout 898
Blacksmith 1497
Book Binder 1497
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Spearmaker 1497
Stonemason 1497
Tannery 1497
Tavern 1497
Herbalist Guild 1497
Miner Guild 1497
Skinner Guild 1497
Calvary Parade Grounds 1796
Archers Field 1796
InfantryQuarters 1796
Merchants Guild 1510
Trade Office 2000
| CITY POP REQUIREMENTS | ||
| 1 : 0 | 21 : 618550 | |
| 2 : 450 | 22 : 659550 | |
| 3 : 2000 | 23 : 701550 | |
| 4 : 5000 | 24 : 744550 | |
| 5 : 10000 | 25 : 788550 | |
| 6 : 20000 | 26 : 833550 | |
| 7 : 40000 | 27 : 879550 | |
| 8 : 75000 | 28 : 926550 | |
| 9 : 130000 | 29 : 974550 | |
| 10 : 233550 | 30 : 1023550 | |
| 11 : 263550 | 31 : 1073550 | |
| 12 : 294550 | 32 : 1124550 | |
| 13 : 326550 | 33 : 1176550 | |
| 14 : 359550 | 34 : 1229550 | |
| 15 : 393550 | 35 : 1283550 | |
| 16 : 428550 | 36 : 1338550 | |
| 17 : 464550 | 37 : 1394550 | |
| 18 : 501550 | 38 : 1451550 | |
| 19 : 539550 | 39 : 1509550 | |
| 20 : 578550 |
40 : 1568550 |
|
| Rare Herb Tile Locations | |
| Ancient Forest: | Ironstem Root, Brascan Seeds |
| Wooded Glade: | Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot |
| Blessed Oak: | Ancient Oak |
| Thick Forest: | Larken Wood, Vistrok Flowers |
| Dense Forest: | Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss |
| Light Woods: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair |
| Wooded Land: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot |
| Forested Hilltop: | Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root |
| Swamp, Mire, March, Bog: | Toadcap Fungus |
| Abandoned Mineshaft: | Miner's Bane |
| Light Tropical Cover: | Queen's Hair, |Jungle| Giant Palm Leaves |
| Tropical Foliage: | Giant Palm Leaves |
| Tropical Hilltop: | Queen's Hair |
| Dense Foliage: | Giant Palm Leaves,* |
| Rainforest: | Giant Palm Leaves, Queen's Hair, Furizion Seedpods, * |
| Fisherman's Hut: | Ancient Oak |
| Abundant Clay, Exposed Clay, Turned Clay, Plains: | Warpwood Shoot |
| Oasis: | Rahan Palm Wood, Spidertree Leaves |
| Weeping Willow: | Queen's Hair |
| Palm Trees: | Rahan Palm Wood, Giant Palm Leaves, Ebony Wood |
| Dark Forest: | Brascan Seeds |
| Forbidden: | Ancient Oak |
| Emoticon | Description | Symbols |
|---|---|---|
| Flag | F== | |
| Smile | :) | |
| Big Grin | :D | |
| Wink | ;) | |
| Straight Face | :| | |
| Frown | :( | |
| Tongue | :P | |
| Pirate | :ar! | |
| Thumbs Down | :-q | |
| Thumbs Up | :-b | |
| Surprised | :o |
|
NPC |
MDQ |
NPC |
|
Wild Dogs |
0.700 |
Dogs, Wild |
|
Giant Rats |
1.200 |
Rats, Giant |
|
Golden Monkeys |
1.300 |
Monkeys, Golden |
|
Giant Beetles |
1.425 |
Beetles, Giant |
|
Wolves |
1.540 |
Wolves |
|
Baboons |
1.875 |
Baboons |
|
Black Bears |
2.000 |
Bears, Black |
|
Massive Scarabs |
2.050 |
Scarabs, Massive |
|
Simien Wolves |
2.075 |
Wolves, Simien |
|
Brown Bears |
2.150 |
Bears, Brown |
|
Gharials |
2.200 |
Gharials |
|
Jaguars |
2.200 |
Jaguars |
|
Coral Snakes |
2.225 |
Snakes, Coral |
|
Snow Leopards |
2.250 |
Leopards, Snow |
|
Arctic Wolves |
2.275 |
Wolves, Arctic |
|
Alligators |
2.350 |
Alligators |
|
Anacondas |
2.425 |
Anacondas |
|
Pumas |
2.425 |
Pumas |
|
Cobras |
2.450 |
Cobras |
|
Scritchers |
2.525 |
Scritchers |
|
Polar Bears |
2.550 |
Bears, Polar |
|
Ice Salamanders |
2.575 |
Salamanders, Ice |
|
Leopards |
2.575 |
Leopards |
|
Giant Spiders |
2.700 |
Spiders, Giant |
|
Lions |
2.825 |
Lions |
|
Salamanders |
2.825 |
Salamanders |
|
Poisonous Crawlers |
2.875 |
Crawlers, Poisonous |
|
Fire Salamanders |
3.000 |
Salamanders, Fire |
|
Giant Scorpions |
3.025 |
Scorpions, Giant |
|
Black Panthers |
3.100 |
Panthers, Black |
|
Giant Snakes |
3.100 |
Snakes, Giant |
|
Scaled Chargers |
3.225 |
Chargers, Scaled |
|
Giant Scuttlers |
3.250 |
Scuttlers, Giant |
|
Roaming Trolls |
3.300 |
Trolls, Roaming |
|
Tigers |
3.300 |
Tigers |
|
White Tigers |
3.575 |
Tigers, White |
|
Cyclopes |
4.000 |
Cyclopes |
|
Rhinoceros |
7.275 |
Rhinoceros |
|
Elephants |
12.750 |
Elephants |
|
Mammoths |
18.100 |
Mammoths |
|
Saurians |
19.250 |
Saurians |
