Falconey

NPC Encounter Group Sizes
Size | Min | Max |
---|---|---|
A Few | 1 | 3 |
A Handful | 4 | 8 |
Several | 9 | 21 |
A Pack | 22 | 81 |
Many | 82 | 128 |
A Gathering | 129 | 227 |
A Horde | 228 | 462 |
A Throng | 463 | 815 |
A Host | 816 | 2,500 |
A Legion | 2,501 | 9,999 |
A Myriad | 10,000 | 24,999 |
A Sea | 25,000 | 49,999 |
A Cornucopia | 50,000+ |
NPC |
MDQ |
NPC |
Wild Dogs |
0.700 |
Dogs, Wild |
Giant Rats |
1.200 |
Rats, Giant |
Golden Monkeys |
1.300 |
Monkeys, Golden |
Giant Beetles |
1.425 |
Beetles, Giant |
Wolves |
1.540 |
Wolves |
Baboons |
1.875 |
Baboons |
Black Bears |
2.000 |
Bears, Black |
Massive Scarabs |
2.050 |
Scarabs, Massive |
Simien Wolves |
2.075 |
Wolves, Simien |
Brown Bears |
2.150 |
Bears, Brown |
Gharials |
2.200 |
Gharials |
Jaguars |
2.200 |
Jaguars |
Coral Snakes |
2.225 |
Snakes, Coral |
Snow Leopards |
2.250 |
Leopards, Snow |
Arctic Wolves |
2.275 |
Wolves, Arctic |
Alligators |
2.350 |
Alligators |
Anacondas |
2.425 |
Anacondas |
Pumas |
2.425 |
Pumas |
Cobras |
2.450 |
Cobras |
Scritchers |
2.525 |
Scritchers |
Polar Bears |
2.550 |
Bears, Polar |
Ice Salamanders |
2.575 |
Salamanders, Ice |
Leopards |
2.575 |
Leopards |
Giant Spiders |
2.700 |
Spiders, Giant |
Lions |
2.825 |
Lions |
Salamanders |
2.825 |
Salamanders |
Poisonous Crawlers |
2.875 |
Crawlers, Poisonous |
Fire Salamanders |
3.000 |
Salamanders, Fire |
Giant Scorpions |
3.025 |
Scorpions, Giant |
Black Panthers |
3.100 |
Panthers, Black |
Giant Snakes |
3.100 |
Snakes, Giant |
Scaled Chargers |
3.225 |
Chargers, Scaled |
Giant Scuttlers |
3.250 |
Scuttlers, Giant |
Roaming Trolls |
3.300 |
Trolls, Roaming |
Tigers |
3.300 |
Tigers |
White Tigers |
3.575 |
Tigers, White |
Cyclopes |
4.000 |
Cyclopes |
Rhinoceros |
7.275 |
Rhinoceros |
Elephants |
12.750 |
Elephants |
Mammoths |
18.100 |
Mammoths |
Saurians |
19.250 |
Saurians |
Population Requirements
population Buildings:Archers Field 1796 Trade Office 2000
Military Unit Statistics
* Base level decreased by barracks level and sovereignty bonuses |
Military Unit Statistics
Build time | Move Speed | Carrying Capacity | Attack | Spear Defense | Sword Defense | Bow Defense | Cavalry Defense | |||
---|---|---|---|---|---|---|---|---|---|---|
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Protector | 620* | 11 | 18 | 6 | 11 | 10 | 4 | 13 | Spearunit |
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Phalanx | 920* | 9 | 10 | 15 | 15 | 15 | 10 | 30 | Spearunit |
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Warden | 790* | 7 | 55 | 21 | 14 | 14 | 12 | 14 | Infantry |
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Wardancer | 900* | 10 | 65 | 33 | 19 | 20 | 19 | 20 | Infantry |
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Sentinel | 750* | 13 | 25 | 20 | 23 | 23 | 24 | 16 | Ranged |
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Elven Trueshot | 1200* | 10 | 30 | 32 | 36 | 34 | 36 | 25 | Ranged |
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Swiftsteed | 1400* | 20 | 130 | 36 | 13 | 20 | 13 | 21 | Cavalry |
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Marshal | 1600* | 17 | 92 | 59 | 19 | 27 | 18 | 28 | Cavalry |
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Siege Hook | 36000* | 5 | 0 | 0 | 0 | 0 | 0 | 0 | Siege Engine - Walls |
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Mangonel | 86400* | 3 | 0 | 0 | 0 | 0 | 0 | 0 | Siege Engine - Buildings |
