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Falconey

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

NPC Encounter Group Sizes

Size Min Max
A Few 1 3
A Handful 4 8
Several 9 21
A Pack 22 81
Many 82 128
A Gathering 129 227
A Horde 228 462
A Throng 463 815
A Host 816 2,500
A Legion 2,501 9,999
A Myriad 10,000 24,999
A Sea 25,000 49,999
A Cornucopia 50,000+  

 

 

NPC

MDQ

NPC

Wild Dogs

0.700

Dogs, Wild

Giant Rats

1.200

Rats, Giant

Golden Monkeys

1.300

Monkeys, Golden

Giant Beetles

1.425

Beetles, Giant

Wolves

1.540

Wolves

Baboons

1.875

Baboons

Black Bears

2.000

Bears, Black

Massive Scarabs

2.050

Scarabs, Massive

Simien Wolves

2.075

Wolves, Simien

Brown Bears

2.150

Bears, Brown

Gharials

2.200

Gharials

Jaguars

2.200

Jaguars

Coral Snakes

2.225

Snakes, Coral

Snow Leopards

2.250

Leopards, Snow

Arctic Wolves

2.275

Wolves, Arctic

Alligators

2.350

Alligators

Anacondas

2.425

Anacondas

Pumas

2.425

Pumas

Cobras

2.450

Cobras

Scritchers

2.525

Scritchers

Polar Bears

2.550

Bears, Polar

Ice Salamanders

2.575

Salamanders, Ice

Leopards

2.575

Leopards

Giant Spiders

2.700

Spiders, Giant

Lions

2.825

Lions

Salamanders

2.825

Salamanders

Poisonous Crawlers

2.875

Crawlers, Poisonous

Fire Salamanders

3.000

Salamanders, Fire

Giant Scorpions

3.025

Scorpions, Giant

Black Panthers

3.100

Panthers, Black

Giant Snakes

3.100

Snakes, Giant

Scaled Chargers

3.225

Chargers, Scaled

Giant Scuttlers

3.250

Scuttlers, Giant

Roaming Trolls

3.300

Trolls, Roaming

Tigers

3.300

Tigers

White Tigers

3.575

Tigers, White

Cyclopes

4.000

Cyclopes

Rhinoceros

7.275

Rhinoceros

Elephants

12.750

Elephants

Mammoths

18.100

Mammoths

Saurians

19.250

Saurians

 

 

 

 

Population Requirements

City  Pop Required  Avarage Pop/City     City  Pop Required  Avarage Pop/City
1 0 0    22 659.550 31.407
2 450 450    23 701.550 31.889
3 2.000 1000    24 744.550 32.372
4 5.000 1.667    25 788.550 32.856
5 10.000 2.500    26 833.550 33.342
6 20.000 4.000    27 879.550 33.829
7 40.000 6.667    28 926.550 34.317
8 75.000 10.714    29 974.550 34.805
9 130.000 16.250    30 1.023.550 35.295
10 233.550 25.950    31 1.073.550 35.785
11 263.550 26.355    32 1.124.550 36.276
12 294.550 26.777    33 1.176.550 36.767
13 326.550 27.213    34 1.229.550 37.259
14 359.550 27.658    35 1.283.550 37.751
15 393.550 28.111    36 1.338.550 38.244
16 428.550 28.570    37 1.394.550 38.738
17 464.550 29.034    38 1.451.550 39.231
18 501.550 29.503    39 1.509.550 39.725
19 539.550 29.975    40 1.568.550 40.219
20 578.550 30.450    41 1.628.550 40.714
21 618.550 30.928    42 1.689.550 41.209
 

population Buildings:

Archers Field 1796
Blacksmith 1497
Book Binder 1497
Cavalry Parade Grounds 1796
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Spearmaker 1497
Stonemason 1497
Tannery 1497
Tavern 1497

Trade Office 2000

 


 

ATTACKING %AGE MODIFIER
Terrain Type Cavalry Spears Infantry Ranged
Buildings -50 20 40 5
Large Forest -15 5 30 -20
Large Hill -15 0 10 10
Large Mountain -30 0 15 15
Plains 30 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 0 0 0
Small Mountain -20 0 5 10

 

