Elron
NPC Group Sizes
- "Few": Less than 4 units
- "Handful": 5 to 8
- "Several": 9 to 21
- "Pack": 22 to 81
- "Many": 82 to 128
- "Gathering": 129 to 227
- "Horde": 228 to 462
- "Throng": 463 to 815
- "Host": 816 to 2,500
- "Legion": 2,501 to 9,999
- "Myriad": 10,000 to 25,000
- "Sea": 25,001 to 49,999
- "Cornucopia": 50,000 or more
Caravans - harvest up to 3000 ea after research and upgrades |
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Cotter - Harvest up to 100 ea. |
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Cotter - Harvest up to 100 ea. |
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Skinner - Harvest 1 ea. |
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Miner - Harvest 1ea. |
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Herbalist - Harvest 1 ea. |
T1= Protector, warden, sentenal, swift steed
T2= phalanx, wardancer, trueshot, marshal.
Ubluntu's Profile - great info here
Durc Tools - An amazing in-game extension
Illyriad Institute - Lot of great guides for the new Illyrian!
Gypsy Fortune Tellers Positions (updated after midnight servertime everyday)
Population Chart for Your Next City
Starting Illyriad: An Alternative Newbie Guide
Introduction to Trading and Crafting
A Guide to the Buildings of Illy
Cerex Flikex's Guide to Exodus
Trading in Illyriad (for dummies)
Main Page - Arcanum Illyria Wiki
An Interesting Profile... kubluntu
The Illyriad Effect (blog)
The Wisdom of Kurdruk (blog)
Strategies, Tips & Tricks (Illy Forum)
Ten Cities, and Beyond! Population requirements for each new city
Equiping, and other useful info
Spells List of Spells, Distances and Effects
Terrain and military units
Mountains favour ranged units and nimble spearmen, and penalise cavalry heavily. Attacking swordsmen are also hampered by the passes, gulleys and canyons that make frontal assaults more difficult.
Hills also benefit ranged units and spearmen to a lesser extent, and still penalise cavalry, but also to a lesser extent. Swordsmen are largely unaffected by hilly terrain.
Forests penalise ranged units and cavalry due to the foliage, but swordsmen and spearmen love all the opportunities for cover and ambush.
Plains provide the opportunity for cavalry to shine - their ability to manoeuvre makes them the masters of open flat space. Lightly armoured spearmen dislike the open terrain of plains, where they are easier targets for cavalry and archers
Resource distribution for military city specialization:
Unit type Resource requirement (Major + minor)
Cav Clay + Wood
archers Wood + iron
Inf Stone+ iron
Spears Clay + iron
ATTACKING %AGE MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -50 | 20 | 40 | 5 |
Large Forest | -15 | 5 | 30 | -20 |
Large Hill | -15 | 0 | 10 | 10 |
Large Mountain | -30 | 0 | 15 | 15 |
Plains | 30 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 0 | 0 | 0 |
Small Mountain | -20 | 0 | 5 | 10 |
DEFENDING %AGE MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -45 | 25 | 30 | 15 |
Large Forest | -15 | 5 | 25 | -20 |
Large Hill | -10 | 10 | 5 | 15 |
Large Mountain | -30 | 20 | 5 | 30 |
Plains | 25 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 5 | 5 | 5 |
Small Mountain | -15 | 15 | 5 | 15 |
Elite Divisions
(from Bolism's profile)
In Illyriad their are 2 types of division: Normal Division and Elite Division. Commanders and troops in Elite division, receive a double bonus from the equipment they are wearing.
In general for hunting you want to have the maximum possible number of Elite Divisions, as that improve greatly the power of our Heroic Commanders.
A division becomes Elite when you put less than the maximum number of same type troop under a commander. Here are the numbers:
Troop Type | Max Troop in Division for Elite |
---|---|
Spears | 200 |
Infantry | 150 |
Ranged | 100 |
Cavalry | 60 |
Tracking Movement
Stationary Unit = No arrows
1 arrow = 1-7 squares per hour
2 arrows = 8-16 squares per hour
3 arrows = 17-25 squares per hour
4 arrows = 26-41 squares per hour
5 arrows = 41+ squares per hour