* Base level decreased by barracks level and sovereignty bonuses
Military Unit Statistics
Build time | Move Speed | Carrying Capacity | Attack | Spear Defense | Sword Defense | Bow Defense | Cavalry Defense | |||
---|---|---|---|---|---|---|---|---|---|---|
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Yeoman | 680* | 10 | 22 | 7 | 12 | 13 | 4 | 13 | Spearunit |
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Halbardier | 880* | 8 | 16 | 16 | 17 | 17 | 13 | 29 | Spearunit |
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Axman | 780* | 11 | 70 | 29 | 14 | 17 | 11 | 14 | Infantry |
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Stalwart | 960* | 8 | 44 | 45 | 20 | 21 | 18 | 17 | Infantry |
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Slinger | 780* | 11 | 35 | 15 | 21 | 20 | 22 | 13 | Ranged |
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Crossbowman | 1200* | 9 | 30 | 26 | 32 | 30 | 31 | 21 | Ranged |
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Packsman | 1400* | 15 | 95 | 32 | 15 | 10 | 15 | 23 | Cavalry |
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Runerider | 1600* | 11 | 75 | 57 | 21 | 26 | 20 | 29 | Cavalry |
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Battery-tower | 43200* | 4 | 0 | 0 | 0 | 0 | 0 | 0 | Siege Engine - Walls |
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Ballista | 79200* | 4 | 0 | 0 | 0 | 0 | 0 | 0 | Siege Engine - Buildings |
* Base level decreased by barracks level and sovereignty bonuses
Military Unit Statistics
Build time | Move Speed | Carrying Capacity | Attack | Spear Defense | Sword Defense | Bow Defense | Cavalry Defense | |||
---|---|---|---|---|---|---|---|---|---|---|
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Kobold Cohort | 370* | 10 | 25 | 9 | 12 | 12 | 6 | 13 | Spearunit |
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Clan Guardsman | 890* | 8 | 18 | 19 | 18 | 18 | 11 | 33 | Spearunit |
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Fang | 510* | 8 | 40 | 22 | 14 | 15 | 11 | 14 | Infantry |
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Fist | 840* | 6 | 60 | 36 | 18 | 18 | 17 | 19 | Infantry |
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Clanguard | 760* | 11 | 32 | 17 | 19 | 20 | 21 | 12 | Ranged |
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Death Dealer | 1200* | 9 | 27 | 26 | 31 | 30 | 30 | 20 | Ranged |
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Wolfrider | 1400* | 17 | 115 | 34 | 14 | 20 | 14 | 24 | Cavalry |
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Death Pack | 1600* | 12 | 85 | 59 | 21 | 28 | 19 | 29 | Cavalry |
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Tortoise | 36000* | 4 | 0 | 0 | 0 | 0 | 0 | 0 | Siege Engine - Walls |
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Trebuchet | 72000* | 3 | 0 | 0 | 0 | 0 | 0 | 0 | Siege Engine - Buildings |
* Base level decreased by barracks level and sovereignty bonuses
Gnome Brew
Action: Send 125 Advanced Spies or 150 Basic Spies to -513|-96 on the map.
Reward: Allows you to produce beer at a cheaper food cost (from 25 food to 20 food per beer).
Temple of Reason
This one isn't technically a discovery, but I put it in because... just because.
Conditions: Your library level has to be very low. A level 8 library is already too high for this.