DEFENDING %AGE MODIFIER
Terrain Type Cavalry Spears Infantry Ranged
Buildings -45 25 30 15
Large Forest -15 5 25 -20
Large Hill -10 10 5 15
Large Mountain -30 20 5 30
Plains 25 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 5 5 5
Small Mountain -15 15 5 15
 

 

Military Unit Statistics

    Build time Move Speed Carrying Capacity Attack Spear Defense Sword Defense Bow Defense Cavalry Defense  
Militiaman 600* 10 20 7 11 11 4 13 Spearunit
Pikeman 900* 8 12 16 17 17 11 29 Spearunit
Swordsman 770* 8 48 22 13 15 10 14 Infantry
Man-at-Arms 900* 6 55 35 20 21 18 19 Infantry
Archer 750* 9 20 16 21 20 22 13 Ranged
Longbowman 1200* 11 27 24 33 32 32 20 Ranged
Charioteer 1400* 18 150 37 15 20 16 21 Cavalry
Knight 1600* 12 100 65 20 28 19 28 Cavalry
Battering ram 43200* 4 0 0 0 0 0 0 Siege Engine - Walls
Catapult 79200* 3 0 0 0 0 0 0 Siege Engine - Buildings
Praetorian Guardsman 3600* 12 0 40 46 48 44 38 Spearunit
Elite Praetorian Guardsman 7200* 14 0 72 62 70 64 55 Infantry

* Base level decreased by barracks level and sovereignty bonuses

 

Military Unit Statistics

    Build time Move Speed Carrying Capacity Attack Spear Defense Sword Defense Bow Defense Cavalry Defense  
Protector 620* 11 18 6 11 10 4 13 Spearunit
Phalanx 920* 9 10 15 15 15 10 30 Spearunit
Warden 790* 7 55 21 14 14 12 14 Infantry
Wardancer 900* 10 65 33 19 20 19 20 Infantry
Sentinel 750* 13 25 20 23 23 24 16 Ranged
Elven Trueshot 1200* 10 30 32 36 34 36 25 Ranged
Swiftsteed 1400* 20 130 36 13 20 13 21 Cavalry
Marshal 1600* 17 92 59 19 27 18 28 Cavalry
Siege Hook 36000* 5 0 0 0 0 0 0 Siege Engine - Walls
Mangonel 86400* 3 0 0 0 0 0 0 Siege Engine - Buildings

* Base level decreased by barracks level and sovereignty bonuses

 

Military Unit Statistics

    Build time Move Speed Carrying Capacity Attack Spear Defense Sword Defense Bow Defense Cavalry Defense  
Yeoman 680* 10 22 7 12 13 4 13 Spearunit
Halbardier 880* 8 16 16 17 17 13 29 Spearunit
Axman 780* 11 70 29 14 17 11 14 Infantry
Stalwart 960* 8 44 45 20 21 18 17 Infantry
Slinger 780* 11 35 15 21 20 22 13 Ranged
Crossbowman 1200* 9 30 26 32 30 31 21 Ranged
Packsman 1400* 15 95 32 15 10 15 23 Cavalry
Runerider 1600* 11 75 57 21 26 20 29 Cavalry
Battery-tower 43200* 4 0 0 0 0 0 0 Siege Engine - Walls
Ballista 79200* 4 0 0 0 0 0 0 Siege Engine - Buildings

* Base level decreased by barracks level and sovereignty bonuses

 

Military Unit Statistics

    Build time Move Speed Carrying Capacity Attack Spear Defense Sword Defense Bow Defense Cavalry Defense  
Kobold Cohort 370* 10 25 9 12 12 6 13 Spearunit
Clan Guardsman 890* 8 18 19 18 18 11 33 Spearunit
Fang 510* 8 40 22 14 15 11 14 Infantry
Fist 840* 6 60 36 18 18 17 19 Infantry
Clanguard 760* 11 32 17 19 20 21 12 Ranged
Death Dealer 1200* 9 27 26 31 30 30 20 Ranged
Wolfrider 1400* 17 115 34 14 20 14 24 Cavalry
Death Pack 1600* 12 85 59 21 28 19 29 Cavalry
Tortoise 36000* 4 0 0 0 0 0 0 Siege Engine - Walls
Trebuchet 72000* 3 0 0 0 0 0 0 Siege Engine - Buildings

* Base level decreased by barracks level and sovereignty bonuses

 

Gnome Brew

Action: Send 125 Advanced Spies or 150 Basic Spies to -513|-96 on the map.