Action: Send Advance Spies to 295|-165
Reward: Each advanced spy will reward you with 50 research points (it's not really worth the trouble, unless you're nearby.)
Famine Management
Action: Get 10th city.
Reward: +10% to food production in your Capital city.
Inquisitive Populace
Action: Complete Diplomatic Quests and this can randomly be achieved.
Reward: +2 Visibility for incoming hostile diplomats.
Block and Tackle
Action: Complete Trade Quests and this can randomly be achieved.
Reward: +20% harvesting speed for resources (doesn't say which ones though).
Racial Swords
Action: Build a Swordsmith
Reward: Varies by Race
Human - Traditional Sword
Elf - Elven Sword
Dwarf - Dwarven Battle Axe
Orc - Orcish Sword
Racial Steeds
Action: Research 20 Crafting Techs on the Tech Tree
Reward: Varies by Race
Human - Battlebred
Elf - Elven Throughbred
Dwarf - Dwarven Battle Mule
Orc - Orc War Wolf
Allembine Research
Action: Gather the names of 20 Royal Ancestors by sending a spy (doesn't matter which level) to each of the statues. Some statues require you to send a spy to them first, and then send a spy to a secondary location to actually get the name.
1. Aldelbrecht = -312|717
2. Asmorn = -608|-189
3. Bjandar-Thegn = 910|-507
4. Braynard = -102|1 then 949|-379
5. Burkhardt = 429|-931
6. Eberekt = 516|505
7. Ferhonanth = -485|-736 then 669|794
8. Fridholt = 652|-265 then -843|-310
9. Gunthar = -4|10
10. Haestin = -377|-104
11. Keldar = 356|498
12. Lambercht = -157|-298
13. Lindricht = 471|228 then -711|674
14. Oddric = 232|345
15. Osgaut = 761|-892 then -39|-973
16. Raedborth = -194|-687
17. Regindalt = 719|365
18. Rikert = 22|-85
19. Tormand = -569|-91 then 136|855
20. Ulvelaik = 399|-431
Reward: +5 Research Points per hour, per library level.
Heart of Corruption
Based off new information.
Action: Send 25 Advance Spies to a fortune teller (link to find her location: https://docs.google.com/spreadsheets/d/1NWun81o7dWAQCbpjT0Oo9TuDzrhFoKa8DCjt489XCm8/pubhtml). After they return from visiting her, send them to her again. Then collect 5 corrupted
human tentacles, 5 corrupted elf tentacles, 5 corrupted dwarf tentacles, and 5 corrupted orc tentacles.
At this point on, it's pure speculation. Survive some sort of invasion and you get the blueprint.
Reward: Varies by Race
Human - Master Crafted Chainmail
Elf - Elven Spirit Bow
Dwarf - Dwarven Champion's Platemail
Orc - Orc Marauder's Sword
Ancient Pattern Armour
No information on how to obtain this blueprint currently exists.
Build Cost: 50 Mana, 1 Platemail, 10 Gold, 1 Hide, 1 Basic Mineral, and 1 Earth Elemental.
Stats: +10 Cav Def, +10% Spear Def, +10% Bow Def, +5% Sword Def, +5 Move Speed, -8% in Arctic, -8% in Desert, and -8% in Jungle.
For those of you who want the short version, here is what you can do to help this years quest attempt.
- Send massive amounts of troops to the Heart of Corruption (located here: #/World/Map/-994/-824 )(-994 -824 if the link is broken) towards the end of november/beginning of december. We are waking her up for the month of December.
- Once Audrey wakes, send more to the same spot. This is what distinguishes this quest attempt from all others. It's obvious after 10 years of nothing that waking Audrey isn't enough, we also need to sate her appetite.
- We need to feed her enough troops to advance the quest before she goes back to sleep. So, send as much as you can. To be clear, send at the spot linked above, not at the temples.
- If you want to see the Audrey quest solved, send as many troops as you possibly can to this square: -994|-824