Reward: Allows you to produce beer at a cheaper food cost (from 25 food to 20 food per beer).

Temple of Reason

This one isn't technically a discovery, but I put it in because... just because.

Conditions: Your library level has to be very low. A level 8 library is already too high for this.

Action: Send Advance Spies to 295|-165

Reward: Each advanced spy will reward you with 50 research points (it's not really worth the trouble, unless you're nearby.)

Famine Management

Action: Get 10th city.

Reward: +10% to food production in your Capital city.

Inquisitive Populace

Action: Complete Diplomatic Quests and this can randomly be achieved.

Reward: +2 Visibility for incoming hostile diplomats.

Block and Tackle

Action: Complete Trade Quests and this can randomly be achieved.

Reward: +20% harvesting speed for resources (doesn't say which ones though).

Racial Swords

Action: Build a Swordsmith

Reward: Varies by Race
Human - Traditional Sword
Elf   - Elven Sword
Dwarf - Dwarven Battle Axe
Orc   - Orcish Sword

Racial Steeds

Action: Research 20 Crafting Techs on the Tech Tree

Reward: Varies by Race
Human - Battlebred
Elf   - Elven Throughbred
Dwarf - Dwarven Battle Mule
Orc   - Orc War Wolf

Allembine Research

Action: Gather the names of 20 Royal Ancestors by sending a spy (doesn't matter which level) to each of the statues. Some statues require you to send a spy to them first, and then send a spy to a secondary location to actually get the name.

1. Aldelbrecht    = -312|717
2. Asmorn        = -608|-189
3. Bjandar-Thegn = 910|-507
4. Braynard       = -102|1 then 949|-379
5. Burkhardt      = 429|-931
6. Eberekt        = 516|505
7. Ferhonanth     = -485|-736 then 669|794
8. Fridholt       = 652|-265 then -843|-310
9. Gunthar        = -4|10
10. Haestin       = -377|-104
11. Keldar        = 356|498
12. Lambercht     = -157|-298
13. Lindricht     = 471|228 then -711|674
14. Oddric        = 232|345
15. Osgaut        = 761|-892 then -39|-973
16. Raedborth     = -194|-687
17. Regindalt     = 719|365
18. Rikert        = 22|-85
19. Tormand       = -569|-91 then 136|855
20. Ulvelaik      = 399|-431

Reward: +5 Research Points per hour, per library level.

Heart of Corruption

Based off new information.

Action: Send 25 Advance Spies to a fortune teller (link to find her location: https://docs.google.com/spreadsheets/d/1NWun81o7dWAQCbpjT0Oo9TuDzrhFoKa8DCjt489XCm8/pubhtml). After they return from visiting her, send them to her again. Then collect 5 corrupted human tentacles, 5 corrupted elf tentacles, 5 corrupted dwarf tentacles, and 5 corrupted orc tentacles.

At this point on, it's pure speculation. Survive some sort of invasion and you get the blueprint.

Reward: Varies by Race
Human - Master Crafted Chainmail
Elf   - Elven Spirit Bow
Dwarf - Dwarven Champion's Platemail
Orc   - Orc Marauder's Sword

Ancient Pattern Armour

No information on how to obtain this blueprint currently exists.

Build Cost: 50 Mana, 1 Platemail, 10 Gold, 1 Hide, 1 Basic Mineral, and 1 Earth Elemental.

Stats: +10 Cav Def, +10% Spear Def, +10% Bow Def, +5% Sword Def, +5 Move Speed, -8% in Arctic, -8% in Desert, and -8% in Jungle.

 

For those of you who want the short version, here is what you can do to help this years quest attempt

  • Send massive amounts of troops to the Heart of Corruption (located here: #/World/Map/-994/-824 )(-994 -824 if the link is broken) towards the end of november/beginning of december. We are waking her up for the month of December. 
  • Once Audrey wakes, send more to the same spot. This is what distinguishes this quest attempt from all others. It's obvious after 10 years of nothing that waking Audrey isn't enough, we also need to sate her appetite. 
  • We need to feed her enough troops to advance the quest before she goes back to sleep. So, send as much as you can. To be clear, send at the spot linked above, not at the temples. 
  • If you want to see the Audrey quest solved, send as many troops as you possibly can to this square: -994|-824

 

Stats